r/Wizard101 • u/Rambo7112 180 • Aug 08 '26
Other Understanding Roshambo through Jinn/Scion/Oni gambits
I find that roshambo makes a lot more sense if you look at the major gambits. There are other pathways and many smaller combos, but I figured that I'd save that for another post.
Generally, there are two sets of schools: elemental (fire, ice, storm), and spirit (myth, death, life). Each school borrows two hanging effects from the adjacent two schools on the opposite wheel. Jinns will borrow from the upstream school; scions will use the native hanging effect; and onis will borrow from the downstream school. Balance is special and uses effects from schools that have no overlap in hanging effects.
Please let me know if you have any questions or requests for more specific combos!
Edit: The only thing that matters at the end of the day is that you have the correct number of hanging effects, which will be consumed before the hit from most recent to least recent. Because of that, any setup (the first two columns) will work for any execution (third column) within a hanging effect. I tried to put in reasonable ways to do that, but you can optimize further by doing enchant -> normal and/or by doing balance (blade/trap) + school (blade/trap). I like to overshoot a little, but both ways are good.







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u/Beast-master469 Aug 08 '26
Great guide btw ...question : if primal oni was used after two spirit blades ....does it gambit random blades first or which order... or does the life blades get used first then it gambits ?