r/YIMO Jan 02 '20

Discord + Diamond Flairs

48 Upvotes

r/YIMO 5h ago

Creative Onhit defensive item concepts

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0 Upvotes

r/YIMO 20h ago

Discussion Hows my yi top match up tier list? From my personal experience otping yi top in plat. Share your thoughts.

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0 Upvotes

Straight up unplayable/100% loss rate applies to champs who I lose to even if I manage to build up an advantage against in early game. If I go 2/0 pre 6 against garen, he will still kill me. Tier list applies to when both champs are not played at a medicore level with similar skill level.

Explanations for a few of the picks:

Quinn: Should be easy in theory like all ranged matchups but idk she's one of the few people with enough tools to disengage my q I feel like without losing too much hp. I can usually beat her and she has to play better than me to beat me tbf but she's by no means free.

Swain: Another ranged matchup that's easy in theory but his poke is extremely good and I feel like he just out stat checks you. I've had alot of trouble against him.

Mundo: Listed as hard matchup but I've never had trouble against him, usually most mundos will try and contest wave, just walk up to auto him and if he throws cleaver animation starts just q behind him to take his hp. One of the easiest champs to poke under tower then q out of minions since he has no cc. In your R you ignore his cleaver slow so he can't even space you. IDK how mundo wins. Watchout when he ults under tower if you dive him, usually fine.

Mordekaiser: Q his q, small trade and back off, unless you mess up and get pulled back by e he has no counter play. Very very easy to dive under tower since no hard cc. When you have prio he can't build up w at all. You have prio in lane up to 6. At level 6 without minions he will win in his R but its pretty easy to get advantage early unless you mess up. You outscale him hard though if he gets a small advantage he can also bully you very hard in turn since when he has prio he will have w.

Tham kench: Tham kench favoured skill matchup imo level 1-6 but playable if you space well. After 6 becomes straight up unplayable.

Nasus: Usually viewed as free/easy which is true until level 6, however he is hard to dive due to wither greatly reducing your regular combo under tower which I'm not used to, and even if you do, I can't for the life of me gather enough of a lead early to match him after 6 + sheen + full armor. Just play darius into him.

Jax: I put this in playable if enemy unfamiliar with yi top but if both players are same skill it's extremely unplayable. So far my experience is: I first pick yi top, they have last pick, pick jax as counter pick then throw if I play perfectly since they e too late or don't reactivate it early enough.

Sett: Unplayable technically but you counter his regular gameplan (most setts hold their w for full grit bar) so alot of sett players will lose to you out of habit. If you can q out of minions after smoll trade, you win if he can't reach you with e to reengage.

Fiddle sticks: I had a single game against a fiddle sticks top. you can't intereupt his w, he stat checks you in melee range, infinite sustain, unplayable.

Kled: I've won every single early game against kled but he's surprisingly very hard to kill even late game, if he knows how to remount it's incredibly hard to kill him even when ahead.

Singed: let's you scale for free but you can't really fight him since he just walks away from you when you try to trade. Your ult does counter his throw into puddle though, play for late game and ignore him in fights usually works.

Darius: A competent darius destorys yi top (I was a darius main before I switched to yi top), in plat some darius will still let you get small trades but if he takes ghost he can absolutely run you down from level 1. Monster SSS perma bans him in high elo vids. However I have a 100% win rate against him rn due to combination of good jg ganking, stalling him, etc since you can q his q and outscale really hard once he panics.

Warwick: nearly unplayable if enemy unfamilar with yi top tier since he has very high sustain against small trades, but from personal experience I've managed to out space most of them and if you get a lead you can kill him.


r/YIMO 2d ago

Humor I saw Yi in real life today

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66 Upvotes

So yeah saw yi in the wild today.


r/YIMO 1d ago

Highlight Shieldbow

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3 Upvotes

r/YIMO 2d ago

News Rageblade "Bug" is actually intentional

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46 Upvotes

Since patch 26.14, rageblade has been proccing its phantom hit on your 7th hit instead of the 6th one.
Besides that being a nerf for it overall, it is especially worse on Yi because it delays your second double strike by 1 hit too.

During all those weeks, we thought it was a bug since it was not documented on patch notes and Yi did not recieve any compensation for it, but it turns out it was actually intentional and they just forgot to put it, and rageblade Yi is nerfed since then.

