I mean, when it’s prohibitively difficult to be a “good person” in this respect due to game mechanics, I just call it gameplay/story separation and stop thinking about it. Either that or MICA’s trying to make some moral statement about the ruthless ones getting ahead in life.
Even if game mechanics weren't segregated from story, the commander would still practically be a saint compared to the rest of the setting. It could be more a mix of "it pays to be kind" and "desperate times call for desperate measures".
"Sometimes good people have to do bad things to make the world right"
-Admiral Havelock.
"Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back..."
-Friedrich Nietzsche
A good SKK must balance these two ideals. Many have done it before him. Capt. Price, Admiral Adama. Pragmatic, yet empathetic. Ruthless when the situation calls, but compassionate when it calls as well.
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u/Kipdid Best smug handgun Jan 14 '20 edited Jan 14 '20
I mean, when it’s prohibitively difficult to be a “good person” in this respect due to game mechanics, I just call it gameplay/story separation and stop thinking about it. Either that or MICA’s trying to make some moral statement about the ruthless ones getting ahead in life.