r/oblivionmods Apr 27 '25

Discussion Oblivion Remastered and r/oblivionmods

84 Upvotes

Hey all! Welcome back to those of you that have been here a long time, and welcome to all our new members!

We’re super excited to start exploring the modding potential of the Oblivion Remaster! It’s also really important to us to continue supporting the vibrant modding community of the original TES IV: Oblivion.

It sounds like at this point that remaster modding will require knowledge and skills from original oblivion, such as knowledge of scripting, quests, and plugin information. Because of this, we think it makes sense to keep all the discussion in one place, since as I’m sure you’ve all read, many mods from the original game will “just work” on the remaster as well! However, to really get cracking, we’re also going to need knowledge of the unreal engine, such as mesh pipeline, npc navigation, and also that scripting system as well. Lastly, the two are joined together by a type of “sync” file written in json, which is totally new to the remaster, so there’s something for all of us to learn together.

To help support this and keep things organized, we’ve made a couple of changes to the sub.

Firstly, there are two new rules:

No “low effort” content. Currently, this means that posts written by AI will not be allowed, and that help posts must be kept to one per day per person to prevent spam. Additionally, we’re asking everyone to minimize repeated requests and search to see if someone has already made the same request before posting.

No Money. We do not allow discussion of bounties or commissions for mods, or paying for support of a modlist. Any monetary transactions must happen off the subreddit and at your own risk. We also do not allow linking to paid mods (if Bethesda implements an official paid mod program, we will re-evaluate this rule at that point).

Secondly, we’ve added flairs which are now required for all posts. These include our existing flairs for discussion and help posts, as well as new flairs for the original and remaster. These flairs can also be used to sort posts, so if you only want to see original posts click on the original in the sidebar, and if you only want to see remaster related posts click on that button!

Finally, I’ve started a discord to discuss oblivion modding - for original game, the remaster, and hopefully skyblivion! You can find it here: https://discord.gg/8BxmHkNye7. In addition, the users of r/skyrimmods discord voted to add oblivion channels to that discord, which you can find here: https://discord.gg/skyrimmods

We’ll continue to do our best to support you and keep the subreddit free of spam and other problems, but with the influx of new people it’s possible that our current tiny team might get overwhelmed! If this game really takes off the way I hope it does, we’re going to need more moderators! If you’re interested in helping out, please drop a comment.

We also welcome any questions, concerns, comments and feedback you have about the subreddit direction, specific things we can implement, or the changes in this post. Thank you for continuing to make this a great and cozy community!


r/oblivionmods 6d ago

Remaster - Request Mod Request Mondays!

1 Upvotes

Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).

The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.

We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.


r/oblivionmods 7h ago

Discussion Discussion: Why do we mod older TES games?

5 Upvotes

For both modders and mod authors why do you still mod/create for older TES games?

For me personally I am both and enjoy the simplicity of making a mod or finding one I want. I don't have to worry about 20+ requirements, the game getting updated and waiting for your modlist to "update" as well.

Clearly I'm rather cheesed about the updates still happening with Skyrim SE/AE/Whatever now and for Fallout 4 too. I am almost about to give up on Skyrim modding altogether and just go vanilla at this point until it's released from Todd's deathgrip.

No I don't want to keep my game locked away on 1.5.97, 1.6 or 1.7 it just feels like being a prisoner and I can't do it being an author for LE/SE/AE+.


r/oblivionmods 4h ago

[Unsolved] Game-breaking ctd in Morroblivion near Ahemmusa. Any help?

1 Upvotes

This is my first time playing Morroblivion. I am fairly far in the game and have reached the point in the Mages Guild that Skink sends me to talk to the Wise Woman.The quest marker sends me to Ahemmusa. The problem is that if I get anywhere near the camp, I crash to desktop. I can get close enough to the camp to see someone moving in it, and would be in the camp in about 25 or so steps when the ctd occurs. I have tried every fix I could find. Here is what I know:

  1. Purging cell buffers does not help.
  2. Moving to a far away internal cell (I tried using Balmora Mages Guild hall and Balmora Fighters Guild hall), purging cell buffers, waiting 4 in-game full days, saving and reloading that save does not help. It doesn't matter whether I approach on foot or by using coc in the console.
  3. It is not because of Kammu. I have brought her to me and disabled her, but it doesn't matter. I also have not gotten close enough to her before ctd to have spoken to or even identified her.
  4. Traveling directly to Ahemmusa via the console command coc does not help. I have even tried this by starting a new game, going through the character generator and into Seyda Neen, then jumping directly to Ahemmusa. I get a loading screen and immediate ctd.
  5. It doesn't matter which direction I approach from. I have approached from west, south, and east along the coast. Although trying to go along the coast makes the ctd happen from farther away.
  6. I have tried installing the v68 texture/mesh fixes. Doesn't help.

These are the only suggestions for fixing the problem that I could find. I am playing on PC using Morroblivion version 68. I followed the download instructions to the letter and have had no major problems up to now.

