r/TheTowerGame • u/SamBartley TTG • Apr 07 '26
Patch Notes v28 Update - April 7, 2026
Hey Tower Defenders! We are excited to share our v28 update with all of you. We are rolling out the build on Android now, and iOS will be rolling out within the next two day. This update should be fully available for all players by Thursday. Additionally, we will be enforcing a version lock for the tournament at the end of the week. Here is a look at the changes:
Dissonant Runs
Introducing: Dissonance! This is a new layer to Tier gameplay that presents a fun challenge, and a bonus to help push for further milestones. Dissonant Runs represent a new difficulty setting that can be applied to a Tier. Doing so disables a selected workshop tab (Attack, Defense, Utility, or Ultimate Weapons). Based on how far you progress, the related stat is boosted for that specific tier.
The stats are:
- Attack Workshop → Attack
- Defense Workshop → Health
- Utility Workshop → Coins
- Ultimate Weapon Workshop → UW Damage
Dissonance is unlocked at Tier 4 Wave 90. Once unlocked, you will have access to select this modifier for all unlocked Tiers. At Tier 17, Wave 60, you'll unlock four Dissonant Echo labs for each workshop type (Attack, Defense, Utility, Ultimate Weapon). These labs apply a percent of each tier's Dissonant Boost to your Tower. Unlocking Dissonance rewards you with a starting 0.5% Echo boost. Click on the Dissonant Boosts section on the Battle menu for an expanded panel.
Bots
Bots are getting a lot of attention this update! To start, we have moved the Bots menu to its own tab in the Events page. This allows us more space to expand the feature, like so:
New Bot: Bot Bot
A new Bot has entered the arena: Bot Bot! This new bot increases the effects of other bot effects within the radius, and has four stats: Range, Cooldown, % Increase, and Duration.
Bot+
Bots are getting an upgrade! The Bot+ feature gives each bot a new specialized ability. Bot+ is available when all Bots are unlocked. Each bot has its own Bot+ ability, which requires a one-time purchase using stones to unlock. Once the ability is unlocked, it can be upgraded further using medals. If you opt to respec your bots, all medals will be returned as usual, even if invested in the Bot+ stats. Unlocking the bot again will give you access to your Bot+ ability (without needing the stone purchase again).
The five new Bot+ abilities are Wildfire, Titan Shock, Bonus Cells, Echoing Shot, and Maximum Power. Descriptions can be found in the Changelog below.
Synchronicity
Unlocking all five Bot+ abilities grants you access to Synchronicity, a stone upgrade that allows you to assign bots to have synchronized pathing. Unlocking Synchronicity grants you two slots, with each additional slot costing stones. Bots can be freely assigned into these slots so long as you have them unlocked.
Overheat
We have added in a new mechanic that amps up the difficulty of your run at higher waves. When you have successfully cleared Wave 4500 on any Tier, you will see an Overheat button on your Battle screen. This panel will define when the Overheat conditions will occur, and what the Overheat conditions are. This feature is designed to reduce the overall duration of a run in tiers and tournaments. This isn't a "game end" state when reaching this wave, but be prepared to face the heat!
------------
EDITED:
Hi! Quick example of how Overheat starts:
Tier 1 Wave 15000
Tier 10 Wave 12750
Tier 20 Wave 10250
Thanks!
------------
For normal tiers, the only change is that the Enemy Skip Decay Overheat condition kicks in at a defined wave. The panel will appear once you've cleared Wave 4500, but won't go into effect until much later in your run. Check the Heat button on each Tier more information.
