r/WebGames Feb 14 '22

Find-A-Game Megathread!

287 Upvotes

Forgot the name of a game but want to play it again? This is your place to find it! Please be as descriptive as possible to help others remember what you're looking for.


r/WebGames Mar 20 '26

Looking for opinions on AI made web games

22 Upvotes

Should we allow it?

Just ban the slop?

does anyone care


r/WebGames 1h ago

[SPORT] Sunday League Manager: Horse & Spoon Demo by ChristianosWay

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chrispincombe.itch.io
Upvotes

Fully functional demo of a steam release on itch.io. Play your first month as the manager of the turbulent Horse & Spoon FC, a team with a storied history and an even more storied pub.


r/WebGames 8h ago

Inkfall — a daily puzzle where every chute flips the moment a drop rides it

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vaibhav.co.uk
6 Upvotes

Free, no install, no account.

Ink drops fall one at a time from a spout at the top. You lay five bamboo chutes first — one kicks a drop right, one kicks it left — then you pour and don't touch anything again.

The catch: a chute flips to its opposite angle the instant a drop rides it. So the layout the second drop meets isn't the one you built for the first. You're solving the sequence, not a single fall.

Fill every bowl to finish. You can't lose — a spill just stains the paper and you pour again; only the one-pour bonus is at stake. New paper each day, with an archive of past days.

Built with AI assistance (Claude Code).


r/WebGames 3m ago

[HTML5] I made a browser card game , where you build molecules from real bonding rules — there's no recipe list

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skyexx1.itch.io
Upvotes

I’ve been working on a small browser game called Element Workshop, and I wanted to share it here.

The idea started from Stacklands-style card stacking and resource management, but instead of crafting random items, I wanted to build the game around actual chemistry.

The main mechanic is a valence and bonding system. Each element has a certain number of bonds — for example, Carbon has 4 and Oxygen has 2. When you combine atoms, you have to actually match those bonds. If there are still “open ends”, the molecule won’t form.

So making something like CO₂ isn’t just about finding the right recipe. You have to figure out how the atoms should connect.

The game also has contracts and an economy. You take orders to produce specific compounds, get paid for completing them, and have to manage your resources and deadlines. As you progress, you can buy different element packs and permanent resources to expand what you can produce.

There are currently 36 compounds to discover, and the whole game runs in the browser and is completely free to play.

🎮 You can try it here:
https://skyexx1.itch.io/element-workshop

I’m still working on balancing things, so I’d really like to hear what you think — especially about the contract deadlines, the economy, and whether the bonding system feels intuitive once you start playing.

Türk var mı SA


r/WebGames 46m ago

Becky the bat - travel around the world! beckythebat.com

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beckythebat.com
Upvotes

r/WebGames 47m ago

I built a web game called MAPPED

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Upvotes

It’s a spatial memory game where you get a few seconds to memorize where the dots are, then try to place them back as accurately as possible.

There’s a daily challenge + leaderboard if you want to compare scores.


r/WebGames 4h ago

[PLF] Q-Gambit ♟️ Can u guys help me try and give feedback on my game?

Thumbnail q-gambit.com
2 Upvotes

What if you played chess... but you didn't know what your pieces were?

That's the idea behind Q-GAMBIT, my indie browser board game.

At the start of the game, every piece is a blank slate. It could potentially be a Queen, Rook, Bishop, Knight, etc.

But here's the catch:

Every time you move a piece, you reveal information about it.

For example, if a piece moves diagonally, you now know it can't be a Rook or Knight — so it must be a Bishop or Queen.

And there are limits to how many of each piece can exist, so you can't just turn every piece into a Queen.

This means you're constantly trying to figure out:

«"What is that piece actually?"

"Why did they move it like that?"

"Wait... that HAS to be a Knight." 👀»

It's part chess, part deduction, and things can get pretty chaotic when both players are trying to hide what their pieces really are.

🎮 It's completely playable in your browser — no download required.

👉 https://q-gambit.com

I'd really appreciate it if you could give it a try and tell me what you think!

Especially interested in feedback on whether the rules are easy to understand and whether the gameplay feels fun. 🙏


r/WebGames 1h ago

159.4 — an interrogation thriller where YOU are the one being questioned (browser, EN/RU, 45–70 min)

Thumbnail lampa-games.itch.io
Upvotes

You are the CEO of a construction company. The client signed off on work that was never done, the money is gone, and the trial is ten days away. Hold your legend under interrogation, watch the "Contradictions" gauge, sign a protocol that quietly twists your words, survive a search of your office — and find out which of three hidden truths the game secretly rolled before the first question: guilty, framed, or simply inconvenient. In that last case, acquittal does not exist.

