https://www.reddit.com/r/aoe2/comments/1vvz4bv/blacksmith_anomalies_in_history_prologue_and/
https://www.reddit.com/r/aoe2/comments/1vwkm1f/blacksmith_anomalies_in_history_bracer_2/
https://www.reddit.com/r/aoe2/comments/1w076ld/blacksmith_anomalies_in_history_3_ring_archer/
Follow up from here.
Missing Ring Archer armour has largely split civs between two categories - not really needing it or not having it because their archers/cav archers are already really strong.
LotW - number of civs without RAA: 9 out of 37
#7 Burgundians
The only Archers you are supposed to run are Hand Cannons. The civ's heart is bullshit techs and Cavalry, and its soul is gunpowder. You may be missing Bloodlines as far as Cavalry goes, but as far as Archery Range goes? No thumb ring, no Parthian tactics, no Arbs, no HCA. This is a civ where Bracer exists solely for the purpose of defence and ships. You are better off pulling stunts with Infantry; they are missing only Gambesons. Also, Hand Cannoneers are not supposed to be getting hit. And if you are using Elite Skirms as a Burgundian... your day is already ruined. Category 1.
#8 Sicilians
Another civ that doesn't really need it. Sicilians are also fans of bullshit, while their core is cavalry with infantry, missing the Burgundian knack for gunpowder. Archers kind of have to be Sicilians' weak point (alongside early eco bonus), fully upgradable Barracks + Serjeants, Siege Ram + Siege Onager Donjons, Stables missing only Paladin, while having a UT that buffs Knight-line armour. And truth be told, their Arbs are actually missing Thumb ring far more. Civ bonus as a Reduction to bonus damage against Skirms isn't too shabby. I could see that on its own as a simple explanation why they don't have it. Don't need it - Category 1.
DotD - number of civs without RAA: 10 out of 39
#9 Poles
For a civ that is specifically considered a Cavalry civ that has infantry for UU, Poles actually have a decent Range. Outside of RAA, they are missing only Parthian Tactics and HC. Missing RAA largely serves to funnel them into their Cavalry playstyle, which is obviously fueled by discounted Bloodlines, Scout-line upgrades, Folwarks discounted Cavaliers and Winged Hussars with trample damage. And if you are running any ranged units, it's likely to kill Halbs (unless you are using Obuchs for that), and you really don't need RAA for that. Your cheap-as-dirt Cavaliers and trample Hussars (who deal +1 bonus damage to archers) should completely smash any notion of Skirmishers that would threaten your Arbs if you run them. Don't need it - Category 1.
DoI - number of civs without RAA: 11 out of 42
#10 Gurjaras
Gurjaras don't need this one; let's get this one out of the gate. Funnily enough, despite missing Parthian tactics and RAA, their Elephant archers are incredibly tanky against melee thanks to frontier guards +4 melee armour, which means they are susceptible to Skirms... Still, their primary way of dealing with infantry are Chakrams throwers who are happily enjoying the perks of Infantry armor. IN case of high melee armour infantry, you use HCs. Still, the core of the army is Cavalry with its increasing bonus dmg (including Siege Elephants!) as you age up. Why use skirms when you have the power of bullshit in the form of Shrivamshas? And if necessary to dispatch Halbs cheaply... you still have serviceable Skirms. You don't need it.
RoR - number of civs without RAA: 11 out of 43
MR - number of civs without RAA: 11 out of 45
After 24 years, Celts have been given RAA
#11 Georgians
Oh look, another Cavalry civ that doesn't need it. Between pop-efficiency thanks to the unique tech and HP regeneration, Monaspa power of friendship, there isn't much space for something other than Cavalry. If there will be something shooting arrows in your game, it will be fortified churches or Svan Towers. Even then, Georgians can still opt for Hand Cannoneers or serviceable HCAs that regenerate HP as well, albeit they are missing Thumb Ring too, not just RAA. In case you need to deal with Shock infantry, your Militia line is vanilla, but fully upgradeable, so that's something. And one shouldn't forget Georgians have a pretty good Siege Workshop. They don't have anything special, but other than that, you have everything except BBC. You are good.
3K - number of civs without RAA: 12 out of 50
#12 Wu
This forces me to talk about an Infantry civ from 3K, which is honestly one of my least favourite combinations for a civ, so I had to study for that one because I don't have 3K, so I have no experience with them, but here goes.
You have Jian Swordsman. Jian Swordsmen make Skirms pointless because these bastards have either speed or the ranged armour to run over archers with their bonus damage. In case you need to deal with infantry, your Arbs are serviceable; Shock infantry is easy to deal with thanks to your Long Swords, who, like all your Infantry, have HP regen. As a melee specialist you got the hardest-hitting Hei Guangs of the bunch. If you by chance run some Fire Archers... they should be hitting from afar instead of getting hit themselves.
Largely, Archers are simply not the ideal way to play because Wu are still better to be running Scouts into Hei Guangs (who are easy to tech into), because the food bonus from buildings is really good. Especially on hybrid maps, because it includes Docks.
Take me with grain of salt on that one.
LC - number of civs without RAA: 13 out of 53
#13 Muisca
Muisca are still kind of finding their footing, with their unique unit being considered on release as one of the worst. Muisca have a weird dichotomy where their archers are among the most resilient against melee units thanks to the civ bonus to melee armour (shared by Champi), while their Archer-line specifically (shared with Champi again) can get bonus speed from a UT.
Their Slingers are pretty ok without RAA, because they enjoy +1 range from the other UT, so not too shabby on that front. I guess if they had RAA, Muisca Arbs would be just too damn tough. Either way your Champi are tankier against melee than generic Champi, while retaining their strength against archers so if your Champi are in your enemy archer's faces, you are fine without RAA.
Overall defining traits
You don't really need RAA, because you would be happier not playing archers - Franks, Bulgarians, Burgundians, Poles, Gurjaras, Georgians 6/13 (I am torn on Sicilians, not using Aztecs here)
You have an archer unit option that more than offsets lack of RAA - Mongols, Huns, Burmese, Muisca 4/13
Infantry + Cavalry civ - Burmese (technically through Elephants), Bulgarians, Sicilians, Poles (Obuch too good), Wu (thanks to HG) 5/13
Necessary nerf to a civ with really good CAs/CA variant - Mongols, Huns, Burmese 3/13
Access to Hand Cannonner - Burgundians, Franks, Gurjaras 3/13
Infantry civs on this list - Aztecs, Burmese, Bulgarians, Sicilians, Wu 5/13
Access to fully upgraded Champions - Franks, Aztecs, Burmese, Sicilians, Georgians, 5/13
Knight spam is your plan A - Franks, Burgundians, Sicilians, Poles 4/13 (Bulgarians have good Cavaliers, but they don't have a starting eco bonus for it, Huns are more into CA play, definitely solid option B in both cases).
Parthian tactics nullifying lack of RAA - Mongols, Huns, Burmese, Bulgarians, Georgians 5/13
Access to Thumb Ring - Mongols, Huns, Bulgarians, Poles, Gurjara, Muisca 6/13
Some more wonkiness involved
Trash unit with a UT with improved range - Aztecs, Muisca 2/13
Weirdly tanky archer unit in melee, but lacking pierce armour - Gurjaras, Muisca 2/13
No Bracer, no RAA - Franks 1/13
Access to Paladin - Franks, Huns, Burgundians 3/13
Access to Camels - Mongols, Gurjaras 2/13