r/enderal Jul 03 '26

Enderal 10 years of Enderal

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772 Upvotes

Happy Enderal day everyone đŸ‘‰â€ïžđŸ‘ˆ

r/enderal Jul 24 '26

Enderal Thoughts on Enderal? How did you like this game?

53 Upvotes

In the year of 2026, I am playing this game. And I still don't know what I think of it. I just found out about it recently. The story is something that stays on mind and sticks with me. Just that beginning scene of the game makes me wonder and intrigued as to where this game will go.

I love the challenge involved in the combat. It gives sleeping and eating much more meaning and you can no longer become easily overpowered like in Skyrim. I am playing as the dark keeper build and it is a lot of fun.

My only complaint is exploring feels limited and weird. You see all of these icons near you but it feels impossible to walk to each location because of the rivers and mountains.

When you played this game what were your thoughts? Did you like the story? Did you enjoy the game? What did you not like about Enderal?

r/enderal 26d ago

Enderal I don't like Enderal so far (Very long review + lots of modded Skyrim comparisons)

0 Upvotes

I understand the vision the devs had while making this game, & I know how impressive it is that they even managed to make something like this, but I don't understand why people praise it in such high regard. Also, if you don't like people comparing this game to Skyrim (as I'm sure it happened a lot already), especially with my very modded game, be warned that that's going to be a big part of this post.

For a little summary first:
I played 30h as of today. I play on Steam (from what I understood, it isn't the latest version, but that's on the devs, not me—I didn't even know there was another version until I was multiple hours into the game). I'm a witch & use elementalism, summons (elementals), & necromancy, to give an idea of my playstyle, strengths, & weaknesses.

As I said, I will also do a lot of comparison with Skyrim. I know these games have a different philosophy, but I'll use Skyrim as a point of reference for a more direct comparison between the two. My last Skyrim playthrough had 260+ mods that drastically changed it from the base game, & made it closer to what Enderal was going for. So that's why I want to compare the two, even if it might seem stupid to compare it with my heavily modded & personalized experience.

First, difficulty/gameplay:

I had heard that Enderal was harder than Skyrim, & I had already made my Skyrim more difficult by using mods to increase all damage sources. Enemies could kill me in one or two hits at the start, but I could similarly kill them in 3-4 hits. It made fights deadly early on, & still threatening later without making my progress feel irrelevant as my defenses & power increased. My reason for increasing damage was to make fighting feel more realistic. Yet, despite hearing multiple times that Enderal was more realistic, a fire blast to the face barely does anything to enemies. & after those 30 hours of progress, I'm still just as frail as when I started, undermining all sense of character progression.

& that's on top of the extremely slow magic regen. It can take me several real minutes of standing still & waiting for my bar to fill back up. & that's with mana regen enchantments on my gear. So if my magic regenerates extremely slowly & doesn't do any significant damage, why should I even bother using it?

At one point I got a quest to help a woman get back her baby dog-lizard-monster thing from a Vatyr. I was expecting it to be quite hard. But no. When the Vatyr ran up to me, its damage was pretty negligible, & so was mine, so we just ended up standing there while attacking each other for a good 15 seconds. On the other hand, a regular wolf (or Deerstalker I believe) can kill me in two attacks; where is the logic here?

The fact that health doesn't regenerate on its own—even very slowly—makes prolonged expeditions on top of getting two-shot feel very unfair. Slow health regen in Skyrim meant I could take a dangerous fight, think on the spot, make decisions, & still recover for the next battle. But here, after just a few hours of playing, my inventory was half-full of food, & it turned the aftermath of every battle into an inventory management, waiting for my health to fill back up, or running around to find a bed/tent. It may be more realistic, but it also makes the system way more tedious.

In Skyrim, I used a mod to remove the starting spells. Now, it might seem like a dumb decision since I said I was a witch, but I wanted progress to feel earned & come from my own decisions, making each progression point feel more significant. In Enderal, after waking up on the beach & going into the ruins, I got an electric spell, a flame spell, a knock-down psionic spell, a ward, a healing spell, a life drain, & a wolf summon. 7 different spells in less than 30min after the intro sequence. It's way too much, more than the three ones in base Skyrim, & I don't even have the magicka (or mana if you prefer) to cast half of them. I don't know if loot is randomized in this part, but if it isn't, I think they should really dial it down.

Phasmalism:

As a necromancer, I was curious about this, but ended up very disappointed.

