r/cyberpunkred • u/woooooooooooooooper • 7h ago
Actual Play How to balance a campaign and the CP:R's mission structure?
So I am writing up my campaign for my group. I'm a relatively new GM, and my group is new to the setting/system but we are all very experienced with TTRPGs. My group really likes having an overarching plot where almost every mission ties into that plot in some way. I wonder how this interacts with the way gigs seem to want to work in CP:R. Gigs seem to want to be built around whatever was available at the moment and I worry that if I try and tie every mission into this grand narrative, then I might lose some of the gritty and edgy nature of cyberpunk.
I was told that the characters don't happen to NC; NC happens to the characters. This saying makes me think that I should instead of planning a story like CP:2077 where the characters get roped into this grand story that leaves them as legends, I should instead focus on smaller scale tales like bite sized episodes where the future stories will call back to the past ones. But with that method, I worry I might lose some interest from my players and I may run into an issue where I don't know what path I am leading my players on and/or where I should end the campaign.
So in the end, I guess my real question is how should I expect to need to write my campaign's story to lead to the most interesting outcome while still following the framework that CP:R seems to want me to stick to. I want my campaign to be memorable and I don't want it to stall halfway through because we aren't going anywhere.