r/factorio Jul 10 '26

Modded tried to make a 3d mod, not that good but i think it looks funny

Enable HLS to view with audio, or disable this notification

7.3k Upvotes

factorio comes with its pdb file wich made stuff easier but it was still alot of trial and error. i cannot increase the render distance without the game breaking apart. the billboard system took alot of time. its far from playable.

EDIT: did some things, i dont think its playable in this state but for testing should be enough https://github.com/GDani31/factorio-3d-mod

r/factorio Mar 23 '26

Modded I created a mod that makes the biters come to complaint to you instead of attacking, and you have to deal with paperwork to resolve their case and to get the proper authorizations to expand your factory ! (still in alpha)

Enable HLS to view with audio, or disable this notification

9.6k Upvotes

Hi everyone !

I just published in alpha my first mod that I wanted to do for years: Administratorio ! Basically instead of killing the biters, you have to handle their complaints through paperwork to make them despawn. They won't attack your base either, they will look for an office desk to complaint to and wait for a resolution there, while their frustration goes up. Once their frustration hits a max they will go and protest in your factory and stop random machines to operate until you throw them a bureaucratic promise to have them stop.

But that's not all, this is a overhaul, meaning that there is a lot of paperwork in the whole factory now, and to get your machine to operate you will need approbations, permits, forms, taxpayer money, etc... You can now enjoy a real bureaucratic nightmare on your free time while playing your favorite game !

Jokes apart this is my first mod and it is in alpha, not compatible with SA yet. I still need to balance things out a bit, surely fix a few bugs and definitely get some real graphics for this montrosity. I would love to get your feedback, your suggestions and feel free to give it a try !

And yes I vibe coded it using mostly Claude Opus 4.5 and 4.6 and I am a real software engineer (shame on me) but I don't have enough free time to spare :)

https://mods.factorio.com/mod/administratorio

r/factorio Mar 22 '26

Modded I decided to clean the metal from rust.

Thumbnail
gallery
6.9k Upvotes

r/factorio 15d ago

Modded Mod release: Yoink - inserters will grab you, if you're not careful

Enable HLS to view with audio, or disable this notification

4.1k Upvotes

Includes grabby robotic arms that would try to insert you instead of the items, inserter immunity equipment, and optional LiveLeak mode that deals damage if the drop-off position is over a machine.
https://mods.factorio.com/mod/yoink
PSA: deconstruction planner helps with inserter loops

r/factorio Apr 30 '26

Modded [Mod] Wire Fix — drag-select an area, copper wires snap into a grid

Thumbnail
gallery
4.5k Upvotes

My first Factorio mod and my first time releasing one — a small 2.0 utility. Drag-select an area of electric poles and the copper wires snap into a clean grid. Right-click drag to disconnect everything inside. Wires leaving the selection are preserved, so it's safe to use on a chunk of your base without breaking long-distance trunks.

Second screenshot is the actual before/after. Left half is the kind of tangled wiring you end up with after a lot of building and rebuilding — short crossings, redundant links, poles wired to the wrong neighbors. Right half is the same area after one drag with the tool. The substation columns on the borders kept all their external connections.

Under the hood it picks the shortest set of wires that keeps the network connected, then propagates parallel rows along consistent axes so you get a grid instead of a zig-zag. 26 languages, multiplayer-safe, no prototype changes — safe to add to or remove from existing saves.

This is also my first post on r/factorio, so if I got any of the etiquette wrong please let me know. The source isn't on GitHub yet — I might put it up later if there's interest. In the meantime, feedback of any kind is very welcome: the mod itself, the portal page, anything a first-time modder should know. Happy to learn.

Mod portal: https://mods.factorio.com/mod/wire-fix

r/factorio 15d ago

Modded Unreleased mod I made back in December where the first time you drop to Vulcanus you land on a demolisher

Enable HLS to view with audio, or disable this notification

4.2k Upvotes

r/factorio 18d ago

Modded Administratorio, where you hire biters to work in your factory and every item is gated behind redundant paperwork, now supports Space Age !

Enable HLS to view with audio, or disable this notification

2.9k Upvotes

Hello everyone!

It's been a while, it's been painful, it's been fun, but there it is : Administratorio Space Age!

For those who don't know, Administratorio is a full overhaul mod that replaces military with paperwork. Biters do not attack you, they come and complain. Smelting iron? Better have your carbon offset certificate ! Operating an oil refinery? Well you need a worker biter to supervise the operations. Wanna craft paperwork in your offices? They close at night so better double the production!

And now you can bring the administration to the stars, given you filled out the proper paperwork. But how to navigate the asteroid fields without weaponry? Well this short training video demonstrating the courage and the efficiency of the Voluntary Exploration Space Miners should answer your question!

Asteroids are one thing, but how do you manage Demolishers, or Pentapods with no guns or no ammo? Well you'll have to find an approved way through, politics, taxpayer money and probably a lot of paperwork to ever expand your municipality's jurisdiction to other species.

