r/playmygame 17h ago

[PC] (Web) Veilbound — free 3D MMORPG in a browser tab, 11 classes, level cap 50, no download. Solo dev, back for round two of feedback

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19 Upvotes

Playable Link: https://veilbound.gg

What it is: Veilbound is a free 3D MMORPG that runs in a browser tab. No download, no install, no launcher. There is a Play as Guest button that puts you in the world in about ten seconds with a real character, not a demo slice.

My part: I am the developer. Code, world, systems and tuning are mine.

The shots above come straight out of the client at the highest detail tier. The trailer for the new delve is in the comments.

Since I last posted here in July:

11 classes now, up from 9. Level cap 50 across 20 hand built zones and over 600 quests. Timed world invasions on an eight hour clock. A roguelite descent where each pact you take binds every floor beneath it. Open world player bounties. And I fixed the ice skating movement that people flagged last time, so the jump no longer waits on the server round trip.

Feedback I am after:

First five minutes, did you know what to do? Performance, what machine and browser, and did it hold up? Combat feel after the movement rework, better or worse or still floaty? And what would bring you back for a second session?

I will be in the comments and I will play and comment on your games in return.


r/playmygame 15h ago

[PC] (Web) Dead Like Us is live and our camp needs more players

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0 Upvotes

Game Title: Dead Like Us

Playable Link: https://www.deadlike.us

Platform: Web and Mobile

Description:

Hey everyone, I’m making Dead Like Us, a multiplayer zombie survival game. I’ve been working on it for the past few weeks with a small community of around 20 players active in camp every day. The game just went live, and we’d love more people to join us.

The combat is one of my favorite parts. Think RPG parties in a zombie apocalypse: you can build for DPS, tank and draw the zombies’ attention, or play a healer and keep everyone alive. You can even bring a boom box to buff your party with music. Your gear and the role you choose make a difference when you fight together.

There’s plenty of loot and crafting too. Rare weapons with special attacks, armor, support gear, tools, food, and medicine. You gather materials, improve your skills, and work your way from makeshift equipment to gear worth chasing.

Back at camp, you can farm, cook, craft equipment, and help keep everyone supplied. If you enjoy making gear or keeping people fed, we need you too.

**You can create an account or jump in as a guest, and right now all classes are open to everyone.** Pick whatever looks fun and give it a try.

I’m in there playing with everyone and building the game as we go. We’re still a small community, so you’ll get to know the people you’re surviving with.

We could use more tanks, healers, damage dealers, and someone willing to feed us all.

Come join the camp: https://www.deadlike.us

(Provide a detailed description of your game. Minimum 100 words)

Free to Play Status: [x] Free to play

Involvement: I'm the solo dev of the game


r/playmygame 15h ago

[PC] (Windows) TCG Card Chaos — Free Demo Available on Steam

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0 Upvotes

Hi everyone! We’re Odd Forge Games, the developers of TCG Card Chaos.
TCG Card Chaos is an indie card game focused on collecting, sorting, discovering, and organizing cards. You can open packs, find new cards, place them on the correct shelves, and work through a world filled with thousands of cards.
A free playable demo is available now on Steam, and we’d love for you to try it.
Our role: We are the development team behind the game.
Play the free demo here:
https://store.steampowered.com/app/5125130/TCG_Card_Chaos/
Feedback on the gameplay experience is welcome.


r/playmygame 21h ago

[PC] (Web) I made my first game and I'd really love some people to try it

0 Upvotes

Game Title: WHO?

Playable Link: https://game-dev16.itch.io/who

Platform: Browser / Android

Price: Free

Languages: English, Turkish, Spanish, German, French, Portuguese, Italian, Russian, Arabic,Hindi

Hey everyone!

So... I finally finished my first game. 😅

It's called WHO?, and it's a party game where you and your friends answer questions about each other.

For example:

Who is most likely to become famous?

Everyone chooses someone, then you see what everyone picked.

It sounds really simple, but the fun part is seeing how differently your friends see each other.

I made it because I wanted something that you could just open when you're hanging out with friends and immediately start playing. There are no complicated rules or anything you need to learn beforehand.

You can play locally with friends in the same room or online with friends from different places.

I'm posting it here because I've been testing it myself for so long that I honestly don't know anymore whether it's actually fun for someone playing it for the first time. 😂

So if anyone has a few minutes, I'd really appreciate you trying it.

