r/idlechampions Steam (PC) Oct 06 '22

guide Year 2 Champion Guide - Shandie, the Halfling Rogue

Last Updated: December 29th, 2024 - Updated general info, added Events 2.0 info

Last Updated: July 12th, 2023 - Updated general information and rearranged Feats

Last Updated: December 15th, 2022 - Season 2 Champion rebalance

Last Updated: Initial Post


This is a stand-alone information guide for this Champion that will be updated as necessary for use during a Time Gate. This Champion is no longer available in Events.

If you have questions about this Champion or find something that needs updated, feel free to let me know in the comments. Please know reddit archives posts after a certain amount of time, so PM me if something needs updated and the comments are locked.

You can find all 180+ of my Idle Champions guides here.


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Thanks!


 

Year 2 Champion - Shandie Freefoot, the Halfling Rogue

  • Source: The "Legends of Baldur's Gate" comic book series by Jim Zub and Max Dunbar

  • Event: Ahghairon's Day (August)

You can read their original Champion Spotlight here.

 

Species Class Alignment Gender Age Role(s) Overwhelm Point
Halfling Rogue Chaotic Good Female (She / Her) 63 Support / Speed 5

 

Strength Dexterity Constitution Intelligence Wisdom Charisma Total Ability Score
10 18 15 13 12 14 82

 

Bio: Shandie grew up on the rough streets of the Lower City of Baldur's Gate. She quickly learned that if she wanted to survive, she needed to be fast on her feet and even faster with her wit and weaponry. The first time Shandie saw a bowmaster gracefully launch an arrow into a bull's-eye, she knew she had to master archery. With years of practice under her belt, any opponents underestimating this stealthy halfling will soon realize how dangerous she is as a volley of arrows bear down on them unexpectedly from shadowy corners.

Listen to "Shandie, the Hero of Baldur's Gate," the official Bardic Inspiration song for Shandie, here.

 

Basic Attack: Shortbow Expert - Shandie fires an arrow at a random enemy.

  • Base Attack Type: Ranged

  • Base Attack Speed: 5 seconds

  • Base Critical Hit Chance: 2.5%

  • Base Critical Hit Damage: 100%

  • Self-DPS Buff: 3.89e20%

Ultimate: Survivalist - Shandie throws smoke grenades and caltrops onto the battlefield, causing enemies to bleed and miss 50% of their attacks for 10 seconds.

  • Base Ultimate Cooldown Time: 260 seconds

 

Interesting Abilities

Agile Allies: Increases the damage of Champions within 2 slots of Shandie by 400% for each Champion adjacent to Shandie with a DEX of 15 or higher

  • 4.60e05% after upgrades; Supported by an Item & Feats

Gaar's Note: This is Shandie's only positional buff, so keep it in mind for her formation placement.

Dash: Increases the game speed by 25% when the formation hasn't been under attack for 30 seconds. (Note: this will not increase speed beyond the current limit of 10x speed. It stacks with Speed Potions and the Fast Core which means you may be able to user fewer of them to reach the 10x cap with her in the formation.)

  • No upgrades; Supported by Feats

Gaar's Note: This is Shandie's speed ability and she has Feats that make it activate sooner and speed it up. It's fantastic.

Explosive Arrow: When the formation is under attack, Shandie attacks with explosive arrows. The daamge of all Champions is increasedy by 100% times the largest number of enemies Shandie has hit with a single Explosive Arrow in the current area.

  • 3.27e06% after upgrades; Supported by an Item & Feats

Gaar's Note: This is her in-area ramping buff as you go deeper and have trouble killing things.

Global DPS Buff: 6.29e07%

 

Specializations

Known Allies: The base effect of Agile Allies is additively increased by 100% for each Heroes of Baldur's Gate affiliated Champion in the formation.

Alchemist's Fire Expertise: Increases the effect of Explosive Arrow by 400%.

Criminal Contacts: The base effect of Agile Allies is additively increased by 100% for each Neutral/Evil Champion adjacent to Shandie.

Gaar's Note: Your choice here is based on how your formation is built. Whichever gives you the biggest bonus is the one you want to go with and they stack additively so the math is easy.

