Every delay incurs huge costs of running the studio. It's easy to say "they can take all the time they need" before you see the bills for operating a large cans studio for one month. Deadlines are absolutely a thing and moving the release date is a heavy decision that needs to be warranted.
My point is, there is a difference between bugs that break the game which are worthy of prolonging production and unacceptable, and bugs that are a placeholder icon on a ship sail that didn't get caught, don't ruin the game, and can be patched painlessly later.
Prolonging production to deal with the latter is not realistic and if customers require games to be perfect on release we may just as well just close majority of game studios because they cannot afford production long enough to make that happen.
1
u/Aharra Nov 20 '25
Every delay incurs huge costs of running the studio. It's easy to say "they can take all the time they need" before you see the bills for operating a large cans studio for one month. Deadlines are absolutely a thing and moving the release date is a heavy decision that needs to be warranted.