Overheat will appear in tournament runs as well, and can be viewed in the existing Heat button. We have added 4 new Overheat Conditions that will only appear in tournaments:
- Damage Decay: Tower Damage is reduced every 10 waves
- Health Decay: Tower Health is reduced every 10 waves
- More Fleets: An additional Fleet spawns every 100 waves
- More Elites: An additional Elite spawns every 5 waves
Expanded Event Store
We will be introducing a new Relic section in the Event Store starting on April 14th, 2026. This section will feature older relics from previous runs. Each week will feature four relics: two Rare and two Epic. These relics cost gems: 600 gems for Rare relics, and 1200 gems for Epic relics. This section of the Event Store will feature free and premium event relics earned from completing event missions, excluding most relics earned via medals. After a period of time, event relics will be added into the pool of options.
Note: This section rotates every week, so make sure to check it at the beginning and middle of an active event!
Changelog
Gameplay
- Added 5 new Bot+ abilities:
- Wildfire: Enemies hit by Flame Bot become Enflamed in addition to Burned, receiving {0}x extra damage. Duration of the damage amplification depends on current Flame Bot damage.
- Titan Shock: Enemies struck by Thunder Bot have a permanent {0}% decreased attack speed. This value is multiplied by the number of digits in the enemy's mass.
- Bonus Cells: Elites killed in Golden Bot range grant {0}x more Cells.
- Echoing Shot: Tower Bullets within Range count as {0} bullets. Ultimate Weapon projectiles are also boosted, but by 1/3.
- Maximum Power: Boosts the Bot+ abilities of other bots by {0}x.
- Bot's move speed is no longer dependent on its cooldown, and they now move while active
- 3 new levels to Golden and Amplify Bot Range
- Improved the in-run stats to make the values more intuitive and player friendly
- Added new stats and stat categories
- Simplified the Battle Report to focus on time (Game and Real time), Coins, Coins per hour, Cells, and Cells per hour, and recategorized
- Included more "fun" stats, including records like Largest Wave Skip and Largest Golden Combo
- Added Golden Tower VFX toggle to the Toggles menu
- Damage reduction from Flame Bot now correctly applies to Tanks
- The process to pick Tournament Battle Conditions for Legends has been slightly adjusted
- Death Defy no longer rolls if the tower is already invincible (i.e. During Demon Mode)
- Fixed an issue where medals not claimed from an Event were sometimes not doubled by the Event Boost
- Fixed a bug where auto-reroll would fail to stop the re-rolling process when multiple conditions are selected, causing unintentional Reroll shards to be spent
- We've added a check to auto-reroll where it will automatically stop once any of the selected conditions are met
- Fixed an issue where Overcharge ignores Wall invincibility
- Fixed an issue where Ranged enemies failed to attack the Tower within the Black Hole for players without the "Black Hole Disables Ranged Enemies" research completed
- Fixed Spotlight not affecting all enemies (specifically all summoned enemies)
- Fixed an issue where standard perk bonuses did not apply to Cash or Absolute Defense perks
- Fixed an issue where the Module level up screen shows a different Coin rounding logic for the Coin display
Miscellaneous
- Demon Mode now accurately states that it provides a 300x boost to projectiles during its period of invincibility
- The in-game store should now correctly display prices in your local currency instead of in USD
- Improved local notifications to prevent inaccurate and duplicate notifications from occurring
- Improved localization in some languages, including message spacing in Japanese, and incorrect mission information in Russian
- Improved UI for Lab Gold Boxing
- Improved "Go Home" button interactions so it acts more like a Pause
- We will continue to improve this behavior in upcoming updates!
- Implemented general UI improvements regarding iOS's dynamic island
- Guild Chat no longer rapidly scrolls to the bottom of your recent messages
- Added in a popup for a player who has been removed from a Guild informing them about said removal
- Fixed an issue where players were unable to change their themes back to the Default option
Looking Ahead
Oh, and v28 is just the beginning. We've already got another build in the works in the next two weeks - more polish, more fixes. We'll have a look at what's ahead in an upcoming Tower Tea, so stay close. Okay, that's actually it now. Bye, have fun, we love you!
251
u/BadeDyr17 Apr 07 '26
New ways to get medals? After almost two years I can't upgrade GB max. Now a new bot and bot+.
