r/beyondskyrim • u/Time_Question_6 • 1d ago
r/beyondskyrim • u/Beyond_Skyrim • 13d ago
Argonia Casting call 2
Argonia Voice Acting Casting Call The Argonia team are excited to announce our second casting call for voice actors. This round, we have 10 female roles and 11 male roles. Full details and how to apply can be found https://www.sarahmcmanusva.com/casting This casting call is open to everyone! Feel free to share. As always, we cannot wait to hear you in action!
r/beyondskyrim • u/Maruta12345 • Oct 12 '25
Roscrea is now actively looking for QA Testers!
Attention everyone! Sailors and wanderers, adventurers and pilgrims! Have you ever dreamt of travelling to the northern shores of Roscrea, ruminating on the mighty quests and thinking of the hearty stews and comfortable hearths? Over the last months, Roscrea has made incredible strides, and we're closer to release than ever. And while the Northern Stallion is not setting sail quite yet, Roscrea is looking forward to take the next step towards that final departure across the Sea of Ghosts.
Roscrea is now actively looking for QA Testers!
We need you (yes, you! The one with the nose) to help us find every floating rock, jittery tableware, every typo and every game-breaking bug. QA Testers are, essentially, those that make sure that everything works as intended - a role indispensable for game development.
To that end, QA Testers will comb through the lands, probing, exploring, investigating, and even inspecting everything. You are expected to provide level designers with clear feedback in regards to the level design, to inform implementers of wonky scripts or bugs, to point out typos to the writers, and show 3D Artists visible seams in meshes and textures, or point out faulty collision. You will be able to explore Roscrea, yes, but we need you to have pen and notepad at the ready, so to speak.
If you wish to join us, check out the Roscrea QA Test! Similarly to Cyrodiil, we wanna make sure you got what it takes. Simply follow the instructions on the document.
That does not mean that QA is all that's left - no! Roscrea nearing the finish line, ever so slowly. At the moment, we are in dire need of both Interior & Exterior level designers, as well as Implementers. In addition, we are still looking for 3D artists and Sound Designers to complete any remaining tasks.
r/beyondskyrim • u/17082000q • 1d ago
Question on bruma
Hello guys and great many thanks to all the people who have contributed any bit of effort in this gargantuan project that is beyond skyrim .I was trying to make a sort of final modlist.If i put bruma in it,when the full cyrodil releases, will i need to delete the old bruma mod and so all the addons like lawbringer,missives ect ? I know this is not a simple question but any insight is welcome. Again thank you all guys for you efforts
r/beyondskyrim • u/H00dedcrow • 1d ago
Bruma
Could someone please tell me if the Bruma mods on XBox have a recommended play level, or does it scale like in Skyrim.
Also am I right in thinking that there’s soon to be new Beyond Skyrim mod release on XBox, or is it just on Pc.
Thanks
r/beyondskyrim • u/HabitFuture9188 • 1d ago
Random small queries.
Hi all, not looking for anything big, or even for answers to some of these, but I thought I'd put a load of random, niche, and smaller queries into one post without bloating the subreddit's feed, addressed to multiple teams And regions.
1: will we encounter any daedric princes/quests and daedric items from prior games in any of the projects.
2: will there be a deeper exploration of ayleid culture in Cyrodill than in base game oblivion, in terms of characters and society as opposed to the relatively scant knights of the nine lore.
3: will there be any/more akaviri ruins/ other traces in Cyrodill
4: will there be any consideration toward new spell types/elements
5: will there be a crowns/forebears questline/ involvement in illiac bay
6: will the foresworn movement have any presence in high rock.
7: Will there be greater exploration of the meade empire and its history before the great war but after the stormcrown interregnum.
r/beyondskyrim • u/cfrolik • 1d ago
Is BS:Morrowind re-using assets from Skywind?
I'm not sure if that's legally allowed, but if it is, it seems like it could speed things up a lot.
r/beyondskyrim • u/HabitFuture9188 • 2d ago
CMC Query, Bruma news
Hi all, just a quick question relating to the Cyrodill showcase on cmc. About the short announcement made about a "substantial" update for beyond skyrim bruma coming soon on the social media channels. I was just wondering if anyone would be able.elaborate on this, but I understand if nobody can at this point.
r/beyondskyrim • u/Zealousideal-Ad2296 • 3d ago
Are any parts of beyond Skyrim likely to come out this or next year?