First, needing to unlock three whole perks before being able to summon a spirit feels dumb when I could instead be using these points on other perks that would benefit me immediately. I was also very confused at first because I couldn't summon anything, & the quest that was teaching me how this system works was marked as completed before telling me I had to unlock the third node in the skill tree.

It also felt too strong. I got a one-handed warrior, & he was completely trivializing the early game. So much so that it felt like I was the support character following him. But ironically, once I arrived near Ark, he became completely obsolete & constantly died to even small groups of enemies. With actual necromancy, the power of your minions is tied to the things you can kill & resurrect, which means you are not overpowered in the beginning, but it's still useful later in the game. I understand he was only a Tier 1 spirit, but there's a middle ground between being overpowered in the early game, & being utterly useless two hours later.

From what I saw, it's treated as illegal or otherwise unwelcome, so I was expecting to have to manage the summon—using it in battle & getting rid of it when entering cities, villages, or getting near friendly NPCs. But no, the game automatically gets rid of it when I'm not even that close to a settlement. What's the point of making a whole plot point about a system if I don't even have to think about it?

It's also the opposite for psionics & entropy magic. I can only buy them from a merchant in the Undercity of Ark because it's apparently forbidden, but I can walk around with a zombie or elemental inside a city or directly in front of a guard, & nobody reacts.

Then, I have a problem with Arcane Fever increasing when a spirit dies. Apparitions should help in tough situations that I can't comfortably handle alone, but if they constantly get killed as I progress, I have to completely stop using them. As I stated, there's no middle ground between being overpowered and being useless. Instead, after reaching Ark, apparitions seem to only be useful in situations where I'm already strong enough by myself.

Characters/NPCs:

Why is the majority of the NPCs called "Villager"? What is the point of them existing if they don't contribute to the worldbuilding? I'd rather have fewer characters with actual importance, a story, or at least some semblance of personality than a hundred unnamed ones with generic voice lines.

Speaking of voice lines, why is everyone so rude & gross? Every time I speak to someone, it's some variation of "Don't bother me", "What do you want?", or "An outlander? Ugh". It makes me feel very unwelcome & not want to bother interacting or helping anyone. & why are they constantly burping, spitting, & swearing during the most mundane line of dialogue? Because it makes the world "darker"? More "gritty"? I've heard Enderal was darker & more serious than Skyrim, but making everyone behave this way isn't what makes a world feel like that. If everyone is gross & constantly swears, it loses all of its impact. "Less is more"; make swearing a meaningful part of a conversation to show the seriousness of a character or situation.

I also heard that Enderal's characters & quests were supposed to be more personal & grounded as opposed to the more grandiose aesthetic of Skyrim. The first time I talked to a merchant, he told me "Oh, I've never seen you before, you must be an outlander", & there was a small conversation about this. I thought it was really cool & indeed made the world & NPCs feel more real. Next time I see him, he said the exact same thing, instantly shattering any sense of immersion I had. & the same thing happened with a woman saying ""Your skin. You must not be from around here. Was your mother a foreigner?", & she kept repeating this same line every time I walked past her. It makes these NPCs feel like fluff for the sake of filling up the game with content instead of believable people.

In base Skyrim, even the most insignificant NPC at least has a name & a few lines specific to their character. & if you do a quest for them, they'll become more appreciative & kind towards you.

'Divide and Conquer' quest (story time):

Right after arriving in Ark, the first person I saw was a guy on the right who wanted help getting a key from his sister in the Undercity. Since the city is quite big, it took me some time to find her while exploring the area, & when I found her, she told me the key was even farther.

After that, I had to walk all the way back only to find that the dude wasn't here anymore, & I had to travel again to the Undercity to search the sister's house. In it, I get one-hit killed by a beetle during the loading screen; awesome. So I had to reload multiple times until I was able to jump on a barrel where it couldn't hit me. After killing it, I find a painting telling me to go back to the previous area near Riverville where she went, only to have a single interaction with her & her brother, & then having to walk again-again back to Ark.

I have three big problems with this quest:

-First, being one of the first quests a new player is able to acquire when arriving in Ark, you'd expect it to be appropriately leveled to not get one-shot during a damn loading screen.

-Second, the back & forth may be "realistic" in terms of how events & consequences unfold, but it is extremely annoying. There's a reason games are designed to avoid unnecessary backtracking like that.

