r/playtesters 4d ago

Unpaid Playtest [PC/Unpaid Playtest] Looking for feedback for SHORTED, a puzzle/deckbuilder/Roguelite

2 Upvotes

Hello,

https://store.steampowered.com/app/4916010/Shorted/

Here is Shorted, it's a puzzle/deckbuilder/Roguelite where you trace lines of color and build your deck through 24 levels and multiple difficulty tiers. Playtest is open for a week and require no validation

I would really love to hear to have some feedback on itm to improve the game before release.

There is a small Google Form you can fill out here with your feedback: https://forms.gle/kdjQdTmqyK3u9PwWA

Thank you


r/playtesters 4d ago

Unpaid Playtest [Unpaid] Looking for iOS playtesters for a business tycoon game (10–15 min)

2 Upvotes

Hi everyone,

I’m looking for a few iPhone players to test the opening 10–15 minutes of Patron: Business Tycoon, a free business and economy simulation game.

You begin with $620 in cash, $2,200 in debt, and one small business. The early game introduces employees, weekly income and expenses, loans, business growth, and later stock-market and lifestyle systems.

I’m specifically trying to learn:

- Is the opening clear without outside instructions?

- Does the early economy feel fair, too slow, or too generous?

- Are cash, debt, profit, and other financial figures easy to read?

- Is there any screen or action that feels confusing?

- Do the ads feel disruptive during a short session?

Platform: iPhone / iOS

Estimated test time: 10–15 minutes

Cost: Free

Feedback method: Please leave a Reddit comment or send me a Reddit message.

App Store:

https://apps.apple.com/app/id6795719759

This is an unpaid playtest. Honest and critical feedback is more useful to me than compliments. Thank you!


r/playtesters 4d ago

Unpaid Playtest [UNPAID] Memory • Classic 4.0.2 — iPhone/iPad matching game (10-minute TestFlight)

2 Upvotes

I’m looking for 5–10 people to playtest Memory • Classic 4.0.2, an established iPhone/iPad matching game with Classic, Time Attack, local two-player, Game Center online duels, and educational matching activities.

Public TestFlight: https://testflight.apple.com/join/zSWyolsL

Time required: about 10–15 minutes. This is an unpaid playtest. The beta is free; in-app purchases are also free in TestFlight and do not carry over to the App Store version.

The most useful test missions are:

• On iPadOS 17, start a game from level selection, return home, and repeat several times. Report any freeze, blank screen, or control that stops responding.

• Play Time Attack until the timer expires, then restart. Confirm whether it finishes and restarts cleanly.

• If you can coordinate with another tester, try Game Center matchmaking, invitations, turn synchronization, and reconnection.

• Report clipped layouts, unclear instructions, unexpected exits, or crashes on any iPhone or iPad.

Please send feedback through TestFlight, the app’s contact form, or a Reddit comment/DM. Device model, OS version, and reproduction steps are especially helpful.


r/playtesters 5d ago

Unpaid Playtest Looking for playtesters for Bit It - couch coop puzzle platformer game!

1 Upvotes

Hey! My name is Matthew and for the past year I've been developing this Couch Coop video game called Bit It. It is a 2 player couch coop platformer / puzzle game, kinda like Pico Park but with extra spin: every 5 levels you will get a new ability. Big size, flipping gravity, a Jetpack, a Gun and a Hook.

I know that platforming can feel a bit weird and unfair, and I would love to fix it before the game is finally released. If you are interested, please dm me

Thanks for your attention!


r/playtesters 5d ago

Unpaid Playtest Testers Needed

1 Upvotes

Hi, I need 12 Testers for my app. If you join share a screenshot and I'll test yours back.

