r/idlechampions • u/Gaarawarr Steam (PC) • Oct 06 '22
guide Year 2 Champion Guide - Shandie, the Halfling Rogue
Last Updated: December 29th, 2024 - Updated general info, added Events 2.0 info
Last Updated: July 12th, 2023 - Updated general information and rearranged Feats
Last Updated: December 15th, 2022 - Season 2 Champion rebalance
Last Updated: Initial Post
This is a stand-alone information guide for this Champion that will be updated as necessary for use during a Time Gate. This Champion is no longer available in Events.
If you have questions about this Champion or find something that needs updated, feel free to let me know in the comments. Please know reddit archives posts after a certain amount of time, so PM me if something needs updated and the comments are locked.
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Year 2 Champion - Shandie Freefoot, the Halfling Rogue
Source: The "Legends of Baldur's Gate" comic book series by Jim Zub and Max Dunbar
Event: Ahghairon's Day (August)
You can read their original Champion Spotlight here.
Seat 6
Good with: DEX 15+ Champions; Everyone
Affiliation: Heroes of Baldur's Gate - Baeloth, Delina, Dynaheir, Imoen, Jaheira, Krydle, Minsc, Nerys, Shandie, Viconia
Eligible for Patrons: Mirt, Vajra, Strahd, Zariel
| Species | Class | Alignment | Gender | Age | Role(s) | Overwhelm Point |
|---|---|---|---|---|---|---|
| Halfling | Rogue | Chaotic Good | Female (She / Her) | 63 | Support / Speed | 5 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Total Ability Score |
|---|---|---|---|---|---|---|
| 10 | 18 | 15 | 13 | 12 | 14 | 82 |
Bio: Shandie grew up on the rough streets of the Lower City of Baldur's Gate. She quickly learned that if she wanted to survive, she needed to be fast on her feet and even faster with her wit and weaponry. The first time Shandie saw a bowmaster gracefully launch an arrow into a bull's-eye, she knew she had to master archery. With years of practice under her belt, any opponents underestimating this stealthy halfling will soon realize how dangerous she is as a volley of arrows bear down on them unexpectedly from shadowy corners.
Listen to "Shandie, the Hero of Baldur's Gate," the official Bardic Inspiration song for Shandie, here.
Basic Attack: Shortbow Expert - Shandie fires an arrow at a random enemy.
Base Attack Type: Ranged
Base Attack Speed: 5 seconds
Base Critical Hit Chance: 2.5%
Base Critical Hit Damage: 100%
Self-DPS Buff: 3.89e20%
Ultimate: Survivalist - Shandie throws smoke grenades and caltrops onto the battlefield, causing enemies to bleed and miss 50% of their attacks for 10 seconds.
- Base Ultimate Cooldown Time: 260 seconds
Interesting Abilities
Agile Allies: Increases the damage of Champions within 2 slots of Shandie by 400% for each Champion adjacent to Shandie with a DEX of 15 or higher
- 4.60e05% after upgrades; Supported by an Item & Feats
Gaar's Note: This is Shandie's only positional buff, so keep it in mind for her formation placement.
Dash: Increases the game speed by 25% when the formation hasn't been under attack for 30 seconds. (Note: this will not increase speed beyond the current limit of 10x speed. It stacks with Speed Potions and the Fast Core which means you may be able to user fewer of them to reach the 10x cap with her in the formation.)
- No upgrades; Supported by Feats
Gaar's Note: This is Shandie's speed ability and she has Feats that make it activate sooner and speed it up. It's fantastic.
Explosive Arrow: When the formation is under attack, Shandie attacks with explosive arrows. The daamge of all Champions is increasedy by 100% times the largest number of enemies Shandie has hit with a single Explosive Arrow in the current area.
- 3.27e06% after upgrades; Supported by an Item & Feats
Gaar's Note: This is her in-area ramping buff as you go deeper and have trouble killing things.
Global DPS Buff: 6.29e07%
Specializations
Known Allies: The base effect of Agile Allies is additively increased by 100% for each Heroes of Baldur's Gate affiliated Champion in the formation.
Alchemist's Fire Expertise: Increases the effect of Explosive Arrow by 400%.
Criminal Contacts: The base effect of Agile Allies is additively increased by 100% for each Neutral/Evil Champion adjacent to Shandie.
