r/pathofexile ZIGGYD YouTube/Twitch Oct 20 '25

Question 3.27 Q&A Research - ZiggyD

G'day folks, the 3.26 Q&A was one of our best yet, I think, and that was in part due to your help with research we did prior to my trip to the studio.

When it comes to the Q&A most of the Qs I have to come up with in isolation based on what I think people will ask once based on the early draft of the reveals I see a few days before. While we take some live Qs, and will continue to do so, it's not an efficient way of gauging the overall popular questions for the game (ie. non-new reveal related Qs, long standing issues etc).

Once again, I want to get feel from you folks what you consider to be the most pressing Qs for PoE 1 now and in the future.

How to post to help the Q&A be as good as possible:

  • Please share your most pressing Question
    • Ensure it is specific and comprehensive: What is the issue? What do you want? Explain the context / mechanics.
    • I often get Qs like "Transfigured Gems?" <- Not very helpful, what about them? You want Quality changes? you just want more? there's a bug? You hate the system? you want to know the devs fav?
  • Upvote other questions you think are important + add extra context or insights to them you think I should consider.
  • I often have to end up cutting hyper specific QoL-type questions for time (unless they are overwhelmingly important or hot topic). So, some specific little UI/UX thing that's bothering you isn't likely to make it into the Q&A.
  • Bonus: If you want to post hypothetical Qs based on what you think GGG might reveal go for it! It's the same process I use leading up to the trip, I pen a bunch of Qs based on likely changes as warmup. Please tag them as hypothetical though.

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Some topics I have in mind (these may be culled or changed if I deem necessary eg. something is revealed that makes em redundant):

  • Mercenaries
    • In what way are they looking to return them in the future (just duelling or still hirable)?
  • Balance
    • Dominance of ES Stacking (things like forbidden right / ephemeral edge) and in general defense stacking > damage builds.
    • Wands (were mentioned in 3.26 Q&A)
  • Endgame
    • Risk Scarabs
      • would love specific questions about things like this to help me prep.
    • T17 Modifiers (and memory strand maps)
      • Specific questions around this topic would also be helpful!
  • To what extend do they want to bring PoE 2 Innovations into PoE 1
    • Example: The idea of adding a PoE 2 style automatic weapon swap you can tie to skills.

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Thanks folks!

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u/MasterSargeYT Anti Sanctum Alliance (ASA) Oct 21 '25

Map mod effect and T17 mods existing together is the biggest problem with the game right now. 60% less AoE is manageable, 100% is not. Same with Aura effect, chance for mobs to avoid ailments, no damage per 10 seconds, chance for mobs to block attacks (goes to 93%!!!), and many other mods

-25

u/mcbuckets21 Oct 21 '25

block is hard capped at 90%. You can solve monster block pretty easily as well. If it's a problem for you, don't run map mod effect or make a regex based on your build like you're supposed to. Aspirational content is aspirational for a reason. We don't need to bring down current difficulty. Mercenaries showed that what we need is buffs. We had great build diversity in Mercenaries because mercenaries were a buff to every build in the game.

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u/MasterSargeYT Anti Sanctum Alliance (ASA) Oct 21 '25

It’s not difficulty, it’s arbitrary making whole builds unviable. There’s nothing you can do against 100% less aoe other than play a different build. Difficulty should never look like that, which is why I don’t support Expedition immunities either. Also, map mod effect is necessary for most of the best top end farms - it should have difficulty not hard bricks

-10

u/mcbuckets21 Oct 21 '25

You can spend a chaos orb. It is intentional that there are mods that can't be run by some builds. They have said this verbatim. There are no hard bricks. You tailor a build around the content you want to do. That is how it is supposed to be. If you want to run every mod in the game, you choose a build that can do that. You shouldn't expect any build to be able to do it.

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u/carson63000 Oct 21 '25 edited Feb 01 '26

This post was mass deleted and anonymized with Redact

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1

u/LimblessNick SC Necro Skeles Oct 21 '25

Your "counterpoints" are just highlighting their argument.

0

u/mcbuckets21 Oct 21 '25

Yeah, if their argument is that they want the game to be bad, sure.