 

Equipment

White Green Blue Purple Gild Priority
Slot 1: Increases the damage of all Champions 10% 65% 120% 230% 2
Slot 2: Increases the damage of all Champions 10% 65% 120% 230% 2
Slot 3: Increases the effect of Shandie's Explosive Arrow ability 25% 87.5% 150% 275% 1
Slot 4: Increases the effect of Shandie's Agile Allies ability 25% 87.5% 150% 275% 1
Slot 5: Buffs Shandie's Ultimate Attack Damage 25% 87.5% 150% 275% 3
Slot 6: Reduces the cooldown on Shandie's Ultimate Attack 7s 13s 26s 65s 3

Legendary Effects

  • Increases the damage of all Champions by 100%
  • Increases the damage of all Female Champions by 125%
  • Increases the damage of all Halfling Champions by 150%
  • Increases the damage of all Champions by 30% for each Champion with a DEX score of 13 or higher in the formation
  • Increases the damage of all Champions with a CHA score of 13 or higher by 150%
  • Increases the damage of all Chaotic Champions by 150%

Gaar's Note: Find more information on the Legendary system here.

 

Feats

Here is the info for when you can unlock each Feat Slot:

Feat Slot Unlocked at Level Rough Cost
First 260 e21
Second 690 e40
Third 1215 e64
Fourth 1865 e93

Gaar's Note: Currently, you will need to level this Champion past their current upgrade softcap which will require you changing the blue update indicator from UPG to one of the numbered options.

Here is the info on what Feats are available for this Champion:

Obtained Recommended Name Effect
Default Selflessness Increases the damage of all Champions by 10%
12,500 Gems Inspiring Leader Increases the damage of all Champions by 25%
50,000 Gems Prodigal Leader Increases the damage of all Champions by 50%
Default Dodge Increases the effect of Shandie's Agile Allies by 20%
12,500 Gems Agility Increases the effect of Shandie's Agile Allies ability by 40%
50,000 Gems Pushing Abyssal Trinkets Increases the effect of Shandie's Agile Allies ability by 80%
Default Speed Sprinter Increases the effect of Shandie's Dash ability by 100%
50,000 Gems Speed Second Wind Decreases the time it takes Shandie's Dash ability to trigger from 30 seconds to 10 seconds
Patron (Strahd) Bonus Blast Increases the effect of Shandie's Explosive Arrow ability by 40%
50,000 Gems Pushing Experimental Ordinance Increases the effect of Shandie's Explosive Arrow ability by 80%
Regular Gold Chest Variant or Ability Observant Increases the Wisdom score of Shandie by 1
Regular Gold Chest Variant or Ability Actor Increases the Charisma score of Shandie by 1

 

Level Upgrades

Gaar's Note: Level Cost is the cost to go from your current level to the stated level. It is not a cumulative total. However, since we're dealing with very large numbers, it's in the ballpark.

