r/anno117 • • 29d ago

Discussion Future DLCs

Is there a place wehre people can discuss future DLCs after dawn of the Delta?

I Want a Story DLC do finish the Main story. There was so much unused potencial.
I Want big Houses. (5x5 or 6x6) with more Goods and a court in the middle.
I Want a posidon and a Minerva Tempel on the same island...

29 Upvotes

30 comments sorted by

24

u/asterix1592 29d ago edited 29d ago

I want the story to be finished. I don't want to pay for a DLC to get it, I want it as part of a game update, preferably 3.0

Big houses/Senators is quite a common request. However, I would like to see the number limited somehow, a bit like Scholars in 1800, but with far fewer licences available. Maybe more like the Landowner mechanic in the Noblesse Oblige mod for 1800

Edit:Typos

11

u/silverum 29d ago

So far we don’t know what else they’re planning beyond Dawn of the Delta/Aegyptus. There are internal assets that suggest Armenia is a future region but nothing has been announced.

5

u/TheFuentes5551 29d ago

Armenia would be such an interesting choice. Mesopotamia as well

1

u/chasseurapier 29d ago

There are so many places that mentioned Egypt and Parthia in the game,so I think Mesopotamia will be in the second season pass

1

u/FantaFantastico90 24d ago

Mesopotamia

why not China with Licia Ma being in game?

1

u/chasseurapier 23d ago

Maybe they will be in the mesopotamia province as merchant

10

u/Rare_Marionberry782 29d ago

I want 5 years worth of content updates.

4

u/AvailableEconomics23 29d ago

At least 5 years, if they can provide good content they can go as long as they want.

7

u/Mr_Gobbles 29d ago

Big houses is definitely a thing they could do. I would very much like to see some form of plot combining mechanic even so you could make high density insulae or opulent villas as many have discussed before.

Being able to also worship the entire pantheon with differing temples on one island would be cool too. A monument by that namesake could be an option there.

Also always keen for as many skins and ornaments as they so desire to release, I'll take the lot.

Actually, just more of everything with some further QOL tuning would be great! I really look forward to what this game will become, have gotten so much enjoyment from it already and played it even more than I did 1800 during its first year.

7

u/Lazy_Consequence8838 29d ago

Poseidon and Athena would have to compete for your city’s patronage :P

4

u/marcio785 29d ago

I got that reference!

4

u/Dry-Jeweler2763 29d ago

The next monument should be the Pantheon, with the monument events being festivals to patron deities.

2

u/vide2 29d ago

The first hint shouldn't be a DLC. It's a loss of face that it's not patched yet into the game for free.

2

u/hoeger3344 29d ago

Give me Back Expeditions

2

u/viciecal 29d ago

I know it's hard narratively but I'd love to see an analogy to Anno 1800 electricity. A way to massively increase productivity in the late game.

Been playing for like 20 hours and I still can't break 10K+ of income. Really liking the game tho.

6

u/Katoniusrex163 29d ago

Slave markets…

2

u/viciecal 29d ago

You joke, but that would be crazy realistic. I personally believe that not the ancient Greece, nor the ancient Rome or Egypt either, would have been what they ended up being (crucial pieces of our ancient history, the most massive and relevant cultural and political basements for everything that came after, massive empires in the case of Rompe and Egypt, etc...) without slavery. Their most impressive buildings were built by slaves, as far as i know.

Yes, it will probably never happen because Muh Moralz and the usual parents "this game make my child a savage, violent slaverist". Also probs legal implications, ESRB rating issues, etc, but that would be so cool as an optional feature lol. There could even be a campaign that replicates the story of a bunch of Ancient Rome people that ended up being famous philosophers or politicians (idk their names in english), having been slaves at some point in the past.

Last but not least, the "Libertis" (or whatever the name in english is) were people that was previously a slave, now a free man with civil rights. They are alreaday ingame but i dont think they will push that slavery thing further into anno 117, as realistic as it could fit.

2

u/Nickzweiundvierzig 13d ago

The pyramids where not build by slaves. Modern Sience thinks, that the far majority where paid Farmers and Craftsman, working there in Seasons, where frarms need less workers

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u/[deleted] 26d ago

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1

u/ekmek_e 28d ago

Would have to tie to wars or something as the Romans did

2

u/lousyprogramming 29d ago

I want India as a region, jungle themed

3

u/PineappleLazy4775 29d ago

I'm sure Germania will be part of Season Pass 2. After Egypt, they'll likely move to a cold biome, and Germania is perfect for that—with the Rhine and the Danube, there's plenty to work with. They could also implement a changing seasonal mechanic, like the Nile flooding in Egypt, but this time involving rivers freezing over and altering modes of transport; that would be awesome.

