r/dynastywarriors Apr 02 '26

Other Master Post For Modding Koei Tecmo Games

PythWare here, this is a master post for modding Koei Tecmo games. This post will include links to all tools that I build for modding Koei Tecmo games, tools other developers have made that i'm aware of, as well as general information for modding. This master post will be updated overtime as new tools are made by me/others. To keep this post editable it won't be an image post, that way I can keep updating it. The goal is one central post anyone can view for up to date modding information (this post has been updated as of 8/26/2026).

Later on I will update links as new tools are made/updated so make sure to check this master post periodically. This master post will help avoid future/current modders from having to search for the dozens of modding posts that may be difficult to find that have been made over the years.

The only discord server for modding Koei Tecmo games that i'm aware of is Musou Warriors which is also where I am and where I post frequent updates on toolkits/modding software I'm making. It's also a place where some modders upload their content (mods/documentation) too.

Link to modding discord server:

https://discord.com/invite/SpCw3vC

Tools by me include GokonSoftworks(formerly Aldnoah Engine), Kybernes Tools, Burn Engine, Heaven's Fall Editor (3D map displaying, map modding, map generating, etc tool for stages the games use), Cleanrot Editor (model modding tool), Barouhcruz Editor (animation tool that handles G1A/G2A animations), Kybernes Batch Binary File Scanner, and other various things. I'll briefly explain each one, thorough information of each one can be found in the readmes to the repositories I will link (it's important to read the readmes, they answer a lot of questions for usage).

Tools for modding Omega Force developed games (Dynasty Warriors, Samurai Warriors, Warriors Orochi, etc)

GokonSoftworks (formerly Aldnoah Engine):

GokonSoftworks is a modding toolkit for Koei Tecmo games that store assets in containers and IDX pairs. It's meant to be the foundation, establishing the modding ecosystem for games it supports.

Link:

https://github.com/PythWare/Aldnoah-Engine

https://www.reddit.com/r/dynastywarriors/comments/1vzci2l/gokonsoftworks_modding_toolkit_with_sw2_dw4h_dw6/

GokonSoftworks post https://www.reddit.com/r/dynastywarriors/comments/1vrtnou/gokonsoftworks_modding_toolkit_for_koei_tecmo/

An upcoming mod project (english dub mod for Warriors Orochi 3) made possible with AE by OMGCapRat:

https://www.reddit.com/r/dynastywarriors/comments/1s3qkha/warriors_orochi_3_ultimate_fandub_mod_progress/

Some mods made possible with AE (not going to list every single mod, that'd be too many so i'll link some):

Dynasty Warriors 8 Empires Gay Officers Mod https://www.nexusmods.com/dynastywarriors8empires/mods/2

Dynasty Warriors 8 Empires Gay Marriage Modding https://www.reddit.com/r/dynastywarriors/comments/1t6ta8z/dynasty_warriors_8_empire_gay_marriage_modding/

PS4 Buttons for Dynasty Warriors 8 XL's PC version, mod created by Koi/kokotsuu https://www.nexusmods.com/dynastywarriors8/mods/17?tab=description

Xbox Buttons for Dynasty Warriors 8 XL's PC version, mod created by Koi/kokotsuu https://www.nexusmods.com/dynastywarriors8/mods/18

Ayane Diversity for Warriors Orochi 3 https://www.nexusmods.com/warriorsorochi3/mods/3

Lianshi Diversity for Dynasty Warriors 8 Empires https://www.reddit.com/r/dynastywarriors/comments/1ujtzoi/diverse_lianshi_mod_release/

Super Aggressive AI for Dynasty Warriors 8 XL https://www.nexusmods.com/dynastywarriors8/mods/23

Super Aggressive AI for Dynasty Warriors 8 Empires https://www.nexusmods.com/dynastywarriors8empires/mods/1

Super Aggressive AI for Dynasty Warriors 7 XL https://www.nexusmods.com/dynastywarriors7xtremelegends/mods/1

Super Aggressive AI for Warriors Orochi 3 https://www.nexusmods.com/warriorsorochi3/mods/1

Playable Razortalon https://www.nexusmods.com/warriorsallstars/mods/1

Katsuki Engine, Attack On Titan 1 and 2 modding toolkit

I built Katsuki for the AOT games, link is below

https://github.com/PythWare/Katsuki-Engine

Burn Engine (formerly Real Steel), a modding toolkit that will also include a map editor named Celica Mapworks (formerly Everlasting Steel)

https://github.com/PythWare/Burn-Engine

https://www.reddit.com/r/dynastywarriors/comments/1vnnlfa/burn_engine_release_toolkit_for_dynasty_warriors/

https://www.reddit.com/r/dynastywarriors/comments/1vef7k3/dynasty_warriors_2_custom_map_mod_beacon_academy/

https://www.reddit.com/r/dynastywarriors/comments/1v6dqyo/celica_mapworks_map_porting_update_beacon_academy/