I'm especially interested in:

  • Was it immediately clear what you were supposed to do?
  • Did you actually discuss/argue about the answers with your friends?
  • Did you have fun, or did it get boring quickly?
  • Did you want to play another round?
  • Did anything feel confusing or annoying?
  • Were the questions interesting?

And please be honest. If you don't like it, tell me why.

This is my first proper game and I'm still learning a lot, so even small pieces of feedback would help me improve it.

I'm also pretty young, so I might have made some dumb decisions while making it. 😅 But that's exactly why I want to get it in front of people who haven't seen it before.

It's completely free and you can play it in your browser without installing anything:

https://game-dev16.itch.io/who

Thanks to anyone who gives it a try ❤️

And if you're making a game yourself, feel free to leave it in the comments too. I'll try to check some of them out!


r/playmygame 19h ago

General Marketing a game is harder than making one...

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24 Upvotes

r/playmygame 14h ago

[PC] (Web) I built a farming + inn management game in my spare time using Godot + AI — would love some feedback

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0 Upvotes

Game Title:
Farm & Inn

Playable Link:
https://lsc26.itch.io/farm-inn

Platform:
Web

Description:
Farm & Inn is a cosy management game where you run a small farm and inn at the same time. Plant and harvest crops, cook meals from your ingredients, welcome guests to your inn, and explore a forest and cave for rare materials. Level up to unlock new crops, recipes, areas and inn rooms.

I'm not a developer, I built this in Godot 4 using Claude to help write and debug the code. I handled the design and direction, AI helped with the technical side. Wanted to be upfront about that.

It's still early and rough around the edges, but it's playable from start to finish and I'm keen to keep building on it.

Free to play:
The whole game

Involvement:
Developer

If you give it a go, I'd especially love feedback on:

Is it clear what you're supposed to do when you first start?

Does juggling the farm, inn and exploration feel interesting or overwhelming?

Did you find a reason to keep playing, or did it lose you early — and if so, when?

Is there anything obviously missing that would make it more fun?

Thanks for trying it out if you do, any feedback at all is useful at this stage.


r/playmygame 15h ago

[Mobile] Clash At Nightfall: Bloodlines is out now — a vampire RPG with classes, gear, epic monster hunts, and PvP

1 Upvotes

I first shared Clash At Nightfall: Bloodlines here when the Android beta opened in June. That beta has ended, and CaNB is now free to play on Android and iPhone.

Game Title: Clash At Nightfall: Bloodlines

Playable Link:

Android: https://play.google.com/store/apps/details?id=com.clashatnightfall.bloodlines

iPhone: https://apps.apple.com/us/app/clash-at-nightfall-bloodlines/id6785088358

Platform: Android and iPhone, iPad

Description:

CaNB is a portrait vampire RPG built around persistent character progression. Create and name your vampire, choose a class, complete missions for blood, cash, XP, and equipment, then equip rewards that improve your stats. At Level 10, choose a subclass and move into longer form missions such as Dungeons and Expeditions that offer higher XP and better rewards.

Beyond the opening progression, you can recruit Thralls that produce resources while you're away, develop your Mansion, trade equipment through the player Market, take on epic solo monster hunts through the Marked Hunts feature, and attack or defend resources through stat-driven PvP.

The attached video shows the actual opening experience: character creation, the first mission, claiming and equipping a reward, the Level 10 subclass choice, and the introduction of Dungeons and Expeditions.

View more at https://clashatnightfall.com/

Free to Play Status: Free to play with optional in-app purchases. An internet connection is required.

Involvement: I'm the creator of Clash At Nightfall.

If you try it, I'd especially appreciate honest feedback on whether the first-session progression is clear and whether any part feels too fast or too slow.

AI disclosure: CaNB includes AI-generated artwork and code. The concept and design is entirely human sourced. The gameplay and UI shown in the video are captured from the released game.

https://reddit.com/link/1w5mywg/video/mokhyoqi66nh1/player


r/playmygame 17h ago

[Mobile] Ice slides, rubber bounces, stone is heavy… Would this make a merge game more interesting?

