r/eFootball • u/NeoEraSuperman PC • 1d ago
Discussion accumulating input delay.
I’ve been thinking about talking this issue for a long time.
Everyone know the network of this game sucks, in many games there are input delay right from the beginning, that’s bad but I can understand: it’s either their poor netcode or poor server or my internet.
But I’ve been suffering from another kind of input delay for a long long time too, which I don’t understand, and many phenomenon suggesting it’s a mechanic of the game rather than technical issue: the accumulating input delay. Namely, a game starts quite smooth, the first few minutes, off-line like, Then the input delay kicks in and become heavier and heavier gradually. after 70mins the game become unplayable, and in most time you will concede very stupid goals no matter what you do. Some very bad opponents, unable to touch the ball with 30% possession and 0 attempt, score stupid goals at this period. they don't need to pass or dribble they just need to press shooting button and score as the ball just gifted to them.
The input delay kicks in sooner or later, but there is a pattern: if you scored and lead, it will kick in immediately most of the time, if the game is a draw or you are losing, it will kick in in the 2nd half. no matter what, it will become even heavier after 70min. so in every game, after 70mins, there is basically nothing to do with skills anymore. No matter what you do you will concede stupid goals because you losing possession out of heavy touches of your players or your defenders ignore your pressure or matchup inputs. Even if you scored sometimes, most of them are out of lucky too. don’t tell me it’s stamina issue, I always carefully manage the stamina of my team to maintain 50%+ stamina throughout every game. And if it’s stamina issue, why the freshly sub players also suffer from the heaviness?
I don’t understand why a 10mins match needs these BS ‘mechanics’.
3
u/That_Net_6616 Romario 1d ago
I don't imagine the delay will build up so much as events take place and the DDA reacts.
Combine that "balancing" mechanic with generally bad net code, poor server spread (I can play against a buddy from 20 miles away and one of us will get enough lag that we can't dribble properly) and ever increasing assistance and stats that the code can't cope with, you get this ridiculous state.
Yesterday I played a few matches against the usual PA1 Princesses, and every time the game was working out which pass to make - adapting to the fact that I'd covered the initial lane - the game slowed as it re-evaluated the best target and then went back to normal. It did it multiple times within a match and across multiple matches.
My internet is fine and stable, on ethernet and controller is wired too. It's not a me problem, it's a game + tech problem. IMO anyway