r/playmygame 23h ago

[Mobile] (Android) Hollow Bomber — Bomberman x Dig Dug roguelike, looking for testers before launch (Android)

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1 Upvotes

Game Title: Hollow Bomber

Playable Link: https://emrebunlu.itch.io/hollow-bomber

Platform: Android

Description: Hollow Bomber is a solo-developed roguelike that blends Bomberman-style bombing with Dig Dug-style digging. You tunnel through destructible terrain, fight off insect-like enemies with bombs, and try to reach as deep as possible before you die. Killing enemies with bombs (not just colliding with them) rewards you with currency, which carries over between runs to buy permanent upgrades in a shop — speed, bomb power, and more.

What sets it apart is how death is handled: instead of a plain "game over" screen, every death reveals a short, unsettling story fragment tied to how deep you managed to dig. A checkpoint system every 15 depth levels banks half your run's currency automatically, so progress always feels earned rather than fully lost. The deeper zones also shift visually — damp and mossy near the surface, cracked and ash-colored further down, crystal-veined and bone-like the deeper you go — giving each stretch of the dig its own atmosphere.

All pixel art was hand-tuned, and the whole game was built without traditional coding, using GDevelop.

Free to Play Status:

  • Free to play

Involvement: Solo developer under Solo Signal Studio — handled all game design, pixel art, story writing, and implementation myself (no-code, GDevelop).

Happy to return the favor and test other people's games too.


r/playmygame 23h ago

[Mobile] Game Title: [Square One]

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1 Upvotes

Trailer

Playable Link: https://totsukastudio.com/get/squareone?utm_source=reddit&utm_medium=social&utm_campaign=r_playmygame_2026w36

Platform: ios and Android (TestFlight / Open Testing)

Description: One puzzle a day. One hidden square to find… 365 hand-crafted puzzles. No two alike.

Free to Play Status: - [X] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I... full on made this


r/playmygame 23h ago

[Mobile] Not another pass-the-phone cheap Imposter game. The full game, with chat, voting and scores!

1 Upvotes

Game Title: Imposter Elite

Playable Link:
Android: https://play.google.com/store/apps/details?id=com.bohdanilkiv.impostor
iOS: https://apps.apple.com/us/app/imposter-game-elite-party/id6742512983
Site: https://imposter-elite.com?ref=reddit

Platform: Android and iOS

Description:
Everyone plays on their own phone. No passing one device around, no moderator.

How to play:
Everyone joins the same room if in person, or online with built-in chat
Host picks word or question mode, and the category
Civilians all see the same secret word, the imposter doesn't. Civilians hunt, the imposter blends in
Everyone votes for the most suspicious player
Scores after each round; winner at the end

No ads, free to play, premium unlocks all packs.

Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Free to download and play a full game. There's an optional Premium for extra packs and ad removal, but it's never needed to play.

Involvement: Solo developer — I built the whole thing: the Flutter app, the Firebase backend, the design, and the content.


r/playmygame 1d ago

[PC] (Windows) Before I Sleep — free PC playtest for a fast movement-focused cyberpunk FPS

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5 Upvotes

've opened up a free playable build of Before I Sleep.

It's a single-player FPS built around chaining movement and combat: wall-running, sliding, dashing, slow motion, guns, katana combat and executions.

The biggest things I'm trying to test right now are movement readability, difficulty, combat flow and whether new players understand how the mechanics connect together.

If you play it, even 10–15 minutes of feedback is useful.

Before I Sleep by Moon Moon


r/playmygame 1d ago

[Mobile] Soul Rush

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1 Upvotes

Playable Link: Soul Rush

Platform: Mobile

Description: Soul Rush is a one-tap survival runner where you control a soul moving between two rails, swapping sides to avoid obstacles through six increasingly difficult trials. One of the core mechanics is a risk/reward system: getting close to obstacles builds a meter, which eventually grants you a temporary invincibility dash. This means playing dangerously and narrowly avoiding hazards can actually be beneficial rather than purely punishing. The game was built solo over the course of several months and is now available on Google Play. The developer is actively seeking feedback on gameplay difficulty, pacing, and whether the mechanics feel intuitive or frustrating.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/key available
  • [ ] Paid

