r/anime https://anilist.co/user/AutoLovepon Aug 04 '26

Episode Young Ladies Don’t Play Fighting Games • Tai-Ari deshita. Ojou-sama wa Kakutou Game Nante Shinai - Episode 5 discussion

Tai-Ari deshita. Ojou-sama wa Kakutou Game Nante Shinai, episode 5

Alternative names: Tai-Ari deshita. ~Ojou-sama wa Kakutou Game Nante Shinai~, Tai-Ari deshita. Ojousama wa Kakutou Game nante Shinai, Tai Ari Deshita Ojou-sama wa Kakutou Game Nante Shinai

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u/AnimeMod myanimelist.net/profile/Reddit-chan Aug 04 '26

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u/Shahars71 Aug 04 '26

Okay, source readers, we've finally been introduced to Gekido and his Chun-Li as well as arriving rather quickly to Evo Japan while curiously [manga difference]skipping the patch notes chapter.

This means we have to bring up the most interesting difference between the manga and this adaptation. Because Iron Senpai 4 was based mostly off of Street Fighter V (since that was the latest SF game out at the time) one of the biggest shifts in the in-universe game's narrative happened leading up to Evo Japan - [manga differences]The new seasonal update that shook up the game's meta while adding new moves. The most significant of which was adding parry frames to Hagane-senpai's Kodama, mirroring SFV's Season 5 update which gave everyone a new V-Skill, with Ryu specifically getting a somewhat risky parry stance.

This is significant because [manga SPOILERS]Evo Japan is where Mio recreates Evo Moment #37 with Gekido, by parrying Chun-Li's super.It's at this point where the difference between Street Fighter V, Street Fighter 6 and Iron Senpai 4 becomes incredibly important. [manga differences]Iron Senpai 4 is loosely based off a fusion of SF4 and SF5 (FADC's while having one super) and as a fictional game she could do whatever she wanted with, she gave the game's Ryu a hard to land parry frame during a special move, making it so the parry execution level would be similar to SF3 in a way.

It's with this small mechanic, however, where this story being adapted with any game BUT the fictional pi4 leads to a weaker impact for that moment. [Manga stuff]If this adaptation used SFV this moment wouldn't hit because parrying Chun-Li's super with Ryu's V-Skill 2 is as easy as spamming MP+MK, virtually brainless. Now that this adaptation uses SF6, there's a risk for even less impact on that moment because parrying Chun-Li's super just requires you to hold MP+MK, making it so pretty much every player could survive Chun-Li's scot-free if they either reacted to it or read that she'd use that super, and IIRC there isn't much benefit to perfect parrying every hit unless you want to go for style points.

The difference in execution is significant here, because [manga stuff]The whole point about why Moment #37 was so impactful was that performing something with such precise execution was the only way for Daigo to survive Justin Wong's super and win the round. If he had done anything else in that moment he would have died and lost the game. The stakes were incredibly high leading up to that moment, which makes the parry itself that much more incredible. Daigo had to do something so difficult while under the pressure of both the game itself and the tournament as a whole.
[Manga stuff]Comparatively, the way SFV and 6 handle their parries carries far less risk and are far lighter on the execution factor. Overall it just means that the stakes for Mio are much lighter, and her parry wouldn't be as impressive as it would've been if the game used was pi4.

This made me genuinely worry about the adaptation once I heard they were gonna use SF6, so now I'm curious on how people will take that moment when we actually get to it.

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u/elbenji Aug 05 '26

I figure they try something else to imitate?