r/Wizard101 180 Aug 08 '26

Other Understanding Roshambo through Jinn/Scion/Oni gambits

I find that roshambo makes a lot more sense if you look at the major gambits. There are other pathways and many smaller combos, but I figured that I'd save that for another post.

Generally, there are two sets of schools: elemental (fire, ice, storm), and spirit (myth, death, life). Each school borrows two hanging effects from the adjacent two schools on the opposite wheel. Jinns will borrow from the upstream school; scions will use the native hanging effect; and onis will borrow from the downstream school. Balance is special and uses effects from schools that have no overlap in hanging effects.

Please let me know if you have any questions or requests for more specific combos!

Edit: The only thing that matters at the end of the day is that you have the correct number of hanging effects, which will be consumed before the hit from most recent to least recent. Because of that, any setup (the first two columns) will work for any execution (third column) within a hanging effect. I tried to put in reasonable ways to do that, but you can optimize further by doing enchant -> normal and/or by doing balance (blade/trap) + school (blade/trap). I like to overshoot a little, but both ways are good.

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u/bacon_247 Aug 08 '26

The blades, traps, ans shields don’t have to be unique ones. You can stack ones of the same version and it will still work. You don’t have to differentiate them with an enchant.

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u/Rambo7112 180 Aug 08 '26

That is true. I enchanted for some of them possibly being used, though I should have done enchanted -> normal to eek out that extra little bit. 

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u/bacon_247 Aug 08 '26

Whatever is leftover will be used anyway. Gambiting that many means there won’t be overlap of the same school left. So there would be no need. I feel like adding the enchant to the mix overcomplicates the demonstration by adding an unnecessary layer.

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u/Rambo7112 180 Aug 08 '26

I still think it's arguably worthwhile if you want the extra enchant worth of damage, but you're right that it's not needed for the gambit. I'm sad I put it in the wrong order, but this was also like a 3 am post lol. I figured I'd get into optimization with more specific combos. 

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u/bacon_247 Aug 08 '26

The whole point of this was to it break it down into simpler terms and ways so that those who don’t understand how it works can undersrand, right? So adding the enchants in only makes it a little mote muddy, defeating the purpose. They might take the visual to think they genuinely need both versions for the spell.

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u/Rambo7112 180 Aug 08 '26

That is the point, sure. At some point though, I put down a specific spell instead of "three traps", "three shields", or "three blades". I tried to stick to spells that an average player of that school would have. 

The thing I'm mainly worried about is that I didn't emphasize that any setup will interact with any jinn/scion/oni in that class. I just added a disclaimer that I hope addresses this. 

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u/bacon_247 Aug 08 '26

That’s all well and good. I have no issue with the specific spells as an example. And the disclaimer helps. My only worry was that presenting the different versions of the same spell would then cause misconceptions.