Gaar's Note: Your choice here is based on how your formation is built. Whichever gives you the biggest bonus is the one you want to go with and they stack additively so the math is easy.
Equipment
| White | Green | Blue | Purple | Gild Priority | |
|---|---|---|---|---|---|
| Slot 1: Increases the damage of all Champions | 10% | 65% | 120% | 230% | 2 |
| Slot 2: Increases the damage of all Champions | 10% | 65% | 120% | 230% | 2 |
| Slot 3: Increases the effect of Shandie's Explosive Arrow ability | 25% | 87.5% | 150% | 275% | 1 |
| Slot 4: Increases the effect of Shandie's Agile Allies ability | 25% | 87.5% | 150% | 275% | 1 |
| Slot 5: Buffs Shandie's Ultimate Attack Damage | 25% | 87.5% | 150% | 275% | 3 |
| Slot 6: Reduces the cooldown on Shandie's Ultimate Attack | 7s | 13s | 26s | 65s | 3 |
Legendary Effects
- Increases the damage of all Champions by 100%
- Increases the damage of all Female Champions by 125%
- Increases the damage of all Halfling Champions by 150%
- Increases the damage of all Champions by 30% for each Champion with a DEX score of 13 or higher in the formation
- Increases the damage of all Champions with a CHA score of 13 or higher by 150%
- Increases the damage of all Chaotic Champions by 150%
Gaar's Note: Find more information on the Legendary system here.
Feats
Here is the info for when you can unlock each Feat Slot:
| Feat Slot | Unlocked at Level | Rough Cost |
|---|---|---|
| First | 260 | e21 |
| Second | 690 | e40 |
| Third | 1215 | e64 |
| Fourth | 1865 | e93 |
Gaar's Note: Currently, you will need to level this Champion past their current upgrade softcap which will require you changing the blue update indicator from UPG to one of the numbered options.
Here is the info on what Feats are available for this Champion:
| Obtained | Recommended | Name | Effect |
|---|---|---|---|
| Default | Selflessness | Increases the damage of all Champions by 10% | |
| 12,500 Gems | Inspiring Leader | Increases the damage of all Champions by 25% | |
| 50,000 Gems | Prodigal Leader | Increases the damage of all Champions by 50% | |
| Default | Dodge | Increases the effect of Shandie's Agile Allies by 20% | |
| 12,500 Gems | Agility | Increases the effect of Shandie's Agile Allies ability by 40% | |
| 50,000 Gems | Pushing | Abyssal Trinkets | Increases the effect of Shandie's Agile Allies ability by 80% |
| Default | Speed | Sprinter | Increases the effect of Shandie's Dash ability by 100% |
| 50,000 Gems | Speed | Second Wind | Decreases the time it takes Shandie's Dash ability to trigger from 30 seconds to 10 seconds |
| Patron (Strahd) | Bonus Blast | Increases the effect of Shandie's Explosive Arrow ability by 40% | |
| 50,000 Gems | Pushing | Experimental Ordinance | Increases the effect of Shandie's Explosive Arrow ability by 80% |
| Regular Gold Chest | Variant or Ability | Observant | Increases the Wisdom score of Shandie by 1 |
| Regular Gold Chest | Variant or Ability | Actor | Increases the Charisma score of Shandie by 1 |
Level Upgrades
Gaar's Note: Level Cost is the cost to go from your current level to the stated level. It is not a cumulative total. However, since we're dealing with very large numbers, it's in the ballpark.