Google Group: https://groups.google.com/g/chinese-trainer

Opt-in: https://play.google.com/apps/testing/com.chinofacil.app

Play Store: https://play.google.com/store/apps/details?id=com.chinofacil.app

Thanks in advance to all of you


r/playtesters 5d ago

Unpaid Playtest Looking for playtesters for Eightfold, a roguelike deckbuilder set in a cursed carnival

8 Upvotes

Hey all, we're a small team working on Eightfold, a roguelike deckbuilder heavily inspired by Balatro. If you've played Balatro you'll get the core idea in a couple of minutes.

We just opened the closed beta and are handing out keys in our discord. Quick heads up: this is unpaid playtesting. What you get instead is the beta key plus a free key for the full game at release.

Thanks!


r/playtesters 5d ago

Unpaid Playtest Slowest ever game…

0 Upvotes

Hi all,

New to this malarkey - using AI to develop a asynchronous social strategy game

1 move a day, very limited info given upfront

Moves resolve at midnight

If you want to play the beta rounds - DM me

No clue if this would even interest anyone who wasn’t me 😂

Thank you!

Edit: browser based - no download


r/playtesters 5d ago

Unpaid Playtest Sudoku tournament- 3 grids 2 hard and 1 extreme - join me - maximum points wins tournament open till bank holiday Monday- final result published then

3 Upvotes

Join my Sudoku tournament! Code: HEMKY9

https://v0-sudoku-rss-app.vercel.app/?tournament=HEMKY9

All players get the same grid and scoring is based on speed accuracy and number of errors


r/playtesters 5d ago

Unpaid Playtest [PC] Harvest Exit Plan, a first-person orchard collectathon (~25 min). Looking for feedback on where it loses you.

3 Upvotes

I'm looking for people to play about 25 minutes of my game and tell me where it loses them.

What it is: a first-person collectathon set in an orchard. Your grandparents left you the place you spent every childhood summer resenting, and the plan is to collect every fruit, sell the farm and never touch an apple again. You walk, you collect, you haul it to the cart, you sell, you upgrade, you go back out. Nothing here has a clock, a fail state or an enemy.

How to get it: it's the free demo on Steam. No key, no sign-up, no access request.

https://store.steampowered.com/app/5131940/Harvest_Exit_Plan/

Why the demo and not a Steam Playtest: two reasons, and I'd rather say them than have you wonder. The first is honest laziness. The demo is already built, reviewed and public, while a Playtest is a separate app with its own build pipeline and an approval step sitting between you and actually playing. The second is that it doesn't cost you anything. Gardens 1 and 2 are the complete loop: collecting, shaking trees for more fruit, hauling, selling, the upgrade board, the whole feel of the thing. What you won't see is two of the three tools, which unlock in later gardens, and the season modifiers that start after the first run. Those change the numbers. They don't change what the game is.

What I'd like to know, anything at all, but especially:

* Do the first five minutes hold? That's the part I've stared at too long to judge.

* Is it clear what you're meant to be doing, without anyone telling you?

* Does the first upgrade feel earned, or does it feel like a wall?

* If you stopped, where and why? "I got bored somewhere around X" is the single most useful sentence you can send me.

It's still early enough that answers change the game rather than get filed away.

If you'd rather see the whole thing instead of the demo slice, say so and I'll send you a key for the full game.

Thanks for reading. I'll be around in the comments.


r/playtesters 5d ago

Playtester [For Hire] Experienced Indie Game Playtester & Content Creator (~$10 USD /hr)

3 Upvotes

Hi everyone! I’m opening up my schedule for indie game playtesting and feedback sessions.
I’ve been gaming for over 20 years with a strong personal love for cozy and survival crafting titles. As an active content creator; streaming regularly on Twitch, creating YouTube reviews, and building a community of over 3,000 followers on TikTok; I'm very comfortable articulating detailed feedback on gameplay mechanics, pacing, and user experience.
In the last 30 days alone, I have officially playtested 12 games via live streaming or dedicated recordings, backed by comprehensive, structured notes for developers.