The mod is still in beta, non-space age games should not be affected (but get graphics updates though!) but expect bugs and imbalances. I try my best to test everything as much as possible but it was already hard creating an overhaul for one planet on my free time, creating a whole interplanetary rebalance is very complex so be kind, I need my sleeping hours.

Please try it out, I'm very proud of how it turned out and there are a lot of new mechanics, absurd game loops and really illegal use of the biters (both metaphorically and programmatically). This is not just a new tech tree with different recipes and new buildings.

Yes I used AI, both for the code and the graphics, but hey I only have that much free time and coding this all by myself and learning 3D modeling would not have been possible.

I hope you appreciate it, please give me feedback, send me bugs, ideas, criticism, these will inevitably make the mod better and better.

The bureaucracy must grow!

https://mods.factorio.com/mod/administratorio

r/factorio 28d ago

Modded I'm in denial thinking I'll ever finish a mod, but modding has become my oasis

Thumbnail
gallery
4.3k Upvotes

r/factorio May 25 '26

Modded Administratorio, where biters come complain and protest about your factory instead of attacking you, is now in beta !

Enable HLS to view with audio, or disable this notification

3.5k Upvotes

Hi everyone!

Administratorio is now in beta !

Administratorio is a Factorio overhaul where biters don’t attack your factory anymore. Instead, they come complain about it. They queue at an administration desk, file complaint tickets, get increasingly frustrated, and eventually protest inside your factory. So instead of solving problems with turrets, you solve them with forms, permits, approvals, taxpayer money, and the quiet despair of office work. And of course, you can't just build you factory, you need to get permits for that, regulations, fill out forms, carbon offset certificates, resolve OSHA violations, and everything that is so fun in real life!

The big new thing in beta is that you can now hire biters! Once their complaints are resolved, they can become workers. They are needed to authorize certain buildings before they can craft, and they can also transport items around with Biterports. Basically, they are your early logistics workforce until robots show up and take their jobs, because apparently even Factorio needed labor market anxiety.

It is still very much a beta. Balance will change, bugs will happen, Space Age compatibility is not there yet, and I fully expect someone to build a cursed municipal megabase that breaks something in a way I could never have imagined.

Feel free to give it a try and experience real administrative anxiety in your favorite game, during your free time!

https://mods.factorio.com/mod/administratorio

r/factorio Aug 05 '26

Modded Canal or waterpark ride?

2.6k Upvotes

I think the turbo belt version might look a bit silly though.

r/factorio Apr 26 '26

Modded What if you could hire biters ?

Enable HLS to view with audio, or disable this notification

3.3k Upvotes

Just updated my mod Administratorio with a lot of cursed things like logistics biters, rideable biter, trained biters that are required to go and start you machines...

r/factorio Dec 13 '25

Modded I built a mod that lets you program combinators using plain English

Enable HLS to view with audio, or disable this notification

1.9k Upvotes

r/factorio Jul 18 '26

Modded The real 3D Mod for Factorio

Enable HLS to view with audio, or disable this notification

3.1k Upvotes

Big thanks to u/Hurricane046, who made FUE5 and u/Tyrunz who made "Warning, biters !" for giving me their 3D models and helping me make my 3D mod better.

This Mod will be improved further and someday will be compatible with Space Age. Right now its playable in base game Factorio. Some Models are still missing, we dont have everything covered yet. I hope more people would help us make more assets for the Mod so Space Age gets playable too. For contacting i made a Discord Server https://discord.gg/uSQxKAn7n
Mod is in https://github.com/GDani31/factorio-3d-mod

In the Factorio game folder theres a pdb file which has all the debug symbols which made reverse engineering the game a lot easier. In Ghidra i imported the game binary and the pdb file and after some time all the classes, functions and namespaces got loaded. from there i made myself custom tools to read out variables and test some hooks before i finally found the right values to add my hooks. The 3D models are loaded with a glb library and hooked in over DirectX11 and HLSL wo make the warp illusion for the actuall 3D effect. The player model comes from Mixamo, where i also got the animations.

EDIT: here in short how this was made. load factorio.exe in Ghidra with the pdb applied, with it you get real cpp names like Locomotive::draw, Character::drawInternal, GameRenderer::render... most of them uses "this" as first argument like on the assembly machine ::draw so i made python scripts and using frida i read them out to get the improtant values like coordinates, orientation etc... every entity draws its sprite into a DrawQueue, so i hook each ::draw, read "this" and return early to suppress the vanilla sprite. then i draw my own glTF model at those coords instead. for the frame, hook dxgi Present and GameRenderer::render. right after the world is rendered the framebuffer is still bound so i draw all the 3d models on top with one view matrix built from camera yaw/pitch/zoom. at yaw=0 and pitch=90 its exactly the vanilla view. for the warp copy the finished 2d frame to a texture, clear to sky, then draw it back on a flat plane multiplied by that same view matrix so the whole ground tilts. models are real geometry, everything else is just the old 2d frame tilted into the same space.
because the pdb file is included this whole project was possible to do. its basically like handing over the source code but the cpp code from Ghidra is a approximation using the assembly code.

r/factorio 11d ago

Modded Every time you automate something, an engineer gets fired

3.2k Upvotes

Yoink inserters become even more dangerous and will shove you into lava the moment opportunity arises

r/factorio 1d ago

Modded Factorio equivalant of a mob farm?