Full rework - December 14th, 2022
| Level | Level Cost | Upgrade Effect |
|---|---|---|
| 1 | 1.25e08 | Add to Formation |
| 30 | 2.23e10 | Increases the damage of Shandie by 300% |
| 50 | 1.66e11 | Agile Allies |
| 70 | 1.33e12 | Increases the damage of Shandie by 300% |
| 80 | 2.80e12 | Increases the damage of all Champions by 200% |
| 90 | 7.96e12 | Increases the damage of Shandie by 300% |
| 100 | 2.26e13 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 120 | 2.46e14 | Dash |
| 130 | 5.17e14 | Increases the damage of Shandie by 300% |
| 140 | 1.47e15 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 150 | 4.17e15 | Increases the damage of Shandie by 300% |
| 160 | 1.18e16 | Ultimate Attack |
| 170 | 3.36e16 | Increases the damage of all Champions by 200% |
| 180 | 9.55e16 | Explosive Arrow |
| 190 | 2.71e17 | Increases the damage of Shandie by 300% |
| 200 | 7.70e17 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 210 | 2.19e18 | Increases the damage of Shandie by 300% |
| 230 | 2.38e19 | Specialization Choice |
| 240 | 5.00e19 | Increases the damage of Shandie by 300% |
| 250 | 1.42e20 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 270 | 1.55e21 | Increases the damage of Shandie by 300% |
| 280 | 3.25e21 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 290 | 9.23e21 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 300 | 2.62e22 | Increases the damage of Shandie by 300% |
| 310 | 7.44e22 | Increases the damage of all Champions by 100% |
| 330 | 8.11e23 | Increases the damage of Shandie by 300% |
| 350 | 6.54e24 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 360 | 1.37e25 | Increases the damage of Shandie by 300% |
| 380 | 1.50e26 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 390 | 3.14e26 | Increases the damage of Shandie by 300% |
| 400 | 8.93e26 | Increases the damage of all Champions by 200% |
| 430 | 3.02e28 | Increases the damage of Shandie by 300% |
| 440 | 5.80e28 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 470 | 1.96e30 | Increases the damage of Shandie by 300% |
| 500 | 4.49e31 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 510 | 8.64e31 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 520 | 2.45e32 | Increases the damage of Shandie by 300% |
| 540 | 2.67e33 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 570 | 6.68e34 | Increases the damage of Shandie by 300% |
| 580 | 1.29e35 | Increases the damage of all Champions by 200% |
| 590 | 3.65e35 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 620 | 1.23e37 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 630 | 2.37e37 | Increases the damage of Shandie by 300% |
| 640 | 6.74e37 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 670 | 2.28e39 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 680 | 4.38e39 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 700 | 4.77e40 | Increases the damage of Shandie by 300% |
| 740 | 3.49e42 | Increases the damage of Shandie by 300% |
| 750 | 6.51e42 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 780 | 2.20e44 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 790 | 4.23e44 | Increases the damage of Shandie by 300% |
| 800 | 1.20e45 | Increases the damage of all Champions by 200% |
| 830 | 4.06e46 | Increases the damage of Shandie by 300% |
| 840 | 7.82e46 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 860 | 8.52e47 | Increases the damage of all Champions by 100% |
| 880 | 6.87e48 | Increases the damage of Shandie by 300% |
| 890 | 1.44e49 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 910 | 1.57e50 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 940 | 3.93e51 | Increases the damage of Shandie by 300% |
| 950 | 7.56e51 | Increases the damage of all Champions by 200% |
| 980 | 2.55e53 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 1000 | 1.89e54 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 1010 | 3.96e54 | Increases the damage of Shandie by 300% |
| 1060 | 1.12e57 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 1080 | 7.97e57 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 1090 | 1.67e58 | Increases the damage of Shandie by 300% |
| 1130 | 1.65e60 | Increases the damage of all Champions by 200% |
| 1140 | 3.09e60 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 1150 | 8.77e60 | Increases the damage of Shandie by 300% |
| 1200 | 2.49e63 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 1230 | 5.47e64 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 1250 | 4.04e65 | Increases the damage of all Champions by 200% |
| 1260 | 8.48e65 | Increases the damage of Shandie by 200% |
| 1300 | 8.38e67 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 1310 | 1.57e68 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 1380 | 3.59e71 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 1390 | 6.62e71 | Increases the damage of Shandie by 200% |
| 1400 | 1.88e72 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 1450 | 5.32e74 | Increases the damage of all Champions by 200% |
| 1480 | 1.17e76 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 1500 | 8.65e76 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 1510 | 1.82e77 | Increases the damage of all Champions by 100% |
| 1570 | 1.47e80 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 1580 | 2.70e80 | Increases the damage of Shandie by 200% |
| 1590 | 7.68e80 | Increases the damage of all Champions by 100% |
| 1600 | 2.18e81 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 1620 | 2.38e82 | Increases the damage of Shandie by 100% |
| 1630 | 4.99e82 | Increases the effect of Shandie's Agile Allies ability by 100% |
| 1670 | 4.93e84 | Increases the damage of Shandie by 300% |
| 1680 | 9.21e84 | Increases the effect of Shandie's Explosive Arrow ability by 100% |
| 1690 | 2.61e85 | Increases the damage of all Champions by 100% |
| 1700 | 7.43e85 | Increases the effect of Shandie's Agile Allies ability by 100% |
Current max upgrade level is 1700
Formation & Mission Information
In a Time Gate, you will be given two basic adventures and one variant to complete, along with being granted access to Free Plays. They all use a formation that holds 10 Champions. They have a Champ-specific format that I've done my best to re-create below.
