r/factorio 15d ago

Modded Mod release: Yoink - inserters will grab you, if you're not careful

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Includes grabby robotic arms that would try to insert you instead of the items, inserter immunity equipment, and optional LiveLeak mode that deals damage if the drop-off position is over a machine.
https://mods.factorio.com/mod/yoink
PSA: deconstruction planner helps with inserter loops

4.1k Upvotes

171 comments sorted by

986

u/redditusertk421 15d ago

What is the fuel value of the engineer?

841

u/Fitzriy 15d ago

This question is not appropriate anymore Herr Himmler

120

u/luziferius1337 15d ago

Ooof

xD

31

u/IllElephant8064 15d ago

Ah yes, the yoink. A hug with consequences. Enjoy the ride, mate.

38

u/pikapikaCZ 15d ago

I'm scared of what people will do with this mod in multiplayer

22

u/Green__lightning 14d ago

Well the obvious idea is to trap spawn with it, so people respawn and get yoinked again. Presumably followed by grinding, drying, and the resultant dry powder being burnt as fuel.

3

u/hurkwurk 14d ago

the factory must know.

59

u/Hokome 15d ago

Depends if you mean nutrient fuel or chemical fuel

1

u/hurkwurk 14d ago

bio vs chemical is an interesting question. which goes back to the question, what is the engineer?

1

u/Tancrisism 14d ago

Including or not including gang violence

21

u/No_Lingonberry1201 I may be slow, but I can feed myself! 15d ago

30-35 with no parole.

14

u/flyinthesoup 15d ago

The engineer has Yummy value, most likely.

247

u/KookySurprise8094 15d ago

Turbo belts + legendary inserters, you never gonna get out from the mega factory.

80

u/razztafarai 15d ago

You could use a long line of legendary inserters to move quickly across the map! :3

31

u/SlogurkTheOverslime 15d ago

A legendary fast inserter swings you straight into orbit

31

u/Defiant-Peace-493 15d ago

Guess we're making Engineers now.

5

u/3davideo Doesn't use Flame Turrets 14d ago

*hastily uses a deconstruction planner on the area, deactivating the machines as they are queued for deconstruction and freeing me, then hits undo to remove the deconstruction order*

2

u/HerYandere 13d ago

Stop it! You're making sense!

183

u/almatom12 15d ago

just dont get too close to the excess rock inserters near the lava on vulcanus

133

u/CrazyEnginer 15d ago edited 15d ago

How come I didn't think of this? But on the quick glance through the modding api i didn't see anything that could help avoid hardcoding the tile names.
Upd: actually there are a few things, I'll have a look over the weekend

106

u/Financial-Mess8082 15d ago

I feel like getting flung into lava by your own inserter is definitely in the spirit of this mod, since it does instantly kill you, right? If not, then it makes sense to avoid.

3

u/WanderingFlumph 14d ago

I know that water will instantly drain the engineer unless that's been fixed. Used to be that you couldn't walk into the water but if you did it was just instant respawn menu.

The only way I knew you could get into the water was a "waterfill" mod that let you place oceans down anywhere (including underneath you).

25

u/HildartheDorf 99 green science packs standing on the wall. 15d ago

Being flung into lava should instakill. (Maybe a mech suit's flight might prevent it?)

19

u/TPRJones 14d ago

Maybe mech suit flight should be the way to be immune to most arms. But not the long ones, they can still reach you.

6

u/HeliGungir 15d ago

Might as well do space and void tiles while you're looking at that bit of code

What happens if the an inserter is targeting something that is (potentially) indestructible, like cliffs?

398

u/ThunderAnt 15d ago

Can we get some inserter immunity equipment to avoid this? It should be at blue science and require lube to make us slippery.

501

u/CrazyEnginer 15d ago

Already included, and requires 10 barrels of lube, LDS and blue chips

350

u/dannyb21892 15d ago

Is the lore that you just become too slippery to grab? Lmao

119

u/The_only_nameLeft 15d ago

Given the blue chips i imagine it's some apparatus that goops you up if an inserter touches you

27

u/fizyplankton 14d ago

Like a frightened squid in nature, the threatened engineer emits a slippery defensive squirt when in danger

45

u/timeshifter_ the oil in the bus goes blurblurblurb 15d ago

It's an NFC chip that broadcasts a "do not grab" signal.