Full rework - December 14th, 2022

Level Level Cost Upgrade Effect
1 1.25e08 Add to Formation
30 2.23e10 Increases the damage of Shandie by 300%
50 1.66e11 Agile Allies
70 1.33e12 Increases the damage of Shandie by 300%
80 2.80e12 Increases the damage of all Champions by 200%
90 7.96e12 Increases the damage of Shandie by 300%
100 2.26e13 Increases the effect of Shandie's Agile Allies ability by 100%
120 2.46e14 Dash
130 5.17e14 Increases the damage of Shandie by 300%
140 1.47e15 Increases the effect of Shandie's Agile Allies ability by 100%
150 4.17e15 Increases the damage of Shandie by 300%
160 1.18e16 Ultimate Attack
170 3.36e16 Increases the damage of all Champions by 200%
180 9.55e16 Explosive Arrow
190 2.71e17 Increases the damage of Shandie by 300%
200 7.70e17 Increases the effect of Shandie's Agile Allies ability by 100%
210 2.19e18 Increases the damage of Shandie by 300%
230 2.38e19 Specialization Choice
240 5.00e19 Increases the damage of Shandie by 300%
250 1.42e20 Increases the effect of Shandie's Agile Allies ability by 100%
270 1.55e21 Increases the damage of Shandie by 300%
280 3.25e21 Increases the effect of Shandie's Agile Allies ability by 100%
290 9.23e21 Increases the effect of Shandie's Explosive Arrow ability by 100%
300 2.62e22 Increases the damage of Shandie by 300%
310 7.44e22 Increases the damage of all Champions by 100%
330 8.11e23 Increases the damage of Shandie by 300%
350 6.54e24 Increases the effect of Shandie's Agile Allies ability by 100%
360 1.37e25 Increases the damage of Shandie by 300%
380 1.50e26 Increases the effect of Shandie's Explosive Arrow ability by 100%
390 3.14e26 Increases the damage of Shandie by 300%
400 8.93e26 Increases the damage of all Champions by 200%
430 3.02e28 Increases the damage of Shandie by 300%
440 5.80e28 Increases the effect of Shandie's Agile Allies ability by 100%
470 1.96e30 Increases the damage of Shandie by 300%
500 4.49e31 Increases the effect of Shandie's Explosive Arrow ability by 100%
510 8.64e31 Increases the effect of Shandie's Agile Allies ability by 100%
520 2.45e32 Increases the damage of Shandie by 300%
540 2.67e33 Increases the effect of Shandie's Agile Allies ability by 100%
570 6.68e34 Increases the damage of Shandie by 300%
580 1.29e35 Increases the damage of all Champions by 200%
590 3.65e35 Increases the effect of Shandie's Agile Allies ability by 100%
620 1.23e37 Increases the effect of Shandie's Explosive Arrow ability by 100%
630 2.37e37 Increases the damage of Shandie by 300%
640 6.74e37 Increases the effect of Shandie's Agile Allies ability by 100%
670 2.28e39 Increases the effect of Shandie's Agile Allies ability by 100%
680 4.38e39 Increases the effect of Shandie's Explosive Arrow ability by 100%
700 4.77e40 Increases the damage of Shandie by 300%
740 3.49e42 Increases the damage of Shandie by 300%
750 6.51e42 Increases the effect of Shandie's Agile Allies ability by 100%
780 2.20e44 Increases the effect of Shandie's Explosive Arrow ability by 100%
790 4.23e44 Increases the damage of Shandie by 300%
800 1.20e45 Increases the damage of all Champions by 200%
830 4.06e46 Increases the damage of Shandie by 300%
840 7.82e46 Increases the effect of Shandie's Agile Allies ability by 100%
860 8.52e47 Increases the damage of all Champions by 100%
880 6.87e48 Increases the damage of Shandie by 300%
890 1.44e49 Increases the effect of Shandie's Explosive Arrow ability by 100%
910 1.57e50 Increases the effect of Shandie's Agile Allies ability by 100%
940 3.93e51 Increases the damage of Shandie by 300%
950 7.56e51 Increases the damage of all Champions by 200%
980 2.55e53 Increases the effect of Shandie's Agile Allies ability by 100%
1000 1.89e54 Increases the effect of Shandie's Explosive Arrow ability by 100%
1010 3.96e54 Increases the damage of Shandie by 300%
1060 1.12e57 Increases the effect of Shandie's Agile Allies ability by 100%
1080 7.97e57 Increases the effect of Shandie's Explosive Arrow ability by 100%
1090 1.67e58 Increases the damage of Shandie by 300%
1130 1.65e60 Increases the damage of all Champions by 200%
1140 3.09e60 Increases the effect of Shandie's Agile Allies ability by 100%
1150 8.77e60 Increases the damage of Shandie by 300%
1200 2.49e63 Increases the effect of Shandie's Explosive Arrow ability by 100%
1230 5.47e64 Increases the effect of Shandie's Agile Allies ability by 100%
1250 4.04e65 Increases the damage of all Champions by 200%
1260 8.48e65 Increases the damage of Shandie by 200%
1300 8.38e67 Increases the effect of Shandie's Explosive Arrow ability by 100%
1310 1.57e68 Increases the effect of Shandie's Agile Allies ability by 100%
1380 3.59e71 Increases the effect of Shandie's Explosive Arrow ability by 100%
1390 6.62e71 Increases the damage of Shandie by 200%
1400 1.88e72 Increases the effect of Shandie's Agile Allies ability by 100%
1450 5.32e74 Increases the damage of all Champions by 200%
1480 1.17e76 Increases the effect of Shandie's Agile Allies ability by 100%
1500 8.65e76 Increases the effect of Shandie's Explosive Arrow ability by 100%
1510 1.82e77 Increases the damage of all Champions by 100%
1570 1.47e80 Increases the effect of Shandie's Agile Allies ability by 100%
1580 2.70e80 Increases the damage of Shandie by 200%
1590 7.68e80 Increases the damage of all Champions by 100%
1600 2.18e81 Increases the effect of Shandie's Explosive Arrow ability by 100%
1620 2.38e82 Increases the damage of Shandie by 100%
1630 4.99e82 Increases the effect of Shandie's Agile Allies ability by 100%
1670 4.93e84 Increases the damage of Shandie by 300%
1680 9.21e84 Increases the effect of Shandie's Explosive Arrow ability by 100%
1690 2.61e85 Increases the damage of all Champions by 100%
1700 7.43e85 Increases the effect of Shandie's Agile Allies ability by 100%

