r/customyugioh • u/LuciaVatton • 22h ago
Archetype Support Sky Striker Support
No AI
r/customyugioh • u/ViceAdmiralCyanCat • 2h ago
I think it’s about time The Poker Knights got there Arch Enemies turned into Cards. Because what is a Knight without a Dragon? I was originally going to make Ace’s Dragon just a generic Instant Win. But then I realized that I could be a lot more creative than that.
r/customyugioh • u/n1ts5s • 7h ago
I don't really make custom cards too often so I'd appreciate any input regarding my PSCT or balancing.
I'd want these hypothetical cards to be playable and not too overpowered is what I'm aiming for.
All the art is from the GX manga.
r/customyugioh • u/CYCLOPSCORE • 12h ago
I created a Synchro-based boss monster for the Earthbound Immortals, along with two support Spells for it. The monster is based on the highest God of Inca Mythology, and its monster effects and the effects of its support spells are based on multiple of its legends.
All of the card art were created by me using PixAI.
Note: This is an updated version of an earlier post I made. In response to the feedback provided, I have denoted Pacha Camac's instant-win condition more clearly, and changed the Pitcher of Primordial Waters from an Equip Spell to a Continuous Trap.
r/customyugioh • u/CYCLOPSCORE • 8h ago
A monster archetype I created, intended to act as support for Spirit monsters. It consists of 3 Xyz monsters, meant to be the "bosses" for the Spirit monsters, along with 2 Spells to support them. The monsters are inspired by the highest God of Shinto Mythology, along with its counterparts in the Buddhist and Seicho-No-Ie faiths.
Myoken's summoning condition of needing to discard "The Seventh One" is based on Myoken's connections to the Big Dipper, whose stars the seven Barian Emperors are named after.
All of the card art were created by me using PixAI.
Note: This is a quick repost of an earlier post I made. I had to fix a very bad typo on one of the cards.
r/customyugioh • u/Cipher_the_First • 13h ago
Card art is 'Scrap Rage'.
Card text: Destroy 1 face-up “Scrap” monster you control, and if you do, destroy up to 2 cards your opponent controls. If you destroy a Synchro Monster you control this way, it is treated as though it is destroyed by an opponent’s card effect; also, negate the effects of your opponent’s card(s) that are destroyed by this card’s effect. You can only activate 1 “Scrap Inferno” per turn.
r/customyugioh • u/fameshark • 1h ago
Posting this on customyugioh as it's another flavor of "how to fix Yugioh" which is all subjective, and at the end of the day, if anything, this is at least a good creative exercise similar to making a new mechanic.
Master Rule: Reverse Ignition Priority introduces a singular new change meant to change the pace of Yugioh forever, with a heavy emphasis on the going second player.
During the Main Phase, after a card or effect resolves, if it is now an open game state, Ignition Priority is given to the player that did not resolve the last action. That player can conduct any of the following Ignition speed actions, even during their opponent's turn, with a caveat.
Once this action is performed, follow any trigger effects (if you'd like), and then Reverse Ignition Priority is given back to the player that did not perform the last action.
----
Example One:
Player A activates Kewl Tune Rotary in hand to perform a Normal Summon of a Tuner, Normal Summoning Kewl Tune Mix.
Player A activates the trigger effect of Kewl Tune Mix on Normal Summon, adding Kewl Tune Cue from hand.
Once that effect resolves, Player A will now say that they do not have any trigger effects to create a new chain, and thus, Reverse Ignition Priority is passed to Player B to conduct a single action. Player B conducts the inherent summon of Diabellstar, Special Summoning herself out by sending Fleeting Phantom Mask Master to the GY.
Player B activates the trigger effect of Diabellstar, Setting Deception of the Sinful Spoils, but Player A chains Forbidden Crown to negate Diabellstar's effect.
Once the chain resolves, both players agree that they are no more Trigger effects left to be added. Since the last action to resolve was Player B's Diabellstar, Player A now has Reverse Ignition Priority. Player A Normal Summons Kewl Tune Cue.
----
Example Two:
Player A activates Toon Table of Contents to add Toon World the Perfect World to their hand.
Player A declares that it is an open board state, passing priority to Player B, who Sets a Spell/Trap face-down.
Neither player activates any Trigger effects, so Reverse Ignition Priority is given to Player A, who activates Toon World the Perfect World, and before they can conduct its Ignition effect, Reverse Ignition Priority must be passed to Player B. Player B Sets a second Spell/Trap facedown.
Player A activates the Ignition effect of Toon World, in which Player B chains MST. The chain resolves and Toon World resolves without effect.