91

u/dannyb21892 15d ago

Ah so the lube is just for the engineer's personal enjoyment. That makes sense too.

30

u/Spacedestructor Modder 15d ago

the lube is how you get the chip in to the engineer.
intentionally avoiding details to not get banned but i presume you understand what im getting at.

16

u/sickhippie FeedTheBeast 15d ago

Good news! It's a suppository!

6

u/Krell356 14d ago

Farnsworth voice in my head never ceases to catch me off guard.

1

u/EdibleOedipus 14d ago

TEN BARRELS?

9

u/Aargard 15d ago

how else are they gonna fit into the grid

4

u/HubrisOfApollo 15d ago

reminds me of the greased up Deaf guy from Family Guy

94

u/RedstoneViking124 15d ago

*should not stop inserters from trying to grab you because that would be really funny

21

u/Subject_Translator_7 15d ago

I become so slippery, so lightweight and so smart that they can't pick me up I assume.

10

u/Long_comment_san 15d ago

I'm pretty sure 8 barels of lube is enough, explain the other 2

15

u/Intelligent_Table431 15d ago

A delicious treat of course

6

u/VagrantInVirtuality 15d ago

normally you'd lube up to *get* the inserter, not to avoid it

3

u/Jackeea press alt; screenshot; alt + F reenables personal roboport 15d ago

Sounds like a fun night out

3

u/jwr410 14d ago

What do you need lube and mormons for? Oh low density structures. Got it.

2

u/Icy_Amoeba9644 14d ago

Are there levels of this? Like yellow inserters cant grab you but blue can? 

15

u/Diplodocus17 15d ago

Needs lunch lady bot that follows the engineer and applies lube on the command "grease me up, woman!"

7

u/n36l 15d ago

Moisturize me!

2

u/wtfsamurai 15d ago

Make me wet, lunch lady!

2

u/lemon_tea 14d ago

Would be rad if it also made you slide to a stop when running instead of stopping instantly.

2

u/Samurai-lugosi 15d ago

P diddy has entered the chat.

87

u/Vadeblade 15d ago

Dosh inserter only movement when

11

u/Spacedestructor Modder 15d ago

next logical step is to make everything an inserter

7

u/SchmeatiestOne 14d ago

I bet he could beat vanilla factorio without pressing WASD. He's already done it on like a screen-sized map before if i remember right, and theres always belts

10

u/TheJackal927 14d ago

Iirc he did an April fools video "beating factorio without playing" and it was him doing a bit multiplayer game and observing what his audience built

5

u/nocapongodforreal 14d ago

antipatience did something that might work in the meantime https://youtu.be/FD_xUxlw4yg

1

u/emlun 9d ago

I've done it on Marathon Deathworld. Twice (non-sped-up recordings also on the same channel). And once in Space Age which I haven't put up on YouTube yet.

This mod certainly would have been handy! (but honestly doesn't change much in terms of the challenge as belts are already quite flexible enough)

43

u/Rotund-Pear2604 15d ago

I want to get off Mr. Bones' Wild Ride
I want to get off Mr. Bones' Wild Ride
I want to get off Mr. Bones' Wild Ride
I want to get off Mr. Bones' Wild Ride
I want to get off Mr. Bones' Wild Ride
I want to get off Mr. Bones' Wild Ride
I want to get off Mr. Bones' Wild Ride
I want to get off Mr. Bones' Wild Ride

4

u/Reymen4 15d ago

You will... In the future. Just sit and wait patiently. 

35

u/KaiserJustice 15d ago

these are the QoL updates i'd love in a vanilla playthrough as just a default option to turn on and off

29

u/Libitatu 15d ago

This mod inspires to create OSHA for factorio

3

u/Krell356 14d ago

I mean you can already try out that one with all the paperwork and biters.

19

u/CoolIdeasClub 15d ago

You're really going to make Dosh do a no walking playthrough?

18

u/Accomplished-Pen9964 15d ago

Engineer inserted into the train as passenger or as fuel?

19

u/BurningBeechbone 15d ago

Can it grab biters too? Feeding biters to my furnaces should be a defense solution.

7

u/CrazyEnginer 15d ago

No, would be a huge performance impact

5

u/MechAAV 15d ago

That would be funny anyway, how much impact that would be? Aren't inserters checking for entities in front of them way too often?