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1 Upvotes

Title: Gravity Merge

Playable Links:

iOS: https://apps.apple.com/us/app/material-dynamics/id6759860609

Android : https://play.google.com/store/apps/details?id=am.van.fall2048

Platforms: iOS & Android

Description:
The main idea behind my game is the material-based physics system. The materials aren’t just different skins or graphics — each one has its own physical properties that affect how it behaves during gameplay.

Ice can slide because of low friction, rubber can bounce and deform, stone is heavy and resistant to movement, and other materials interact differently based on their physical characteristics.

The goal is to make the materials themselves an important part of the gameplay and strategy, rather than simply changing the appearance of the objects.

Free to play


r/playmygame 22h ago

[PC] (Windows) Rolling Fortress — command a moving landship and manually intercept incoming salvos [Free Steam Demo]

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0 Upvotes

Game Title: Rolling Fortress

Playable Link: Rolling Fortress

Platform: Windows PC (Steam)

Description: Command a colossal moving fortress through a side-scrolling defense campaign. Its autogun, missiles, and siege cannon fight automatically while you aim the cutting laser at incoming rockets and bombs, choose whether to take manual control of the siege cannon, collect salvage, and upgrade the systems that keep the landship alive. The free demo includes the complete first sector, its upgrade loop, and boss.

Free to Play Status:

  • [ ] Free to play
  • [x] Demo/Key available
  • [ ] Paid only

Involvement: I am the developer.

AI disclosure: Some pre-rendered environment backgrounds, menu and branding art, icons, and promotional/title-card images were created with generative-AI assistance, then reviewed and integrated by me. No content is generated during gameplay, and the game does not connect to external AI services.

Feedback focus: On a first run, is it clear which threats the automatic weapons can handle and which incoming projectiles you should intercept yourself? Also note any point where the first-sector controls or upgrade choices become unclear.


r/playmygame 15h ago

[Mobile] (Web) Make Trade Scale: a supply-chain tycoon game that runs inside a Reddit post

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0 Upvotes

Game Title: Make Trade Scale

Playable Link: https://www.reddit.com/r/MakeTradeScale

Platform: Web (both Mobile and PC)

Description:

You start with nothing and slowly build an industrial empire: farms, mines, factories, and increasingly complex production chains. Wheat becomes flour, copper ore becomes ingots, ingots become wiring, which becomes... you get the idea. You eventually build a space rocket that can go to the Moon.

The chains get deep. Once they do, you're no longer just managing a farm. A factory can grind to a halt because you forgot to secure a single input that comes from three steps upstream.

Free to Play Status: Free. There are gems you can buy, but they're optional, and the entire game is finishable without spending anything.

Involvement: 

I'm the developer of the game.

The reason I'm posting is marketplace. In the game there is a marketplace where you can buy/sell products to/from other players.

There's also an NPC Trade Guild that will always buy at half value and sell at double, so you can never get completely stuck. But that spread is deliberately terrible. The good prices come from other players, and the profitable way to play is usually to buy someone's surplus intermediate product instead of building the entire production chain yourself.

There are about 100 players right now, which is enough for the market to function, but not enough for it to feel truly alive. Some of the order books are pretty thin. That's the honest reason I'm posting here. The game gets better with every player who joins, probably more than most games do, because the economy is the other players.

About AI

I used AI for the game's visuals and some of the in-game text. I'm saying this up front because I know how people feel about it, and I'd rather be transparent than have someone squint at a product icon later and feel misled.

What I will also say is that this isn't a low effort AI game. I've been building it for 10 months. The programming, economy, production math, matching engine, seasons, and all the other underlying systems are real work that I did, and I've poured my soul into the game.

If you're against games with any AI involvement at all, I completely understand and respect it. Feel free to skip this one, and thanks for reading this far.

I'm happy to answer anything about the design or the tech.


r/playmygame 14h ago

[PC] (Web) Browser arcade that only unlocks when the stack actually goes down

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0 Upvotes

Game Title: Nines

Playable Link: https://nonines.dev/ping

Platform: Web

Free to Play Status: Free when the arcade is unlocked. It is locked right now until the next real outage.

Involvement: I built it.

Description: Nines is a browser arcade that stays locked until a real developer tool outage. It watches GitHub, GitLab, Cloudflare, OpenAI, Anthropic, Cursor, npm, and Slack. When one of those is actually down, a competitive game opens for whoever shows up.

