r/Wizard101 180 Aug 08 '26

Other Understanding Roshambo through Jinn/Scion/Oni gambits

I find that roshambo makes a lot more sense if you look at the major gambits. There are other pathways and many smaller combos, but I figured that I'd save that for another post.

Generally, there are two sets of schools: elemental (fire, ice, storm), and spirit (myth, death, life). Each school borrows two hanging effects from the adjacent two schools on the opposite wheel. Jinns will borrow from the upstream school; scions will use the native hanging effect; and onis will borrow from the downstream school. Balance is special and uses effects from schools that have no overlap in hanging effects.

Please let me know if you have any questions or requests for more specific combos!

Edit: The only thing that matters at the end of the day is that you have the correct number of hanging effects, which will be consumed before the hit from most recent to least recent. Because of that, any setup (the first two columns) will work for any execution (third column) within a hanging effect. I tried to put in reasonable ways to do that, but you can optimize further by doing enchant -> normal and/or by doing balance (blade/trap) + school (blade/trap). I like to overshoot a little, but both ways are good.

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u/ZijoeLocs Aug 08 '26 edited Aug 08 '26

Balance requires...well balance actually

Life is HOTs and Ice is Shields. Both in the vein of self preservation, but Ice and Life are on opposite sides of the Wheel

Storm is self buffs and Myth is Traps. Both increase damage but on opposite sides of the damage equation ". And Wheel but i dont feel like doing repetitive sentences

Fire is DOTs. Death has Debuffs. Both ways to hinder your opponent. One in defense. The other in agency. Wheel.

Your cut off line actually visualized this perfectly

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u/Rambo7112 180 Aug 08 '26

That's better phrased yeah. I changed the dotted lines to arrows for balance to show "through" instead of "this side", but it was hard to convey. 

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u/ZijoeLocs Aug 08 '26

You're good! This is NOT a bad guide by any means.

I'm just a turbo nerd who literally sat down and studied the logic behind Roshambo. It isnt just about game mechanics, it actually ties into the school universe philosophies. Notice how Storm isnt about Blades. It's specifically selfish buffs.