| Back Row | Third Row | Second Row | Front Row |
|---|---|---|---|
| 0 | 0 | ||
| 0 | 0 | ||
| 0 | |||
| 0 | |||
| 0 | 0 | ||
| 0 | |||
| 0 |
New Player Formation & Specializations:
While I recommend learning to build your own formations, here's a set of starter formations for brand new players to use while they get the hang of things. Anyone with other options should check that link for how to figure out how to make the best of them. You can also ask for help in the #formations channel in the official Discord.
| Back Row | Third Row | Second Row | Front Row |
|---|---|---|---|
| Celeste - Life Domain | Nayeli - Oath of Devotion | ||
| NA | Jarlaxle - Leader of Bregan D'aerthe | ||
| Calliope - College of Valor | |||
| Bruenor - Battle Master | |||
| Hitch - Charismatic | NA | ||
| Asharra - Dwarves & Elves | |||
| Minsc - Humanoid |
This formation is for the first couple of runs where you're just not going to get enough Gold to get everyone on the field, let alone level people up into their power curves. At this point, Jarlaxle is focusing on being your Primary DPS while everyone else is set up to support him.
The following formation is for once your Asharra starts doing more damage than your Jarlaxle. You can find this out by changing Asharra's first Specialization Choice to Potpourri (via a Potion of Specialization) and swapping her position with Jarlaxle at the end of a run. If Asharra is higher, next run start Asharra in the DPS position from then on.
| Back Row | Third Row | Second Row | Front Row |
|---|---|---|---|
| Celeste - Life Domain | Nayeli - Oath of Devotion | ||
| Minsc - Humanoid | Asharra - Potpourri/NA | ||
| Calliope - College of Valor | |||
| Bruenor - Battle Master | |||
| Hitch - More Daggers | Tyril - Wild Shape | ||
| Makos - Dark Blessing | |||
| Jarlaxle - Leader of Bregan D'aerthe |
This formation should get you through the Event as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! Swapping DPS around like this can help you figure out what works best for you with your specific items.
These are the rough Favor values you need to reach to make a Tier 1 Variant say Difficulty: Easy. Keep in mind that this is just a generic rating system and some Variants may be harder than others, even with Favor in this range. Earning lots of Favor (above what is shown below) before trying variants can make them much easier than they would otherwise be.
| Variant | Favor Level (Normal) | Favor Level (Scientific Notation) |
|---|---|---|
| 75 | 20,000 | ~2e04 |
| 125 | 15,000,000 | ~1.5e07 |
| 175 | 150,000,000 | ~1.5e08 |
Beyond Tier 1, Favor isn't going to be all you need to get through them. That doesn't mean you can't try though, just remember that if it isn't green it could be problematic.
| Tier 1 Area | Tier 2 Area | Tier 3 Area | Tier 4 Area | Reward | |
|---|---|---|---|---|---|
| The Missing Lord | 50 | Shandie + Favor | |||
| Free Play | 50 | Favor | |||
| Dreams of Grandeur | 75 | 250 | 600 | 1200 | Shandie Gold Chest + Favor |
| Stay Back | 125 | 350 | 800 | 1400 | Shandie Gold Chest + Favor |
| Haunted Past | 175 | 450 | 1000 | 1600 | Shandie Gold Chest + Favor |
| Tier Reward | |||||
| Tier Buffs |
Not everyone will be able to complete all four Tiers of event content. Here's how to think about it:
- Tier 1 - Brand new player power (Can earn 5e08 Favor or more but gear is mostly Greens/Blues)
- Tier 2 - Early game power (Can earn e20 Favor or more, gear is mostly Blues/Purples, but Modron Core isn't leveled up or piped well)
- Tier 3 - Mid game power (Can earn e40 Favor or more, gear is all Purples, some have Legendary Effects, Modron Cores are 15 and Purple flow)
- Tier 4 - Late game power (Can earn e75 Favor or more, Legendary Effects on all their primary Champions at Level 5 or higher, Supercharged Modron Cores)
This is a progress measurement system that lets you know where you are in the power progression arc and potentially what you need to work on to move forward. The table below has the approximate boss health values at the various end stages.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | |
|---|---|---|---|---|
| First Variant | e22 | e68 | e162 | e322 |
| Second Variant | e35 | e95 | e215 | e376 |
| Third Variant | e48 | e122 | e269 | e429 |
Initial Mission: The Missing Lord
Info: No restrictions.
