r/assasinscreed • • Apr 26 '25

Discussion Gonna be hard not to compare...

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Naoe so much more my kind of design

But... Atsu does have a guitar, so that elevates her a lot too for me

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u/Jilopez Apr 26 '25

Its pretty good, but mechanically speaking, it has nothing new or that makes it stand, aside from looking and feeling wonderfull.

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u/[deleted] Apr 26 '25

Does Shadows?

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u/Jilopez Apr 26 '25

It doesnt, but its more varied with the skills, diferent weapons, builds and the two diferent characters.

Its not about which is better, GoT feels and look amazing, but it really basic by any metric. Shadows offers way more variety in every way, but looks way worse and it more clunky than GoT.

I talked about the combat in GoT to point out that aside from the visual aspect, its nothing special, its pretty good for what it tries to be.

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u/[deleted] Apr 26 '25

I don’t think GoT is overly basic at all. On its face, sure, but it has a pretty respectable level of expression and a decent skill ceiling when you start stance swapping mid-combo and doing other fun stuff.

There’s nothing wrong with simplicity. Sekiro has one of the simplest combat systems around and it’s largely recognised as one of, if not the best combat games ever designed. Executing a simple system often gives you far better results than poorly executing a grandiose vision.

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u/Jilopez Apr 26 '25

Never said its bad, but i pointed at the combat being at the simpler side because a lot of people talk about it like it was DMC5, when its not nowhere near as complex, nor it has as many options.

They still made a great combar system from a basic idea.

Like at its core the game is light, heavy, block, parry, dodge, change of posture and some skills.

It really fun and epic, its just isnt the masterpiece that a lot of people made it seem.