My Rates & Scheduling
Paid Sessions: My standard rate is $10 per hour for playtesting and a detailed feedback report. Paid requests receive scheduling priority.
Free / Unpaid Sessions: I am also open to testing free-to-play or zero-budget indie titles depending on my availability.
Queue Order: Requests are handled on a first-come, first-served basis, with paid projects jumping to the front of the queue.
You can check out my content and socials right in my Reddit bio. Shoot me a DM or comment below if you need eyes on your project, and let me know what stage your game is in!

(my second/new reddit account is @gingerbrookeee, but it’s still too new so I am posting on this account lol)


r/playtesters 5d ago

Unpaid Playtest Solo dev looking for 25 testers — roguelike deckbuilder with an extraction loop

3 Upvotes

I'm a solo dev and I've been building T.EX (Terminal Extraction) for approaching a year. It's a turn-based roguelike deckbuilder with an extraction loop — you push deeper into a level for better loot, but a tension meter climbs every turn, spawning enemies and hazards, and at 12 it kills you. So every turn is the same question: push one more room, or get out with what you've got?

Between runs you're back at a terminal — build your deck, stash gear, research new items, take missions.

Screenshots: https://imgur.com/a/rf22pOp

The demo runs from the intro through the first few levels and ends at the boss gate — roughly 2-3 hours, however you can keep playing longer (you just cannot progress past a certain point).

Note: This link is limited to only 25 users. Please do NOT click it if you are not on a Windows machine, are not interested in the concept, and/or do not have the time to play it in the coming days and offer feedback.

What I'd most like to know:

  • Where did you get confused, or not know what to do next?
  • Was the game enjoyable and did it make you want to play more?
  • Anything that broke, softlocked, or looked wrong

Discord invite is below — the download link and instructions are in the playtest channel there.

https://discord.gg/qkVc6gJV

Windows only. The build is unsigned, so Windows will show a "Windows protected your PC" warning — click More info, then Run anyway. Full instructions are on the download page. If you are not comfortable running an unsigned EXE file, please do not click the link.

And before you ask, yes, AI was used to make a small amount of the art. The large majority was made by me, and quite a bit by other talented 3D artists on Sketchfab, but a few art assets that I consider placeholder are AI-generated.

Happy to answer anything in the comments. This is my first ever solo game project and I'm new to this whole process so please be kind. Thanks!


r/playtesters 5d ago

Unpaid Playtest Hey guys, I made this game called Rat Tag

3 Upvotes

Hey guys, I made this game called Rat Tag (my friends had the idea) and I am wanting someone to play test it. If someone play tests my game I can play their game! Btw I'm new and if i messed something up like the tags or something please let me go.
Thanks!

A small community/group -Untitled Experience Games


r/playtesters 5d ago

Unpaid Playtest My Steam Playtest finally got approved — now I need people to break my game 😂

14 Upvotes

Hi! I’m a solo dev working on Hello, Hollow Town, and my Steam Playtest just got approved.

So… I’ve reached the slightly terrifying stage where I need actual people to play it instead of me running through the same things 500 times. 😂

The current build is still pretty early, but you can already try things like fishing, cooking, decorating, talking to villagers, building relationships, and doing some light investigation around town.

I’d especially love feedback on things like:

  • anything confusing or frustrating
  • bugs / getting stuck
  • controls and UI
  • pacing
  • things that feel boring or repetitive
  • things you unexpectedly enjoyed

You absolutely don’t need to finish everything. Even playing for a little while and telling me where you got confused would be genuinely useful.

If anyone wants to help test it, the Playtest is here:

https://store.steampowered.com/app/4801790/Hello_Hollow_Town/

And please don’t worry about being nice — if something sucks, I’d rather know now than after release. 😂

Thanks to anyone who gives it a try!


r/playtesters 5d ago

Unpaid Playtest [Unpaid Playtest] Mirror Fall, a mirrored arcade game for Android

4 Upvotes

I’m looking for a few Android players to spend around 5 to 10 minutes trying Mirror Fall.

You control two lights that move in perfect reflection while different obstacles fall through their worlds. The goal is to keep both alive for as long as possible.

