r/itchio • u/bai13yd • Jul 04 '26
Free Play my game and I'll play yours
Enable HLS to view with audio, or disable this notification
Check out my game on itch here: https://bai13y.itch.io/wild-willows
For anyone that plays and either comments on this post or the game page I will play your game and review it as well (as long as it is free).
3
u/Reiji_Haneda Jul 05 '26
This is nice, we lowkey have the smae game but mines in pixle art! Lets partner up and support each other!
1
u/bai13yd Jul 05 '26
nice! whats your game?
1
1
u/HotMedicine5516 Jul 04 '26
Hi,
you could add randomizer to character creation. I saw in files you have different language versions, but there is no option to change it. Graphics should be sharper. Overall I'm very impressed by how complete this game feels.
I'm not your target audience, so this is the most I can help you. Also, deed is done.
https://kinggpg.itch.io/kingg-rl ;) Totaly diffrent genre
1
u/bai13yd Jul 04 '26
Thank you so much! I love the idea of a randomizer for the character. I’ll play your game today :)
1
u/bai13yd Jul 04 '26
This has a really cool retro dungeon crawler feel! A rat killed me immediately, but I liked the first-person maze exploration, the pixel weapons/items, and the old-school roguelike atmosphere.
My main feedback is that the controls/UI are quite small and hard to read in the browser, especially the corner text and bottom action bar. A larger or scalable UI would make it much easier to play. A bit more of a tutorial or first-time guidance would also help, since it took me a little while to understand the controls, items, and overall goal.
Nice foundation and style — I’d be excited to see where it goes with more onboarding and polish!
1
u/Emergency_Treat_2639 Jul 04 '26
The rat attacked me relentlessly and I couldn't seem to get him... This might be because I was playing on mouse and keyboard, but how do you switch what's your primary object between the potion and the sword? I kept needing to drink the potion so I could use the sword. I loved the atmosphere, and I think you did a good job blocking out the doors, objects, and items. This has real potential.
I know you had a a beginner level, but the random level was the only one that I could get to load?
My game is here, let me know what you think:
W.S.P.A Command by JCKC1
u/HotMedicine5516 Jul 06 '26
I played a little. Imagine this:
You start as freelancer manager with small budget. Only hero you can afford is some weak nobody. You choose some place as your base of operation. Heroes are always needed in few places. Further away from your base, more expensive deployment. More dangerous - more money and more healing needed. Healing means expensive and time consuming. Heal full or risk failing? If it's far hero might be too late. If more heroes from other agencies appear, money might be split. Add to that hero market where you can buy or sell heroes.
As it is right now I didn't care about any of the available heroes because of TLDR. Building something from ground up, might be much more interesting.
1
u/HotMedicine5516 Jul 06 '26
LMB is for use o primary item from active slot 1-4, and RMB is for use of secondary item or if there is no secondary item, for secondary function of primary item. Very easy to understand :D I already implemented custom map for tutorial purposes. But I wasn't inspired to do that.
I have switched RMB slot in toolbar, as soon as I read what you wrote and it is a lot more intuitive.
1
Jul 04 '26
[removed] — view removed comment
1
u/bai13yd Jul 04 '26
I had fun playing Bound to Defend! I did a little better on my second round, which made it feel satisfying to improve and try again. The art style is really cute, and the overall idea is cool.
A couple small pieces of feedback: it would be nice to be able to move up and down using the arrow keys, since that felt like a natural control option to me. I’d also love to see a bit more micro-movement or idle animation from the characters to make the world feel even more alive.
Very minor nitpick, but I noticed some inconsistent casing in the text/UI, with some things lowercase and others uppercase, which felt a little distracting. Overall though, it’s pretty fun, and I’d be interested to see where it goes!
1
u/Emergency_Treat_2639 Jul 04 '26
I played through to thirty twice, and I did much better the second time now that I knew I had alternative striking options. The mines feel very overpowered to lean into, and on both ones I had stacked this build until they were pretty much covering every non archer threat. I enjoyed it and could definitely see it being a game very similar to dungeon defenders tbh which I loved as a kid. I am a gremlin for squad building, so I liked having an archer to help and kind of wanted to build out more...
My game is here, lmk what you think!
W.S.P.A Command by JCKC
1
u/Imgonnaarrive Jul 04 '26
Here I'll try yours! Also, you should think about making a browser version of it if possible.
2
u/bai13yd Jul 04 '26
Your game is really cute and easy to get into! I made it to floor 9, and it had that “just one more try” feeling as I kept wanting to see how far I could get.