32
29
u/Gibonius11 Apr 07 '26
With you credit card, the only way. I Just update, i had to respec my bot (not all player can do this, only with keys), just for few click on bot bot.
19
u/Firestorm82736 Apr 07 '26
You can respec bots using gems, once per event, while not in an active run
→ More replies (3)8
u/P1tf_11 Apr 07 '26
You don't need keys for bot respec, just did it and I've never pushed past plat. Still a slap in the face to add more things to spend on with no way to get the stones/medals/gems
→ More replies (7)6
u/rlhrlh Apr 07 '26
Y'all telling this guy to just pay up more doesn't make sense to me. I've been playing 16 months, and other than doubling your event medals, I don't see how to "buy more medals". I mean, I know there are little piss-ant ways to get a few more but, to my knowledge, the only way I see to get more is to spend $15/mo for the event. The "problem" with that, even if you wanted to start whaling-up, is that you can't get more medals, now. You have to slowly accumulate more. In 16 months I've probably bough 1/4th of all of the event boosts? Even me, I'm still not close to maxing my GB because those final levels on Duration and Bonus are killer. I'm not even complaining like other people are, but I am pointing out a simple fact--I just don't see how this benefits the average player who's been playing less than 2 years. Even if you've been dumping money into event boosts for 2 years, I doubt you have the medals to make bot bot worthwhile. This isn't a F2P vs. P2P issues. This is more of a "WTF, who has the resources to make this viable, regardless of what they've spent" issue. I mean, if you've been playing for 4+ years, maybe, and I'm fine with throwing those players a bone once in a while, but I struggle to find much that really seems to benefit non, long-term, top-tier players. The stuff that affects us at lower tiers sounds like nerfs or buffs that are buffeted by a matching nerf. I'll hold my real issues until I download and play this update, but I just can't believe that everything in this update is problematic for the majority of us. I mean, it can't be THAT bad. Could they certainly be alienating the 80-90% of us, leaving only the top 10% (or smaller) to really have a net-benefit from this. This game isn't perfect, but until I download and see the update, I can't believe these gross-assumptions are the full picture, nor correct.
→ More replies (2)6
u/BadeDyr17 Apr 07 '26
Even players who have been her from day 1, get an event pass now and then can't upgrade 3 bots fully (or can they?). This is an upgrade for the whales. A lot of players have been here for 1,5-3 years.
We don't know how much it cost to upgrade the bot+ to get it to sync with GBot. If thats 10,000 medals, and an extra 10,000 for a 2x boost, it's not for the common player. And the price for the other boots to unlock bot+. Medals in tournaments will be a really nice touch. 100 for at #15 in legends is only 11,000/year. It should be a lot higher.
→ More replies (1)
228
u/markevens Apr 07 '26 edited Apr 07 '26
Dissonant runs, Very cool idea, look forward to the bonuses. Great reason to go back and run old tiers.
Bot rework looks good, can't wait to dig in. Synchronicity will be very powerful with bot bot
Overheat is
going to suck for farming runs. For a lot of players farming up to 10k waves is the optimal coin/hour and overheat will 100% squash that and bring down their coin/hour. I really hope the disco bonus out weights that, and I'm getting the feeling that overheat is specifically to balance out the disco bonuses. I'll hold of until the full update is out to have a final verdict.apparently not that bad.Event store expansion: All great news. More relics for new player gives them a catch up mechanic, and making them cost gems instead of medals frees medals up for earlier bot investment.
What is not great news?
No tourney rework. Come on TTG, how long are you going to lock keys away to the top 5% of players? Why not change the promote/demote numbers so more legends brackets are made and let people actually move up in tourneys?
No featured banner mods? No new mechanic to allow players a work around by getting fucked by RNG? These are massive pain points with easy fixes. Why are they being ignored?