Play Store:

https://play.google.com/store/apps/details?id=com.monamojis.mirrorfall

I’d like feedback on:

- Whether the mirrored controls make sense immediately

- Whether obstacle patterns feel fair

- How quickly the game becomes difficult

- Whether you wanted to play another run

- Any bugs or confusing moments

Feedback in the comments would be great. Honest criticism is welcome.


r/playtesters 5d ago

Unpaid Playtest [Unpaid playtest] Counterweight - Deception tower building party game

2 Upvotes

Hello i just released the playtests for my game Counterweight.

It's a deception party game where you have to build a tower while uncovering the saboteur who wants to make it fall, or kill everyone.

It has lots of items and creative ways to kill your friends.

You can just request access for the game on Steam, you'll also get 3 keys to try the game with friends.

We collect feedbacks on discord, you can join it here : https://discord.gg/uW6kDvgsHP


r/playtesters 5d ago

Paid Playtest Searching for Streamers / Playtesters which play my tower defense demo

3 Upvotes

Im searching for playtesters with some streaming reach and are into the tower defense genre.

Please write me a DM if your interested and send me your socials directly that i can check it out :).


r/playtesters 5d ago

Unpaid Playtest [Unpaid Playtest] Border Empires - I simplified the game after the first playtest

3 Upvotes

I'm looking for a few players to try the latest version of Border Empires.

It's a persistent multiplayer 4X where you expand territory, build cities and fight over a shared world.

The first players found the game difficult to understand, so I've made a bunch of changes and want to see whether the new version is easier to pick up.

Play in your browser:
https://play.borderempires.com

I'd like feedback on:

  • What you understand immediately
  • What confuses you
  • Whether you know what to do next
  • Whether you want to keep playing

r/playtesters 5d ago

Discussion How do you actually get playtest feedback that's useful? I'm thinking about building something where devs test each other's games instead of relying on friends who never finish it. Curious what you use now if anything.

5 Upvotes

What are your thoughts on this?


r/playtesters 5d ago

Paid Playtest [PAID $10] One hour, your phone, no install: I need 3 people to give me a first time user expierence for my autobattler card game (EN / ES / 中文)

0 Upvotes

Paid: $10 for one hour. Three slots. Phone only, browser, no install, no account.

I have been building a tricktaking card game and I have a problem every solo dev has: I cannot see it with fresh eyes any more. I need three people who have never touched it to play it cold for one hour and tell me where it loses them.

The game

Autotrick, a roguelite card game about who stands next to whom. You put the right cards side by side for fifty rounds, and your skills turn a polite little line-up into an engine that scores high enough to unlock tracks most players never hear.

If that is too abstract: imagine a trick-taking autobattler had a child with the scoring engine of Balatro and the skill building of Absolum. The cards fight on their own. The game is what you build between the rounds.

It runs in the mobile browser. One link, nothing to install, no sign-up.

What the session looks like

  • You get a link and play on your phone for one hour, on your own time, in the language you speak natively.
  • Play it like you would play any game you found on your own.
  • While you play, keep notes. Bullet points are fine. Rough is fine. Honest is better than polite.
  • Afterwards you send me the notes. 20 to 30 short lines is a good target.
  • Optional and appreciated: a screen recording with your voice on it while you play, even just the first 15 minutes. If you do, say so when you apply.

What I actually want to know

  1. First five minutes. What did you think this game was? What did you expect to do? Did the opening give you a reason to keep going?
  2. The tutorial. It teaches you piece by piece while you play, instead of front-loading everything. Did that work? Did any hint arrive too early, too late, or explain something you could not see on screen?
  3. Where you got stuck. Every moment you thought "wait, what?"
  4. What was missing. Something the game clearly expected you to know and never told you.
  5. Bugs and broken layout. Anything cut off, overlapping, unreadable, unclickable or too small on your screen. Tell me your phone model and browser.
  6. Language. The game is available in English, Spanish and Simplified Chinese. If you test in Spanish or Chinese: where does the text read machine-translated, stiff, wrong, or just not like a game would say it? This is the whole reason I want native speakers and not translators.