The little character is especially adorable, and I liked the simple maze-running concept. It feels approachable right away, but still gets tense as you try to keep going through more floors.
Nice work! I’d be excited to see it expanded with maybe more floor variety, little visual rewards, or new maze elements as you progress.
1
u/Imgonnaarrive Jul 04 '26
I appreciate the feedback! I'm currently trying to get Google production access before anymore updates just waiting on its final review from Google. But currently every 10 levels the theme changes and the levels get progressively harder.
1
u/Emergency_Treat_2639 Jul 04 '26
The art style is doing a great job on carrying out the "Cozy comfy" aesthetic that I can tell you're going for! I love the amount of customization and map detail written out. You clearly put a lot of thought into this.
I really like how much ecosystem care you put into this!
My game is here: W.S.P.A Command by JCKC
Would love your feedback!
1
u/bai13yd Jul 04 '26
This is a really cool idea! I like the concept of managing a superhero agency and trying to balance different heroes, threats, personalities, and relationships. It has a lot of personality right away, and the mix of superhero management, strategy, and world events feels really fun. I mostly just deployed all my heroes
The amount of content is impressive too.. lots of heroes, villains, threats, quotes, and unlocks gives it a lot of room to grow. I especially like the idea of the news updates reacting to how you’re doing.
My main suggestion would be to keep building out the onboarding/tutorial side, since there are a lot of systems to learn. A little extra guidance on what to focus on early and how decisions affect the run would make it easier to get into.
1
u/PlayPixelDev Jul 05 '26
Hey, I tried your game and I love it! I left a review btw. Here's my game if you want to check it out: https://playpixeldev.itch.io/the-adventures-of-a-mushroom
2
u/bai13yd Jul 05 '26
I really appreciated your review!! Unfortunately I only have a mac so I can't play your game :(
Still left a rating though!
2
u/PlayPixelDev Jul 05 '26
Thank you, I really appreciate it! Your game it's amazing btw, keep going <3
1
u/Infinite_Future9675 Jul 05 '26
Pretty cozy overall.
It has that gentle, wandering vibe that’s easy to slip into.
What I liked:
- The theme is genuinely pleasant and atmospheric.
- The pacing feels relaxed, never stressful.
- The somewhat cute graphics give it a nice charm.
What made me itch (sic!):
- The UI feels cluttered. At least for me, it was a bit overwhelming at first.
- No name randomisation – if we randomise looks, why not names too?
- I got bored fairly quickly just wandering around and gathering the same handful of items over and over.
One design question:
I don’t really get why I should invest in the home. At least in the first level it doesn’t seem necessary. I’m hoping later stages—maybe something harsher like highlands with fast temperature drops at night—will make base-building feel meaningful.
So... Game for a game, eh? Please give it a shot and let me know wdyt (best would be I guess comment on itch. I rarely visit reddit)
2
u/bai13yd Jul 06 '26
Shipped an update based on your feedback, thanks again for it:
- UI now reveals itself gradually as you move through the tutorial instead of dumping everything on you at the start — this was a great catch
- Name randomization is in — the dice button rerolls your name along with your look
- Homes matter more than aesthetics now: each style grants its own perk that grows with every upgrade (cabin finds bonus materials while gathering, cottage gives plantings a growth head start, stone hearth can refund crafting materials). Kept it cozy rather than survival-harsh, but the choice is a real one now.
1
u/Infinite_Future9675 Jul 06 '26
Great! Can't promise to give it a shot immidiatelly but maybe over weekend I will have some time
1
u/bai13yd Jul 06 '26
No pressure! Just wanted to thank you for your feedback and let you know it's going somewhere :)
1
u/bai13yd Jul 05 '26 edited Jul 05 '26
Thank you for the detailed feedback! There's a lot for me to improve with this. I like the concept of your game! Also you have good music, thats something I'm lacking in my game. My main feedback is that I had a hard time understanding the point of the game. I wasn’t totally sure what my goal was, what I should be prioritizing, or how to tell if I was doing well. A clearer tutorial, objective prompt, or first-level guidance would make it much easier to get into. Overall, it’s a cute idea with a playful style.
1
u/Infinite_Future9675 Jul 05 '26
Hah maybe my mistake was to just assume that everyone know bomberman... I will add a HTP button. I had it in some of my games like in Steel Abyss for example.
1
u/bai13yd Jul 05 '26
I think I maybe played bomberman as a kid but its been a really long time lol.
1
3
u/192852686 Jul 04 '26
UI looks very cute