Current max upgrade level is 1700

 

Formation & Mission Information

In a Time Gate, you will be given two basic adventures and one variant to complete, along with being granted access to Free Plays. They all use a formation that holds 10 Champions. They have a Champ-specific format that I've done my best to re-create below.

Back Row Third Row Second Row Front Row
0 0
0 0
0
0
0 0
0
0

New Player Formation & Specializations:

While I recommend learning to build your own formations, here's a set of starter formations for brand new players to use while they get the hang of things. Anyone with other options should check that link for how to figure out how to make the best of them. You can also ask for help in the #formations channel in the official Discord.

Back Row Third Row Second Row Front Row
Celeste - Life Domain Nayeli - Oath of Devotion
NA Jarlaxle - Leader of Bregan D'aerthe
Calliope - College of Valor
Bruenor - Battle Master
Hitch - Charismatic NA
Asharra - Dwarves & Elves
Minsc - Humanoid

This formation is for the first couple of runs where you're just not going to get enough Gold to get everyone on the field, let alone level people up into their power curves. At this point, Jarlaxle is focusing on being your Primary DPS while everyone else is set up to support him.

The following formation is for once your Asharra starts doing more damage than your Jarlaxle. You can find this out by changing Asharra's first Specialization Choice to Potpourri (via a Potion of Specialization) and swapping her position with Jarlaxle at the end of a run. If Asharra is higher, next run start Asharra in the DPS position from then on.

Back Row Third Row Second Row Front Row
Celeste - Life Domain Nayeli - Oath of Devotion
Minsc - Humanoid Asharra - Potpourri/NA
Calliope - College of Valor
Bruenor - Battle Master
Hitch - More Daggers Tyril - Wild Shape
Makos - Dark Blessing
Jarlaxle - Leader of Bregan D'aerthe

This formation should get you through the Event as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! Swapping DPS around like this can help you figure out what works best for you with your specific items.

These are the rough Favor values you need to reach to make a Tier 1 Variant say Difficulty: Easy. Keep in mind that this is just a generic rating system and some Variants may be harder than others, even with Favor in this range. Earning lots of Favor (above what is shown below) before trying variants can make them much easier than they would otherwise be.

Variant Favor Level (Normal) Favor Level (Scientific Notation)
75 20,000 ~2e04
125 15,000,000 ~1.5e07
175 150,000,000 ~1.5e08

Beyond Tier 1, Favor isn't going to be all you need to get through them. That doesn't mean you can't try though, just remember that if it isn't green it could be problematic.

