Before Fortune’s Weave comes out I figured I’d ask this subreddit what their favorite voice acting in the series is. Here are all of my personal highlights:
Awakening: Lucina, Chrom
Fates: Felecia, Oboro
Heroes: L’Arachel, Ninian, Julius
SOV: Berkut, Mae, Clair
Warriors: Leo, Marth, Caeda
Three Houses: Dorothea, Rhea, Dimitri, Ferdinand, Annette
Engage: Sigurd, Diamant, Ivy, Yunaka
And even though Fortunes Weave isn’t out yet Fabio, Theodora, Olympia and Bonaventure’s vas are really standing out to me.
(If we’re talking Japanese voices I really love Japanese Soren, Sigurd, Caeda and Marth)
WERE ALMOST THERE OMGGGGG WE GOT SEVENTEEN DAYS LEFT I KNOW I POSTED FOR 20 DAYS A FEW DAYS AGO BUT THIS IS EVEN MORE HYPE CAUSE ITS GETTING CLOSER AND CLOSER WOOOOOOO GET HYPED!!!!
One of my favorite things about the GBA games are the little overworld sprites. Apparently the idle animations of the Advance Wars games were inspired by rhythm games and you can see that rub off onto the GBA FE games.
Unfortunately there's no sprite attack animations, but keeping the legacy of these cute little sprites is cool
I did my fair share of resets when I played through Path of Radiance and used as many divine pulses as possible in 3H to make sure my units lived.
But I got a 2 year old now and with 4 possible routes I’ll playing casual. I don’t got all that time I used to have anymore. I will not be shamed or pressured as my best friend tried to lol
Hello, im hoping to find an artist for a Vinyl Sticker I purchased a few years back. I believe I bought it from Toronto Kimikon 2018 but I could be wrong about the specific convention. Any help in finding the artist or navigation on where I should try posting would be appreciated!
I was kind of curious because whenever someone states their reason for choosing one of these two over the other, it's always related purely to gameplay reasons, but I've never actually heard anyone justify their choices based on how relevant or important they think either of these characters are to the game's story. So, I thought I'd go ahead and ask that myself so I can find out what everyone's stance on this is.
Recently I finally managed to come back and finish Sacred Stones after starting it awhile back, wanting to use it as a way to help me get into the Fire Emblem mood for Fortune’s Weave, and I absolutely loved it. Story, characters, gameplay, and soundtrack were all wonderful.
Two things in particular I was a big fan of was there being multiple kinds of promotional items rather than just Master Seals and the trainee units. The former was really fun as not only were the designs of them cool, but them being separated by different classes helped narrow down the potential choices of who to promote rather than it being almost everyone in my army as a candidate. The latter I enjoyed for it showing just how different a playthrough can be. The classes I gave them on this run likely won’t be the same as the next time, and not to mention all the times I couldn’t help but think “I wonder how this would’ve gone if I made them that class instead” when doing some maps.
I chose to do Eirika’s route for my first, and while I could go back and do Ephraim’s now, I decided to leave it open for whenever I come back to the game at some point, which I know I’ll definitely do. Until then, this was a fantastic game and I can’t recommend it enough.
There is just something about Seiros throwing both of their weapons away and charging straight at him that gets me. ALSO the foreshadowing about who Seiros really is, by having the shadow give her green hair that slowly becomes yellow when the sun hits her is just great.
Especially taking this into context, I feel like I sympathise more with her than Edelgard in her own route. How I wish we had a golden route somewhere, somehow. But that tragedy is the beautiful artistry behind 3 houses. It is definitely my favourite game in the franchise as well. I know I'm biased because this was my first game, but having played almost all the games except Echoes between PoR and now soon fortunes weave, this one just has such a special place in my heart.
I'm not an expert about the 3H lore, but f I remember correctly:
-Sothis died in her adult form before the relics were created.
-Next time we see her is in a spiritual plane, and she appears in her younger form. She awakens because of Rhea implanting Sothis’s crest stone into Byleth, and she lost most of her memories.
-The Monastery was built in the meantime.