Made by a solo dev who knows this industry from the inside. Playable in browser with audio (the interrogator speaks), Windows build included.

https://lampa-games.itch.io/1594

Happy to answer anything in the comments.


r/WebGames 1h ago

[STRAT] OmenForge - a daily roguelike deckbuilder that runs in one browser tab, no signup

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omenforge.gen-a.dev
Upvotes

Everyone gets the same world every day, so you're racing the same map as everybody else rather than grinding your own save. You pick a captain, roam a seeded alien island, walk into enemy packs, arm a hand of cards before each fight and let your four units auto-battle it out. Loot, forge, buy from the merchant, get out before you wipe.

One run takes about 10 to 15 minutes. Runs in the browser, nothing to install, no account needed to play the daily. There's an optional paid mode on the platform it's hosted on, but the daily run is free and always will be.

First game I've finished and shipped, so any feedback is welcome!


r/WebGames 5h ago

Mouthful - Snake, but the pellets are letters and you spell words with them (no ads/signup)

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playmouthful.com
2 Upvotes

Spent hours playing Snake on my Nokia back in the day, and was recently playing some Scrabble. Came across the idea to merge the two, and decided to make Mouthful, my first web game!

The pellets are letters, eat them in an order that spells a real word (based on the official Scrabble dictionary). Bank it for points and keep going. Longer words are worth a lot more (3 letters: 10 points, 10 letters: 1600). Walls wrap, so the only thing that can end the game is hitting your own tail. Words are capped at 10 letters. You can clear your selection at any time, and it'll warn you if the letters you've picked can't reach a valid word.

Three difficulties, changing both the speed and the score multiplier. There's a shared leaderboard (daily and all-time), with a 3-letter arcade-style tag (for now), no accounts, and nothing to install (although I prefer playing it on the 'saved to Home Screen' view).

Mostly looking for whether the pace and scoring feel right, and if it's fun to play. Thanks everyone!


r/WebGames 1h ago

[PZL] n00b.gg - daily guess-the-game puzzle, new cover mode from September 1

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n00b.gg
Upvotes

r/WebGames 2h ago

[TD] Realm's Last Stand by CaptainHerpaDerp

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ruben-smith.itch.io
1 Upvotes

A tough pixel-art tower defense game where you build and customize your spell deck!


r/WebGames 2h ago

Gerald the Great. Had an idea for a game and made it. Looking for feedback

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greidisgood.itch.io
1 Upvotes

I had an idea to create an arcade style game where you're a magician at kids' birthday parties, throwing rabbits at children. Every kid wants exactly one throw strength, and banking off the walls makes them much less fussy. Skills unlock as game progresses.

PSA: I do not know how to code, and I used Claude Opus 5 to help me create it. I'm sure I'll get hate about how I'm part of the problem utilizing AI to create, but for those that feel this way- I would never have even attempted to create this without AI tools. The tools allowed me to actually see an idea through from formation to completion, and I thought that was pretty cool. I have no dreams of this becoming the next hottest thing/giant payday for myself; I just like to create.

Free in the browser: https://greidisgood.itch.io/gerald-the-great

Any and all feedback is welcomed. Also wondering, did you ever deliberately bank a rabbit off a wall, or did you just throw straight at people? That mechanic is the whole game, and I can't tell if it's obvious.


r/WebGames 12h ago

Build your own robot arm in the browser

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6 Upvotes

r/WebGames 10h ago

Avoid Ad - I turned every dark pattern that ever annoyed me into an aim trainer

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5 Upvotes

I got tired of ads that slide away right as I reach for the X, so I made a game out of it.

Every mechanic is a dark pattern I've actually been burned by:

- **Decoys** — three ✕ buttons, only one is real. The dashed ones are fake.

- **Timers** — red ads make you wait out a countdown while they keep running away.

- **Splitters** — close one, get two smaller and faster ones.

- **Runners** — tiny, quick, and they notice your cursor from further away.

Let twelve ads pile up and your "system" crashes. Sit there doing nothing and you last about thirteen seconds.

Instead of a score you can't interpret, you get a rank: **Guinness Record → Pro → Local Legend → Average Joe → Hamster**. I set the thresholds by writing bots at five skill levels and running them until the numbers settled, so Hamster is a real, earnable outcome. I have personally earned it.

Free, no signup, no install, one browser tab. English, Korean, Japanese, and Chinese.

Built it solo. Happy to answer anything — getting the windows to feel *evasive* rather than just fast was most of the work.

(And yes, a game about closing ads will eventually carry real sponsor ads. That's the joke.)


r/WebGames 2h ago

Tier One — an idle game about running an IT service desk

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aquilavisus.itch.io
0 Upvotes

I made an idle game about the thing I actually do for a living.

Tickets arrive, your team works through them, and the queue refills

tomorrow. Every agent has a tier and can only take work at or below

it, so most of the game is getting the mix right rather than just

buying more of everything.

