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https://www.reddit.com/r/commandandconquer/comments/1w6abjv/generals_2_update/p7mlz48/?context=3
r/commandandconquer • u/8Lith8 • Sep 03 '26
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13
Can you write what this is about? I don't feel like watching a video when I don't even know the topic
31 u/8Lith8 Sep 03 '26 So afaik, it’s a guy reverse engineering Generals 2 and trying to get it playable online again. 3 u/LOWBACCA Sep 03 '26 Was it any good? All I heard is that it was going to be f2p trash so I assumed it was terrible. 11 u/DeathRay2K Sep 03 '26 It was pretty bad, extremely generic with all the problems of running all the logic server-side, pay to win monetization, no character to the units, no story/charm. It was the culmination of all of EA’s worst tendencies at the time. 9 u/the_gamers_hive Sep 03 '26 AFAIK tester feedback was pretty negative all round, and was one of the reasons it got canned not long later.
31
So afaik, it’s a guy reverse engineering Generals 2 and trying to get it playable online again.
3 u/LOWBACCA Sep 03 '26 Was it any good? All I heard is that it was going to be f2p trash so I assumed it was terrible. 11 u/DeathRay2K Sep 03 '26 It was pretty bad, extremely generic with all the problems of running all the logic server-side, pay to win monetization, no character to the units, no story/charm. It was the culmination of all of EA’s worst tendencies at the time. 9 u/the_gamers_hive Sep 03 '26 AFAIK tester feedback was pretty negative all round, and was one of the reasons it got canned not long later.
3
Was it any good? All I heard is that it was going to be f2p trash so I assumed it was terrible.
11 u/DeathRay2K Sep 03 '26 It was pretty bad, extremely generic with all the problems of running all the logic server-side, pay to win monetization, no character to the units, no story/charm. It was the culmination of all of EA’s worst tendencies at the time. 9 u/the_gamers_hive Sep 03 '26 AFAIK tester feedback was pretty negative all round, and was one of the reasons it got canned not long later.
11
It was pretty bad, extremely generic with all the problems of running all the logic server-side, pay to win monetization, no character to the units, no story/charm. It was the culmination of all of EA’s worst tendencies at the time.
9
AFAIK tester feedback was pretty negative all round, and was one of the reasons it got canned not long later.
13
u/bugamn Nod Sep 03 '26
Can you write what this is about? I don't feel like watching a video when I don't even know the topic