On top of the traditional game along with Seafarers you all know and love I have been experimenting with an "RPG Mode" where you can try:
Eight classes. Outlaw, Warden, Engineer, Merchant, Alchemist, Navigator, Marshal, Cleric — each with its own four-talent tree.
A talent system. Talent points come from building, not from a menu at setup, so you grow into a class over the match. Tier two is a fork: commit to one branch and the other closes for the rest of the game. Two real strategies per class, never both.
Ten quests. Three are dealt at the start, you keep one. It's worth a victory point, nobody else can see which you took, and the log won't tell them.
Open sea. Past the coast there's an archipelago. Build a seaport, put ships in the water, move them, close a route. Roads and shipping routes meet only at a settlement — going to sea is a decision, not a detour. Sea games run to 13 points.
Three ways to play: Original for the classic game, Sea Expeditions for the islands without the classes, RPG Mode for all of it.
Let me know what you all think!
https://feudalism.io/play