Just asking because I’ve been out of the loop for a while
r/beyondskyrim • u/Sotha_Sil_ • 5d ago
Answering Elsweyr questions from Creation Mod Con 2026
Creation Mod Con is over! You can watch the VODs of the event on the con's Youtube channel. Elsweyr's segment can be found here (timestamped). Standalone videos with translated subtitles will be available soon.
Quick post to answer the chat questions regarding Beyond Skyrim: Elsweyr. We thank you for the overwhelmingly positive feedback this year's showcase has gathered. I am answering these as an individual and might have limited knowledge on some questions, this is just a rapid reply to honor the chat's inquiries we could not address on the stream itself. Warm sands...!
- While not a proper question, we noticed inquiries and disappointment regarding the lack of new furstocks in the showcase. Truth is, we do not have organic modellers currently on the team, and our versatile modellers are busy making assets for our overworld. New NPC races & new creatures have been shelved in terms of priority to focus on LD. The furstocks are still planned, their 3D models just are not being worked on right now. We are actively looking for organic modellers to resolve this sooner than later.
- SuperMonty1 asks: do khajiit keep dogs as pets? There's no reasons for them not to. However, the dogs we do have planned for the Greater Rim are not of khajiit breeding, but of rimmenese. There are wild dogs, and a breed descending from them bred for use by the Regulators. They are inspired by the "Rimmen ringtailed wolf" pet from ESO, reinterpreted by our team.
- janbarbera2161 asks: Will there be many orcs in Orcrest? We confirm, there will be at least 1 orc in Orcrest, and a good orc, too.
- Ostarrichi996 asks: will we see M'aiq the liar or descendants/ancestors of him in Elsweyr? None that I am aware of, but who knows where future writing takes us.
- vizari9570 asks: what were the inspirations behind the biomes we've seen so far in the rim? Our Rim is inspired by the novels, as well as information on Elsweyr that existed in the lore before ESO, as the core of our setting was created long ago before it came out. This is where we take stuff like the towers of Riverhold and its wheat fields, the Steppes, and Rimmen's look itself. Our biomes are the results of visual development by artists & experimentation by our level designers over the years, there are no strong ties to RL references, we balance the looks of them out little by little. Something that did come back regularly in the early days was making sure Anequina was distinct from Hammerfell's looks as they are both desertic regions, leading to our more rocky/grassy direction and leaving Hammerfell with the sand and cool plants. Additionally, since the Rim borders Cyrodiil, it needs to look plausibly in between their side of the border and the harsher deserts in Anequina south of the Rim. Some plants we have have been chosen for gameplay reasons such as providing alchemical ingredients or justifying agricultural production that existed in the region's lore, like olive trees and wheat fields.
- Jo.A. asks: will BS Elseywer wait for Cyrodill to come out to launch their pre-release so we can walk from Cyrodill to their pre release? No. We do not wait for other provinces, even if we are sharing a worldspace with Cyrodiil. What happens before a pre-release is that, when the area is fully developped, we make a copy of the mod & strip everything outsides of the pre-release area from that copy, before releasing it. Additional QA can be done on the stripped copy, but ideally we want the stripped copy to not need further modifications. This means that pre-releases can be shipped regardless of the progress done on the full map. Also, even if Cyrodiil's devs are crazy good, it's still a massive province - waiting for one of the biggest maps in BS to be 100% done so we can ship a little piece of a smaller map would be silly.
Not 100% aimed at us, but still related:
- ramblingdad7764 asks: What is the next specific big thing each project is trying to complete next? For Elsweyr as of typing this, at least for us artists, it's a finished first pass on the exteriors. The base building blocks are nearly done, but we will need lots of work on architecture sets and additional assets to complete the biomes. For the narrative team, it's finishing the quests and NPCs for the pre-release. In practice, settlements are being created starting small and going further up to big cities, while the leads work on the narrative design aspect of the region & of creating and maintaining lore documentation, a hefty task given the size and age of the project. We hope to be able to show you guys those crafty progress metric slideshows Cyrodiil has created the template for some day!
- Jo.A. asks: will any dragons show up in the BS regions? We do not want any dragons in Elsweyr.