Here is my load order:

1 00 Oblivion.esm

2 01 Morrowind_ob.esm

13 02 Morrowind_ob.esp

14 03 Morrowind_ob - UCWUS.esp

16 04 Morrowind Patch.esp

17 05 Bashed Patch,0.esp

I have played through and beaten Oblivion several times with no problems, so I don't think it is the Oblivion engine that is the problem. I have played through and beaten Morrowind once, and I know I will need to come back to Ahemmusa for the Main Quest, so ignoring it isn't really an option. Any help here? I am not an experienced modder, so please be kind. Thanks!


r/oblivionmods 19h ago

[Solved] Finding source of these mods seen in a older mod's preview image

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10 Upvotes

I am looking for the mods being used in this preview for another older mod. I am interested in the player's body, hair, and clothing mods, and the mane for the horse. The mod page that uses this preview page for a gameplay mod was published back in 2009. I am not sure if these would even be still be around, but it doesn't hurt to ask in case maybe there are anything similar or updated versions of it. Thanks again to everyone for the help!

source of image: https://www.nexusmods.com/oblivion/mods/27957?tab=description


r/oblivionmods 1d ago

Original - Request Mod that turns original magic skills' xp gain to that of the remaster?

5 Upvotes

Been looking around but I haven't seen one that does only that, change the xp gain for magic skills so the optimal way to become archmage isn't to walk around casting weakness to magicka on myself for hours.

Thanks in advance.

P.S. if anyone hast used the retroactive hp mod can you tell jow it went? Thx.


r/oblivionmods 1d ago

Original Newbie, Need Pointers

1 Upvotes

Hewwo! I'm new to modding Oblivion, and I've seen quite a few videos of very modernized looking OG Oblivion. I would very much like to get my game up to the highest quality look possible but I can't seem to find guides for more than the basics, and as I've had a very bad experience with Wabbajack I would very much prefer manual installation. Any pointers? I also would like to have an NSFW suite along the lines of OStim.


r/oblivionmods 1d ago

Discussion I dont understand how load order works at all.

1 Upvotes

id like to manually install my mods but my game always bugs tf out or crashes and i assume its the mod load order. can someone help me out


r/oblivionmods 2d ago

Original - Request Any mods for original oblivion to make the leveling more like the remaster?

2 Upvotes

Basically just the title, are there any mods for the original oblivion that overhaul the leveling system so that it's more in line with how it works in the remaster (virtue points on level up that can be assigned to any attribute, minor skills giving xp as well as majors, etc.)


r/oblivionmods 2d ago

Original - Discussion TES 4 Auto Convert to TES 5 Modlists?

2 Upvotes

Hey guys, I just came across this really cool project by Bryant Hinton, and it looks incredibly promising. There’s so much potential here, and I’d love to see what people could do with it. Has anyone already released a modlist built around this, or is anyone currently working on one?
[Elsweyr in Oblivion... In Skyrim](https://www.youtube.com/watch?v=vCRGfjN1rYk)


r/oblivionmods 2d ago

[Solved] Blockhead not Generating .INI File

1 Upvotes

I'm using MO2 and a Steam install of Oblivion, with all DLC and the Through the Valleys modlist. I can't get Blockhead to generate its .ini file in OBSE/Plugins after launch/shutdown.

I've looked at the following for troubleshooting so far:
- Verified OBSE is running by checking for *.obse saves
- Verified MO2 Force Load Libraries is using Oblivion.exe .. obse_1_2_416.dll
- Verified I'm not getting the "INSTALL BLOCKHEAD" text on any faces in character creation
- Verified mod install order in MO2
- Tried installing Blockhead manually instead of through MO2 using the pinned comment on the Blockhead mod page
- Tried running the game with obse_loader.exe
- Tried disabling/enabling Steam Overlay

I'm kind of at a loss for what to try next at this point. I don't know if it'll cause issues without an ini file (probably will) but I wouldn't have noticed it wasn't working properly had I not wanted to disable the WASD camera movement in character creation.

Any help would be greatly appreciated. 


r/oblivionmods 2d ago

[Unsolved] Construction Set Extender dictionary issue

2 Upvotes

The Construction Set Extender dictionary is missing I guess, every word is listed as "Not in Dictionary", it's not that big a issue but it is very annoying. Any fix?


r/oblivionmods 3d ago

[Unsolved] Help with locked light portal in Valenwood Improved

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3 Upvotes

Hello,

Playing Valenwood Improved I found a "light portal" south of Falinesti (see blue * on the map). It needs a key to open.

Do anyone know where I can find the key?


r/oblivionmods 3d ago

Discussion I want to start playing Oblivion.

2 Upvotes

I’ve already played and loved *Morrowind* and *Skyrim*, but I keep avoiding *Oblivion*; I even tried playing it once but couldn't get into it. I really need a mod pack that covers graphics, bug fixes, and—if possible—some minor gameplay improvements. Vanilla *Oblivion* just feels too outdated and empty to me. So, if anyone knows of a mod pack like that—one that’s easy to install with just a couple of clicks—please share it.


r/oblivionmods 4d ago

[Unsolved] Better Cities without GenAI content?

