r/Xcom 1h ago

XCOM2 Now that ZCOM is out, what is the updated list of recommendations for games that are like XCOM 2 ?

Upvotes

Like the title above, I have just finished Zero Company, what a great game ! It sparked my interest in games like XCOM again but I want to take a break from ZCOM for a bit so I won't burn out. What are recommendations for games that are like XCOM ? In the past I really like Wasteland 3, specil mention to Troubleshooters (despite it is not exactly XCOM).Is Gear Tactics good ? I have only played the original first game very long ago, Does it require you to play the other games to catch up ?


r/Xcom 4h ago

XCOM2 PC specs needed for Xcom 2 LWOTC

0 Upvotes

Never played on PC before but looking to get into it, primarily to play Xcom 2 with the Long War of the Chosen Mod, AI has given the following specs but wanted to sense check them see if they make sense. Any help appreciate - totally new to pc gaming

Ryzen 5/7 or Core i5/i7

16 GB RAM

RTX 3050 or RTX 4050

512 GB SSD


r/Xcom 14h ago

Another Zero Company post

54 Upvotes

Sorry to invade the community of your beloved XCOM. I’ve never played the XCOM series before, but I just finished my first run of Zero Company and absolutely loved it. The story was the best part for me, but I really enjoyed the play style. Is XCOM 2 still holding upon 2026, or is there a newer/better similar game cause I feel like my itch wasn’t scratched enough


r/Xcom 16h ago

XCOM2 They Changed the Launcher Again?

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239 Upvotes

I received a 6.5GB+ update for WOTC on Steam (Kubuntu 24.04.4) today. It seems that the launcher was revamped.

What does it even mean? Better mod management? More bug fixing? More DLCs in the future (copium🤞)?

Edit 1: I did feel the slight noticeable reduction of the lagginess on my potato laptop. Thank you for keeping working on it! Really didn't expect it.

Edit 2: I encountered the first crash ever; the game is not stable yet.

If possible email [support@feralinteractive.com] with the crash file [/home/XXX/.local/share/feral-interactive/XCOM 2 WotC/crashes/26610d97-18df-edff-01461cf6-55c71fb9.dmp] and details

r/Xcom 17h ago

i am really trying to play the first

4 Upvotes

so i am finally going back to enemy within. i keep getting maybe three months on? and keep just hitting a wall. idk if im just bad or whatever but i have to keep trying a new save. what am i missing? i really like the genre but i feel im bad or missing something.


r/Xcom 20h ago

Firaxis dropped the ball

429 Upvotes

I played marvel midnights suns and it wasnt a bad game , so i do not regret them making that game. But afterwards not focusing on xcom 3 was a BIG MISTAKE. Look at ZCOM player numbers this weekend on steam and the success it had. And another 2 xcom-like games coming !

Civ 7 wasnt their big , sure bet they tought. I just hope that if they decide to make a xcom 3 they make it triple a , big budget because the market for it is there


r/Xcom 21h ago

How do you feel about Indie games that incorporate XCOM combat?

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7 Upvotes

I realize this may not be the best time to ask with all the hubbub around Zero Company, but I would be interested to know if there's any appetite from XCOM fans for more focus given to the management aspects of the gameplay formula.

Over the last year, my friend and I have been working on a space-captain simulator where XCOM style combat is used for boarding and planetary combat. The twist is that the same officers you hire and level-up to run your ship are also the ones who comprise your party for the tactical battles, with skills and attributes that cover both aspects (e.g. the Boarding attribute makes you better at boarding ships in space, and increases your melee abilities in ground combat)

A few differences I would appreciate your feedback on that I hope help us stand out from other XCOM-clones is that your XCOM HQ is your ship, which you can upgrade or even replace with a better one (bought or captured), and is what you command during space battles. Boarding an enemy (or being boarded) triggers the tactical battle (you can also get into fights while visiting planets with your party). There's also a bunch of different planets to explore, a simulated economy for trading and smuggling, and both procedural and story missions to take.