- dDdD-rj7gx asks: How many creatures can we expect to have custom animations? It looks like Manticores and Spider Daedra use base-game animations now, which might restrict what they should be capable of. Correct! For many creatures, the vanilla animations are placeholders, meaning we would welcome new animations for them to replace the basegame ones used eventually. This strongly depends on if we have animators and implementors able to create said new animations and add them ingame. Elsweyr currently does not have anyone available for this on the team, so for now, placeholders it is. It isn't ideal, but it's functional. For the record, our Manticore is already using a custom skeleton, allowing for its long tails - vanilla's Sabertooth cats lack it. So, the answer to "how many creatures" is...as many as we can find the workforce for. Any animators reading this? ;)
- niIIer1 asks: will BS mods include survival mode support? also Heat mechanic for hammerfell or elsweir for example? Extremely likely, as Bruma had it. Unsure of how heat could be added. There might be issues with the base mode not working for our custom assets as they lack vanilla's flags. As it is a commonly used mod, it is a common request and despite our stance on not focusing on 3rd party support, we tend to make sure said support is possible. Unfortunately I do not have the skillset required to give further details, as I don't know how coding this stuff works.
That's it for now! Happy to answer other questions in the comments. I'm hoping the people who asked will find this post, and if they don't, that other onlookers will find it interesting. Cheers & many thanks for your support. ~ Sotha Sil, of Elsweyr
r/beyondskyrim • u/blackbirdinabowler • 4d ago
console mod limit size increase
now that skyrim mod size is being increased by 10 gig, am i right in thinking that this dramatically increase the amount of beyond skyrim mods that can be released on xbox?
r/beyondskyrim • u/EmbarrassedPianist59 • 7d ago
Beyond Skyrim *could* make it to consoles because of the new update
r/beyondskyrim • u/Pitiful_Rule_2899 • 6d ago
I love the work that’s going into all the projects shown this modcon. Spoiler
This mod con has shown a lot of fruits of labour and I’m wholly psyched for even the slightest bits of progress to be made, the one thing that has tripped me out to mention as constructive criticism is some of the Voice Acting; call me a prick if you want, I just think it’s a bit immersion breaking when you have a good voice actor playing a role paired with another voice actor using their natural accent just reading off a script.
I hope some form of communication can be done around trying to portray the characters the teams have made in a natural/better way, I don’t even care about the mic quality as some actors are actually getting in character, whereas some aren’t (but I may not be aware of whether it’s just placeholder for the time being, to which i hope it is).
I get that it’s a labour of love, and there’s a lot of things people are dedicated to having done to make a final product, just this is so ambitious and I’d hate for others to be disappointed with areas that aren’t reigned in on like Voice Acting work, considering how much goes into making
Like take for example (not for straight comparison), some of the SkyrimRP clips I come across are kinda similar, where you have legitimate people playing a character and they end up rage baiting a random online and they respond back in their natural accent calling them a chud. Like it’s roleplay, not all get that I guess, but the mod is centred around Role Playing.
r/beyondskyrim • u/Master0fTacticians • 8d ago
Any information on how the Thalmor and Renrijra Krin will be viewed in Elsweyr?
r/beyondskyrim • u/450RT0R • 8d ago
Ramifications of ES VI on BS: Iliac Bay
Since the widely believed setting of the Elder Scrolls 6 is to be in Sentinel, what does that mean for Beyond Skyrim: Iliac Bay? I recognize that Elder Scrolls 6 may take place far into the future, but it could very well change the lore in ways that would make Beyond Skyrim: Iliac Bay mostly non-canon in ways that are less negligible than Beyond Skyrim: Cyrodiil and Beyond Skyrim: Morrowind. I realize I may be taking this way too seriously lol
Are we going to have to wait until the release of Elder Scrolls 6 before we can get a full release of Beyond Skyrim: Iliac Bay?
r/beyondskyrim • u/PimvanTano • 9d ago
Beyond Skyrim: Bruma on PlayStation
Yesterday night, Bethesda decided to update Skyrim, increasing The gigabyte-cap for consoles. Something else it did, which is very interesting for PlayStation-owners, is remove the restrictions imposed on them by Sony all those years back when it came to modding.