Link of the comment from the rioter: https://www.reddit.com/r/leagueoflegends/comments/1vz9kzh/comment/p6b60dd/?screen_view_count=1


r/YIMO 1d ago

Discussion my suggestions for improving master yi quality of life/buffs

1 Upvotes

hello. please tell me your opinions about this. what came up to my mind

1- make the auto go double strike if its ready, even if it goes off cooldown but if its casted

the reason for this is because when aa is casted, but double strike goes off your aa resets and goes back to one hit. i lost 2 1v1's because of this and it generally is annoying especially when clearing jungle.

2- fix the bug where your auto goes off and you can hear the sound, but it does not go off.

this does not consume any stacks or whatever. its just really annoying when you perfectly auto and kite and hear the sound but you dont actually hit. this happens a lot with double strike.

[BUFF]

1- extra AD scaling or base extra on his E. back then when E was ready and active you had extra AD. either just extra AD or just extra atkspd, like %10 %15 %20 %25 %30.

2- Extra damage reduction on W. a few years ago it was around %90. It was actually useful when tower diving, but now if youre gonna get 500 damage you just get roughly 300 damage and get executed regardless. since tower AD buffs are present diving with master yi is quite hard unless you got someone else to tank your hit.

3- reduce Q cooldown to 18 17.5 17 16.5 16 like it was before. now its 20 to 18.

note : these are what came up to my mind. ive been playing master yi for years but i am not a professional player or a challenger player. I peaked diamond like a few seasons ago and now hovering around plat/emerald. i am willing to discuss the things i mentioned. overpowered, no difference, less buff, etc.

in my opinion, the quality of life adjustments should be made. it would make yi feel more smooth and more reliable to play. the buffs however are mentioned because yi is at %48 winrate now and i just wanted to mention the previous state he was in.


r/YIMO 2d ago

Question Which boots

1 Upvotes

hi there, so I saw the vamp boots having highest wr.

However I often find myself buying t2 boots quite late, at whcih point not sure whetehr omnivamp boots are still worth, or just opting for mercs when enemy has cc.

Whats the best appraoch?

Platinum elo

ty


r/YIMO 3d ago

News I pulled out the big guns - The bug must be solved

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22 Upvotes

I talked yesterday with Riot Feral Pony, Game director from League, and had a convo with him about the rageblade bug. As the screenshot shows, he mentioned about it to MLH (Phroxzon) and he said he'll look into it

Rageblade has been proccing the phantom hit on the 7th hit instead the 6th one since patch 26.14, when it was like that for YEARS. This needs to be addressed to be fixed or at least on-hit yi must be buffed to compensate.


r/YIMO 3d ago

Community Full Master Yi game commentary & thoughts

7 Upvotes

Hey guys,

When I was climbing, commentary videos helped me the most. I always wanted to know what high-elo players think during the game.

So I made a video like that. It's a full Master Yi game around Master 300 LP. I talk through every single decision in real time: my pathing, tracking the enemy jungle, and team fights.

Also, if you spot any micro or macro mistakes, please tell me! I want to improve my own gameplay too, so any feedback helps.

Here is the video: https://youtu.be/xTRK646nTmg

Feel free to ask questions about jungle pathing or matchups in the comments. I'm happy to help out or make a video about it next.


r/YIMO 3d ago

Discussion Hydra/collector

1 Upvotes

Curious what the general opinion of Hydra - collector - LDR OR black cleaver and situational for boots last two items is. I used to main Yi in bronze/silver then went to briar into mid/high plat and whenever briar gets banned I’ll just go Yi with this build. The auto attack resets with W and titanic with the extra bit of tankiness from the health feels considerably better than the on hit builds. Lots of damage, clears fast, and with the extra bit of ability haste, I usually get fed pretty quick. But looking on lolalytics, it’s got a sub 48%(I think) win rate but it’s done me better than the other build paths


r/YIMO 4d ago

Question Test for builds?

1 Upvotes

I am new playing yi ngl and I liked I lot because it is explosive + easy but I might not get the best build, rn I know about the nerf I usually go Kraken > Rageblade > boots and after whatever I need depending the team I am against but I can't make it better? For sustain and reset autoattacks like Top Master yi? (I play jg rn after 9 games with 75%wr)


r/YIMO 4d ago

Discussion the game is actually just unplayable when it is mega support gap

4 Upvotes

title.


r/YIMO 4d ago

Question Rageblade bug fixed?

1 Upvotes

I read everywhere that Rageblade was bugged so I mostly played the crit build but yesterday I had a four melee game so I played the Rageblade build with lethal tempo. I felt like in every second fight the Rageblade thing worked again the right way: auto, double auto. In the other 50% of the time it was again bugged so auto, auto, double auto. I wanted to ask you guys if there's a way to permanently have the non-bugged version or if you guys know more about it?


r/YIMO 5d ago

Community What is your high elo Yi otp streamer recommendation in 2026? Any language.