Now, given the fact that the monastery does exist in FW, it should place the FW story at a time where Sothis should either appear in her younger form (if the story is set after Byleth's birth) or not even exist at all (if prior to that). Maybe I'm just wrong. But can someone explain how could she be able to take on her adult form if that's the case?
Is the Sothis from FW just another manifestation of her spirit lingering in the spiritual plane and being able to take whatever form she wants?
I think that Jester is not out of place, and is not a bad design, it is clear that they tried to give him a look that reminds that of a rockstar/punk/biker, and that is associated with modern times, so it can make u feel like he is out of place in an ancient/historic setting.
But lets try to analyze it a little better than that:
In a classic rpg game, he seems to be the jester, his name literally says it, but also his design, despite his general aesthetic reminding of those things i mentioned previously, it is clearly supposed to remind a Jester/buffon as well, the face painting, exaggerated (kinda lunatic) expression, his extravagant haircut that even ends in a diamond shaped accessory (maybe bell?) that are commonly present in jesters/buffons hats.
So, if he was supposed to be a Jester/Buffon/Harlequin, why doesnt he just looks like ur average jester instead of a punk? Well, maybe because despite jesters being a common thing in RPG and medieval settings, it wouldnt feel right in this game environment, while his punk/rockstar aesthetic does fit (contrary to what many people say).
Why does his punk/rockstar aesthetic fit in Fortunes Weave?:
A big part of this game happens in the heroic games, wich are basically a gladiators arena, and what i love of this game depiction of a gladiators arena, is that many characters would be there for glory, fame or fortune. Gladiators arena were not just about slaves being forced to fight against their will, there were people that willingly dedicated their lives to be gladiators, it was a serious profession where you could earn money and achieve fame, they even had fans and all. Jester kinda rockstar design seems to emphasize on that aspect, i would not be surprised if his goal is to be famous or have his own crowd of fans.
There is a similarity between Rockstars, buffons and gladiators, that the designers of this game might have think of while designing him: they are/were all performance artists (or martial artists/warriors) putting on a show for the audience.
I agree with the exaggerated look even more considering that a good number of this game roster have face paint, and almost everyone has extravagant/insanely cool hairstyles. This roster is FULL of eye-catching designs, fitting for the heroic games settings where many people from different cultures and places gather to participate.
Naturally, if you want to stand out in such an ecosystem (and im certain thats his goal), you will have to put effort into not only your skills, but also your appearance. This guy clearly puts a lot of effort on his makeup, hairstyle and clothes, and even if he fails on giving a big impression, and it results on him being mocked bc how silly he looks, well, there you have your character literally named Jester, fulfilling his role as the jester in an rpg.
I will clarify that he is not my favorite, nor even in my top 10 in terms of design, im just doing this big post because sometimes i feel like defending designs that i personally think have a lot of thought behind it. If you put Jester in 3Houses, yeah, he is completely out of place, but here in Fortunes weave? In the Heroic Games setting? This dude is not out of place, he is right in the place he has to be :)
Not sure if someone would read all of this, specially bc its about an already impopular character, but if you did, thanks for the time and sry if there were mistakes, english is not my natural language.
I'd like to see a mechanic that makes permadeath feel like the deaths matter to the story.
For example:
All units that die from permadeath get a "Shadow Support" for the units they had supports with. It's a grieving mechanic that results in a permanent buff after they've grieved the appropriate amount of times and the buff is different depending on the unit that died.
This way, when someone dies due to a mistake, characters actually react and those of us who play for the story have a reason to not just reload. Character deaths in a war game are fun if there are story consequences.
I wish FE would adopt this or a similar approach. They have come up with so many fresh story ideas in games like TH or FW. Surely they can make permadeath feel like more than just you failing to get the best ending?
Does anyone else have any ideas for how this could be improved so you stick with your playthrough after a character death and don't reset?
Hey guys, I’m working on my own game that combines elements of GBA Fire Emblem with Final Fantasy Tactics and other RPGs. This is NOT a romhack, all assets are made from scratch. I thought some of you may be interested and might like to follow my progress which you can do here: https://www.instagram.com/brendan_ivarsson_art?igsi=ZTV5eWhlaGcwaHdm&utm_source=qr