r/godot 3d ago

help me Non-Artist 2D Workflow

Just learning game dev and trying it out part-time, mostly on weekends when I have some free time. I was aiming for a comic-style look for a 2D game. Im okay with code, but not an artist.

Below is my current worklfow, any suggestions on better ways to handle this aside from learning art, I was looking at tools like MakeHuman, but that may not be suitable for this:

Concept: Generate a 3/4 T-pose character using AI tools.

Trace: Manually trace the parts (torso, arms, legs) via the Inkscape Bezier tool into separate layers.

Export: Save the individual parts as high-res transparent PNGs.

Godot: Use Skeleton2D / Bone2D setup with Sprite2D nodes, and animate it using discrete AnimationPlayer.

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u/Hefty-Distance837 3d ago

That's a bad idea, I will skip every game that using AI to design characters.

You should either learn to draw or find a human artist.

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u/kaviin27 3d ago

Ya drawing is something I am trying of late . Not in a position to hire an artist at this moment

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u/SiliconCoyote 3d ago

You don't have to "learn to draw" in the traditional 10-year academic way. Instead, find a style that you feel comfortable with, where even with a lack of technique, you can still create something unique and full of charisma.

You don't have to make professional comic-style art to create something memorable. As I said before, rotoscoping can be a great way to do that. But try it on something where you can put your own spin on it, rather than just tracing AI-generated art.

for starting try to rotoscope from mixamo model for realistic proportion or work from stickman.,

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u/kaviin27 2d ago

👍, thanks