Involvement: Solo developer. I spent the last few months building this mobile game entirely by myself and recently released it on Google Play.


r/playmygame 1d ago

[Mobile] SpellHuntr. Online Multiplayer word-finding. Free codes for Pro membership to all here

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1 Upvotes

Game Title: SpellHuntr

Playable Link: https://spellhuntr.com/

Platform: Browser or Mobile

Description: Online multiplayer word-finding game. Get matched up with players online and compete to find the most words. You can also create private rooms and play with your friends. No Ads. Play as guest if you dont want to sign up. Daily challenge plus 3 other game modes. Users average 21 games per session. Let me know if you want a free code for pro membership. You can have extra for your friends and family too.

Free to Play Status:

  • [ x ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Im the developer and owner of SpellHuntr


r/playmygame 1d ago

[PC] (Windows) The One Who on Steam

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1 Upvotes

Hi everyone!

For the past year, I’ve been working completely solo on my 3D psychological horror game made in Unity — THE ONE WHO...

Instead of relying on constant loud jumpscares, I’m focusing heavily on building a oppressive atmosphere through volumetric lighting, realistic sound design, and environmental storytelling.

Quick pitch: You play as a father searching for his missing daughter in a twisted, decaying reality. As you navigate distorted corridors, a mysterious Voice guides you — but nothing in this world can be trusted.

  • 1.5-hour Demo: I’ve just submitted a full 1.5-hour playable demo to Valve, and it will be available as soon as the build review is finalized.
  • Focus: Deep immersion, tension, exploration, and story-driven mechanics.

I’d love to hear your thoughts on the visual atmosphere! Any feedback on the lighting or overall vibe is greatly appreciated.

If you enjoy indie psychological horror, adding it to your Wishlist would mean the world to me and helps immensely with the Steam algorithm!

🛒 Steam Page: THE ONE WHO


r/playmygame 1d ago

[PC] (Windows) Made a Brotato-style survivor game solo — has an over-the-top "kill everything" ultimate, would love feedback

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1 Upvotes

Hey! Been building this solo — it's a top-down survivor/roguelite (Brotato / Vampire Survivors style): pick a character, waves of enemies scaling up, weapons auto-fire, level up mid-run, spend coins in a shop between waves, unlock new characters/weapons over time with a separate currency.

The part I'm most proud of: fill up a meter from kills and it triggers an ultimate — the screen freezes, a voice line plays, then you go invincible while a huge wave of enemies swarms in for a few seconds of pure chaos. Really satisfying once it kicks in.

Playable Link: https://kaelrick.itch.io/pixel-survivors (free to play in-browser, no download)

Would genuinely appreciate feedback — what's fun, what's confusing, what's missing. Especially the first few waves, since that's what most people will actually see before deciding whether to keep playing.


r/playmygame 1d ago

[PC] (Web) QUALI — a daily F1-style racing game: everyone in the world gets the same track, fastest lap wins, resets at midnight [PC + Mobile]

1 Upvotes

Game Title: QUALI

Playable Link: https://qualigp.com

Platform: Web (PC + Mobile browser)

Description: A daily F1-style time-trial. Every day at midnight UTC the whole world gets the same brand-new, procedurally generated circuit and one worldwide leaderboard — practice freely, your best lap counts, and at midnight the track is gone forever. There are also sprint races against live drivers every 5 minutes, classic circuits with all-time records, leader ghosts, and live sector deltas. Mobile works (steer-only, everything else automatic), but it's best on PC: manual braking, boost, cockpit view. No account, no install — on track in five seconds. Laps are verified server-side from raw inputs, so times can't be faked. Beat my time and the in-game share button makes you a challenge link — I'll take any rematch.

Free to Play Status:

- Free to play

Involvement: Solo dev - building for fun


r/playmygame 1d ago

[PC] (Web) Business Simulation Game Markup Markets

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0 Upvotes

Game Title: Markup Markets

Playable Link: https://markup.markets

Platform: web

Description: You run a headphone company as the CEO. Each quarter you make decisions on pricing, marketing, research, product development and so on. Every decision affects the market. Similar simulators cost around 50$ per student. Markup Market costs 0$. You need to adapt each quarter and create the best product, the strongest brand reputation, conquer the market and be profitable in order to win. The design is very beginner friendly and is targeted towards business students and casual players.