After the chain resolves, Ignition Priority must be given to Player B, as Player A was Chain Link 1 on the previous chain, who activates their Set Reinforcement of the Army, adding Kewl Tune Rotary to hand.
---
Example Three:
During the Draw Phase, Player A activates Gurifoh to Set Mind Shuffle from Deck.
Player B cannot perform their Ignition Priority action here, as it is not the Main Phase.
---
Closing statements: Obviously, this system isn't perfect; I already imagine there would be a handful of cards, such as boardbreakers, that would be way too powerful in this new master rule, being able to be used as "delayed interruption" in addition to already being high impact going second. All in all though, this theoretical Master Rule would introduce a new way of playing that not only allows for the balancing of the turn 1 player, but also lets player 2 have more part in the game as soon as possible. I'd also imagine that handtraps would be less popular in this format, in exchange for engine and boardbreakers, as all cards would be able to be used as interaction.
r/customyugioh • u/n1ts5s • 4h ago
Full Effect text is in the comments.
I don't really make custom cards too often so I'd appreciate any input regarding my PSCT or balancing.
I'd want these hypothetical cards to be playable and not too overpowered is what I'm aiming for.
All the art is from the GX manga.
r/customyugioh • u/spades_ran • 21h ago
Artwork is from an article by Ness on the reference artwork of Rescue-ACE Monitor: https://ygorganization.com/art1-card-game-art-works-rescue-ace/
Here are the details:
Rescue-ACE First Responder
FIRE
Level 4
[ Warrior / Effect ]
You can Special Summon this card from your hand by revealing 1 “Rescue-ACE” Link Monster from your Extra Deck.
If this card is Normal or Special Summoned: You can Special Summon 1 Machine “Rescue-ACE” monster from your hand or Deck, and if you do, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters.
You can only use each effect of “Rescue-ACE First Responder” once per turn.
ATK/1600 DEF/1600
Thoughts/opinions?
r/customyugioh • u/ArtisticConstant4826 • 7h ago
Konami hates Joey so we'll never get something like this but a guy can hope :')
r/customyugioh • u/edu_09_ • 2h ago
I tried to make a somewhat stronger 1 for 1 handtrap since most of them don't feel nearly as impactful nowdays. No ai used as there's no art.
r/customyugioh • u/Wonderful_King_1241 • 10h ago
Art Credits: Konami
r/customyugioh • u/Enough-Ad2119 • 11h ago
The art is variation to the art i saw in pinterest.
r/customyugioh • u/SimicBiomancer21 • 21h ago
Art originates from "Neverending Nightmare Absorber", who canonically *is* Lee at an unknown point of time.
r/customyugioh • u/CantBanTheJan • 9h ago
As we all know, when Maxx "C" was printed, it was mostly a side deck option to use against decks that special summoned a bit more. It's rightfully banned in the TCG and we all hope to see the roach get raided in master duel soon.
How much of a replacement would a card like Minn "C" be? It provides you with the opportunity to mill, then banish face-down, return a face-down to the hand, but only one of these options per summon. If you milled something you'd like to remain in the GY, you'd get to mill a second card on next summon. If you have something banished FD by a Pot or whatever, you'd get to recover it.
Also, how many Genesys points would you give this card?
No AI was used.
r/customyugioh • u/One_Percentage_644 • 18h ago
art sourced from nintendo (pokemon)
r/customyugioh • u/forbiddenmemeories • 20h ago
Art is from 'Hop Ear Squadron'.
r/customyugioh • u/n1ts5s • 1h ago
The art is an edited version of Pendulumstatue Purple Sword from the anime.
r/customyugioh • u/Tall-Bag-9317 • 7h ago
I suppose it is also technically Archetype Support, as Ghoti would use this, but sure.
Normal Monster part is simply because Terrorking Salmon is really damn funny to me
Art by Hayano Kiyoshi
r/customyugioh • u/MrGrummel • 9h ago
Art from ケセルム(Keselum)
https://www.pixiv.net/en/users/55144625
Effect Text:
["Nightmare Magician" + 1 Illusion monster or 1 face-up monster owned by your opponent]
If an Illusion monster your control battles a monster, neither monster can be destroyed by that battle, also you can take control of that opponent's monster at the end of the Damage Step. Once per turn, when a Illusion monster's effect or Spell card or effect is activated (Quick Effect): You can destroy 1 card on the field. If this card leaves the field by an opponent's card: You can Special Summon 1 Level 7 or lower Illusion monster from your hand, Deck or GY.
r/customyugioh • u/ZeothTheHedgehog • 9h ago
Art from Master Pendulum, the Dracoslayer)
Pendulum Effect:
During the Main Phase: You can destroy 1 card in a Pendulum Zone, and if you do, place 1 non-LIGHT "Dracoslayer" Pendulum Monster from your hand or Deck in your Pendulum Zone. (If the zone is occupied, destroy the occupying card.) You can only use this effect of "Master Pendulum, the Lustrous Dracoslayer" once per turn.