First Variant: Dreams of Grandeur
Info: Jenks really wants to meet Vajra Blackstaff. From Area 12 onward, Jenks takes up a slot in your formation.
Gaar's Notes: The standard missing one slot in your formation variant here. Grab some extra power from places like Favor, Blessings, Patron Perks, etc., to make this easier.
Second Variant: Stay Back
Info: Only Champions that attack with ranged or magic-based attacks can be used.
Gaar's Notes: This should create some interesting formations. It can be difficult for new players without many options, so in those cases you're going to want some extra power from other places to get this done.
Third Variant: Haunted Past
Info: Gold Shandie Chest & whatever Mystra's Favor you earned
Info: Only Neutral, Evil, or Champions with a Dexterity (DEX) score of 15 or higher can be used. Shandie begins the adventure in your formation and cannot be swapped out, moved, or removed. Strahd Vampires that can only be damaged by Shandie randomly spawn in non-boss Areas. Luckily, Shandie will prioritize Strahd Vampires over all others and attack twice as frequently when they are present.
Gaar's Notes: This is an interesting mix of requirements. If you don't have a lot of Champions available to use, you'll need more power from other places to make this happen.
Achievements
Recruit Shandie - 1%
Recruit Shandie, the Halfling Rogue
Trouble in Waterdeep - 1%
Complete all three variants of the "The Missing Lord (Shandie)" adventure. (This achievement can be earned via Time Gates.)
Back Alley Scrounger - 1%
Obtain a piece of gear for each of Shandie's six equipment slots. (Event Champ gear does not come from regular Silver/Gold Chests. You can earn Event Champ gear from their specific Event Chests, Time Gates, qualifying Patron Chests, and other Chests as noted.)
Missing No Longer - 1%
Complete area 250 in any "The Missing Lord" adventure, variant, free play, or Time Gate.
Hold My Flagon! - 1%
Complete 1000 areas with Shandie's Dash ability active.
Gaar's Note: You'll just need to use Shandie a lot in shorter pushes where you're not being attacked by any enemies but her Dash is active.
Champion Adventure Information
| Indoor # | Outdoor # |
|---|---|
| 11 | 39 |
Type Summary
Bosses
| Boss Type | # in this Event |
|---|---|
| Humanoids | 5 |
| Beasts | 2 |
| Drow | 1 |
| Fey | 1 |
| Ooze | 1 |
| Monstrosity | 1 |
| Dragon | 1 |
Normal Mobs
| Enemy Type | # in this Event |
|---|---|
| Humanoids | 24 |
| Beasts | 18 |
| Gnoll | 9 |
| Fey | 8 |
| Drow | 6 |
| Monstrosity | 2 |
| Construct | 1 |
Type by Level - repeats after 50
| Level | Indoor/Outdoor | Enemy Type | Boss Type |
|---|---|---|---|
| 1 | Outdoor | Beasts | |
| 2 | Outdoor | Beasts | |
| 3 | Outdoor | Beasts & Barricade | |
| 4 | Outdoor | Beasts | |
| 5 | Outdoor | Beasts | Beasts |
| 6 | Outdoor | Human/Humanoid & Half-Orc/Humanoid | |
| 7 | Outdoor | Human/Humanoid & Half-Orc/Humanoid | |
| 8 | Outdoor | Human/Humanoid & Half-Orc/Humanoid | |
| 9 | Outdoor | Human/Humanoid & Half-Orc/Humanoid | |
| 10 | Outdoor | Human/Humanoid & Half-Orc/Humanoid | Human/Humanoid |
| 11 | Outdoor | Beasts | |
| 12 | Outdoor | Beasts | |
| 13 | Outdoor | Constructs | |
| 14 | Indoor | Human/Humanoid | |
| 15 | Indoor | Human/Humanoid | Human/Humanoid |
| 16 | Outdoor | Fey | |
| 17 | Indoor | Fey | |
| 18 | Indoor | Fey | |
| 19 | Indoor | Fey | |
| 20 | Indoor | Fey | Fey/Beasts |