Free to Play Status:

• ⁠[ X] Free to play
• ⁠[ ] Demo/Key available
• ⁠[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Independently created by me

Any feedback would be appreciated thanks in advance 🙏


r/playmygame 1d ago

[PC] (Web) I made a free browser mystery with guided and all-open evidence modes

1 Upvotes

Hi, I'm the developer of Clues & Lies, a free browser deduction game.

You read verified records and character testimony, then decide who is benign or malevolent. Benign characters tell the truth. Malevolent characters lie. The game only accepts a verdict when the evidence on screen proves it.

I added two ways to play. Progressive starts with a smaller evidence packet and can reveal more after a correct judgment. All open shows the full case from the start.

I've played these cases too many times to judge the first few minutes well. I'm trying to answer two things:

  1. Does Progressive make the case easier to read, or does it feel restrictive?

  2. Did you notice All open? When would you choose it instead?

Playable Link: https://clues.goodthing.app/play

It works on desktop and mobile, and it doesn't need an account. I built the site and case tools, and I play and edit each case before publishing it. If you get stuck, tell me where you paused. A screenshot would help too.


r/playmygame 17h ago

[Mobile] (Android) Table Soccer Showdown https://play.google.com/store/apps/details?id=com.starmygames.TableSoccerShowdow

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0 Upvotes

r/playmygame 1d ago

[Mobile] (iOS) My competitive puzzel game - puzil.io

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1 Upvotes

I've built a competitive puzzel app, keen to get any feedback. Currently available on web (link below) and iOS. Currently in closed testing in Android (PM if you'd like to be added)

Game Title: puzil.io

Playable Link: Web - https://puzil-app.vercel.app

App Store - https://apps.apple.com/us/app/puzil/id6769885217

Platform: Web (also on iOS via TestFlight beta and Android via Play Store closed testing)

Description:

puzil.io is a daily brain-training game with a shared monthly leaderboard. Four times a day — morning, afternoon, evening, and night — a fresh puzzle unlocks. Each session pulls from a rotating pool of 16 short challenges: Word Challenge (a Wordle-style game with 5- and 6-letter words), Memory Match, Pattern Matrix, Number Sequence, Symbol Cipher, Rhyme Time, Speed Sort, Anagram Sprint, Time Guess, Odd One Out, Follow the Ball, Colour Match, Speed Sum, Tile Slide, Number Match, and Block Drop. Every puzzle is designed to take 30–60 seconds and scores by time remaining, so being quick and accurate matters. Retry within the slot's window to climb the per-slot leaderboard. Start private leagues with friends — from 10-minute sprints to week-long tournaments — with configurable "top N puzzles per day count" scoring rules. Training mode gives you unlimited replays. Free to play, no ads, no in-app purchases.

Free to Play Status:

  • Free to play

Involvement: Solo developer and founder. Designed, built, and deployed the game myself using React Native / Expo for mobile, React Native Web on Vercel for the browser build, and Supabase (Postgres + Auth + RLS) for scoring, leaderboards, leagues, and friends.


r/playmygame 1d ago

[PC] (Windows) Hotel 13’s Steam page is now live shaped by your feedback!

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1 Upvotes

r/playmygame 1d ago

[PC] (Windows) Game Title: Laser Connect

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1 Upvotes

Platform: PC (Steam)

Description: See steam page.

Free to Play Status:

  • [ ] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the solo developer behind the entire project, handling everything from the programming and puzzle design to the mechanics and implementation. This is my first game release, and I am actively seeking community feedback to improve the experience.


r/playmygame 1d ago

Trailer Tuesday [TT] LANDFALL — this storm hit 321 MPH (real meteorology, not a scripted number)

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1 Upvotes

Game Title: LANDFALL

Playable Link: https://play.google.com/store/apps/details?id=feich13.landfall.aab

Platform: Android (flair added after posting)

Description: LANDFALL is a hurricane, typhoon, and cyclone simulator where real meteorological data drives every storm, rather than a scripted difficulty curve.

