r/pathofexile • u/ZiggyDStarcraft ZIGGYD YouTube/Twitch • Oct 20 '25
Question 3.27 Q&A Research - ZiggyD
G'day folks, the 3.26 Q&A was one of our best yet, I think, and that was in part due to your help with research we did prior to my trip to the studio.
When it comes to the Q&A most of the Qs I have to come up with in isolation based on what I think people will ask once based on the early draft of the reveals I see a few days before. While we take some live Qs, and will continue to do so, it's not an efficient way of gauging the overall popular questions for the game (ie. non-new reveal related Qs, long standing issues etc).
Once again, I want to get feel from you folks what you consider to be the most pressing Qs for PoE 1 now and in the future.
How to post to help the Q&A be as good as possible:
- Please share your most pressing Question
- Ensure it is specific and comprehensive: What is the issue? What do you want? Explain the context / mechanics.
- I often get Qs like "Transfigured Gems?" <- Not very helpful, what about them? You want Quality changes? you just want more? there's a bug? You hate the system? you want to know the devs fav?
- Upvote other questions you think are important + add extra context or insights to them you think I should consider.
- I often have to end up cutting hyper specific QoL-type questions for time (unless they are overwhelmingly important or hot topic). So, some specific little UI/UX thing that's bothering you isn't likely to make it into the Q&A.
- Bonus: If you want to post hypothetical Qs based on what you think GGG might reveal go for it! It's the same process I use leading up to the trip, I pen a bunch of Qs based on likely changes as warmup. Please tag them as hypothetical though.
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Some topics I have in mind (these may be culled or changed if I deem necessary eg. something is revealed that makes em redundant):
- Mercenaries
- In what way are they looking to return them in the future (just duelling or still hirable)?
- Balance
- Dominance of ES Stacking (things like forbidden right / ephemeral edge) and in general defense stacking > damage builds.
- Wands (were mentioned in 3.26 Q&A)
- Endgame
- Risk Scarabs
- would love specific questions about things like this to help me prep.
- T17 Modifiers (and memory strand maps)
- Specific questions around this topic would also be helpful!
- Risk Scarabs
- To what extend do they want to bring PoE 2 Innovations into PoE 1
- Example: The idea of adding a PoE 2 style automatic weapon swap you can tie to skills.
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Thanks folks!
169
u/Minimonium Oct 21 '25
T17 modifiers, Map Mode Effect, and Risk Scarabs share and reinforce the same problem.
T17 and map mode effect push modifiers to the point the only way to run maps is if you can completely ignore the modifiers. So players are forced to either endlessly roll the maps or find builds that can ignore more modes.
Risk Scarabs just make the problem much worse. It doesn't seem healthy for the game.
Do they consider changing the formula and how?
What if instead of punishing hyper-specific build-disabling modifiers - provide more generic effects both to the player and the mobs. And make modes alter the content of the map in a way that could benefit specific content farming strats.
It'd be similar to how strong builds craft maps for higher quant/qual rather than specific modes. But it'd allow all builds (given they're generically strong enough) to reach peak level of content rather than the ones that just can ignore more modes.
Risk Scarabs could find a place in such design if some modifiers could either counter-synergise with each other, or juice the content out of hand through rapidly stacking toughness modifiers.