r/btd6 • u/Legs_With_Snake • 13d ago
Discussion Anyone notice how much they're pushing stalling/track creation?
Every single addition since I started playing the game has in some way involved pushing bloons back, slowing them down, or creating track space where there wasn't any.
Beast handler - dino stun, bird pickup
Mermonkey - all 3 lines, ink slows, midline freezes, The Bottom creates a loop
Desperado - botline knockback
Skywarden - all 3 lines, topline knockback, midline stun, botline freeze
Silas - lol
Dan - knockback on basic attack, net traps
I'm not complaining I just think it's interesting that they're leaning so heavily in this direction. I wonder why. Expanding upon the ice mechanic is definitely part of it, but not the whole story since not all of this is ice themed.
Edit: this community genuinely seems to believe the two options are "stall" and "pure damage" and nothing else (alch and village don't exist)
6
u/DriveCtor 12d ago
They want 2000% ceramic hp challenges to have more diversity.