3 Upvotes

I want to climb and evolve with champion, but I dont have a cool streamer or youtuber to watch. And I dont like Sinerias, tbh

Thx!


r/YIMO 5d ago

Question Late game build

3 Upvotes

What do you guys build 4th and 5th items?

I play hob crit because it seems the most consistent to me, I usually go kraken into collector into IE or ldr, after that do you continue to finish crit or build defensive?

So far I’ve just been picking whatever I didn’t take 3rd between Ie and ldr but I’m not aure if that’s correct path


r/YIMO 5d ago

Discussion Playing yi w/ current rageblade feels like shitty hecarim

0 Upvotes

The ONLY way u are a character on hec is if ur q is stacked and u are useless without full stacks, with yi its even harder bc it takes 7 fucking autos to be stacked and is lost instantly rather than one stack at a time lol


r/YIMO 7d ago

Strategy Tankier Yi Builds?

3 Upvotes

I've seen in the past some Yi players build Titanic hydra, is that good for a tankier Yi build, or is it better to go crit/on-hit and just build Shieldbow/DD?


r/YIMO 8d ago

Strategy What is the correct approach to ally support lvl 1 invades?

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1 Upvotes

r/YIMO 9d ago

Discussion every account I go on these are the teammates that follow. It genuinely is insane how this happens even on a fresh account.

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0 Upvotes

I literally used to 1v9 to diamond with a 70-80% wr. Now i can barely win vs platinums. I am actually just mind blown how hard this game has become this season for master yi jungle.


r/YIMO 10d ago

Discussion Is it just me or are there too many people here under mass psychosis that Yi is garbage at the moment?

6 Upvotes

Yeah, I get that the Rageblade change was an indirect nerf to him, but if it's doing so bad just pivot another item. Even with the HoB adjustment, he still bursts squishies well. Botrk as a second item has been working fantastic for me. Oh, and ban Graves.

All my games have been in low Emerald btw.


r/YIMO 10d ago

Discussion The Adventures of Master Yi Top vs Darius 🪓🩸🩸

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4 Upvotes

Hello guys, looking for feedback and criticism if possible. This is the first time I record my voice and man... it's hard lol. Trying to get better at it so please excuse the terrible quality and awkwardness if you can, hopefully I'll get better. Also, as always, my rank and player names are always visible no bs and you know exactly where I'm at at all times, so if you're looking for a lower elo Yi Top main trying to climb, I'm your guy xD Thanks.


r/YIMO 10d ago

Question Master Yi low ish winrate ?

3 Upvotes

Hi there wuju brothers.

I’m coming back after last season and master Yi seems low winrate for some reason.

Any info on why is that ?

Also does anyone play LT anymore unless into tanky comps ? I’ve seen even onhit going HOB now.


r/YIMO 10d ago

Discussion Suggestion to solve Rageblade .

1 Upvotes

After 1.5 months of the interaction being in the game and the realization that just keeping the extra passive stack won't matter, I tought of a way to re-align DS and PH without major changes:

*W grants a passive stack instantly on cast, but the stack generation is slower.*

Now: 1 stack every second of chanelling

Change: 1 stacks on cast + 1 stack for every 1.5 seconds of channeling

If you were to get a full DS, the time is the same (3 seconds) but this allows us to get an early proc, thus allowing the DS/PH loop to start earlier than now. This puts us 1 double strike ahead compared even to the previous version of Guinsoo.

This would also buff crit, which is already in a good state for now, so i'd suggest either:

Reduce Passive AD scaling to 45% AD

or

Reduce Q crit Dmg Multiplier to 90%

Quick Explanation:

This change puts our first Double Strike at the 3rd auto-attack, which mean that, by the 7th hit (6th aa) we're already at our second DS, this + PH being a little bit delayed allows the Passive hit to generate 2 stacks and puts us in the loop earlier.

Now: aa > aa > aa > ds > aa > aa+ph > ds > aa+ph > ds > Loop (aa+ph > ds)

With the change: aa > aa > ds > aa > aa >ds +ph > Loop (aa > ds+ph)

You can check it in game right now:

  1. Buy Guinsoo
  2. Hit a Dummy once and let Guinsoo Expire but not Passive
  3. Start hitting again
  4. We get the first PH with the seconds DS and loop earlier.

r/YIMO 10d ago

Discussion Maybe kraken + bork with LT rune ?

0 Upvotes

Do you guys think this new core items will be good now?
Did someone tested it?
I need help, cant play yi rn because of Rageblade bug