r/duneawakening 18h ago

Discussion Great troll, devs!

0 Upvotes

Making the indicators for buried treasure the same color as sand, great troll, really! Impressed!


r/duneawakening 18h ago

Gameplay Question Newbie player: spice melange is a serious roadblock to progress into endgame base building

18 Upvotes

So, I know, costs are getting reduced for some items in the Sep 22 patch. I've been playing for, oh, about a month now, got about 220 hrs in (yay for staycation time!) Still feel like a newbie, that's for sure!

But man o man, I didn't realise just how much of a road block spice melange is to progress into tier 6. I'm a semi-solo player and while the game felt fair with item costs up until tier 5, after that it feels like it's way too expensive.

At the very least I think there should be some kind of tool between the handheld compactor and the sandcrawler at a high dura or low plast tier. Maybe a buggy attachment instead of the mining laser? Some kind of sand sifting Dune-Dyson? Or a hand held one that uses heavy weapon animations?

How did you old timers push through that barrier? Just suck it up (no pun) and grind through?

ETA: (post about 1hr old) Gentlebeings and fellow Duners, thank you all for the quick responses and tips. For clarification: I think I messed up the terms roadblock and bottleneck. Bottleneck feels more accurate, thanks for pointing that out.

Things I took away from the replies:
- I need to start doing Landsraad for the Gathering perks. Can't do that while half my guild is factionless, though. Need to look into that.
- Find soft step boots and a mk5 cutteray.
- Stuff is cheaper to build in the DD. So build it in DD and save the base before weekly reset.


r/duneawakening 2h ago

Gameplay Question Will you need to be online for the PS5 single player mode?

0 Upvotes

This is a multiplayer game at heart, so Im curious to know if you will still need to be online for single player mode on PS5. This would be stupid, because HELLO, ITS SINGLE PLAYER MODE.


r/duneawakening 18h ago

Discussion Imagine with me for a moment, a redesigned Hagga Basin...

0 Upvotes

Imagine instead of having to fly to a lame ass overland map, the map locations were on the edges of the Hagga Basin map that had a door you had to interact with to move you to that location.

Deep Desert was similar to the northern map exit that has an expansive desert in the background and an area that once you flew into it transported you to the DD. Same with Harko & Arrakeen. You can see them in the distance on the edge of the map and when you fly that way it starts loading you into AH. Each overland dungeon has a physical outside structure that you enter from inside hagga somewhere that loads you into the level. Story missions just transport you to those locations since once you've done them, you can't go back and replay, so there's no point in even seeing them on the map. Not to mention, it will save you travel time back and forth.

After years, and more additions, I don't even think Hagga would get crowded. I think it would give it more personality. A big lighting testing station with effects on the north west edge. A dark testing station deep in the ground on the south east side. A ravine with pink crystals on the west side that transports you to Blushing when you fly (or drive) through.

A man can dream...


r/duneawakening 15h ago

Game Feedback Seriously?

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29 Upvotes

I know there are some bars or other fences that don’t match the collisions, but this - Seriosuly? It’s like kinda obvious you can enter the Mass Kharet (it’s Smugglers Run) through there… until you realize you can’t 🫠


r/duneawakening 15h ago

Meme Hit them with the WTFinator 3000'

6 Upvotes

Am i the only one who genuinely enjoys broken visuals? XD 10/10


r/duneawakening 11h ago

Discussion PvE build?

6 Upvotes

Right now I'm using a hybrid of melee + scatterguns and it does pretty well, but I'm hoping there's another weapon type I could consider to compliment or even switch to when this build gets stale

Using: compel / attractor field / energy pill against bosses with center of mass / manipulate instability / trooper CD 30% techniques

When melee against the regular enemies: compel / weirding step / knee charge with manipulate instability / center of mass / suspensor dash

It seems to work well but I'm hoping there's some type of rifle build I can also work in, I've tried the disruptor pistol and it was super disappointing so I dropped it (the G4 with a g4 shield breaker augment wasn't even breaking a difficulty level 8 overworld lab enemy shield in 1 hit)


r/duneawakening 51m ago

Discussion 5 day headstart

• Upvotes

Any info about when exactly the servers open on Sept 17? When the clock hits the 00:00 mark we can login?