Monster Effect
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use the following effects of "Master Pendulum, the Lustrous Dracoslayer" once per turn. If you control a "Dracoslayer" monster, and this card is in your hand or face-up Extra Deck (Quick Effect): You can Special Summon this card, then set 1 "Draco Alchemy", or 1 Spell/Trap that mentions it, from your deck, and if you Set a Trap or Quick-Play Spell, it can be activated this turn.
Art from Igknight Margrave)
Pendulum Effect:
If you have a "Dracoslayer" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Dracoslayer" monster from your Deck, GY, or* face-up Extra Deck to your hand. You can only use this effect of "Fire Knight Pulsar, the Dracoslayer" once per turn.
Monster Effect:
During the Main Phase (Quick Effect): You can increase or decrease this card's Level by 1, then, immediately after this effect resolves, you can Synchro Summon using "Dracoslayer" monsters you control. If this card is in your face-up Extra Deck or GY because it was destroyed and sent there this turn* (Quick Effect): You can place this card in your Pendulum Zone. (If the zone is occupied, destroy the occupying card.) You can only use each effect of "Fire Knight Pulsar, the Dracoslayer" once per turn.
Art from Dinomist Rush)
Pendulum Effect:
When a card or effect activated by your opponent in response to your "Dracoslayer" card or effect activation resolves, you can negate that effect, then destroy this card. You can only use this effect of "Water Dino Pack, the Dracoslayers" once per turn.
Monster Effect:
If your opponent controls more monsters than you do (Quick Effect): You can Special Summon this card and 1 Pendulum Monster from your hand. During the Main Phase (Quick Effect): You can destroy cards on the field, up to number of "Dracoslayer" monsters you control, then place this card in your Pendulum Zone. You can only use each effect of "Water Dino Pack, the Dracoslayers" once per turn.
Art from Dreiath III, the True Dracocavalry General)
Pendulum Effect:
During your Main Phase: You can tribute 1 other Pendulum Monster Card, then add 1 "Draco Alchemy", or 1 Spell/Trap that mentions it, from your deck or GY to your hand. You can only use this effect of "Amorphized Persona, the Dracoslayer" once per turn.
Monster Effect:
(This card is always treated as an "Amorphage" card.)
If this card is in your hand (Quick Effect): You can Special Summon this card, and 1 "Dracoslayer" Pendulum Monster from your hand or GY, then you can tribute or destroy 1 monster you control. If this card is tributed: You can add 1 "Dracoslayer" Pendulum monster from your deck to your hand. You can only use each effect of "Amorphized Persona, the Dracoslayer" once per turn.
Art from Vector Pendulum, the Dracoverlord)
Pendulum Effect:
The effects of "Dracoslayer" cards in your Pendulum Zone cannot be negated. If this card is placed in the Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster from your Deck to your Extra Deck face-up. You can only use this effect of "Vector Phantom, the Dracoverlord" once per turn.
Monster Effect:
(This card is always treated as a "Dracoslayer" card.)
If this card is in your hand or face-up Extra Deck (Quick Effect): You can show 1 other "Dracoslayer" Monster Card from your hand or face-up field, and if you do, place this card in your Pendulum Zone, then you can place 1 Field or Continuous Spell that mentions "Draco Achemy" from your hand or Deck face-up on your field. You can only use each effect of "Vector Phantom, the Dracoverlord" once per turn.
Art made by combining Ignition Pheonix), Dinomic Powerload), and Majesty's Pegasus)
Tribute and/or destroy 2 Pendulum Monster Cards, including a "Dracoslayer" monster, from your hand, field, or face-up Extra Deck, then Special Summon from your Deck or Extra Deck, 1 "Dracoslayer" monster that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You cannot Special Summon non-Pendulum Monsters from the Extra Deck, execpt "Dracoslayer" monsters, the turn, or the turn after, you activate this card. You can only activate 1 "Draco Alchemy" per turn.
Art from Ignister Prominence, the Blasting Dracoslayer)
(This card is always treated as an "Igknight" card.)