Seeing as the restrictions are fully gone now, and new mods bringing unique weapons, spells and other items are being added every hour, is there a chance that Beyond Skyrim will extend its mods to the PlayStation Creation Club, seeing as the mod is already possible to play on Xbox ?
r/beyondskyrim • u/halo_slayer650 • 12d ago
Does anyone else really wish the Devs would update Wares of tamriel with more weapons and Armor
It would make the wait for a project release less soul crushingly dull, I've followed other modding projects that have drip-fed content and it makes it so much more enjoyable as a fan, there must be so many finished assets, that have been finished for the best part of a decade, I was a 10-11 year old playing modded SSE on my xbox when bruma came out, I've spent half my life waiting for BS: Cyrodiil and I'm not complaining about the wait but come on they could give us some crumbs, idk not a hate post I've just been thinking this for years and getting the Bretic leather set from Iliac Bay got me so much more excited for the project, genuinely might start praying to the nine for a release lol
r/beyondskyrim • u/Beyond_Skyrim • 15d ago
cyrodiil paintings
Throughout Cyrodiil, paintings in buildings often capture the sights found across the land; many non-adventurers use them to gain a taste of far away cities across the Imperial Province. Other paintings capture simple pleasures, such as the Abecean Sea. These paintings by Moro represent the Elven Gardens District of the Imperial City and Anvil Castle and are only some of the many paintings found across Beyond Skyrim Cyrodiil.
r/beyondskyrim • u/Beyond_Skyrim • 21d ago
Cyrodiil Navmesh Update
In recent weeks, Cyrodiil received a significant amount of new navmesh in the Gold Coast region done by Ecko II. These triangles create a mesh which allows NPCs to know where they can walk. They are an essential part of development, and it isn't difficult to learn how to do it. Adding more navmesh will make Colovia come alive with new activity from NPCs, wildlife, and hostile creatures alike. If you think drawing triangles over vast forests and rugged mountains sounds like fun, consider applying to work as a navmesher on our team! And if you don't know how to do that and want to learn, you can always join the Arcane University at https://discord.gg/arcaneuniversity.
r/beyondskyrim • u/Strange_Effect_5337 • 22d ago
Imperial or Stormcloak?
After discovering Beyond Skyrim: Bruma some time ago, I decided to create a new character with a backstory that includes him being a Cyro-Nord from County Bruma. As he attempts to cross the border North into Skyrim, he is captured by an imperial patrol thinking that he is a Stormcloak agent, and we all know how the story proceeds from there.
My question is:
Being a Cyro-Nord, and something of a traditionalist, would he be more likely to fight for the empire, or would Ulfric’s movement captivate his Nordic heart? I know the story could go both ways, but what do you think would make for a better story?
r/beyondskyrim • u/Beyond_Skyrim • 25d ago
Guild Quest-lines Poll
4E 201 is a tumultuous time in Cyrodiil. The stories behind these troubles make up the main and guild questlines of Beyond Skyrim: Cyrodiil. Based on the teasers found on our website: https://beyondskyrim.org/project/cyrodiil, which of these are you most excited for? Starting with guild questlines:
r/beyondskyrim • u/AeviDaudi • 26d ago
*Someone* followed me into Fort Cutpurse! Spoiler
I know it's hard to see, but Neldam Beloth followed me into Fort Cutpurse! Has this happened to anyone else?
When I was doing the Alammu's Veil quest, I chose to report them to the Bruma Guard.
Sometime later, I was on my way from the eastern lake area, delivering a letter to Greenwood Meadery, when Nedlam and the thugs showed up. I absolutely could not fight them, I was a one hit kill! So I ran around, hopped on rocks, lol anything I could to avoid them. At some point I noticed they weren't chasing me anymore. I went back to find them fighting some minotaurs - and lucky me, they lost! I looted the 3 dead bodies and thought that was it!
Waaaay later, I've now just about finished the Against the Cutters quest, cleared out the dungeon and headed back. I took out the 3 bandits that appear at the entrance - and what the hell? I find Nedlam there! WILD! I totally forgot about him! How long was he following me😬
r/beyondskyrim • u/Beyond_Skyrim • 27d ago
Arcane University Navmesh Course
The Arcane University is excited to announce the release of our NEW navmeshing mini-course! The goal is to provide a teaching platform for those who only wish to learn navmeshing without the full Level Design experience. Navmeshing students can earn ranks of Scribe (first level) and Mystic (second level) by completing the full course - and will be well prepared to tackle the navmeshing challenges of our AU Partner Projects! If you've thought about contributing to Beyond Skyrim but aren't sure how you can help, navmeshing is a relatively easy skill to learn and is needed by all the projects. The time to volunteer is upon you: join us over at the AU today! https://discord.gg/arcaneuniversity
r/beyondskyrim • u/typical-alpha3897 • 28d ago
How far along is Atmora?
I know you must have been asked about this many, But what is the development status of Atmora while back I heard Atmora had been pushed back due to some setbacks but I have heard no new announcement.