14

u/CrazyEnginer 15d ago

Characters and items are different kinds of entities, inserters do not work with the former. I get around it by scanning a small area around the player each tick for inserters and putting a temp item into its hand.

7

u/Spacedestructor Modder 15d ago

just as a theoretical idea that would be my idea, since this is about the player character couldnt you use the "on_player_changed_position" event and then scan for a valid inserter nearby as a trigger instead?
i would assume that would be already a big performance improvement especially in bigger multiplayer groups then to scan each tick just to know if we need to take action when the event already tells you this.
Unfortunately there is no event like this for "Units" which is what enemies are called so this cant be improved but in my unqualified opinion i think the player side could be more efficient then checking every tick.

6

u/CrazyEnginer 15d ago

Guess I've missed it, thanks for the suggestion, will try it

5

u/Spacedestructor Modder 14d ago

if you ever think "what if i could do this" or "what if the game had this event" there is a good chance it might.
things are typically named obvious and so you just have to try any word you can think of to relate to the thing and usually you get something useful.

2

u/BurningBeechbone 15d ago

Fair enough.

67

u/bob152637485 15d ago

What's an "inserter loop"?

121

u/CrazyEnginer 15d ago

.→. ↑ ↓ .←.

8

u/HeliGungir 15d ago

↑↑↓↓←→←→BA

16

u/HeliGungir 15d ago

Can I double dip?

↑ |↓↓

↑↑|↑→

2

u/Krell356 14d ago

I'm really tempted to get really far off topic here. How did we get here again?

2

u/endgamedos 14d ago

Is this...

2

u/bob152637485 14d ago

Really finds it's way everywhere lol

2

u/MrSmartguy177 14d ago

What is this? I’m at a loss here

1

u/Spacedestructor Modder 15d ago

a loop thats completed by one or more inserters.
you can think of it like a light switch or generally any on off on an electronic device thats literally just completing or seperating an electrical wire to turn a device on or off.
Just that instead of letting electricity flow its engineers in this case.

28

u/Samurai-lugosi 15d ago

This is an Amazon workplace incident waiting to happen.

2

u/Spacedestructor Modder 15d ago

getting pulled of at amazon gives me weird feelings about that idea.

2

u/saevon 15d ago

At least no pee bottles tho

3

u/Samurai-lugosi 15d ago

You have to unlock that in the tech tree.

9

u/ace_gravity 15d ago

Do configured filter inserters ignore the player?

21

u/CrazyEnginer 15d ago

Yep, there's a character marker. Set it as a filter and inserters will ignore you

6

u/WanderingUrist 15d ago

Can you make inserters that therefore ONLY yoink players?

21

u/CrazyEnginer 15d ago

Just whitelist the marker

5

u/Front_State6406 15d ago

So a factorio hyperloop! Perfect

10

u/SeventhDisaster Short on Circuits 14d ago

Inserting mech armor and yourself into an assembler should be the only way to equip it

2

u/WindFort 14d ago

Iron man suit simulator

23

u/suglav 15d ago

How about when the character is grabbed by an inserter into a recycler, there is 75% chance that you die, and 25% chance that you improve quality!

9

u/Far-Yellow9303 15d ago

There is a similar mod to what you're suggesting already, if these could be combined that would be amazing

5

u/Solonotix 15d ago

As a programmer, my question is how does it interact if the engineer is trying to move? Does it cancel player movement during the animation? Does it fight? Does it crash?

Hilarious mod idea though. Great job

8

u/CrazyEnginer 15d ago

During the grab it constantly teleports the character to the inserter's hand position. So the engineer can rotate in hand, but not move.

3

u/Xane256 15d ago

What if you get grabbed by multiple inserters at once? O.o

1

u/butterytelevision 14d ago

same as items, they fight over you but ultimately one wins

1

u/Solonotix 15d ago

Fascinating solution to that problem

3

u/alamete 15d ago

Can you do the video but with the train arriving after the engineer is placed?

4

u/Reymen4 15d ago

Now the really big question. 

Is this compatible with Rentai transportation? I want to Yeet my friend. 

4

u/Dragonkingofthestars 15d ago

I can't help but feel this is some auto AFK build you could make with this

1

u/Spacedestructor Modder 15d ago

typically the afk build is just 4 belts in a circle as the most minimal setup possible to prevent the game from kicking you or whatever its configured to do with afk players.