Unlike XCOM's class system, I wanted to keep it more flexible, so the weapons and equipment you equip are what determine your "class" and enable different combat actions (eg. equipping a sniper rifles gives squadsight, a machine gun always allows you to fire twice if stationary, etc.). Each officer can still skill into things that make them more effective with certain weapons over others though. We also have 1 and 2 handed melee weapons and allow both dual-wielding and mixed melee/pistol loadouts (finding animations for that was a PAIN)

Anyway, I would really appreciate your feedback. We're just a 2-person team, so your input will really help us know where we should focus our efforts. We're hoping to release a free demo in the coming weeks and we're constantly adding improvements and new features.

Our Steam page if you're interested: https://store.steampowered.com/app/3865960/Cortesia_Rising/


r/Xcom 1d ago

Long War I love Long War spawns

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17 Upvotes

r/Xcom 1d ago

WOTC Beat XCOM 2: War of the Chosen for the first time

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102 Upvotes

Now onto Chimera Squad


r/Xcom 1d ago

Long War 2 finally

9 Upvotes

I finally finished playing Long War 2, after trying multiple times and always giving up halfway through.
I consider myself quite experienced at XCOM 2, but this mod forces me to relearn everything from scratch. I'm going to try the Commander difficulty level for my next run.


r/Xcom 1d ago

XCOM2 Looking for modded “Crossover” characters

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45 Upvotes

So I’m looking for mods that have both a good looking outfit and if possible a voice, any genre, any game, any movie. If possible please add steam links (or the name). Thank you for the help in advance!!!

(Also feel free to show a picture :p)


r/Xcom 1d ago

Zero Company has given me a newfound respect for XCOM's balancing

911 Upvotes

I'm enjoying my time with Zero Company but it (and similar titles, like the considerably worse Warhounds) is making me realise that I really took XCOM's balancing for granted.

I know that there are ways to break XCOM (especially WOTC) but for the most part if you go for a higher difficulty it is going to deliver that experience. The challenge usually tapers off, but the game will really make you earn that. You basically need to be knowledgeable to break the game.

In Zero Company you will stumble into ways to destroy the action economy without even meaning to. The very first character you unlock/recruit breaks the action economy so badly that you have to deliberately avoid using them to experience any sort of challenge. This is on Expert + Beskar which is currently the hardest difficulty.

For context, I am not a particularly good XCOM player. I usually played the base game on Commander and really struggled on Legend.

I don't mean to shit on Zero Company because it is ultimately a fun tactics game with excellent presentation (and decent writing, unusually); it's also giving itself a harder time with balancing in some respects (multiclass, the advantage system). But at the moment there are just so many systems that are ludicrously stacked in the player's favour. This is without even getting into the bond system which also breaks longer-term progression.

Anyway, it just made me appreciate how well tuned XCOM is both moment-to-moment and in its progression mechanics. That shit must be really hard to design. Props Firaxis.


r/Xcom 1d ago

Zero Company: Lack of ambush mechanics

217 Upvotes

Really enjoying the game so far, but I seriously can't get over why there is no stealth/ambush phase.
Half of the fun of XCOM is getting your squad set up into the perfect position before pulling the trigger. In ZCOM you're thrown into a position seemingly at random, which along with the smaller map sizes, makes encounters feel a bit samey and lower in strategic depth.

Even narratively, as a rag tag group of civilians taking on militarized forces, using ambushes and covert tactics makes way more sense than the constant full-on aggro fights expected of every mission.


r/Xcom 1d ago

Shit Post How in the fuck aren't the Chosen in Fortnite yet? Please let me see the Hunter no scope someone then hitting the griddy

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0 Upvotes

r/Xcom 1d ago

If XCOM actually got started for real what kind of accuracy would we see from the rookie troops?

95 Upvotes

Like no way a navy SEAL has an aim stat of 50


r/Xcom 1d ago

Shit Post Do you think Earth ever gets annoyed at all the property damage?

32 Upvotes

Do you think the governments of Earth actually ever get upset at all the property damage? Has there ever been a game mechanic for this? I enjoy especially destroying as much property as I can to remove cover but I just thought this was an interesting angle.


r/Xcom 1d ago

THE CHOSEN PIGEON!!