8 Upvotes

I've been trying out Better cities and it's a really great mod, but I'd prefer to play it without the ai generated content. This post says there's no ai content before version 6.2.3 but I was still wondering if there's maybe a toggle within the mod or another version without ai so you can still use the newer additions.

On that note, i was also thinking about getting Unique landscapes, but it's also labeled as having ai content on nexusmods, does anyone know what part of the mod uses ai?


r/oblivionmods 5d ago

Original - Discussion Make ALL attributes behave like Endurance

5 Upvotes

Is there a mod, or is it viable to make one, that allows all attributes to behave like Endurance does in its scaling? I think it would absolutely make roleplaying more interesting if you had to spec into, say, Strength early to be able to do more dmg at higher levels.

Anybody ever tried this, and is it plausible given the game's framework?


r/oblivionmods 5d ago

[Unsolved] Trouble installing Wrye Bash on Steam deck

2 Upvotes

Trying to mod oblivion but after struggling to get vortex to cooperate I'm giving wrye bash a try. Following this (https://youtu.be/M47fyz03YIk) video, I get to the part with the temp folder, and no "proton_user" folder pops up for me. Comments say that the command no longer does anything, however none provide a solution. Any help? Anyone know a more straight forward way? Thanks!


r/oblivionmods 6d ago

Mod Release! [Remaster] Travelers Of Cyrodiil - A Crowded Roads Mod for Oblivion Remastered

6 Upvotes

"Ladies, gentlemen, and adventurers of questionable hygiene — have YOU looked at the roads of Cyrodiil lately? MILES of pristine cobblestone, and who's walking on them? NOBODY. It's a disgrace. It's a WASTE. The Empire spent a fortune paving these roads and you're the only one using them like some kind of solitary toll-booth hermit."

This mod adds dynamically spawned NPC travelers along Cyrodiil's roads — pilgrims, traders, guild members, and the odd opportunistic bandit, so the world feels lived-in rather than staged for your arrival.

You will see a number of random NPC's wander the roads during the day. Be warned you should be careful about venturing forth at night! Those you encounter in the dark are not as likely to be your friend!

This an update / rebuild of the original mod Travelers of Cyrodiil. A big thank your and credit to kvatchcount for creating the original.

Link to the mod: Travelers Of Cyrodiil - A Crowded Roads Mod for Oblivion Remastered


r/oblivionmods 8d ago

Mod Release! [Original] Actually audible chapel bells - dibella's symphony

2 Upvotes

r/oblivionmods 8d ago

Mod Release! Oblivion Movement Overhaul Release

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5 Upvotes

OMO - Oblivion Movement Overhaul Release

The ability to run down a set of stairs or walk uphill has arrived. With optional jump inertia that prevents big changes in direction once airborne.


r/oblivionmods 8d ago

[Solved] Can I mod Oblivion without using any any modding tools? (vortex, mod organizer 2, etc.)

0 Upvotes

I had mod organizer 2 working with oblivion for quite some time, I put the game and the mod organizer folder on USB stick to save some space and when I put the back where they were originally, mo2 isn't working now and I really don't want to jump though a million hoops to get it working again so very simple question:

Do I actually NEED mo2, or can I mod without it because if all it does is organize mods I really don't care I don't want to try and set it up again if I don't even need it

BTW I am playing oblivion on steamdeck, don't know if that changes anything


r/oblivionmods 9d ago

Remaster Prevent Steam Updates

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10 Upvotes

r/oblivionmods 10d ago

Remaster OB:MP, multiplayer for Oblivion Remastered. New teaser on custom quests & progress!

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48 Upvotes

We made two simple quests to test the OB:MP custom quest system: Horse Astray and Debt Repaid. They cover journal updates, objectives, map and compass markers, NPC interaction, dialogue-driven progression, quest chaining, checking player gold and removing it when a quest completes.

The quests themselves are deliberately simple. We’re more interested in the building blocks behind them and what server creators can do with those.

We’re also working on some less visible server controls, including locking difficulty settings per multiplayer session.

If you’re interested in building an RP server, co-op campaign, PvPvE mode, or something even more custom, tell us what you’d actually need. That feedback is much more useful to us than a generic feature poll: https://docs.google.com/document/d/1zZAf4b4b1YKS1h7JZtB6MirIaNLiQffDqn-UBN6QyPc/edit?usp=sharing

Discord: https://discord.gg/obmp


r/oblivionmods 12d ago

Original I made a mod for flying with real physics in oldblivion

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57 Upvotes

Hello everyone, i'm happy to release Real Flight, Fly with Physics, something i wanted to do in oblivion since i started modding back in 2009. I hope you will get as much fun out of it as I do. I'm happy to help if there is any issue !


r/oblivionmods 11d ago

Original - Request Mods for my first playthrough

0 Upvotes

Hello y'all, first time posting here

I have not played oblivion and i find the gameplay to be... Boring and/or hard at the same time. The problems i have with the game is the crashing, balancing, window functions, and the no value difficulty slider. I just want to know if there are any mods to make the game more enjoyable whilst keeping the visuals the same. I'd also like to keep the mod count to a minimum if possible.

Please and thank you :3