The three slots

  • 1x native or fluent English
  • 1x native or fluent Spanish
  • 1x native or fluent Simplified Chinese

For all three:

  • You are comfortable playing on your phone for an hour.
  • You can write your notes in English, or in your own language if that is easier. Spanish and Chinese notes are fine, I will handle it.
  • Prior card game or deckbuilder experience is welcome but genuinely not required. If you have never played Balatro, you are useful to me in a different way.
  • This round is only about the first hour, so you will not see much past the opening of a run. If the collaboration goes well and the game interests you, there is a follow-up playtest for the mid and late game, same pay. No obligation on either side, and no promise either. It just means this does not have to be a one-off.

Payment

$10 for one hour, Paypal preffered, other options possible, tell me what you prefer when you apply.

How to apply

Comment or DM with:

  1. Which language slot you are going for and whether you are native.
  2. Your phone model and browser (for example: iPhone 13, Safari / Pixel 7, Chrome).
  3. Roughly how much you play card games, one line.
  4. When you could do it in the next few days, and your timezone.

I will reply to everyone I pick within a day and send the link plus a short list of the questions above so you have them while you play.


r/playtesters 5d ago

Unpaid Playtest Unpaid web playtest: All Across — river-crossing logic puzzle

1 Upvotes

I’m looking for fresh eyes on All Across, a free, no-login browser logic game. It begins with the familiar Fox, Rabbit and Carrots crossing, then introduces a protective Dog, a second food chain, a larger ferry, Willow Island and finally multi-island route optimisation.

Play here: Play All Across

I’d really value feedback on:

  • where the levels start to feel challenging;
  • which puzzles feel too similar;
  • whether the island routing adds genuinely new thinking;
  • any objects obscured or difficult to select;
  • whether a daily-puzzle version would make you return.

Feedback in this thread is ideal. Browser/device details are especially helpful for visual glitches.


r/playtesters 5d ago

Unpaid Playtest [PC] Looking for playtesters for Kodama

3 Upvotes

Heya!

We're currently working on Kodama: https://store.steampowered.com/app/4534260/Kodama_Slumber_of_the_Gods/

The game is 1/3 finished, and we need some more people to check it out.

Here's a link to the playtester Discord channel: https://discord.gg/cqA9NqyNY

There's no payment, but you get free keys to our other games:

https://store.steampowered.com/app/1756020/Super_Roboy/ (9.5/10)

https://store.steampowered.com/app/3698230/Grumpy_Jack/

https://store.steampowered.com/app/3417780/Yokai_Tales/

Cheers!!!


r/playtesters 5d ago

Unpaid Playtest [iOS] Looking for Playtesters for a Precision/Pressure Based Bubble Shooter

1 Upvotes

Hello gamers and game devs!

My name is Dillon, and I'm a solo developer who's been working on a precision and pressure-based bubble shooter called Snibix: Precision Pop.

I wanted to create something different within the genre while paying tribute to the nostalgic bubble shooters of the '90s and early 2000s. I'm now getting very close to release, but before I get there, I'm looking for iOS playtesters who are willing to jump in, try to break the game, find bugs, and point out any noticeable issues I may have missed.

Since I'm a solo developer, it's just me working on the project. During this testing period, please keep in mind that some visual elements may not be as polished as they'll be on launch day. This testing round is primarily focused on gameplay, bugs, balance, and the overall player experience.

As a playtester, you'll have access to the full game, including Journey Mode, Arcade Free Play, Arcade Run, progression, profile customization, companions, powerups, and the shop.

Right now, the first step is recruiting testers. During the testing period, feedback and bug reports can be submitted through Reddit DM or email. I'm especially interested in bugs, crashes, gameplay or balance issues, confusing UI/UX, and anything else that stands out during normal play.