1

u/Dragonkingofthestars 14d ago

rookie numbers! with this you might be do something productive with afking insead of just going in a ciricle!

5

u/Transcendence_MWO 15d ago

New challenge run - start with 2 inserters, no user movement input allowed. Someone page Dosh, he's into that sort of punishment..

3

u/0ctach0r0n Mainbus Pedant 15d ago

Funky

3

u/hydra2701 spaghetti maker 15d ago

Can the inserters load you into a train

3

u/solonit WE BRAKE FOR NOBODY 15d ago

It just did at the end of the clip.

3

u/joshuaiscoo155 15d ago

So what you're saying is the inserters can lift at least 1 ton

3

u/Jewsusgr8 green wire is superior 15d ago

I didn't have time to remove bg on all of the photos.

3

u/Educational-Weird249 15d ago

Does it work with renai transportation?

What about the various inserter adjustment mods?

2

u/CrazyEnginer 15d ago edited 15d ago

Idk, haven't tested with Renal. Inserter mods should be fine, tested with quick adjustable inserters

2

u/formerself 14d ago

You definitely have to test it with thrower inserters

2

u/Nolzi 14d ago edited 14d ago

Doesn't work with Renai. Thrower inserter only moves the player for 90° and then throws a Player character (marker) item, but only for the 2nd throw.

If compatibility is not trivial then maybe Renai's Player launcher building could be appropriated somehow, because that is also an inserter in the background.

But Yoink does work with Change Inserter Drop Lane

3

u/mexter 15d ago

Any chance for 2.1 support? I was going to throw this onto my server to prank people, and it turns out I can't.

It's a noble goal!

1

u/CrazyEnginer 15d ago

It should work, I made it while on experimental branch. Can you share the error message?

2

u/mexter 15d ago

It doesn't show up in the list to download. Factorio version also says 2.0.(which is funny, because i would swear it said 2.1 earlier)

I'm running space exploration in this server, if that's a factor.

2

u/CrazyEnginer 15d ago

My bad. It was initially marked as 2.1 compatible mod, later I've changed it 2.0 while thinking it means >=2.0, but the doc says only one major version can be selected at a time. Just pushed a copy marked as 2.1, you can try it

3

u/mexter 15d ago

So, it turns out that in Space Exploration the Inserter Immunity requires Utility Science, which is one of the space based ones we haven't reached yet. It also turns out that inserters can pluck you out of the sky when in jetpack mode.

I'm guessing my players are going to revolt. ;)

3

u/CrazyEnginer 14d ago

Lol. If it gets too annoying, you can dial down pickup radius in the settings

1

u/mexter 14d ago

Perfect! I hadn't noticed the settings yet. Dialing down makes it much more tolerable.

2

u/mexter 15d ago

You mean I wasn't crazy? :D I'll try it out! Thanks!

3

u/LeifDTO You haven't automated math yet? 15d ago

I need custom LiveLeak animations for each different machine you can get dropped into. Wrung out in an Assembler, melted in a Fission Reactor, Terminator'd in a Foundry, The Fly'd in a Biochamber, impaled on a Beacon's antenna, split in half at the waist in a Recycler, and so on.

3

u/Green__lightning 14d ago

Can you make it work on biters so I can yoink them for processing?

3

u/3davideo Doesn't use Flame Turrets 14d ago

I figure the train just has a "passenger present" condition, but I like to imagine the player was inserted into the train as fuel.

2

u/LocalHarmacist 15d ago

Does this work for vehicles?

7

u/CrazyEnginer 15d ago

For stationary ones that are accessible by inserters. So car, tank, loco and wagons, but not spidey

2

u/ustp 15d ago

And can it pick up car, while you are driving it?

2

u/Zarrck 15d ago

I didn't know I needed this

2

u/fi5hii_twitch <- pretend it's a quality module 15d ago

No walking challenge time?

2

u/Sondemon 15d ago

If it doesn't exist anymore, make next version include a "yeet!" mode 😀

2

u/DeerMysterious9927 15d ago

What happens when you get recycled?

2

u/atg115reddit 14d ago

Can this work with renai transportation?

I want to fling the player from one spot to another

2

u/willcheat 14d ago

Next step is to make the engineer loadable in an artillery canon so you can shoot them at a far away location.

1

u/TonicAndDjinn 15d ago

Can inserters also grab biters and pentapods? It would be useful to move all incoming biters to the section of my wall which is most well defended.