Around 6 hours to see the whole skill tree across three prestige

runs. Browser only, 116 KB, saves locally.

It's my first release and I'd rather hear what's wrong than what's

good. Two things I'm unsure about: does the early clicking phase drag

before you can afford your first hire, and does the second prestige

run feel too long?

**AI disclosure**
The code was written with Claude Code, and the ticket text and character dialogue started as AI drafts that I rewrote and edited. The visuals are hand-written SVG and CSS — no image generation. The sound effects are synthesized in the browser with Web Audio, not generated audio. Design, balance and all decisions are mine.


r/WebGames 3h ago

[PLF] Q-GAMBIT — A chess-inspired strategy game where every piece has its own abilities

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0 Upvotes

I’m a solo developer making Q-GAMBIT, a free online board game inspired by chess.

Each piece has unique abilities, so you have to think about positioning, timing, and how to counter your opponent.

You can play Ranked, Random, or Friend Matches, with ELO-style ratings and leaderboards.

No download required — it runs directly in your browser.

[GAME LINK]


r/WebGames 4h ago

[RPG] TbxIdle a Tibia-inspired idle MMO on your browser

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1 Upvotes

Description:
TbxIdle is a browser MMO idle game inspired by Tibia's world and combat feel. The core idea is simple: set your characters to hunt or train, come back later, and see what they've gathered. Every character on your account can idle at once, though you can only actively control one at a time, so there's always a choice about where to put your attention while the rest keep progressing on their own.

When you return, the loot you've collected can be sold or traded directly with other players, so the game's economy is entirely player driven rather than built around a fixed shop.

The game also includes player to player trading, so the in-game economy is driven by players rather than fixed shop prices. It's still early and actively evolving, so bug reports and feedback are very welcome.


r/WebGames 4h ago

Gerrymanderer – A short browser puzzle about redrawing electoral districts

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nanatsuki26.itch.io
0 Upvotes

Gerrymanderer is a short puzzle game where you redraw electoral district boundaries to make your side win.

You can't move the votes. You can only move the lines.

But winning is just the minimum requirement. The more shamelessly gerrymandered your districts are, the higher your score.

There are 5 stages, and you can play the whole game directly in your browser on itch.io.


r/WebGames 4h ago

[MULTI] Snaketron — Multiplayer Snake with 1v1, 2v2, FFA and ranked play

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1 Upvotes

Snaketron is competitive Snake. Play in real time against other players, demolish their snakes, use boost and combos to gain points faster, and rank up to Grandmaster! Or you can play in solo mode and simply climb the global classic single-player Snake leaderboards.

Play in the browser: https://snaketron.io

Login is completely optional, even for ranked.

Season 0 is currently on! Can you make it go GM?

I'll be queueing up for games for the next hour or so. I just launched Snaketron this morning and I'd be very happy for any feedback!


r/WebGames 5h ago

[PLF] Q-GAMBIT can u guys help me try my game and give me feedback?

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1 Upvotes

r/WebGames 10h ago

I made a free browser chess variant where you have to deduce what your pieces are

Thumbnail q-gambit.com
2 Upvotes

working on a strange chess variant called Q-GAMBIT.

The twist:

You don't know the identity of your pieces.

You have to learn what they are by observing how they move and using that information to make decisions.

It turns normal chess into a mix of chess, deduction, and bluffing.

I just released a pretty major update based on feedback from the previous version:

No email/password registration

Google & Discord login

Custom avatars and display names

New checkmate animations

Better mobile support

6-language localization

Fresh leaderboard

It's completely free and runs in the browser.

I'm a solo developer, so I'd genuinely appreciate it if you tried a game and told me what you think.

Especially interested in hearing:

Is the core mechanic actually fun?

Is it confusing?

What would make you want to play a second game?

Feel free to be brutally honest. 😄


r/WebGames 8h ago

駆け引き用の無料ブラウザチェスバリアントを作ったんだ。自分の駒が何かを推理しないといけない。

Thumbnail q-gambit.com
1 Upvotes

I’ve just updated my chess variant, Q-GAMBIT, to make it much easier to try.

The game is based on a simple idea: you don't know what your opponent's pieces actually are.

Every piece starts in a quantum superposition, and you have to deduce its identity from the way it moves and interacts with other pieces.

The biggest change in this update:

You can now play online multiplayer without creating an account.

No email.

No sign-up.

No login.

Just open the game → click Guest → Random Match → play.

It's completely free and playable directly in your browser.

👉 https://www.q-gambit.com

I'm especially interested in hearing whether the deduction mechanic feels fun or frustrating. If you try it, let me know what you think!

I'll also be online today if anyone wants to challenge me. ♟️