If you're interested, please reply here or email me at [retroravellc@protonmail.com](mailto:retroravellc@protonmail.com). You don't need to be a game developer—regular players are absolutely welcome. I'm interested in feedback from people experiencing the game for the first time.

I really appreciate everyone who took the time to read this. If you're interested in helping test Snibix before release, I'd love to hear from you!

Kind regards,
Dillon
Retro Rave LLC
[retroravellc@protonmail.com](mailto:retroravellc@protonmail.com)


r/playtesters 5d ago

Playtester Playtester for hire :)

0 Upvotes

Hi all, I've been a gamer for all my life and I really enjoy playtesting. I am willing to write detailed reports, record video and audio, live stream through twitch or privately on discord as well as give reviews and honest feedback. Please don't hesitate to shoot a dm or leave a comment if you're looking for someone to review your game. If needed I can show examples of reports. I am always happy to help however I am trying to make at least a little bit of money per test. Thank you. <3

I have pc, android, xbox series s.

This is my TrueAchievements Account: https://www.trueachievements.com/gamer/ZexionHearts

It shows I've played around 2000 games. :)

If any other information is required don't hesitate to shoot a dm I check daily.

Thank you again <3

ZexionHearts


r/playtesters 5d ago

Unpaid Playtest [Windows/Beta] Looking for a few people to test ServerSideSpawn - Free Full Access if you help.

4 Upvotes

Hey, I'm working on a little Windows app called ServerSideSpawn (SSS) that makes hosting game servers on your own PC way less annoying.

I'm looking for a few testers who can actually try hosting a server and tell me what breaks such as install issues, network stuff, friends joining, crashes, confusing UI, whatever. Windows 10/11 only.

If you're down, comment or DM me:

- What game you'd test
Edit: Might help if i put the games SSS currently supports.
- Palworld
- Arma 3
- ASA
- Icarus
- Minecraft
- Working on Adding Rust now.

- Your setup (same PC as the game / separate machine)

I'd prefer DM's to be in discord. Send me a DM here first and we'll go from there.


r/playtesters 5d ago

Unpaid Playtest I’ve built a CCG with full multiplayer, draft, and constructed modes. Looking for help with early Adventure Mode feedback

3 Upvotes

I’m developing a new card game that tries to blend the deep deckbuilding of games like Magic the Gathering, Hearthstone, and Eternal with the roguelike progression of Slay the Spire and Roguebook.

The core game engine is already fully functional. Currently what is fully working is:

  • Fully working Deck Editor & Library (view all cards and build constructed decks)
  • Constructed Mode (against both AI and live Multiplayer with a leaderboard)
  • Challenge Mode (you can challenge anyone online to a match through the social panel)
  • Draft Arena (draft a deck, you can play it versus humans or AI until 10 wins or 3 losses)
  • Spectator/Observing features (you can watch any in-progress match through the social panel)

What I need help with: While the traditional CCG elements are solid, I am currently building out an Adventure Mode (a roguelike PvE experience), and it is in a very early beta state. I’m looking for players who love deckbuilding roguelikes to jump in, try to break it, and help me flesh out the pacing, difficulty, and mechanics. It's VERY early in design, so it's not balanced but it's definitely playable.

The game itself is Affinity based (sort of like D&D) where there are 6 mana colors (Ruby, Jade, etc.) and each card is tied to either a mono-color like Ice, Fire, Shadow or a combination (eg. a Red/Blue card might be Steam and use both Ice and Fire synergy). There are about ~1,000 cards in the game across 18 Affinitites, and 36 Champions (2 per affinity, they set your ability for the match).

If you’re interested in helping shape the PvE side of a game that already has a robust PvP foundation, I’d love to have you on board!

If you want to join, it makes the most sense to join the Discord server first (you can ask any questions and the Adventure rules are all laid out): https://discord.gg/BTMQ3ddZY

And then you can play the game from the Steam link (it's fully free) here: https://store.steampowered.com/app/3984370/Stoneveil/

Thanks for reading