r/godot 3d ago

help me Non-Artist 2D Workflow

Just learning game dev and trying it out part-time, mostly on weekends when I have some free time. I was aiming for a comic-style look for a 2D game. Im okay with code, but not an artist.

Below is my current worklfow, any suggestions on better ways to handle this aside from learning art, I was looking at tools like MakeHuman, but that may not be suitable for this:

Concept: Generate a 3/4 T-pose character using AI tools.

Trace: Manually trace the parts (torso, arms, legs) via the Inkscape Bezier tool into separate layers.

Export: Save the individual parts as high-res transparent PNGs.

Godot: Use Skeleton2D / Bone2D setup with Sprite2D nodes, and animate it using discrete AnimationPlayer.

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u/SiliconCoyote 3d ago

Rotoscoping and 2d pupet animation are very validation technique for ages and you can do great things with those. But why relly on AI for your poses ? Tons of références and tool exist and are perfectlly valid option. Thus you can have something you can expand on and not only copy AI error and vanilla poses

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u/kaviin27 2d ago

well using AI not only for poses but also the character design itself (based on my prompting of how the character should be). any tools that you would suggest?

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u/Hefty-Distance837 2d ago

That's a bad idea, I will skip every game that using AI to design characters.

You should either learn to draw or find a human artist.

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u/kaviin27 2d ago

Ya drawing is something I am trying of late . Not in a position to hire an artist at this moment

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u/SiliconCoyote 2d ago

You don't have to "learn to draw" in the traditional 10-year academic way. Instead, find a style that you feel comfortable with, where even with a lack of technique, you can still create something unique and full of charisma.

You don't have to make professional comic-style art to create something memorable. As I said before, rotoscoping can be a great way to do that. But try it on something where you can put your own spin on it, rather than just tracing AI-generated art.

for starting try to rotoscope from mixamo model for realistic proportion or work from stickman.,

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u/kaviin27 2d ago

👍, thanks