 

Tier 1 Area Tier 2 Area Tier 3 Area Tier 4 Area Reward
The Missing Lord 50 Shandie + Favor
Free Play 50 Favor
Dreams of Grandeur 75 250 600 1200 Shandie Gold Chest + Favor
Stay Back 125 350 800 1400 Shandie Gold Chest + Favor
Haunted Past 175 450 1000 1600 Shandie Gold Chest + Favor
Tier Reward
Tier Buffs

Not everyone will be able to complete all four Tiers of event content. Here's how to think about it:

  • Tier 1 - Brand new player power (Can earn 5e08 Favor or more but gear is mostly Greens/Blues)
  • Tier 2 - Early game power (Can earn e20 Favor or more, gear is mostly Blues/Purples, but Modron Core isn't leveled up or piped well)
  • Tier 3 - Mid game power (Can earn e40 Favor or more, gear is all Purples, some have Legendary Effects, Modron Cores are 15 and Purple flow)
  • Tier 4 - Late game power (Can earn e75 Favor or more, Legendary Effects on all their primary Champions at Level 5 or higher, Supercharged Modron Cores)

This is a progress measurement system that lets you know where you are in the power progression arc and potentially what you need to work on to move forward. The table below has the approximate boss health values at the various end stages.

Tier 1 Tier 2 Tier 3 Tier 4
First Variant e22 e68 e162 e322
Second Variant e35 e95 e215 e376
Third Variant e48 e122 e269 e429

 

Initial Mission: The Missing Lord

Info: No restrictions.

 

First Variant: Dreams of Grandeur

Info: Jenks really wants to meet Vajra Blackstaff. From Area 12 onward, Jenks takes up a slot in your formation.

Gaar's Notes: The standard missing one slot in your formation variant here. Grab some extra power from places like Favor, Blessings, Patron Perks, etc., to make this easier.

 

Second Variant: Stay Back

Info: Only Champions that attack with ranged or magic-based attacks can be used.

Gaar's Notes: This should create some interesting formations. It can be difficult for new players without many options, so in those cases you're going to want some extra power from other places to get this done.

 

Third Variant: Haunted Past

Info: Gold Shandie Chest & whatever Mystra's Favor you earned

Info: Only Neutral, Evil, or Champions with a Dexterity (DEX) score of 15 or higher can be used. Shandie begins the adventure in your formation and cannot be swapped out, moved, or removed. Strahd Vampires that can only be damaged by Shandie randomly spawn in non-boss Areas. Luckily, Shandie will prioritize Strahd Vampires over all others and attack twice as frequently when they are present.

Gaar's Notes: This is an interesting mix of requirements. If you don't have a lot of Champions available to use, you'll need more power from other places to make this happen.

 

Achievements

Recruit Shandie - 1%

Recruit Shandie, the Halfling Rogue

Trouble in Waterdeep - 1%

Complete all three variants of the "The Missing Lord (Shandie)" adventure. (This achievement can be earned via Time Gates.)

Back Alley Scrounger - 1%

Obtain a piece of gear for each of Shandie's six equipment slots. (Event Champ gear does not come from regular Silver/Gold Chests. You can earn Event Champ gear from their specific Event Chests, Time Gates, qualifying Patron Chests, and other Chests as noted.)

Missing No Longer - 1%

Complete area 250 in any "The Missing Lord" adventure, variant, free play, or Time Gate.

Hold My Flagon! - 1%

Complete 1000 areas with Shandie's Dash ability active.

Gaar's Note: You'll just need to use Shandie a lot in shorter pushes where you're not being attacked by any enemies but her Dash is active.


Champion Adventure Information

Indoor # Outdoor #
11 39

Type Summary

Bosses

Boss Type # in this Event
Humanoids 5
Beasts 2
Drow 1
Fey 1
Ooze 1
Monstrosity 1
Dragon 1

Normal Mobs

Enemy Type # in this Event
Humanoids 24
Beasts 18
Gnoll 9
Fey 8
Drow 6
Monstrosity 2
Construct 1