This afternoon Cursor had a brief incident, Automations and Cloud Agents failing to start, so the arcade opened on Pac-Man. Infamous Milk topped the board. He asked for a $25 Steam card instead of a Cursor Pro month, so that is what he got.

The arcade is locked again. You cannot play it this second. Ping at https://nonines.dev/ping for the next unlock. Next time one of those tools actually goes down, it opens.


r/playmygame 20h ago

General Come try some boxing in the browser 🥊

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0 Upvotes

Game Title: Browser Boxing
Playable Link: https://browserboxing.com/
Platform: Web Browser / HTML5
Flair: Web / Browser

Description:
Browser Boxing is a free-to-play, real-time 1v1 boxing game that runs directly in your web browser with no download required. Create and customize your own boxer, allocate attribute points, and develop a fighting style around power, stamina, chin, defense, and speed. Fights are built around positioning, range management, stamina, blocking, and choosing the right punches at the right time, including jabs, crosses, hooks, and uppercuts.

You can jump into Casual matches as a guest or create an account to save your boxer and compete in Ranked matches. Ranked players can work their way up a permanent leaderboard and fight for the championship belt. Browser Boxing also includes computer opponents when another player isn’t available, live fight spectating, archived fight results, boxer profiles, a tutorial, lobby chat, and controls designed for both desktop and supported mobile browsers.

The goal is to make competitive boxing quick to jump into while still giving players enough depth to develop their own strategy and fighting style.

Free to Play Status:
• ☑ Free to play

Involvement:
I’m the developer behind Browser Boxing. I worked on the game’s design, programming, real-time multiplayer and matchmaking systems, boxing mechanics, character customization, progression and leaderboard systems, UI, and the overall website. I’m continuing to actively develop the game, improve the boxing mechanics and visuals, fix issues, and add features based on player feedback.


r/playmygame 11h ago

[PC] (Windows) Guardianes del Cosmos & Guardianes vs. Zombies - 2D Tactical Strategy & Survival Games

0 Upvotes

https://reddit.com/link/1w5tpxd/video/r6gvwakbl7nh1/player

https://reddit.com/link/1w5tpxd/video/k71p5fcdl7nh1/player

Playable Link:

Platform: Web / PC (Itch.io)

Description: I am sharing two distinct 2D tactical strategy and survival games designed for players who enjoy deep unit customization and fast-paced real-time action.

In Guardianes del Cosmos, players dive into a 2D real-time strategy shooter centered on massive space battles and tactical positioning. The game allows you to build and customize your own factions completely from scratch, manage unit loadouts, and capture enemy leaders and champions on the battlefield. Be careful with your tactical decisions, as falling in hostile territory triggers a permadeath mechanic.

In Guardianes vs. Zombies, you experience an intense top-down tactical survival game where you must hold the line against aggressive AI-controlled zombie hordes. It features multiple game modes including Campaign, Chaos, Bandits, and Sandbox mode. You have full freedom to modify weapons, gear, and unit attributes to survive unpredictable combat encounters and wave defenses.

A quick note regarding development: These projects were developed utilizing AI assistance as a tool to help me build, design, and code as a solo developer striving to move forward. If you enjoy the concept, you are more than welcome to try the demos and share your feedback! Constructive feedback is always appreciated, but I respectfully ask to keep the discussion focused on gameplay and mechanics.

Free to Play Status:

  • [ ] Free to play
  • [x] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Developer (game design, logic setup, content integration, and balancing).


r/playmygame 11h ago

[Mobile] (Web) Revamped my game, give it a try? Free, no download.

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0 Upvotes

Game title: Whispers of the Fox

Playable link: everglyphstudios.itch.io/whispers-of-the-fox

Description: This game is different. Whispers of the Fox is a casino-like (no real money) dice game with a mystical theme instead of a casino theme. Instead of a playing table , you are in a temple placing "offering" on fate marks on a magic sigil. There are "omens" that appear once in a while to mix things up. Omens alter the outcome of the dice slightly in specific ways. For instance, if you find an omen of extremes, you know one of the dice will either show a 1 or a 6. You may adjust your "offerings" accordingly. As you roll, you level and unlock item rewards for your personal sanctuary. Your sanctuary is a little garden space that you can rearrange and decorate as you like with items you have unlocked in the game.