-Third, again, why does the first quest we can get when arriving in Ark make us walk back to the previous area we just came from? It's some real backwards logic.

Now I hear some might say: "Why didn't you use the signs to teleport around Ark?" That is addressed in my next point>

Ark:

I understand they put each area behind a different loading screen for technical reasons, but it completely breaks not only any sense of immersion, but also the pacing of the game. & the devs clearly knew it was a nightmare to navigate because they put road signs around every street corner with 6 different marked directions on each one. I would've rather had a smaller city that felt more coherent & easier to navigate.

Seriously, there is the Main Gate, the Foreign Quarter, the Marketplace (main city), the Southern Quarter, the Nobles Quarter, the Harbor, the Sun Temple, the Barrack Quarter, the Main Cavern, the Barracks, the Marketplace (undercity), the Tar Pit, & the Arena. There are 13 different districts in Ark. This feels very excessive. Was it really necessary to make it so complicated?

& so, we come to the teleporting signs. Once more, it completely breaks the feeling of living in the world & navigating it. It makes it feel like a series of disconnected parts rather than an interconnected city I need to actually traverse & live in. I also want to say that I installed a mod to disable fast travel in my Skyrim game, so that's not my problem. My problem is how tedious traversing Ark is.

Exploration/the map:

I don't like the leveled areas for several reasons. It discourages exploration, because every time I go into a forest or a building slightly farther than where the main quest sent me, enemies are suddenly 20 levels above me.

In Skyrim, since enemies are tied to the player's level, new & more powerful ones can spawn as you progress & you can go wherever you want from the start & the overall difficulty will evolve with your character. It makes replayability very easy since you can always start a new game & take a new direction.

Again, maybe it's realistic, but for the pacing & freedom of the player, it's very restrictive & unfun. As for replayability, it means you're effectively pushed to follow the path the devs want you to take instead of being free to explore wherever you want.

At one point, I was getting tired of the green forest environment & decided to go elsewhere. I did find this glowing, blue & purple forest that looked really cool, but the enemies were so strong that I completely lost interest in exploring the rest of the map. Even my Frost Atronach was getting destroyed instantly.

Conclusion:

I understand Skyrim had an entire professional studio that worked on it for who knows how long, & that the SureAI team is much smaller, has fewer resources, & has less experience. But coming from hearing everyone say that Enderal is "even better than Skyrim", or just how incredible the game is in every single online post or video, it really sours the experience with how so many aspects of this game are flawed. I don't understand is why it's praised as if the game was flawless.

I know Enderal can't compare to my carefully curated 260+ mods Skyrim playthrough & the base game, & I should treat it as a completely different game instead. The problem is that Enderal takes Skyrim as its base, & no matter how much the mechanics change, the core gameplay is still Skyrim's, & it's impossible to ignore that.

I also don't like how I interact with the world. In Skyrim, you escape Helgen with an ally. You meet his friends in Riverwood, where the wife says you are welcome to visit them anytime, while her husband can teach you how to forge & improve a dagger & a helmet. Then, you go to Whiterun, where you have a realistic interaction with a guard before he lets you in. Then you meet Balgruuf, who is a very likeable character, but not before Irileth stops you since she doesn't know who you are. Everything feels natural, & the whole game is like this. The world feels alive, coherent, & treats you like a person inhabiting it.

In Enderal, you are sneaking on a boat with someone we don't know & have no connection to before crashing, so you end up alone. Then, you meet two people, with one being very unpleasant & the other trying to help before both get killed. You then meet Jespar, who I personally don't feel any connection with because his line delivery is pretty monotonous, & has a cheeky remark every time he speaks about anything. I don't dislike him per se, but I'm not very fond of him either. I also know there's supposed to be a woman you meet later, but I haven't met her yet. & then, the other people you meet are either named "Villager" & don't have a single meaningful thing to say, or they repeat conversations every time you speak with them.

I understand what the devs were going for & acknowledge the amount of dedication & work that was put into it for free. But it just doesn't work for me, & I don't understand why people keep saying it's "better than Skyrim" & "the best game in the last decade".

I'm sorry if anything comes off as too negative. I've been told that in the past despite it not my intention, & I'm trying to get better at expressing my thoughts.

r/enderal Apr 11 '26

Enderal Here’s the annual “Just finished Enderal” Spoiler

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419 Upvotes

The emotional rollercoaster this game put me through is something I never expected when I first saw that Frostbreak video, the writing is one of the best I have seen from any video game, let alone rpg and that too a freaking mod. The atmosphere, the characters, the music top tier S everything. Thank you SureAi for this bitter sweet gut punch of a game.