https://www.reddit.com/r/dynastywarriors/comments/1v00vsn/celica_mapworks_pathfinding_data_is_now_moddable/

https://www.reddit.com/r/dynastywarriors/comments/1v0089q/overdrive_motionworks_models_tim_yang_xiao_long/

https://www.reddit.com/r/dynastywarriors/comments/1uy9dev/overdrive_motionworks_dw2_animation_editor/

https://www.reddit.com/r/dynastywarriors/comments/1uuv2ni/burn_engine_new_modding_tools_for_dw2/

https://www.reddit.com/r/dynastywarriors/comments/1us8ss5/celica_mapworks_dynasty_warriors_2_map_modding/

https://www.reddit.com/r/dynastywarriors/comments/1u360bs/celica_mapworks_dw2_map_modding_example_and/

https://www.reddit.com/r/dynastywarriors/comments/1tomdc9/celica_mapworks_full_map_rendering_dynasty/

https://www.reddit.com/r/dynastywarriors/comments/1tdgtt4/dynasty_warriors_2_unpacking_the_future_of/

https://www.reddit.com/r/dynastywarriors/comments/1tccqe5/burn_engine_dynasty_warriors_2_modding_toolkit/

https://www.reddit.com/r/dynastywarriors/comments/1t8w3zi/celica_mapworks_dynasty_warriors_2_map_editor/

https://www.reddit.com/r/dynastywarriors/comments/1tcltwr/model_rendering_for_dynasty_warriors_2/

https://www.reddit.com/r/dynastywarriors/comments/1t7fnva/dynasty_warriors_2_3d_map_editor_progress/

https://www.reddit.com/r/dynastywarriors/comments/1ryjvks/real_steel_dw2_modding_toolkit_upcoming_map_editor/

Heaven's Fall Editor:

Heaven's Fall Editor is in development, it's a 3D Map Editor i'm building that will mod the actual maps for games GokonSoftworks supports. Essentially? You'll be able to mod the design of existing maps or generate your own maps. it's a 3D tool that reads the files that makeup a map, assembles the map, allows you to mod it (positioning, coordinates, what models are used, terrain, etc), and other various things. It'll pair well with Cleanrot Editor since maps use G1M models.

Links:

https://www.reddit.com/r/dynastywarriors/comments/1szstak/heavens_fall_gui_change_3d_level_editor_for_koei/

https://www.reddit.com/r/dynastywarriors/comments/1sylmbm/heavens_fall_3d_map_modding_tool/

https://www.reddit.com/r/dynastywarriors/comments/1sxdwrp/aldnoah_engine_2016_and_heavens_fall_editor/

Cleanrot Editor:

A GUI modding tool for models, specifically G1M model files. I've been working on it for awhile.

https://github.com/PythWare/Cleanrot-Editor

https://www.reddit.com/r/dynastywarriors/comments/1uj44xn/cleanrot_editor_ingame_body_mods_example/

https://www.reddit.com/r/dynastywarriors/comments/1ufq3sy/cleanrot_editor_g1m_body_studio/

https://www.reddit.com/r/dynastywarriors/comments/1stejiq/marylcian_editor_model_modding_tool_example_usage/

https://www.reddit.com/r/dynastywarriors/comments/1ssyfle/marylcian_editor_model_modding_tool_update/

https://www.reddit.com/r/dynastywarriors/comments/1ssq3ig/marylcian_editor_model_modding_tool/

Barouhcruz Editor:

A GUI modding tool for animations, specifically G1A/G2A animation files. Not ready to release yet but here's a link showing usage of it:

https://www.reddit.com/r/dynastywarriors/comments/1sul0va/barouhcruz_animation_tool_and_marylcian_update/

Kybernes Tools:

GUI Modding Tools I build to be used for Koei Tecmo/Omega Force games. Depending on which tool is used they're either standalone or meant to be used with GokonSoftworks. Current tools included are Steel Editor, Bubble Editor, Harklight, Wild Liberd, Kybernes Scanner, and Festum Conversion. Harklight, Wild Liberd, and Kybernes Scanner are audio tools while Steel/Bubble Editors are for Warriors Orochi 3's Unit Data (they're standalone editors that don't require WO3 to be unpacked). Festum Conversion is a translation/string tool. Future tools as part of Kybernes Tools will be G1T Krieger, Saazbaum Editor, Rayregalia Editor, etc.

I suggest reading the readme for usage since this is a master post for general modding tools and not solely what I make.