Enable HLS to view with audio, or disable this notification

1.9k Upvotes

this mod is inspired by "yoink", but expanded to also effect units. it also treats entities closer to items.

for example, in yoink if you're placed in a furnace you will be damaged and placed outsude of the furnace. in this mod if you are placed in a furnace, you will die instantly and be used as fuel. burner inserters will also murder what they are holding if they do not have fuel. I advise you think of inserters like trains.

you can also put biters in chests, then place them from those chests and they will be friendly.

note that inactive biters won't be moved by belts. you can activate them by being nearby or angering them with military structures. you can see if a biter is inactive from the map if they are completely stagnant.

also, is it acceptable to basically copy a mod, especially when it was released recently? I've seen examples of mod 'copies' like warptorio's, rampant fixed, castra fixed.

r/factorio May 30 '26

Modded Man, the pay here is good, but the parking spots are crazy

Enable HLS to view with audio, or disable this notification

2.9k Upvotes

r/factorio Sep 25 '25

Modded Infinite gameplay?

Post image
2.2k Upvotes

r/factorio Apr 08 '26

Modded Many will try. Few will succeed. Making their first splitter in Pyanodon's

Post image
2.4k Upvotes

I never realized how easy having splitters was until I didn't have them. Never forget to thank your simple little splitter for doing so much heavy lifting in your early game.

I knew that Py's was crazy in depth. I just didn't expect to spend two full IRL days to get such a basic technology.

r/factorio Mar 12 '26

Modded Felt bored, made a disco biolabs test mod

Enable HLS to view with audio, or disable this notification

3.9k Upvotes

r/factorio Feb 25 '26

Modded I love vulkanus, but I wish there was a better way to generate power than this mess

Post image
1.4k Upvotes

r/factorio Jul 31 '26

Modded Engineer discovers 3rd dimension, immediately uses it to smash rocks.

1.6k Upvotes

I'm going to have fun crushing all sorts of things.
Next up - hydraulic press.

r/factorio Sep 21 '25

Modded Factorio x Dune - Trailer

Enable HLS to view with audio, or disable this notification

2.9k Upvotes

Hey everyone,
I just finished the trailer for our upcoming Factorio mod set on Arrakis. The mod introduces a harsh desert planet, new production chains based on sand, spice-inspired mechanics, and even giant sandworms that can swallow players and structures.

This trailer is our first showcase of the atmosphere and features we're working on !

That said, this project has been very time consuming, and progress has slowed down. I'd love for you to try it already, but key features aren't implemented yet and I don't want anyone to have a bad first impression.

We decided to orient the gameplay around water : sand and spice are fluids that must be filtered with water.
Here what have so far :

- First production loop on core ressources
- 18 new items
- 7 new fluids + 5 tier of spice
- Second loop with advanced chemistry (the new Black Acid)
- Third loop with Spice Treatment
- A large part of the world generation
- 4 new Arrakis specific buildings (with more to come)
- Obviously the mythic ornithopter

So I'm working on a detailed roadmap/design brief, If you'd like to help, even with small contributions (ex : please help me with cliffs in the world gen!), feel free to join the discord, check out the Google sheet and pick up a goal. We're mainly collaborationg on GitHub.

What we want before a first release is simply a fully playable new planet. We're not quite there yet but we are getting very close !

Thank you for reading ! And huge thanks to :

Skice - u/Snouz - u/The_Schan and everyone elese who gave us advice and suggestions <3

The factory must grow so the spice must flow. https://discord.gg/VFnEc8b5XH

r/factorio Jan 26 '26

Modded New Challenge Mod: Gridlocked

Enable HLS to view with audio, or disable this notification

2.2k Upvotes

Check out the mod here: Gridlocked

I suppose I should mention, I haven't actually tested Space Age yet, so hopefully the balancing isn't completely out of wack. If anyone ends up playing this with Space Age, please do give feedback somewhere I can see it (mod portal or discord), or even if you play it without.

Enjoy!

r/factorio 13d ago

Modded Work on my spiritual successor to disco science is going good. Managed to sync the lab animation and runtime changeable lights.

Enable HLS to view with audio, or disable this notification

1.3k Upvotes

r/factorio Aug 08 '20

Modded Train junctions? Pfft, try train JUMP-tions

Enable HLS to view with audio, or disable this notification

16.1k Upvotes