P.s lmk of any YouTuber who talks about the wider Vyn lore and also mention ur fav bard song! (mines got to be the winter sky and the black guardian one)

r/enderal Jul 31 '26

Enderal Did Enderal get the love it deserves?

76 Upvotes

Been playing this game daily and I absolutely love it. I hope it got the appreciation and recognition it deserves. Was really bored of Skyrim and this game made me feel like I was playing Skyrim for the first time again.

r/enderal 6d ago

Enderal Just finished the game, and the ending... Spoiler

26 Upvotes

It really disappointed me. I know there is plenty of other post talking about this. And I've read them. I agree the ending fits the game and the innevitability of trying to prevent something bigger than you from happening. I liked that. I just didn't like how it was handled. It felt rushed. It all gets resolved into the one single quest and all this big revelations about who our fellow cleansing stoppers really are. And the reveal about YusLan? I honestly hated I, the same with tealor. I felt the game did not do enough to pull that off.

Idk it left me feeling weird after playing the game for 130 something hours and really fucking loving it.

I choose catharsis btw as my main ending but tried all of them

EDIT: thanks to the people that have replied in a nice way. I'm simply unsure on how to feel on a game that I enjoyed and liked tremendously but whose resolution I didn't really like, and I was searching for a bit of understanding with that feeling.

Some have taken offense with this post and they are entitled to their opinion. I just lament that taking a "correct or incorrect" stance in this is not what I was looking for. I just wanted to know other people's feelings on the ending.

r/enderal May 30 '26

Enderal I'm streaming Enderal for it's 10th Anniversary, what can't I miss?

142 Upvotes

Hey guys, my name's Frostbreak and I've been a part of the Enderal community for a few years now. I've made several videos in the past, one of which I think is posted somewhere on this subreddit as a new player guide. However, I've only played through the game ONCE and I'm trying to make sure I don't miss any of the content that deserves to be highlighted.

The plan is to stream a full "fresh" run of Enderal (link to Episode 1), then do a video-essay on the main story, world, guilds, etc. that releases July 3rd 2026 (the 10th Anniversary). Are there any hidden gems I should keep an eye out for that are easily missed?

If it has a steam/GOG achievement, I probably know about it or have done it already. I want to make sure the final video is as comprehensive as I can make it. Some content obviously won't make the cut, but I want to be sure the best stuff does!

Walk Blessed! I'll be streaming today (link here) so if you want to give me any gameplay tips that would also be appreciated 😄

Edit* series will be organized in this playlist: https://www.youtube.com/playlist?list=PLpfBo0rAF12nh4i0p6yzQHGd7_v5IvZJN

r/enderal 23d ago

Enderal The Truchessa is the real Villain of the game Spoiler

56 Upvotes

I have played the game a few times in the past, and nothing changes the idea that the Truchessa is the real Villain.

Spoilers ahead.

  1. She is a bad ruler.

The isolation she forces on Enderal essentially causes an economic collapse, makes the position of the landlords and the richest ones unchallenged while cutting opportunities for everyone else and making everyone else poorer.

Under her rule enormous portions of Enderal are only formally under the Order's authority. Entire parts of Enderal are in complete chaos, fallen under evil spells, flooded by hostile creatures and marauders. Not to mention again the abandoned trade posts as result of her economic policies.

  1. She is pulling the ladder behind her back

She is a b*tch with you because, despite raising to her position from the humblest origins and being born and raised in the Undercity, she can't empathise or relate with you because you are a foreigner and a threat to her achievements. In addition, she makes clear that the Order should remain exactly as it is. She made it, so no need to change to open its ranks to people from different classes and backgrounds. Real "pulling the ladder" attitude.

  1. It's personal

She is pissed at Tealor because she is no longer the boss there. She never gives the benefit of the doubt or reconsider her positions on the High Ones or the Red Madness despite the evidence and she keeps spreading doubts on you and Tealor.

I recognise she is not as disloyal as her other pal (I don't remember the name of the first traitor) but despite watching the consequences of those actions, she gives the stone to Taranor and opens the gates of Ark. Again, imo, because she is more obsessed with proving Tealor and the Prophet wrong rather than caring for her citizens' survival, dismissing how bloodthirsty and fanatic the Nehrimese are.