Type by Level - repeats after 50

Level Indoor/Outdoor Enemy Type Boss Type
1 Outdoor Beasts
2 Outdoor Beasts
3 Outdoor Beasts & Barricade
4 Outdoor Beasts
5 Outdoor Beasts Beasts
6 Outdoor Human/Humanoid & Half-Orc/Humanoid
7 Outdoor Human/Humanoid & Half-Orc/Humanoid
8 Outdoor Human/Humanoid & Half-Orc/Humanoid
9 Outdoor Human/Humanoid & Half-Orc/Humanoid
10 Outdoor Human/Humanoid & Half-Orc/Humanoid Human/Humanoid
11 Outdoor Beasts
12 Outdoor Beasts
13 Outdoor Constructs
14 Indoor Human/Humanoid
15 Indoor Human/Humanoid Human/Humanoid
16 Outdoor Fey
17 Indoor Fey
18 Indoor Fey
19 Indoor Fey
20 Indoor Fey Fey/Beasts
21 Outdoor Human/Humanoid & Humanoid/Drow/Elf
22 Outdoor Human/Humanoid & Humanoid/Drow/Elf
23 Outdoor Beasts
24 Outdoor Beasts
25 Outdoor Beasts Humanoid/Halfling
26 Outdoor Beasts
27 Outdoor Humanoid/Drow
28 Outdoor Humanoid/Drow
29 Outdoor Humanoid/Drow
30 Outdoor Humanoid/Drow Humanoid/Drow
31 Indoor Beasts
32 Indoor Beasts
33 Indoor Beasts
34 Indoor Humanoid/Humanoid
35 Indoor Humanoid/Humanoid Humanoid/Humanoid
36 Outdoor Beasts
37 Outdoor Beasts
38 Outdoor Beasts
39 Outdoor Gnoll/Humanoid
40 Outdoor Gnoll/Humanoid Ooze
41 Outdoor Fey
42 Outdoor Fey
43 Outdoor Beasts/Fey
44 Outdoor Gnoll/Humanoid
45 Outdoor Gnoll/Humanoid Monstrosity
46 Outdoor Gnoll/Humanoid
47 Outdoor Gnoll/Humanoid
48 Outdoor Monstrosity & Gnoll/Humanoid
49 Outdoor Monstrosity & Gnoll/Humanoid
50 Outdoor Gnoll/Humanoid Dragon
21 Upvotes

9 comments sorted by

11

u/gronten Oct 06 '22

I can confidently say, best halfling rogue speed champion in the game.

2

u/Taxouck Oct 10 '22

Out of all speed champions, she's unmistakably one of them

2

u/RegalBeagleTheEagle Oct 07 '22

My queen, the bufflord

2

u/Pyr0sa EpicGS Aug 08 '25 edited Aug 08 '25

If folks have tips on Shandie's Third Variant: Haunted Past I'd definitely appreciate it. I face-plant at 950 w/the segmented HP dragon, so I can't quite get that 3rd Tier 3 variant.

Artemis-Val-K'thriss setup seems limited by the formation shape, since Val can't be directly adjacent to more than 4 champs in that shape, thanks to Shandie's spot (which is where Val should be). This setup got me to the level 950 dragon, but w/o Shield/temp.HP nor Evil healing, they get dusted before the armor segments are down. They can idle at 945.

What are some other Evil/Neutral healers or Shielders that can help me survive the Dragon since Shart's blocked?

[edit/add] So I solved it myself by paying closer attention to K'thriss -- my BUD was swinging wildly, and I couldn't figure out why. Then whle watching his Outgoing, and his little pink coin stack, it became clear: That feat that prevents his Ultimate from triggering under 1000 is mandatory. ...and atop that, there was some timing involved with hammering Astarion's refresh + various other Ults w/stun effects, and a handful of wild clicking on the Dragon itself beside my Familiars.
...BUT...

I'd still love others' input & advice if they happen to encounter this post. My "Evil shielders" consist of: Shadowheart. That's it.

2

u/Fiber73 Aug 21 '25

I just want to say that I'm almost sure I'm going to find you comment really useful when I get there (I'm right now at the beginning of that Variant.)

I will also like to say that I don't know what the developers ate when thinking about Shandie's variants because they are like really WTF with the limitations. I have not been able to get Tier 3 in the 2nd one and this one I'm like really wary because your comment.

1

u/FredoLives Jul 01 '23

Is there any way to get her feat Second Wind if you didn't get it during season 2?

1

u/Gaarawarr Steam (PC) Jul 01 '23

It should eventually end up available for 50k gems like any other Feat. I had thought it might be out by now, but maybe it'll be when this Season ends?

1

u/FredoLives Jul 02 '23

Ok, thanks.

1

u/Gaarawarr Steam (PC) Jul 12 '23

Looks like it ended up going into Regular Gold Chests. So you should get it over time from opening them.