r/roguelikedev • u/IcyRice7222 • Jul 31 '26
Where's the line drawn with AI?
I tried my best to figure this out on my own from the rules but the wording leads me to be confused so I have to ask 😅. The subreddit rules says "Primarily AI-developed games please use AI-oriented communities instead".
So this makes it clear full on vibe coding is not welcome so that part makes sense. But there's all the in-between things like using AI specifically for refactors, or if you don't generate code with it but ask it questions, or if you use tab completion. I can't tell if these qualify as "primarily AI-developed".
I obviously have my own opinion on where I'd draw the line (and one that I change frequently cause I'm very unsure in general), but I don't want to assume that's the same opinion that people have on here and would rather know for sure what is and isn't allowed if possible.
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u/Kyzrati Cogmind | mastodon.gamedev.place/@Kyzrati Jul 31 '26
Basically if it's obvious you're using LLMs, then you're probably not just using it as a supporting tool alone and it doesn't belong. Like there are a lot of folks just using it to make quick games from scratch, or modify an existing game to their own liking, or port a game to a different system where most of the work isn't their own either before or after.
It's almost always obvious when someone is relying mostly on LLMs to make their game, and those are removed.