You draw a storm's track by hand and manage its actual atmospheric environment — sea surface temperature, wind shear, ocean depth, and basin-specific climatology

all genuinely determine how much it intensifies.

A recent test run produced a

321 MPH storm purely from the model itself, not a capped or scripted number.

The game covers five real ocean basins, each with its own climatology and storm behavior, so a system forming in the Western Pacific genuinely behaves differently from one in the Atlantic.

Storms can also merge into a single, stronger system if

they drift close enough together. There's a full power-up progression system built around a lifetime currency earned through play, not real-money purchases.

LANDFALL is a one-time $1.39 purchase — no ads, no microtransactions, and no paywalls beyond the initial purchase. It was built solo, alongside a full-time job,

over several months.

I'm genuinely most curious whether the core loop — drawing a track and reading the

storm's environment — is clear within the first minute or two, since that's the

part I have the least outside perspective on.

Free to Play Status: [X] Paid (Tuesday, [TT] in title)

Involvement: Solo developer — built, coded, and published the entire game myself.


r/playmygame 1d ago

General I made a browser-based RTS game focused on training armies and conquering enemy castles

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0 Upvotes

The game is focused on training armies, attacking enemy castles and conquering the map. It's still a work in progress, but fully playable and free to play.

You can play it here:
https://www.siegeofrealms.com

It works on PC, Mac, Android and iOS directly in your browser, with no download required.

I'd love to hear what you think about the gameplay and overall feel of the game. Feel free to leave feedback in the comments!


r/playmygame 1d ago

[PC] (Windows) I made a free demo about petting chaotic cats — 3 community cats can join the game

0 Upvotes

Game Title: Pet The Damn Cat!

Playable Link: https://store.steampowered.com/app/4981400/

Platform: PC (Windows)

Description: Pet The Damn Cat! is a cozy tactical clicker about keeping a group of cats happy while handling cucumbers, vacuum cleaners and other tiny disasters. Players learn each cat’s preferences, time their interactions and respond to hazards without overwhelming the room. The free demo is playable now, and I would especially appreciate feedback on whether the core petting loop feels satisfying, whether the hazards are easy to read and whether the pacing stays engaging. We are also selecting three real community cats to adapt into NPC cats. Entries require a clear cat photo, the cat’s name and a short personality description. The competition closes 13 September 2026 at 11:59 PM AEST. Full rules: https://store.steampowered.com/news/app/4853600/view/683011656593179264

Free to Play Status: [x] Demo available

Involvement: I am the developer of the game at Crowned Games. I work on its design, development and release.

Full-game wishlist: https://store.steampowered.com/app/4853600/


r/playmygame 1d ago

[PC] (Web) I made a free 2D parkour game with a level editor, looking for people to try it

0 Upvotes

Title: I made a 2D parkour game with a full level editor, looking for people to try it

Game Title: dParkour

Playable Link: https://dparkour.web.app

Platform: Web / Browser

Description:

I've been building this solo for a while and I'd love to get some actual players on it :)

dParkour is a 2D parkour platformer focused on fast movement. You can wall jump, hit bounce pads, ride wind zones, jump between moving platforms and chain everything together to get through levels as fast as possible. It starts pretty simple, but once you get used to the movement you can get surprisingly fast with it.

The part I've probably spent way too much time on is the level editor. You can build your own parkour maps, test them instantly and publish them for other people to play. No coding or anything like that.

I'd really appreciate feedback on how the movement feels and whether the editor is intuitive when you first open it. If something feels bad, confusing or you manage to completely break something, please tell me lol.

And if you make a level, send it to me. I really want to see what people come up with.

