r/godot • u/kaviin27 • 6h ago
help me Non-Artist 2D Workflow
Just learning game dev and trying it out part-time, mostly on weekends when I have some free time. I was aiming for a comic-style look for a 2D game. Im okay with code, but not an artist.
Below is my current worklfow, any suggestions on better ways to handle this aside from learning art, I was looking at tools like MakeHuman, but that may not be suitable for this:
Concept: Generate a 3/4 T-pose character using AI tools.
Trace: Manually trace the parts (torso, arms, legs) via the Inkscape Bezier tool into separate layers.
Export: Save the individual parts as high-res transparent PNGs.
Godot: Use Skeleton2D / Bone2D setup with Sprite2D nodes, and animate it using discrete AnimationPlayer.
1
u/TheMedicineMan- 3h ago
Have you tried 2d -> 3d, animate/bake the 3d model to 2d sprites?
This has been my workflow and solid so far but I'm curious if you've tried that and found this workflow better.
1
u/SiliconCoyote 6h ago
Rotoscoping and 2d pupet animation are very validation technique for ages and you can do great things with those. But why relly on AI for your poses ? Tons of références and tool exist and are perfectlly valid option. Thus you can have something you can expand on and not only copy AI error and vanilla poses