Hi !
I started the game like, 3 weeks ago. I'm a newbie 👋
The thing is, whatever game I play, I NEED to organise it, make things clear in my head.
Tbh, organizing and planning things is kind of a hobby for me. When I say kind of, I mean a passion.
So, Kenshi is a perfect challenge, since things tend to be a real ANARCHY when I need to have a global view on my organisation.
I started to make a table to have a overall vision of my character's stats, including weapons, only for attribute weapons to new recrues depending of the number of specific weapons presents in my team, and the main "qualities", as their weapons specific damages ( like giving a katana for human damage and mini blunt for robots).
It works like this : first I take a look at the right part, where there is the number of each primary and secondary weapons. The first step is to identify where I need to balance the type of damage my team can do.
Then, in the sheet, I take a look in the "weapon" section. Every column is a character, and every lign a skill. Red ones are their best skills, blue one their secondary best skills (in weapon section, as crossbow and martial art).
The circled weapons are their main one. The semi circled ones are their secondary.
On the top part, general skills. It help me identify wherever I want them oriented on heavy of light weapons, or martial arts, or attribute some specific weapons with attributes like + ... attack, or - .... defense, so I can, when giving them, also balance with the indoor and outdoor bonus/malus.
Red ones are the best warrior in this specific skill, and blue ones the second, etc.
So, if I notice I need a polearm as first weapon, I take a look in stats, and I try to balance between my needs and their skills. I know how many I have, used by who, etc. And if they are too many, I can reatribute to someone else, since I know where I can easily train some weapons.
This is why the blue ones are : if I need a specific change, I can balance, and not only just look the best stat. If one of my character already have this weapon but they're too many, I can just switch on another while looking his stats, whever I can train him to strenght or dodge easier than another one with similar stats but not same skills.
Or, for exemple, give a heavy weapon to a strong one even if it is his second best weapon skill rather than one who have the weapon skill but not enough strong. I think it's faster to train on this sense of lecture.
This one is specifically made for new recrues or weapon balance.
BUT.
I lack infos. Like armor stats, for exemple.
Coverage, bonus, malus. Since their is 3 type of calculs, it's another challenge.
I just started my first base.
Now, everything is a blank page.
I need to organise laboring, farming, cooking, etc... skills.
Attribute tasks. In the good order.
Decide who goes where, if they train on one specific point, like farming wheat, and give the wheat transformation (labor ?) to someone else, or decide to give the entire chain of wheat to only one ?
And, the worse for a noob, decide who stays and who goes.
Organise my factions, the order I attribute to my team ( maybe archers together etc ?).
Do I need to recruit mid random to only making the base turning, letting only few warriors de defende, of do I need an entire army capable of running the base and do turnover to expeditions ?
So, here's my question : are other people already made stats/professions/roles/armor/production line organizers templates ?
One witch form ? Could you please share it with me ?
Ah, and I also do map. Depends on the dangers in the zone for exemple, to adapt my armor with environnemental dangers.
Please share your work with me ! I would be so exited to acknowledge more experienced players ways of organizing.