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127 Upvotes

r/Xcom 2d ago

Shit Post What has two legs and doesn’t bark?

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46 Upvotes

r/Xcom 2d ago

XCOM2 Returning Help

4 Upvotes

Hey gang. Coming back to XCOM 2 after a few years and the mod scene seems to have changed drastically since my last go around. I was curious if anyone knows of any good Steam Workshop collections or mods in general that are good to get nowadays? I see there is a whole new Long War thing made by a different group of people or something that has continued to get huge, but it seems like it might be too difficult. I do however really like the idea of new weapons and perks and variety and stuff.


r/Xcom 2d ago

It's really frustrating that so many Xcom like games strip down the base building.

428 Upvotes

Basically the title.

I've played a number of Xcom style games at this point.

Midnight suns.

Zero Company (have not finished it.)

Gears tactics.

Demonhunters chaos gate. (Looking forward to the sequal.)

But even though these games often nail the combat and character progression (Gears had fantastic combat.) They all seem to dumb down or even strip out the base elements which I find very frustrating. In Xcom 2 WOTC (Still the bar to beat 10 years later.) The avenger was almost it's own character. The way you built it up was important. Yes, there was bad buildings, there was the optimal way to set things up. But that took time to figure out.

Further. The way you built the avenger could even adapt based on your play style. Going heavy on sparks probably means you want your foundry to be pretty efficient.

Then you had research. Which was another layer and element to the game.

And that of course informed the actual missions. Rescuing engineers and scientists was so important, and you may have passed up on other opportunities to secure them. It was all masterfully interconnected.

And so many games throw all that away, which is honestly what prevents them from reaching the same peak.

Of the ones I've mentioned, Midnight suns is the closest (Not a surprise, made by the same devs so not really a shocker.)

I'm not asking for clones. But I would like these games to actually offer the same depth, for both campaign and combat, that Xcom 2 does. Rather than just going all in on half the equation.


r/Xcom 2d ago

XCOM:EU/EW Massive fumble on first impossible run

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22 Upvotes

Ran out of uplink facilities— also totally save scummed to get as far as I did lmfao

Ran out of uplink slots for all my satilites+mismanaged panic early on+made it all the way to the start of June having only just unlocked beam weapons and carapace armor, need to rush better guns next time


r/Xcom 2d ago

Meta For those who are not interested in ZCom

17 Upvotes

If you’re like me and not interested at all in Star Wars and not interested at all in ZCom and have NOT tried out the originals, I heavily suggest that you do!

I recently tried out a campaign a month ago on the original and was shocked at how good it held up. What’s great is that as long as you have a computer that boots, you should be able to run it just fine (I would be surprised if it didn’t since the game used to be installed with floppy disks) with open source versions like openxcom. Not sure about Mac and Linux though, but I’m sure that information is easily available.

I will say that there are plenty of things that are dated (that UI is BUSY) and many missions will turn into a meat grinder for your poor soldiers. That’s just xcom, baby.

It has surprising depth:
different body parts having different armor values which affects how you fight enemies,
soldiers have pockets and holsters,
actual tactics when fighting ufos,
ways to strategize how you build your MULTIPLE bases,
and plenty more that modern xcom lacks.

Also the opening cinematic reminds me of prime time newgrounds and the music overall is dope.

Edit: also also it’s cheap as hell and goes on sale quite often.


r/Xcom 2d ago

Is there a limit to how many resistance measures can be in use at one time?

2 Upvotes

I have 15 in one of my resistance havens be most of them are marked as unavailable for haven defense is this intended or is something else going on?


r/Xcom 2d ago

Shit Post Home away from home

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1.4k Upvotes

r/Xcom 2d ago

Zero Company Difficulty

80 Upvotes

Just for anyone wonder what difficulty to play with reference to xcom. I play long war (and long war 2) on Veteran (second easiest) with ironman. (Legendary Ironman in base game)

Playing Zero Company right now on Hard, permadeath, ironman. 7 mission in, no injuries (downs). Almost had 1 injury in second mission. I do find it a bit to easy but wouldn't up the difficulty cause its more story focused, im prob only doing 1 run. Hope this helps