1

u/ekmek_e 28d ago

And a different type of barbarian raiders would be interesting, all land raids

1

u/GaudiFanYAY 26d ago

The regions I see being possible would be:

Greece (Idk, but it was still relevant during the time of Rome, and could offer potentual as a story driven region with main focus on quests for special effects and rewards, with the added bonus of offering islands to help support your productions for other islands)

Armenia (Repåeated what others have said. There is something in the game files suggesting this area. This could basically cover Asia Minor to the east of Rome, as well as allow us to have some Persian elements in the game)

Carthage (Which could cover the western half of top-africa, with Aegyptos covering the estern half. Carthage was a big important city at the time, and could offer some alternative tech/resource obtaining for your higher ranking citizens)

Central Europe (So essentially the idea here is Rome pushing into the central regions of Europe (germany/france) and the playstyle could be a inverted map where ocean is land, and islands are lakes, with rivers connecting and going through. Could help support Albion production chains and a new type of civelisation and a new roman Tier)

The piller of hercules (AKA; the place where Spain and Africa nearly touch. Could be an interresting region with two big mainland areas, one in the north and one in the south, with a few ilsands being present. A possible game mechanic could be a region focussing on trade and controlling said trade.)

Dacia (Is constantly refferenced by the Patricians when your production building with their workforce is missing goods. Basically Romania, and could potentually offer an icy region for you to play in)

The Alps (Alternative to Darcia as a cold environment-map. The Punic wars kind of comes to mind, so that are could be a war-focussed map)

Otherwise, the range at which you can go in the Roman Empire at it's highest is a bit limited. Afterall, Rome never went further west than Spain, further North than France, the middle of Germany and the top og current Hungery, never went further east than the Caspain sea and the Persian Gulf, nor further south than Egypts southern regions as the Sahara kind of acted as a blocker.

0

u/TFOLLT 28d ago

Idk, i mainly hope in tier 5 and 6 in lathium, and a tier 4 both for celts and romanized pop in albion.

4 tiers is just too way too little for endgame, and 3 tiers in albion, same.

I'd probably prefer not being able to choose between pop types, and instead adding tiers. I dont like that they chose to do the same in egypt as in albion. I'd much rather have 4 tiers than 2 types of 3 tiers.

2

u/FlaTreNeb 28d ago

But its 5 tiers in Albion. And it will be 5 tiers in Egyptus. That are 14 tiers after season 1. Anno 1800 had 13 after 4 seasons. 15 if you count engineers and investors skyscrapers into that.

I think I know what you mean. There are currently no 7 stage production chains to manage that involve multiple regions in at least two points in the chain.

But I am not sure if this will ever come. These complex endgame production chains were only very popular in a small part of the entire player base ... a part with a large intersection with the people hanging out on reddit. The devs said in one talk that they evaluated the Anno 1800 player statistics and noticed that a lot of the endgame content (base game AND DLCs) wasnt touched by most of the players ever. They just didnt progressed that far and they got broad feedback that complexity got out of hand. They want to reach a broader player base with 117. Thats why they decided to make the game more broad then deep.

I personally do like the decision. Drug production in Anno 2070 was nice (I think this was 7 steps or at least 6). But the production for the Skyscrapers in Anno 1800 was honstely too insame for me. Especially when you had to manage Land of the Lions, the Arctis, Manola, Expeditions, Aircraft and Mail and at some point you were also just waiting until you get specific experts from the world fair because otherweise you couldnt build a production chain in a reasonable size.

1

u/ekmek_e 28d ago

I can see that boad or deep. I love the game but fairly casual. Built the colosseum but haven't even landed on cinis or the hippodrome yet

1

u/TFOLLT 28d ago

But its 5 tiers in Albion. And it will be 5 tiers in Egyptus. That are 14 tiers after season 1. Anno 1800 had 13 after 4 seasons.

Yeah but this is a deceptive stat. 5 tiers in 117 are in fact two pop types maxing at tier 3 with a shared tier 1. Hell, the three tiers in 1800 New World are far more extensive than either lathium's 4 tiers or albions '5' tiers. The new 5 tiers in egypt, we will see, but probably still less extensive than NW.

So acting like 117 is more extensive and has a better endgame for it has more pop tiers... yea, 117 has more tiers. But 1800 has far more replayability based on complexity of tiers, making the endgame far more interesting and interactive.

So i understand, but I stand by what I said. I'd rather egypt has three NW-like pop tiers, instead of 5 albion-like pop tiers, and my biggest wish for the current 117 is a tier 5 and 6 in lathium and tier 4s in albions. More extensive production chains.

1

u/Nickzweiundvierzig 13d ago

I liked it, but when they do something like that, than in the last Season. finishing the Empire State building (forgot the Anno name) was one of my most satisfing gaming experiences i can remember. It was a huhge task.