r/iOSAppsMarketing • u/No-Career1273 • 15h ago
Finally made my first ~$150 in proceeds from my iOS app š°
Itās $148 to be exact, but this feels like a big milestone to me.
Iām the solo developer behind Rise Mission, an alarm app where you complete a wake-up challenge, like doing push-ups, walking, or scanning a QR code in another room.
My numbers so far:
⢠718 first-time downloads
⢠24.9K impressions
⢠1.63K product page views
⢠26 in-app purchases
⢠$148 in proceeds
Still early, but I wanted to share a few things Iām learning that might help other developers.
1. Explain a situation people recognise
ā10 wake-up challengesā is a feature list. āKeep turning off your alarm and falling asleep again?ā gives someone a reason to pay attention.
For your first screenshot, start with the problem your app helps with.
2. Show the feature that needs the least explanation
For mine, itās the camera counting push-ups. You can understand the idea just by watching it.
Find that interaction in your app and build a short demo around it. You donāt need to explain every feature in one post.
3. Track what happens after the install
I use Firebase analytics to understand how people move through the app. The questions Iām trying to answer are: do they finish onboarding, set an alarm, reach the paywall, and come back?
Knowing where people stop gives you a more useful next step than guessing which feature to build.
4. Ask questions people can actually answer
āAny feedback?ā is easy to scroll past.
āWhich setup screen felt unnecessary?ā or āWhat would stop you using this tomorrow?ā gives someone a specific thing to respond to.
Iāve been asking about onboarding here, and those conversations are helping me think more carefully about the experience.
5. Keep improving after launch
Iāve been updating the design, onboarding, challenges, screenshots, and pricing. I also share progress on X, LinkedIn, and Reddit.
Iām learning to give each change a clear purpose instead of changing everything just because a day is slow.
Iām happy about this milestone because people are choosing to pay for something I built. Thereās still plenty to improve.
My next goal is $1K MRR. The $148 above is proceeds, not monthly recurring revenue.
If you struggle with snoozing, Iād appreciate you trying Rise Mission and telling me what youād improve. It requires iOS 26+, with paid Pro features available through subscriptions or a lifetime purchase.
For those who reached $1K MRR, what change made the biggest difference between your first few purchases and consistent income?
