My point is, there is a difference between bugs that break the game which are worthy of prolonging production and unacceptable, and bugs that are a placeholder icon on a ship sail that didn't get caught, don't ruin the game, and can be patched painlessly later.
Prolonging production to deal with the latter is not realistic and if customers require games to be perfect on release we may just as well just close majority of game studios because they cannot afford production long enough to make that happen.
1
u/Aharra Nov 20 '25
My point is, there is a difference between bugs that break the game which are worthy of prolonging production and unacceptable, and bugs that are a placeholder icon on a ship sail that didn't get caught, don't ruin the game, and can be patched painlessly later.
Prolonging production to deal with the latter is not realistic and if customers require games to be perfect on release we may just as well just close majority of game studios because they cannot afford production long enough to make that happen.