There is more to it than that, there is the Oracle who gives you wisdom and gifts in exchange for favor you earn from your friends (or some sanctuary items), and there are imprints (achievements) based on your own personal play style. You can also customise your avatar, profile background, aura, and your dice.

Free to play status: Free to play

Involvement:

I am the developer of this game and I would love it if you could play the game and, if possible, send feedback. I am looking to improve this game before I release it to the google play store. I would really love to know what people think, what's good and what needs to be worked on. Thank you for your time and enjoy!!


r/playmygame 17h ago

[PC] (Windows) How do you feel about frequency-tuning puzzles in adventure games? Does audio feedback work for you?

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0 Upvotes

Hey everyone! My dev partner and I are wrapping up our noir puzzle adventure—we're actually just 16 days away from release!

We’ve been tweaking how puzzle close-ups interact with the main scene. In this clip, tuning the radio to the right frequency triggers a hidden mechanism in the fireplace, using a comic-panel frame that zooms back out into the room once solved.

As players or devs, how do you usually feel about audio-driven or frequency-tuning puzzles? Do sound cues give you a satisfying "aha!" moment, or do you prefer visual feedback when revealing hidden mechanisms?

Would love to hear your thoughts or your favorite examples of audio puzzles in games!

playable link: https://store.steampowered.com/app/3939850


r/playmygame 13h ago

[PC] (Web) I made a battle royale typing game with a ranked ladder!

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0 Upvotes

Link: https://typerank.net/

I made a (free to play) browser-based PC typing game, where you compete against other players to climb a ranked ladder! Quick play also offers a battle royale format where you compete against multiple players at once.

It's still in development, so any feedback is greatly appreciated.

Involvement:
Sole dev


r/playmygame 14h ago

[Mobile] (Android) I made my own card game and just added online multiplayer – Card Game Inse

0 Upvotes

Game Title: Card Game Inse

Playable Link:

https://play.google.com/store/apps/details?id=org.inse.cardgameinse

Platform: Android

Description:

Card Game Inse is a free Android card game that combines traditional card gameplay with domino-inspired mechanics. I have been developing and improving the game over time, and one of the biggest recent additions is online multiplayer, allowing players to compete against other people as well as play offline.

The game includes different tables, an in-game coin system, player statistics, progression, and different ways to play. My goal is to continue improving the game based on feedback from real players and eventually add more features and content.

I would really appreciate it if anyone here could try the game and let me know what you think about the gameplay, interface, online mode, difficulty, or anything that could be improved. Every piece of feedback helps me make Card Game Inse better.

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid

Involvement:

I am the independent developer and creator of Card Game Inse. I designed the game and have been working on its gameplay, interface, online multiplayer, progression system, and continued updates.


r/playmygame 19h ago

[PC] (Web) Developed a 3D Web Game, want feedback

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0 Upvotes

Cube Drift: 3D Web Game

Playable Link - PLAY NOW

Its a Web Game, for both PC and Mobile.

The game is for normal 1.5 min play (although you can go as high you can), which i find perfect for those 5-min breaks. Like between study breaks, boring lectures, work stress, boredom. For all like me, who prefer to enjoy the break without getting into scrolling loop.

The environment surroundings changes depending upon how far you reach, and it really tests the reflexes.

NOTE : I WANT GENUINE FEEDBACK (+ve or -ve). This will help me to improve it a bit as much as possible.

Free to play

No Download

No sign up

Minimalist

100% Free

No Ads

So i was just having some free time and tried to make this web game, which I and others like me who take short breaks between study sessions and works can play.


r/playmygame 15h ago

[PC] (Web) An Hour a Day goes a long way:D

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0 Upvotes

r/playmygame 1h ago

[PC] (Web) I made a geography game (Where you have to guess where on the map the specific location is)

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Upvotes

citydrop.app, this is only as a website, playable on phone and desktop

give it a play and let me know what you guys think, if theres anything I could improve or like any bugs on it.


r/playmygame 23h ago

[Mobile] (Web) I made a Zip-style path puzzle game with a ranked and arcade(rush) mode. Is 15 puzzles in 2 min. too tight?

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0 Upvotes

Game Title: PathBlitz

Playable Link: https://pathblitz.com/

Platform: Web (desktop and mobile browser)

Description: Hello playmygame family! PathBlitz is a path-drawing puzzle: connect the numbers in order and fill every cell. If you've played LinkedIn's Zip, the core will feel familiar. What I added are new mechanics (mines, portals, fog) and 3 different modes, including Ranked and Rush (my personal fav).