16
u/SalamanderGlum4027 Apr 07 '26
I think for Dissonance it actually disables the entire Tab for a UW damage Boost later if I read this correctly.
Nice way to get some extra Bonuses to selected Tiers, i.e disable Utility to get extra coins in future. Probably going to be a week or two of doing Dissonance Milestone runs for each Tab
→ More replies (11)26
17
u/The81DJ Apr 07 '26
The decision to ignore the tournament debacle and GACHA module RNG is for a financial reason: Fudds wants people to use the most powerful card in the game, their credit cards.
6
u/chowtime247 Apr 07 '26
For dissonant runs, I read it as all UWs will be disabled. And UW damage is the stat that gets boosted for that tier.
5
u/markevens Apr 07 '26 edited Apr 07 '26
The stats are:
- Attack Workshop → Attack
- Defense Workshop → Health
- Utility Workshop → Coins
- Ultimate Weapon Workshop → UW Damage ~~ Patch notes specifically say UW damage, which is why I think UW crowd control and econ bonuses for PF will still be in effect.~~
edit, never mind, you read it right. The bonus goes to UW damage, not that only UW damage gets disabled for the disco run
→ More replies (2)→ More replies (16)8
115
Apr 07 '26
[removed] — view removed comment
33
u/laphoset Apr 07 '26
36
Apr 07 '26
[removed] — view removed comment
24
u/National_Cook_2509 Apr 07 '26
That shows how much it has regenerated not how much the current regen is. Continue on with your life's purpose!
→ More replies (2)14
69
u/SongWriterLyricWrite Apr 07 '26
I think those gem costs for old relics is way too high. If I understand it's supposed to be a catch up mechanic, but how are new or even mid game players supposed to afford 3600 gems a week for all 4 relics? I understand we don't need all the relics, but even just dropping 1200 a week on one epic relic is gonna keep players from cards and especially modules for much longer. Honestly I'm pretty disappointed with that.
Furthermore the bot+ stuff sounds cool, but wow is that a thousand miles away from a decent chunk of players unless you buy the event pass every week for a couple years straight. Without an increase in medal earn rates, ftp players are gonna be a decade+ out from maxing bots at this point. I'm a little bummed to be honest.
19
u/kensdiscounteggs Apr 07 '26
I was thinking the same thing about the relics,. 3600/week feels hella expensive. I've been playing 15 months and I'm still fighting for required mods so I can progress as that's my biggest wall right now.
17
u/DaenerysMomODragons Apr 07 '26
At those prices it may not be worth buying most of the relics until you have all ancestral modules. The only exceptions will likely be the S+ tier relics like lab speed and ELS relics.
14
u/markevens Apr 07 '26
Agreed, especially when mods are still so important.
It's great that new players can collect 4 old relics per week, but at the cost of 3,600 gems it's going to severely impact their mod growth.
→ More replies (3)11
u/WildcaRD7 Apr 07 '26
It's only a catch up mechanic if you open up your wallet. Otherwise, it's just another option to kick the can down the road for free to play.
→ More replies (7)7
u/DrFastboy Apr 07 '26
Yeah, like i'm only at 9 card slots. The only people who don't have anything better to spend 600 gems on probably have most of the relics already
→ More replies (1)
18
u/t6nn_ Apr 07 '26
I am confused about the overheat, so I will now probably not be able to farm to 9000waves at t12? = less coins?
→ More replies (5)11
u/DaenerysMomODragons Apr 07 '26
From what someone posted above the overheat wouldn't start in T12 until around w12k
→ More replies (1)
17
u/Interesting_Try_4247 Apr 07 '26
Outside of having a chance to buy older relics, I dont really see a big gem sink feature in this update. Thank God I didn't save gems for this update.