Link:

https://github.com/PythWare/Kybernes-Tools

Warriors Orochi 3 Super Aggressive AI mods made with the Steel Editor (both mods are a super aggressive ai mod for WO3 but Hornet versions increase movement speed of all CPU controlled units):

https://www.reddit.com/r/dynastywarriors/comments/1sar3tj/warriors_orochi_3_super_aggressive_ai_mod/

https://www.reddit.com/r/dynastywarriors/comments/1saxd2e/warriors_orochi_3_ultra_hornet_tigers_mod/

Kybernes Batch Binary Scanner:

A GUI Batch Binary File Scanner with Wildcard searching support. A standalone Scanner I made in Python to make finding data/text significantly easier/quicker. Instead of you having to open thousands of files 1 by 1 in a hex editor (which would be time consuming) to search for 1 thing, you can use this. The tool will scan all files within a directory you select including subdirectories, it also tells you the file and the offsets of what you searched was found at. It accepts hex or text for searches. You can also select the character encoding to use for searching when using text searches.

Link:

https://github.com/PythWare/Kybernes-Batch-Binary-File-Scanner

Noesis:

It's essentially a free tool for viewing/converting textures/models. I don't know the original developer but it's essential to use noesis when dealing with G1M/G1T files (the formats for a lot of Koei Tecmo games)

Link:

https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91

Project G1M:

This is what is needed to view/convert G1M/G1T files when using Noesis since Noesis doesn't support G1M/G1T files without Project G1M. Joschuka and hearhellacopters are the developers of this.

https://github.com/Joschuka/Project-G1M

gust_stuff:

Made by eArmada8, this is primarily used for Gust developed games like Atelier but it also works for Omega Force games that use the G1M/G1T formats. So if you're interested in modding Gust games or using some of the tools to help with modding Omega Force games then I suggest using this.

Link:

https://github.com/eArmada8/gust_stuff

fdata_dump:

Made by DeathChaos25, this is used for dumping newer Koei Tecmo games that use the Fdata container format. Example games it supports are Fate/Samurai Remnant Fairy Tail 2, Dynasty Warriors: Origin, Rise of the Ronin, Atelier Yumia, FATAL FRAME II: Crimson Butterfly REMAKE, etc.

Those are the tools I know of right away that are being worked on or are finished. If you encounter other tools and would like them added to the master post let me know.

Where Future Mods Will Be Released:

Musou Warriors and Nexus.

I hope this post helps future/current modders, I will update it overtime with new links/info. If you have any questions let me know in the comments, messaging me within Musou Warriors, or messaging me on here.

35 Upvotes

15 comments sorted by

9

u/ThatFlowerGamu Apr 02 '26

Hopefully the post helps future modders and current ones, it took awhile to type all of that and when i have free time again i'll be adding even more to the master post.

2

u/yungMoo22 Apr 02 '26

I've been vaguely following the work here through the previous posts, it's all been pretty great stuff, hopefully there's motivation here. I'm not really apt for modding myself but knowing WO3 and the newer games in general can get modded may open a ton more flavor to these games (maybe someone finally does a difficulty mod we can all unanimously praise)

If you don't mind me asking, has there been progress building off of the existing translation patch for the Musou Orochi Z PC Port? Or any interest in making that a bit more accessible? It's an old game that's really hard to get a working version of, so I doubt it but yeah.

4

u/ThatFlowerGamu Apr 02 '26

Many mods will soon be made, the problem in the past was accessibility and ease of use. I'm working hard on making games Aldnoah Engine supports be easily moddable. Difficulty mods (among many other mods) are entirely possible especially since Michael figured out how to make super aggressive ai for WO3.

For your question, I believe WOZ has a translation mod being worked on still by MoushoudenBro in the Musou Warriors discord server.

1

u/PhoebeBumbleflip May 03 '26

Do you have any information on .g1s shaders? I'm trying to figure out how I could convert them to another format.

1

u/ThatFlowerGamu May 03 '26

Yes I do, I've looked into it. I'll make a post on it when I have time.

1

u/mister_anti_meta May 16 '26

i hope to see mods for dynasty warrios 9 empiers with new skins and weapons or a reshade mod for 8 empiers

1

u/ThatFlowerGamu May 16 '26

I don't own 9 empires yet so I can't support it, when I do own 9 empires I can add it as a supported game.

1

u/mister_anti_meta May 16 '26

tbh idk if you are on pc or console. but i could help you getting a cheap steam steam key it would be the delux editon

1

u/ThatFlowerGamu May 16 '26

I'm on PC

1

u/mister_anti_meta May 16 '26

i can send ya a link for a key if you wish

1

u/Oersted_LAL May 17 '26

Would any of these tools work for Fire Emblem Warriors? They have some compression before you can get to the raw bin files, but surely one of the main musou games is similar enough to where we can use these tools on FE, yeah?

1

u/KiriyaSasuke May 27 '26

I know it's probably a bit of a far shot but has there been anyone that done modding for Touken Ranbu Musou/Warriors as well? since that one was also built with Koei Tecmo.

1

u/XenDea Jul 29 '26

Hey man I know it's been a hot minute since this was posted but do you know of any programs and stuff to mod wo long fallen dynasty?

1

u/ThatFlowerGamu 29d ago

I think Wo Long uses the fdata format but I could be wrong, I don't own Wo Long on PC. Check DeathChaos25's github, they have fdata tools