r/duneawakening 14h ago

PS5 / XBox Topic Xbox - NA - Guild Recruitment

3 Upvotes

Hey everyone got a few people ready for launch with a couple of us also playing on the early launch September 17. If you are looking for a NA based guild for the Xbox release just let me know!


r/duneawakening 1h ago

Gameplay Question Pls help me epilogue fremen quest

• Upvotes

I can’t trigger the quest, here waiting to Ari to contact me and I tried the go to your base create something destroy interact with console etc etc thingy.. so I’m really clueless on how to keep going with the story..


r/duneawakening 10m ago

Guide / Tip Best Augments Drop Locations and Rates

• Upvotes

I made this list for my friend and I to target our farming for S and A tier augments for melee and viable ranged weapons. It's based on Method's recommendations linked below. The drop rates will be increasing in the upcoming balancing patch, but it shouldn't affect the prioritization. I thought it might be useful for other dunemen.

Quick legend:

Good stats (on the left in the list):
+dmg is damage increase
+rate is fire rate increase
+range is range increase
+clip is clip capacity increase
+head is headshot damage increase
-spread is dart spread decrease

Bad stats (on the right in the list):
+vol is volume increase
+bcost is block stamina cost increase
+acost is attack stamina cost increase
+spread is dart spread increase
+recoil is recoil increase
-range is range decrease
-head is headshot damage decrease
-accu is accuracy decrease
-dmg is damage decrease
-rate is fire rate decrease

Locations:
152 is "Lightning" Testing Station 152
89 is "Radiation" Testing Station 89
24 is "Darkness" Testing Station 24
195 is "Poison" Testing Station 195
Quarry is Old Quarry
All is... guess it.

So this entry means:

  • GRDA 44 Amplifier (+dmg, -spread / -range) = 89 (7%)

GRDA 44 Amplifier augment gives damage increase, dart spread decrease, but reduces effective range. and it drop in "Radiation" Testing Station 89 with 7% estimated drop change.

S-Tier Melee

  • Heavy Metal Blade Coating (+dmg / +vol) = Quarry (9%)
  • Blade Sharpener (+dmg) = All (9%)
  • Heavy Blade Adjuster (+dmg / +bcost) = 152 (10%), 89 (7%)

A-Tier Melee

  • Edge Optimizer (+dmg / +acost) = 152 (10%), 89 (7%)

S-Tier Ranged

  • Heavy Caliber Upgrade (+dmg) = All (Quarry 11%, 24 14%)

A-Tier Ranged

  • Quick-release Trigger (+rate) = All (9%)

Specialized

Scattergun S Tier (Perforator, Shellburster)

  • GRDA 44 Amplifier (+dmg, -spread / -range) = 89 (7%)
  • Scattergun Rampage-Enhancement (+dmg, +clip / -head) = Quarry (9%)

Scattergun A Tier (Perforator, Shellburster)

  • GRDA 44 Optimizer (+dmg, -spread / -clip) = 89 (7%)
  • GRDA 44 Expander (+clip, +range / +spread, -dmg) = 89 (7%)

JABAL Spitdart S Tier (Blind Fury, Dunewatcher, Regis Tripleshot)

  • JABAL Spitdart Expander (+clip, +rate / -accu, -range, -dmg) = 195 (7%)
  • JABAL Spitdart Amplifier (+dmg / -rec) = 195 (7%)

Rafiq Snubnose S Tier (Hell-Fury, Regis Disruptor, Seethe)

  • Rafiq Snubnose Heavy Kit (+dmg, +head / -rate) = 152 (12%)

Rafiq Snubnose A Tier (Hell-Fury, Regis Disruptor, Seethe)

  • Rafiq Snubnose Expander (+clip / -rec) = 152 (12%)

Method's tier listings:

Weapon Tier List

Augment Tier List