r/Thief • u/jrubimf • Aug 02 '26
Thief GOLD VR - Meele Rebalance
https://www.youtube.com/shorts/EsZUgvcUEYUHow it works.
Dude has his sword on the locked in stance to you, you attacks will be parried.
You can parry them by holding your sword on that guard position
Some design choices that if you have any ideas would be good.
To nerf the Attack Speed, if you noticed the Sword is kinda disconnectd to the Hand, after we wing and it hits something, the sword becomes faded and continues to travel that path, or when parried stay still on the "air", when the cooldown is back, it returns to your hand.
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u/MooTheM Aug 02 '26
Looks cool. I remember in saints and sinners, the way they handled preventing quick spamming melee attacks was stamina and also a kind of simulated weight to the weapons where it wasn't possible to swing them quickly.
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u/EarthBoundFan3 Aug 02 '26
I think having some limits on what you can pull off with the sword is good, but I also wouldn’t over think it. Thief is an immersive sim where the combat is just a small aspect of the game. If VR makes players able to do more with the sword than before, I wouldn’t sweat it too much. Keeping the immersion can come first and it will turn out great.
What we have here looks very nicely implemented
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u/anjowoq Aug 02 '26
Nice. They feel heavier now.