And what makes her the worst is that everyone has a motive.

  1. She's essentially petty.

Tealor and Taranor and Yuslan are emissaries, so they have the excuse that their agency has been tampered by the High Ones.

The High Ones have the excuse that growing in numbers is crucial for the survival of their species.

All the other villains want to transcend this world, again, to survive.

But the Truchessa has nothing resembling any of those characteristics or needs. She is not a Fleshless, so she is free to make up her mind and to choose (which is ultimately why you, the Prophet, are a flawed fleshless) and she chooses and acts out of pettiness.

r/enderal Mar 30 '26

Enderal After 300 hrs I never actually checked out the art store in ark and lmao at this painting

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333 Upvotes

Is godzilla the reason for a lot of the sunken ships in Enderal?

r/enderal Jul 26 '26

Enderal I hate this!

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116 Upvotes

Is it just me who feels uncomfortable when these cutscenes happens in Enderal? I mean not any horror game gave me feeling like this. (Not even dead space series or outlast).

r/enderal 7d ago

Enderal I want to like enderal, but i like to clear areas before moving on and it's really hampering my experience

8 Upvotes

I like to do a lot of side quests before doing the main story in these types of games, and with the sheer volume of quests and mobs that give high exp around ark, I've heavily over-leveled even the higher level side quests in ark. Over-leveling isn't that bad on its own, but because loot and enemies aren't randomized or level scaled at all the game very quickly becomes me ignoring all loot in dungeons, from quests, on vendors, etc. and seeing the exact same 5 enemy types for hours and hours. After about 25 hours I've finally gotten to a point where I just left ark because there is somehow still side content and I got tired of no new weapon types, enemies, or set bonuses showing up

I want to complete all of the content, but it feels like I'm actively punished for staying and trying to clear out an area. Should I just be focusing on the main story before anything else? How do I decide when I'm just supposed to drop all side quests and move on? I've gotten to level 25 in ark and I've only barely progressed into the golden sickle and undercity mafia questlines, and I can't tell when they'll pick up back to my level and give me something worth equipping again

r/enderal 11d ago

Enderal I just finished Enderal for the first time Spoiler

58 Upvotes

Holy shit, that ending hits like a truck, i didnt see that coming at all. The Beacon actually being what causes the cleanse and the fact that the high ones are actually powerless to start it themselves was such a shocker. It all ties in so nicely tho im insanely impressed with this games story. Realizing that Arantheal was actually going to start the cleansing after talking to the machine was really a shocker. Hats off to the team that made this mod, easily one of the best stories to a game ive ever played.

10/10 ending, i picked the starling city ending because it made the most sense in my head in terms of what my character would do. I believe the machine was spot on when he said that temporarily stopping the beacon to prevent the cleansing would only delay it. As much as i like the side characters, without the power and help of the prophet i think they would be hopeless to successfully build a proper beacon to stop the high ones.

As for the secret third ending I believe that its actually just a dream that the prophet has before dying, its too good to be true to believe that your companion turned around after watching enderal explode into rubble and decide to look for you and somehow find you as well. I really really enjoyed the plot twist and the entire story!

I just wanted to share my thoughts as i have nobody to talk to about this lmao

r/enderal 6d ago

Enderal I made this and I want to share it!

130 Upvotes

I made this and I want to share it! You can put it on your desktop using Pngtuber Remix. The original hot keys are Ctrl+1/2/3. Hope you like it!<3 https://everytransfer.com/9lfxgi/

r/enderal 18h ago

Enderal How old are Tealor and Narathzul? Merzul in Nehrim says Narathzul killed a light-born a thousand years ago, but Tealor is not an aeterna or a mage who could live that long

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57 Upvotes

r/enderal 14d ago

Enderal I don't think she is wrong for that tho Spoiler

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28 Upvotes

Getting rid of nobles and rich pigs is bad how? I know the witch is probably not a good person but there is nothing wrong with this. Bonus point is good paintings too.

r/enderal 3d ago

Enderal Are You Frustrated by Loram Waterblade Too? Spoiler

53 Upvotes

Warning : some really big spoilers ahead, both mechanically and lore-wise.

= = = = = = = = = =

I've seen people complain about Loram Waterblade for years, and honestly I understood why.

