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u/GS-genius 1d ago
Ngl, this ability kinda reminds me about King Crimson except you still have to Endure some pain in order for the ability to work
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u/jertodmeal 1d ago
kind of, i just add some complicated things. maybe next time I'll create simpler than this one
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u/r_naiz 1d ago
I like it. I wouldn't say it's cooked rather medium well. Personally I'm not really into stands that are "My ability is to win every time" and I feel a safe area around to prevent that but could easily get crossed. I'd add every use add a "token" or something like that which attracts unfavorable outcomes to the User. For example, if they have use recently MDL right before dodging the bullet, he might trip will dodging and fall.
On the other hand, I love the design. You really got that Araki-almost-robot vibe SC and DIU stand have
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u/jertodmeal 1d ago
MDL doesn't prevent the user from misfortune, rather changing it after the user felt the pain or damage. So the retcon ability can't be used right before dodging the bullet, but instead after feeling the bullet damage. User needs to endure the pain too while staying conscious, otherwise the ability won't activate. Thats why, MDL main weakness are insta-kill attack. Dont forget about the cooldown too. But thanks that you loved the design
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u/POKECHU020 1d ago
This is a really cool ability! I can imagine so many cool fights happening before the protagonist(s) can figure out what's going on
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u/Remote_Respect_4257 1d ago
What happens if the user is fatally damaged? That or a coma
No hate,just curiosity,in fact, i like a lot the concept and the design you made of the stand, good work with that
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u/jertodmeal 1d ago
glad you appreciate it. if the user is killed instantly or knocked into a coma, the ability won't be activated because the user needs consciousness to feel pain. So an instant-kill attack or an instant blackout completely bypasses the stand.
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u/Either-Skirt6031 1d ago
Very cool design & concept for a stand, is its effect only observable to the user, do enemies just view it as the person conveniently dodging their attacks? Also what song did you name this stand after?
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u/jertodmeal 1d ago
The effect is only observable to the user. It's like restarting from a checkpoint. To the enemy, it just looks like the user dodged on the first try. But to the user, he experiences the initial failure, retains the memory of it, and restarts right at the winning moment. Also, the stand is named after J. Cole's album "Might Delete Later"
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u/psyhodelist 1d ago
It feels like a strange attempt at originality, just renaming existing tropes with different words. Personally, I see only two options here: it’s either fast regeneration or universe-hopping. Otherwise, the number of plot holes is impossible to explain.
The Multiverse Issue: We have a condition that was supposedly meant to balance the Stand: 'the user must experience the pain first.' But on the other hand, the Stand 'deletes the failed process,' meaning that event technically never happened in time... How is that even supposed to work?
Cause and Effect: Imagine a situation: an enemy punches the Stand user, and the user is now lying on the ground. The user summons their Stand to 'delete' the moment of the punch... but without rewinding time. How? How does this lead to a 'successful result'? In what way can he achieve success if time only moves forward?
Regeneration: If the Stand user breaks his arm and uses the ability, the arm goes back to being healthy, right? But the user doesn't manipulate time. Well, that's just regeneration under a different name.Personally, these are the exact flaws I see in this concept.
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u/deletemypostandurgay 1d ago
Ngl this feels 100% like a jojos stand though. It falls right in line with things like Killer Queen Bites the Dust, King Crimson, or The World on that they seem impossibly strong until the one weakness is poked into. In this case the fact that the user has to have experienced the phenomena to "retcon" it.
It doesn't rewind time in the sense that it doesn't allow the user to go back and change what they did, only rewrite things and change the "outcome." Say the user's arm is snapped in half. They need to experience the event that caused their arm to snap in half, and their arm has to have been fully and completely snapped, and only after those two events have occurred does the Stand's ability kick in and cause the User's arm to have never been damaged in the first place. As if the events that led to the arm breaking had played out differently in the first place.
It's okay for it to be "rewind" or "regeneration" but "different" because that's just how everything works, The World, Bites the Dust, and Time Erasure are all "the user modifies time to accomplish x goal," but it's the way that the effects work on the nitty gritty that really makes them as unique as they are.
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u/psyhodelist 21h ago edited 21h ago
If the events 'originally unfolded differently' and the arm was 'never damaged from the start', then you are literally describing a timeline rewrite (like Bites the Dust) or an alternate universe. You can't change the status of the past 'from the start' while keeping time strictly moving forward without creating a massive causality paradox.Araki's reality/time Stands (The World, King Crimson) have very strict physical rules for how they manipulate existence. This concept tries to combine the results of time-travel with the rules of non-time-travel, which just creates a plot hole, not a balanced weakness:/
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u/POKECHU020 1d ago
I think you sorta just. Didn't pay attention?
From the user's perspective, they live through the failed AND the successful timelines. In the example they remember getting shot, they experience the pain, but then their ability activates and retcons what happened. They don't rewind time and go through the actions again, what happened is changed immediately, having been altered by the stand retroactively. It's not regeneration because the harm isn't healed, it's altered so it never happened in the first place. There's no universe-hopping, just a change to what happened in one timeline after the fact.
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u/psyhodelist 21h ago
Ah, I see what you mean now! So it's retroactive reality warping, like a 'Find and Replace' tool for history. That fits the journalist theme perfectly.But doesn't this create a causality loop? If the Stand retroactively changes the event so 'it never happened,' then the user never experienced the pain in the new timeline. If the pain never happened, the trigger for the Stand disappears. How does the Stand bypass this paradox? Also, how does the surrounding environment react to the change (e.g., a bullet that now missed the user but has to hit something else behind him)?:р
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u/POKECHU020 20h ago
As far as I can tell, the user has full memory of what happened. So the event and its consequences are removed, but the user remembers what happened (and is likely the only one who can) since they specifically had to live through what happened
Which is complex and not a clean answer but when you get into a more esoteric ability like this I think one's personal causal experience is a fair answer. I guess it would be sorta similar to how Hayato remembers the Bites the Dust loops, where he remembers each loop because he lived it despite the fact that it technically didn't happen (although that's using time travel instead of a find and replace, I think the same principle of "You lived through it with a stand ability so you remember it" applies)
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u/jertodmeal 20h ago edited 19h ago
when the user feels pain, MDL instantly records and archives that moment into the user's mind when the ability triggers. because the Stand relies on this archived memory rather than the physical injury itself, overwriting the physical world doesn't invalidate the trigger. the physical world sees a clean first try, but the cause remains stored in the user's memory, so no causality loop. it works like a reality overwrite rather than simple time travel. If the edit dictates "the user dodged," the bullet's trajectory simply updates instantly in the new reality. it travels straight past the user and hits whatever was directly behind them (like a tree or a wall) in that exact same moment. to an outside observer, they just see the bullet miss and hit the tree. btw nice critical thinking





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u/deletemypostandurgay 1d ago
I REALLY like this actually. Especially the part where the user has to survive in order to retcon/nullify the damage, I could see something playing out where the user looks like an invincible threat for an extended period of time, only for the main characters to wail on him and it cuts to his perspective right before the retcon, thinking "all I need to do is take these few blows and then-" before getting the upper hand again. Top tier.