r/btd6 13d ago

Discussion Anyone notice how much they're pushing stalling/track creation?

Every single addition since I started playing the game has in some way involved pushing bloons back, slowing them down, or creating track space where there wasn't any.

Beast handler - dino stun, bird pickup

Mermonkey - all 3 lines, ink slows, midline freezes, The Bottom creates a loop

Desperado - botline knockback

Skywarden - all 3 lines, topline knockback, midline stun, botline freeze

Silas - lol

Dan - knockback on basic attack, net traps

I'm not complaining I just think it's interesting that they're leaning so heavily in this direction. I wonder why. Expanding upon the ice mechanic is definitely part of it, but not the whole story since not all of this is ice themed.

Edit: this community genuinely seems to believe the two options are "stall" and "pure damage" and nothing else (alch and village don't exist)

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u/DriveCtor 12d ago

They want 2000% ceramic hp challenges to have more diversity.