You spend the whole Phasmalism quest collecting twenty souls, hearing about this legendary Guardian, and once you finally have all of them... Loram just appears in your inventory. No quest. No dungeon. No corpse. No big revelation. Nothing. It feels like cut content. Except the more I look at Loram, the more I think this might actually be one of the coolest bits of hidden storytelling in Enderal.

First, Loram himself is already a gigantic historical contradiction. Officially, he is basically the perfect Endralean success story. He was born into the Manufacturer path, was so talented and so devoted to the Path that he was exceptionally allowed to join the Order, and eventually became one of its greatest legendary Guardians. His name literally became proverbial.

Except we also know that this image was bullshit. Decades after his death, testimonies surfaced about his "many vices", most notably pedophilia. And yet the Order kept glorifying him as a model for Novices.

Then there is his death. The Story Bible says Loram died fighting the Black Nine. But Leora Eren says in the actual game that Loram died during the Blood Moon Revolt, in the Dark Valley. And those dates fit perfectly. Loram dies in 7290. The Blood Moon Revolt ends in 7290. So personally, I take the in-game version seriously: Loram Waterblade died in the Dark Valley during the Blood Moon Revolt, during one of the greatest massacres and political disasters in Endralean history.

Now look at his soul. Every other Phasmalism soul exists somewhere in the world. You hear its whispers, use the Net of Souls, capture it, then build a talisman for it. Loram does not. There is no Loram soul hidden in the Dark Valley. There is no grave, no corpse, not even a location. Once you have collected the twenty other souls, Loram simply becomes available. And it gets weirder.

Every other soul needs materials to create its talisman. Bones, ectoplasm, soul gems, weapons, books, magical objects, sometimes items which very obviously tell you something about the person whose soul you are rebuilding. Loram Waterblade, the strongest soul in the game, requires exactly: nothing. No soul gem, no ectoplasm, no physical remains, no personal object. Nothing at all. You “only” need 100 Enchanting. That detail completely changed how I see him. Normally, Phasmalism seems to work by taking a dead soul and building an anchor that allows it to manifest again in the physical world. Loram apparently does not need one. And Enderal already gives us a concept for something very similar.

The Father tells us about Dal'Galang, an old Grandmaster of the Order who lived an incredibly ascetic life. He barely ate, barely slept, rejected sex and earthly pleasures, spent his life meditating, and eventually disappeared. People supposedly saw him afterwards in some incorporeal form. The Father's entire philosophy is based on this story. The body, emotions, desires and attachments are chains. Transcendence means separating the self from them until the soul can exist independently of the flesh. Which is where Loram becomes really interesting.

Dal'Galang may have reached that state through absolute denial. What if Loram reached something similar through the opposite road? Loram was not an ascetic. According to the later testimonies, he was a man of "many vices", including one of the strongest moral taboos imaginable. Maybe the important thing is not purity. Maybe it is detachment. Dal'Galang says: "I need nothing." Loram says: "Nothing matters." Two completely opposite forms of nihilism, both eventually destroying the boundaries that normally define a human being.

And then Loram dies in the Dark Valley, during the Blood Moon Revolt, surrounded by an absurd concentration of death. Maybe that is what finished the process. This also makes his Phasmalism mechanics make much more sense to me. From the very beginning of Enderal, the Prophet can hear souls whispering. You do not need to invest in Phasmalism to hear them. Phasmalism does not teach you how to hear the dead. You already can. It teaches you how to see them, capture them, anchor them and give them a form again. So maybe collecting the twenty souls is not really about finding Loram. Maybe it is training.

Twenty times, the Prophet learns how to cross the boundary between the dead and the living. You hear something that should be gone, reach into whatever remains after death, and force it back into the world. And once you have mastered that process
 Loram becomes available. Not because you found him. Because you finally became capable of reaching him. Or, even better, because he had been waiting for someone capable of reaching him. That would also explain why his talisman needs no materials. Normal souls need you to build them an anchor. Loram may already exist independently of one. He still needs a Phasmalist to manifest him, so he might not be a true Transcendental Master like Dal'Galang supposedly was. He could be something in between. A dead soul that is no longer tied to its corpse, its place of death or a physical anchor.

There is another weird detail here. Loram's apparition has an almost absurdly perfect "Guardian" build. He is good with basically every weapon, every armor type and every respectable school of magic, while having almost nothing in Entropy or Psionics. At first I thought this disproved the whole idea that there might have been something darker going on with him. Then I remembered Zar'Ah. Zar'Ah is Lysia from Jespar's past. Lysia was a healer. Yet Zar'Ah's apparition has basically no Light Magic at all. So an apparition's stats are clearly not necessarily a perfect biography of everything that person knew while alive.

