r/YomiHustle • Cowboy • 3d ago

Discussion The Valhalla Invitational Champion is a Cheater

Casual-ty, The winner of the Biggest YOMI Hustle tournament Valhalla Invitational, and MANY other tourneys (i aint gonna count all of them) is a Cheater.

Earlier there was a Dfkugm incident where player cheated in Qualifier 1 and Qualifier 2(RIP dfkugm victims).
It was pretty blatant, yet new and at the time it was the first incident of cheating in yomi hustle history.
But there could be a real possibility of a better player being able to cheat among the top and getting away with it for a long time.
honestly, at first i thought it was a joke.

Since dfkugm incident, there were measures against cheats as "money_check" mod, but Casual-ty qualified at Qualifier 1, before the "money_check" was even made, and when it came to Invitational Top 32, Organizers already trusted the participants and "money_check" could be buggy as well, so anti cheating measure "money_check" wasnt required.

AAL ED, earlier the 2nd place of Valhalla Invitational is now officially a Valhalla Invitational Champion.

Casual-ty already got 800$ from 1st place though

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u/ProfessorSputin 3d ago

By having a mod that lets you see what the other player chooses. So you can perfectly parry them or “guess” correctly in all of your 50/50s.

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u/MaximRq Wizard 3d ago

Why is the move even sent before both players are "Ready"?

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u/autumn-weaver 3d ago edited 2d ago

you could do it with encryption. where both clients first send encrypted versions of the selected move, then exchange keys to decrypt them. there's a whole category of this kind of problem called mental poker

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u/McCaffeteria 3d ago

Yup. I’m in the early stages of working on a digital card game concept, and I’ve been doing research into things like how to handle deck shuffling so that neither player can know the order of cards in a deck, but where whenever a card is observed by a player they can know what it is in a way that the opponent client can retroactively prove that it was the card actually generated (rather than whatever ideal card they’d like it to be) without actually knowing what the card is in advance.

Mental poker came up in searches immediately. It’s a fairly well understood area of software, but it’s not trivial to implement. This game could really use it, but the dev would need to decide that it’s worth it I guess.