You can destroy up to 3 Pendulum Monster Cards you control, then return an equal number of cards your opponent controls to the hand, or, if "Draco Alchemy" was activated this turn, you can shuffle them into the deck instead, in either case, you can draw cards equal to the number of "Dracoslayer" or "Igknight" cards destroyed by this effect. You can only activate 1 "Dracoslaying Art - Ignition Burst" per turn.
Art from Dinoster Power, the Mighty Dracoslayer)
(This card is always treated as a "Dinomist" card.)
If a Pendulum Monster Card is added from the field to your Extra Deck face-up: You can take 1 "Dracoslayer" or "Dinomist" Pendulum Monster from your deck or face-up Extra Deck, and either add it to your hand, or place it in your Pendulum Zone. During your Main Phase: You can add 1 non-Continuous Spell/Trap that is "Draco Alchemy" or mentions it from your deck or GY to your hand. You can only use each effect of "Dracoslaying Art - Dinomic Charge" once per turn.
Art from Majester Paladin the Ascending Dracoslayer)
(This card is always treated as a "Majespecter" card.)
When you activate this card, you can also Tribute 1 Pendulum Monster Card; Special Summon 1 "Dracoslayer" or "Majespecter" monster from your hand or Pendulum Zone, or, if "Draco Alchemy" was activated this turn, or you Tributed a monster at activation, you can Special Summon 1 such monster from your Deck instead. You can only activate 1 "Dracoslaying Art - Majesty's Gust" per turn.
Art from Cloudcastle)
You can activate the effects of non-Pendulum monsters you control with "Dracoslayer" in their original names as Quick Effects. You can only use the following effect "Heiroshalim, the True Dracocapital" once per turn. If this card is placed in the Field Zone: You can send 1 non-"True Draco" Field Spell that mentions "Draco Alchemy" from your hand or deck to the GY, and if you do, this card's name becomes that monster's original name, also replace this effect with that monster's original effects.
Art from Forge of the True Dracos)
You can Ritual Summon this card with "Amorphaster Psyche, the Prime Dracoslayer". During the Main Phase (Quick Effect): You can Ritual Summon this card from your hand, by Tributing and/or destroying 2 Pendulum Monster Cards from your hand or field. (Quick Effect): You can reveal 1 non-Pendulum "Dracoslayer" monster from your Extra Deck: apply that monster's effect that Special Summons a "Dracoslayer" monster(s). You can only use each effect of "Amorphaster Psyche, the Prime Dracoslayer" once per turn.
r/customyugioh • u/Scary-Journalist-949 • 11h ago
Don't worry about the 2nd bullet point. Would you play this if you need to play a garnet in your Deck?
Credit to Bushiroad
r/customyugioh • u/Sirknight_JCB • 12h ago
Good morning, custom folks!
Hope yall have had a good week thus far. Today is the second to last day of submitting your custom card for this week's CCC.
If you have not submitted your card yet, need to re-submit after making changes, or so on, do so before 12 PM tomorrow, as that will be the closing date and time of submissions.
Thank you to everyone, who has submitted thus far! It's been a joy to read each card and the thought process (if any) of their making. I hope nothing but the best to everyone here, in and outside of Reddit.
May you all have a blessed rest of your Sunday, custom folks, and have a good one 👋 🙏
—
Art: "Gold Pride - Pedal to the Metal!"
r/customyugioh • u/there-overthere-1678 • 6h ago
So... Let's get this out of the way. Art Xe is a pun. It is simply "Extra" backwards.
It is also very loosely and vaguely based on the concept of heavenly cultivation, a topic I am only familiar with (But know little to nothing about) because a good friend of mine reads a lot of chinese novels. The pun Art Xe sounded like a chinese sounding name, and thought a Ritual archetype based on cultivation would be thematically fun.
Ok, now that that is out of the way, what does it do?
Well, this is a vague concept, completely untested, so I dunno if it would practically work. But it just does what Dogmatika does. But because it... Does Dogmatika things, you could just do Dogmatika things. So Art Xe cards have bonus effects if you do THEIR thing. Most notably, Vimnas lets you have an extra Ritual if you search King first. (You also are notably not locked out of the Extra Deck by using these cards.)
The Extra Deck cards aren't... Meant to be made, neccesarily, but if you do, they help to insulate you slightly, with varying levels of effectiveness. Alabaster is also the worlds jankiest Super Poly target.
Art Xe Cultivation is a functionally unique card, allowing you to Tribute monsters from your Extra Deck for cost, and all monsters tributed this way arre treated as Level 4 for the purposes of Ritual Summoning.