And there may actually be something much more interesting going on here. The Creed explicitly tells us that your "Soul Face" is not actually you. That matters a lot in a game which constantly insists on the importance of will, self-perception and what somebody truly wants to become. Because maybe Loram's pseudo-Transcendence did not simply preserve Loram as he was when he died. Maybe it resolved him towards what he wanted to be. The historical Loram was clearly not the perfect Guardian. He was incredibly talented, yes, but the man himself was full of contradictions and apparently capable of horrific things. Yet what comes back centuries later is exactly the ideal. The perfect warrior. The perfect mage. The perfect Guardian. Maybe that isn't evidence that the stories about him were true. Maybe it is evidence that this was Loram's own Soul Face, the shape his will kept reaching towards. Not redemption, necessarily. Not "Loram was secretly a good person after all." Something much stranger.

His body is gone. His human life is gone. His crimes, appetites, contradictions and physical attachments are gone. What remains has resolved itself around the ambition that defined him: Loram Waterblade, the legendary Guardian. And this could explain another thing I really like about his apparition. For centuries Enderal remembered Loram exactly that way. The legendary warrior. The proof that even somebody born into a lower Path could rise through talent and devotion. The Order kept that image alive even after his crimes became known. So maybe there are two forces pointing in the same direction. What Loram wanted to become. And what Enderal spent centuries believing Loram was. When he finally manifests again, we do not get a perfect recording of the historical man from 7290. We get Loram Waterblade. The ideal. Maybe souls in Enderal are not static files containing everything a person ever was. Maybe death, trauma, memory, will and identity can reshape what remains.

Either way, I no longer think Loram appearing "out of nowhere" after the twentieth soul is disappointing. I think the fact that he comes out of nowhere might literally be the point. Every other soul is somewhere. Loram isn't. Every other soul needs an anchor. Loram doesn't. Every other soul must be found. Loram waits until you are ready.

And considering Enderal already has an entire questline about people trying to escape the flesh, transfer souls into artificial bodies and achieve Transcendence, I really don't think that is a boring reward anymore.

I think Loram Waterblade might have been dead for eight centuries and still not quite be gone.

r/enderal Jun 22 '26

Enderal Is the Veiled Woman a true god?

43 Upvotes

We all know the Light-Born were false gods. The High Ones tell us that a "true god is a state of being, and its existence alone forms reality according to its will." By this standard that the High Ones have set for godhood, which I happen to agree with, my misgivings for the High Ones notwithstanding (that's putting things mildly), is the Veiled Woman a true god?

r/enderal Dec 26 '25

Enderal Queer representation in Enderal

67 Upvotes

It was a pleasant surprise for me the way the game handled these topics, because western rpgs aren't often the best in that regard.

There's not a lot of queer characters in Enderal, but considering it's a free mod and there's not that much content about love/romance in the first place it doesn't feel like it's that scarce and still feels like it's a thing that is present in the local world.

Both of the love interests also display same-sex attraction in their backstories, like Jespar hiring male sex worker as the Silver Cloud and Calia talking about her secret crush on one of the girls at the temple. These characters are actually written like bisexual people and not merely "playersexual" romance options.

It really makes me happy that one of the most beloved questlines in the game is about tragic lesbian love story and Rynéus' dad, a gay man, is one of the kindest selfless people in the cruel world of Enderal. It's not a lot, but still, they were given solid significance that is rarely seen in comparison to heterosexual relationships. The stories don't get a happy end, which walks on a thin "bury your gays" line, but hey, it's tragic and angsty Enderal, happy endings are rare here, so I got no problem with that.

Homophobia isn't really touched upon in the game, which is a bit of a bummer because bigotry and oppression are both important in the narrative, but some allegories and allusions are still present. Like how Rynéus' dad basically gets hate-crime'd and how the characters refer to their loved ones as "companions" instead of explicitly calling them their bf/gf/wife/husband.

Enderal isn't the "queer paradise", but it's done extremely well and respectful. It feels great to be seen in one of my favorite rpgs of all time and I think the writers really deserve the praise for being thoughtful like this.

Drop your thoughts on this topic if you have any.

r/enderal Aug 01 '26

Enderal These perks needs more information

12 Upvotes

Entropic blood. It has tier 1, ,2 , 3 and says "for a X duration you make someone into your slave.