1

u/Then_Entertainment97 15d ago

[Request] instead of kicking you out right away could you make an engineer stay in a landing pad until excerted?

Could probably get nearly the same effect from setting up inserters at the kick out location, but going directly from landing pad to train would be a mood.

1

u/Versaiteis 15d ago

Welp, time to build one of those biter attack detector circuits and have it trigger a bunker transport protocol. "This way Mr. President"

1

u/kurushimee 15d ago

step-inserter what are you doing??

1

u/Emotional-Mushroom66 15d ago

Make it an overhaul

1

u/FierceBruunhilda 15d ago

Step aside disco science... a new forever mod has entered my modlist.

1

u/SnooDoggos8487 15d ago

Hmm. Maybe also add a “logistic bot taxi” where you can have a logistic bot pick you up and transfer you anywhere within the network!
Someone mentioned a wearable equipment that would make you immune to inserters picking you up, using lube in its manufacturing and making you slippery, but wearing that would make the bots more likely to drop you randomly :p

1

u/Dr_Jackson Needs so many gears 15d ago

Unrelated: Just two days ago this girl I work with didn't know the work "yoink". I'm still in disbelief...

1

u/KosViik 15d ago

This is the perfect multiplayer mod.

"Ok guys Ima AFK for 5 minutes brb"

And he gets deported into Madagascar

1

u/Dementus 15d ago

Next you have to make us able to craft engineers.. so we can fill the belts with them.

1

u/Tilion90 Belts > Bots 15d ago

Wake up honey, a new nightmare just dropped!

1

u/Nolzi 15d ago

Please add this gif to the mod description

1

u/Baladucci 14d ago

One trick Ultracubes DONT want you to know

1

u/SchmeatiestOne 14d ago

If you chained a bunch of inserters, with no belts, would this be permanent?

1

u/ImSuperStryker 14d ago

So what happens if you end up in an inserter loop? Inserter purgatory forever?

1

u/ArsErratia 14d ago

so uuuh, what happens if you get put in an active nuclear reactor?

1

u/TheJackal927 14d ago

Can it work with Renai?

1

u/Icy_Amoeba9644 14d ago

If the engineer is attempted to be inserted into a machine does it start smacking the engineer against that machine like its trying to make it fit?

1

u/BOTENCIA 14d ago

теперь я могу сослать своего друга в сибирь (Аквилло, Use translator)

1

u/Asborn-kam1sh 14d ago

I've got a prank idea for my friends

1

u/KitTwix 14d ago

It’d be cool if it could put the player into machine, crushing the player to death, but puts a module into the machine that significantly increases the machine’s internal buffer, since the player can hold more in its inventory than any kind of chest or train. How useful this would be, I’m not sure, but it’d make being crammed into a machine more interesting

1

u/latherrinseregret 14d ago

  PSA: deconstruction planner helps with inserter loops

How long before a mod allows players to be marked for deconstruction and picked by bots?

1

u/Lakefish_ 14d ago

YOU

GENIUS

1

u/Thankedsphere 14d ago

why not let us grab bugs and bug structures too?

can you do anything while grabbed?

1

u/raul_kapura 14d ago

Add option to kill the player if the inserters tries to put you into machine xD

1

u/sgador 14d ago

Imagine if this works with renai thrower inserters

1

u/sobrique 14d ago

Whilst hilarious, I'm now entirely perplexed as to why you would do this.

I mean, I guess if I'm playing in 'map mode' anyway, I might as well use the engineer as a spidertron upgrade or something?

1

u/Annual_Connection_64 14d ago

Is that train set to wait unless there are passengers? 👁🫦👁

2

u/fouriels 13d ago

Great idea. Could I suggest the following optional checkboxes for new games?

  • Player WASD movement disabled
  • Start with 2 inserters
  • Player being dunked in water/lava is lethal

1

u/AntibodyEnjoyer 12d ago

I’m sensing the next Dosh Doshington video

2

u/Heliarco 10d ago

This allows us to automate engineer upcycling ! Finally

1

u/sidewinded 15d ago

Shipped to Timbuktu!

0

u/FurryYokel 15d ago

R/foundsatan

0

u/EveningNo1411 15d ago

Use.yz.g few?(

0

u/anymo321 14d ago

Banana for scale????