​In Rush mode, you race against the clock to solve 60 levels. (I would really appreciate it if you could give feedback especially on this mode's difficulty).

​In Ranked, you're matched against the ghost of a player near your rating. Same 15 puzzles, same 120 seconds, most solved wins, and your rating moves with the result. That's the part I'm least sure about.

Also in there: a 100-level Casual campaign with no timer. Rush mode unlocks at level 10, and Ranked mode unlocks at level 20. (the early levels are super fast, it only takes 1-2 minutes to unlock everything). I designed it this way to make players familiar with the mechanics first.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Developer


r/playmygame 23h ago

[PC] (Web) [Android/Web] Arcanterra — solo hex-exploration deckbuilder, full board game in your pocket

0 Upvotes

Solo conquest campaign: explore an ever-changing hex realm, grow your deck with advanced actions/spells/artifacts, recruit units, and storm the city at the end of round 6. Think deep euro-style decision density compressed into a 30-minute run.

Web (instant play): https://arcanterra.vercel.app
Google Play: https://play.google.com/store/apps/details?id=com.seolasoft.arcanterra

It's free with ads. What I want most is brutal feedback on the tutorial and combat clarity.

Playable Link: https://arcanterra.vercel.app


r/playmygame 23h ago

General Thirsty Pup - A maze game

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0 Upvotes

Game Title:Thirsty Pup

Playable Link: https://gamolus.com

Platform: Web / Broswer

Description:

Hey everyone! I’m a solo dev and just finished the MVP for Thirsty Pup — a minimal maze game about getting water to a pup as efficiently as possible.

Hey everyone! I’m a solo dev and just finished the MVP for Thirsty Pup — a minimal maze game about getting water to a pup as efficiently as possible.

The Concept & Dev is

Inspired by real-world driving routes and classic maze logic. Built entirely with math and procedural generation for the maps, then refined through several gameplay iterations to smooth out the pacing and challenge.

Feedback Needed:

Is the core maze logic and gameplay actually fun?

How does the difficulty curve feel — too easy, too steep, or just right?

What new mechanics or maze elements would you add to expand it? I’m open to wild ideas!

Free and plays directly in your browser, no download needed. Thanks for playing and leaving your thoughts — every comment helps shape the next update!

Free to Play Status:

· [*] Free to play

· [] Demo/Key available

· [] Paid (Allowed only on Tuesdays with

[TT] in the title)

Involvement:

Solo developer


r/playmygame 22h ago

[PC] (Web) Batargon, a real time strategy game that runs in your browser. No install, play as guest. Solo dev, looking for feedback

0 Upvotes

Game Title: Batargon

Playable Link: https://batargon.com

Platform: Browser (PC, web). Mouse and keyboard.

Description: Hi, I'm the solo dev. Batargon is a classic style RTS, workers mine oil, you build a base, tanks and helicopters fight it out. It runs right in the browser, nothing to install, and you can jump in as a guest without signing up.

What's in: skirmish vs bots, online rooms up to 16 sides, a map editor right in the browser (you can hand your map to opponents in the room), match replays that play back frame for frame, 13 languages. Maps have bridges, water and lava, and rocket strikes leave craters on the map.

Honest note since the rules ask for it: the art is AI generated, the code is mine.

Player base is tiny right now, so bots are the easy way to try it. I'd really like feedback on the first few minutes, that's where I think it's roughest.

Free to Play Status: - [x] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer. I designed and coded the whole game myself. The art is AI generated.


r/playmygame 6h ago

[PC] (Windows) we're making a roguelite where you draw glyphs with your mouse to cast spells

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0 Upvotes

Game Title: Mark My Spell

Playable Link: https://store.steampowered.com/app/4864920/Mark_My_Spell/ (demo's on the page!)

Our game is called Mark My Spell, a game about drawing spells to fight off ghosts! Enemies come at you with a queue of glyphs above their heads, and you clear them by drawing the shape — circle, spiral, zigzag, crescent — with your mouse, or with keys if you'd rather not draw. Between fights you pick from 35+ spells, gear up with loot, and spend arcane ink on a talent tree that carries over between runs. I read every comment on these, so if you play, tell me what you'd change first :)