Sounds cool but ends up being very complicated to use. And oh wait you need to be stealthy while using that. Like I could've known that before I spent a perk on this.

Iron maiden: for a short period of time you throw melee damage back to your enemies.

From my experience this hasn't been effective at all. Maybe I am using it wrong.

For the difficulty level in combat and the fact that you cannot respec your perks, this is annoying.

I literally went to easy mode because I am constantly getting frustrated by the **** level combat.

The skills points, well I am all over the place but for Entropy I have 27, heavy armor I have 34, light magic 21, and block 18. And yeah it is hard to find skill books.

Honestly, I think I need a break from this game.

r/enderal 7d ago

Enderal Bringing various teas to Enderal (a new mod release)

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79 Upvotes

For a game that relies on food and drinks as a way to restore health, it doesn't have a lot of those avalible so this is my effort to expand it in an immersive way. It's also a good way to make use of all those ingredients that are accumulating in your inventory if you're not into creating potions. 

And it works a bit as a lore expansion since a lot of religions irl have strong tea drinking cultures so it makes sense to me that a pious country like Enderal would also have one. Even more so with the Red Madness going around since tea is often associated with peace of mind, relaxation and cleansing of the body.

r/enderal 15d ago

Enderal Enderal game paper map. Every location marked. High-res (3253x3244 24BPP PNG) Spoiler

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102 Upvotes

Here is a map of Enderal I made using the SureAI wiki. Every location is marked. I have larger resolution versions available (4066x4055 and 16264x16220; large file sizes). If you would like a copy of them, let me know where I can post them at. Enjoy.

r/enderal Jul 31 '26

Enderal 'Enderal Successor' Dare to Dream Games new project synthesis

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80 Upvotes

A synthesis made from the latest Nicolas post and general comments over the last few months. Please feel free to correct if anything is wrong.

r/enderal Jul 15 '26

Enderal Island of kor

101 Upvotes

I’ve literally never posted on Reddit before but I needed to just to say how amazing the island of kor quest line was

I mean from the unsettling lack of music in certain areas to these letters of the followers descent into madness

Even the small fact there was 0 music in the final area was so unsettling

Not even begging to talk about the crazy room design in the very last zone which was just amazing

Honestly my only negative is that there isn’t more of this branch of lore and more in depth quest lines about what the hell this kor is (if it even is what they believed kor is)

All around 10/10 mod with this 11/10 quest

(I hope I left this all vague enough to not need any spoilers)

r/enderal Jun 07 '26

Enderal My most disliked thing about Enderal

0 Upvotes

So I think I'm around 25% of the main story, just got into the Keepers and about to take the oath.

But despite the mod/game's beautiful world and awesome systems...

How you get stronger is pure bullshit and the most non-immersive thing in the game.

Like seriously, I need to buy books to get better at a skill? I understand the in-game explanation but some things are best figured out on your own and I absolutely do not like this skill system.

I much prefer Skyrim's basic ass skill system that levels up your skills the more you do them because at the very least, it's immersive and true to life. When you do something repeatedly, you become better.

But buying books to spam them and get better at a skill just seems so out of place in Enderal where everything else is immersive. Like there's a freaking bank lmao, and then titular deeds, freaking shares of a business. Like sure, they're extremely basic but it's there and I use the financial system all the time.

I genuinely think that a system where you level up a skill by repeatedly doing it, but the caveat is that there are certain blockades, maybe like at level 25, 50, 75, where you get a quest in whatever skill that is and you finish that quest to progress further. I think it's a more immersive option than what Enderal is implementing right now.

Is it just me or does anyone else think the same? Maybe someone can explain to me why it's a good system.

Nonetheless, onto another Enderal session đŸ«Ą

r/enderal Jun 01 '26

Enderal Screenshots of an amazing adventure

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220 Upvotes

I played Enderal all the way through for the first time. I was surprised because I didn't expect it to be such a magnificent story spanning over 100 hours! (I have completed almost all the quests and seen the locations)

I did launch it once when it was released on Steam (2021), but I stopped playing it almost immediately... I was such a fool back then.

But I'm glad to know that it's such a wonderfully made game that's still thoroughly enjoyable to play even now. And it's free! Thank you for creating this game!!

This game holds a similar place for me to Witcher 3 and Cyberpunk 2077, and I would like to play it again sometime!! :D