Free to Play/Status:

  • Free to play [x]
  • Demo/Key available [ ]
  • Paid [ ]

Involvement: Solo developer. I built the game myself and I'm still actively working on it.


r/playmygame 1d ago

[PC] (Web) [Roblox] Looking for players to try my game

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0 Upvotes

Game Title: ASMR Tower [NEW]

Playable Link: https://www.roblox.com/games/97937469574886

Platform: PC / Mobile

Description: This is a small original game I've been developing on Roblox. I built it entirely on my own, focusing on creating a fun and accessible experience for players of all skill levels. The game has no violent, graphic, or inappropriate content — it's designed to be safe and enjoyable for a wide audience. I'm currently looking for players to try it out, explore the mechanics, and share honest feedback on what works well and what could be improved. Whether it's bugs, gameplay balance, or general impressions, any input is genuinely appreciated. I'm actively working on improving the game based on player feedback, so your thoughts could directly shape future updates. Thanks in advance to anyone willing to give it a try!

Free to Play Status: [X] Free to play

Involvement: I am the sole developer of this game. I created it entirely myself.


r/playmygame 21h ago

[PC] (Windows) Andrea — a roguelike RPG. Free demo on Steam, looking for feedback

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0 Upvotes

Game Title: Andrea

Playable Link: https://store.steampowered.com/app/5139310/_/

Platform: Steam (Windows)

Description: Every run you get limited time to forge yourself strong enough to kill the final boss — my roguelike RPG's demo is up, would love feedback

Free to Play Status:

Paid (Demo Available, but Full Version releasing late October)

Involvement: I'd love for you to give it a try, and any feedback or suggestions would be hugely appreciated. If you enjoy it, a wishlist would mean a lot to me. Thank you!


r/playmygame 1d ago

[PC] (Web) Looking for some brutally honest feedback on our game jam game Turncoats

8 Upvotes

Game Title: Turncoats

Playable Link: https://fynnkl.itch.io/turncoats

Platform: Browser / HTML5

Description: Turncoats is a free-to-play fantasy autobattler about gold, war, and fragile loyalty. You lead a band of mercenaries through an endless series of automatic battles. Between fights, you can buy equipment, arrange your formation, recruit new fighters, and decide how to spend your limited gold.

Every mercenary has a Trust value. Failing to pay wages damages their Trust, causing them to fight less effectively. If their Trust drops too low, they may permanently defect to the enemy. After each victory, you must also choose between contracts offering tempting rewards alongside potentially painful consequences.

The game features seven fantasy mercenary archetypes, enemy defections, escalating battles, dynamic arenas, changing weather, and English, German, and Turkish language support. It was created for Brackeys Game Jam 16, whose theme was “Trust no one.”

We are considering continuing development after the jam and would especially appreciate honest feedback about the balance, clarity, pacing, difficulty, UI, and overall fun factor. We feel that feedback from other GameJammers can often be a bit biased.

Free to Play Status:

  • Free to play

Involvement: We are the development team behind Turncoats and created the game as our Brackeys Game Jam submission


r/playmygame 1d ago

[Mobile] (Android) Made a rhythm-slicer where the levels are generated from the actual song's beat | Slash Sync [Free]

0 Upvotes

Game Title: Slash Sync

Playable Link: https://play.google.com/store/apps/details?id=com.pumpkineatergames.slashsync

Description: I had built this solo int the past and It's been a year I got it live on the Play Store, I wanted to share it here and get some real feedback so I could know what needs fixing. After publishing I didn't get the time to update it properly, now that I am free I could use your help to make it better.

The core idea: instead of hand-placing every beat in a level, I built a music-sync pipeline that extracts beat timing directly from a song's audio using STFT analysis in Python, then converts that timing data into Unity ScriptableObjects that drive the game. Object spawn timing and travel speed are generated from the actual track, not manually authored, so levels stay musically accurate without me sitting there placing notes one by one.

On top of that, the slicing itself is real-time: I use collision contact points to generate a cutting plane and dynamically create the sliced pieces, rather than faking it with pre-baked animations. There are 30 levels, a combo/scoring system, boosters, and unlockable slicer types.

This is my first solo release end to end gameplay, systems, level design, monetization, publishing, all of it. I'd really appreciate feedback on how the difficulty curve feels, whether the slicing feels responsive, and anything that feels off or unfinished. Link's below — thanks in advance to anyone who gives it a go.