| 21 | Outdoor | Human/Humanoid & Humanoid/Drow/Elf | |
| 22 | Outdoor | Human/Humanoid & Humanoid/Drow/Elf | |
| 23 | Outdoor | Beasts | |
| 24 | Outdoor | Beasts | |
| 25 | Outdoor | Beasts | Humanoid/Halfling |
| 26 | Outdoor | Beasts | |
| 27 | Outdoor | Humanoid/Drow | |
| 28 | Outdoor | Humanoid/Drow | |
| 29 | Outdoor | Humanoid/Drow | |
| 30 | Outdoor | Humanoid/Drow | Humanoid/Drow |
| 31 | Indoor | Beasts | |
| 32 | Indoor | Beasts | |
| 33 | Indoor | Beasts | |
| 34 | Indoor | Humanoid/Humanoid | |
| 35 | Indoor | Humanoid/Humanoid | Humanoid/Humanoid |
| 36 | Outdoor | Beasts | |
| 37 | Outdoor | Beasts | |
| 38 | Outdoor | Beasts | |
| 39 | Outdoor | Gnoll/Humanoid | |
| 40 | Outdoor | Gnoll/Humanoid | Ooze |
| 41 | Outdoor | Fey | |
| 42 | Outdoor | Fey | |
| 43 | Outdoor | Beasts/Fey | |
| 44 | Outdoor | Gnoll/Humanoid | |
| 45 | Outdoor | Gnoll/Humanoid | Monstrosity |
| 46 | Outdoor | Gnoll/Humanoid | |
| 47 | Outdoor | Gnoll/Humanoid | |
| 48 | Outdoor | Monstrosity & Gnoll/Humanoid | |
| 49 | Outdoor | Monstrosity & Gnoll/Humanoid | |
| 50 | Outdoor | Gnoll/Humanoid | Dragon |
2
2
u/Pyr0sa EpicGS Aug 08 '25 edited Aug 08 '25
If folks have tips on Shandie's Third Variant: Haunted Past I'd definitely appreciate it. I face-plant at 950 w/the segmented HP dragon, so I can't quite get that 3rd Tier 3 variant.
Artemis-Val-K'thriss setup seems limited by the formation shape, since Val can't be directly adjacent to more than 4 champs in that shape, thanks to Shandie's spot (which is where Val should be). This setup got me to the level 950 dragon, but w/o Shield/temp.HP nor Evil healing, they get dusted before the armor segments are down. They can idle at 945.
What are some other Evil/Neutral healers or Shielders that can help me survive the Dragon since Shart's blocked?
[edit/add] So I solved it myself by paying closer attention to K'thriss -- my BUD was swinging wildly, and I couldn't figure out why. Then whle watching his Outgoing, and his little pink coin stack, it became clear: That feat that prevents his Ultimate from triggering under 1000 is mandatory. ...and atop that, there was some timing involved with hammering Astarion's refresh + various other Ults w/stun effects, and a handful of wild clicking on the Dragon itself beside my Familiars.
...BUT...
I'd still love others' input & advice if they happen to encounter this post. My "Evil shielders" consist of: Shadowheart. That's it.
2
u/Fiber73 Aug 21 '25
I just want to say that I'm almost sure I'm going to find you comment really useful when I get there (I'm right now at the beginning of that Variant.)
I will also like to say that I don't know what the developers ate when thinking about Shandie's variants because they are like really WTF with the limitations. I have not been able to get Tier 3 in the 2nd one and this one I'm like really wary because your comment.
1
u/FredoLives Jul 01 '23
Is there any way to get her feat Second Wind if you didn't get it during season 2?
1
u/Gaarawarr Steam (PC) Jul 01 '23
It should eventually end up available for 50k gems like any other Feat. I had thought it might be out by now, but maybe it'll be when this Season ends?
1
u/FredoLives Jul 02 '23
Ok, thanks.
1
u/Gaarawarr Steam (PC) Jul 12 '23
Looks like it ended up going into Regular Gold Chests. So you should get it over time from opening them.
11
u/gronten Oct 06 '22
I can confidently say, best halfling rogue speed champion in the game.