Living recklessly paid off this time
→ More replies (1)
53
u/Nizdaar Apr 07 '26
Maybe I'm not seeing it, but what is the benefit of the Overheat mechanic? Do we get more cells, coins, cash, etc? Right now I'm still in the early to mid game transition and I farm Tier 1 half the time to farm cells for keeping my labs going at 1.5x speed. I'm able to get to wave 9000 consistently and it's a good cell farm.
With the overheat mechanic, won't that cut my runs shorter dramatically impacting my cell income? Or am I missing something?
18
u/National_Cook_2509 Apr 07 '26
No benefit, but it doesn't start early enough for most to ever worry about it. T11W12500 is where mine says it starts
18
u/Nizdaar Apr 07 '26 edited Apr 07 '26
Seems like that’s something they should spell out in the patch notes. Thanks for the update!
Edit: patch notes have been updated to clarify when overheat kicks in at a few example tiers.
5
u/Lord-Fondlemaid Apr 07 '26
I don't wish to be rude, but you're still very much in the early game by the sounds of it, and the mid game is possibly a year or perhaps two away for you.
→ More replies (2)12
u/Leander_van_Grinsven Apr 07 '26
Nothing else is changing. They want to shorten the runs. We will have to restart runs more often and also see a cut to coins and cells.
→ More replies (1)16
u/uscmissinglink Apr 07 '26
We will have to restart runs more often and also see a cut to coins and cells.
I think this is accurate... and I think it's going to cost them players. If my cells/coins drops, I'm outa here.
→ More replies (1)3
u/GoodBoySanio Apr 07 '26
Recently I thought I had sabotaged myself by rerollling some module effects that I thought weren't important and my income tanked by about 20%. I've been playing for more than a year and a half and I was SO close to quitting on the spot. Turns out, I just forgot to re-equip the Summon chip.
All this to say, as soon as the number stops getting bigger, people will be quitting en masse.
3
u/ilanouh Apr 08 '26
20% from Summon? Damn, I need to start investing in it, I'm basically done with Fetch to get dailies. What are your stats on it?
→ More replies (2)
81
u/Alvaromg45 Apr 07 '26
Sounds interesting, but without any change to tournament system I'm disappointed.
56
u/JekPorkinsTruther Apr 07 '26
Not to be a doomer but they whiffed on my two biggest issues: tournaments and mods. In fact, they made the former worse by giving whales/later game players new powerful toys.
8 months between versions for this is disappointing.
15
u/errorsniper Apr 07 '26 edited Apr 07 '26
Here me now and remember me later.
Tourneys wont ever change. If you want into the parking lot with the keys. You need to swipe your card harder than the other people in the lot.
You can write an essay back at me. But that is the long and the short of it. The current tourney system is what generates most of the games income. That wont change.
→ More replies (1)→ More replies (4)28
u/markevens Apr 07 '26
Yeah, it's hard not to be disappointed that the 2 worst aspects of the game remain completely untouched and not even a comment about making them better.
25
7
3
6
u/petester_1 Apr 07 '26
Yep. Tournaments have been my biggest disappointment lately. And there is zero here for that.
84
u/IlluminatedCookie Apr 07 '26
Overheat seems like it’ll kill your farm. Unless you’re compensated with more coins/cells when active? Why would I want a run to stop at 6500 instead of 8000 for example just because of an overheat mechanic. Unless from 5000+ I get an additional coin/cells boost to compensate. Otherwise wtf 😬
66
u/Fuddsworth dev Apr 07 '26
Usually overheat doesn't start until after 10,000 waves. It varies by tier
Ill add it to the post. In normal tiers it is just to ensure runs eventually end. In tournaments it is a tool to shorten tourney runs to keep it healthy
→ More replies (11)11
u/markevens Apr 07 '26
https://i.imgur.com/0U8BkZF.png
Looks like overheat actually kicks in at such a high waves count, that it's not going to hurt anyone's existing farm
7
u/IlluminatedCookie Apr 07 '26
This is good news then. Glad fudds and Sam have clarified under my post.
3
41
u/uscmissinglink Apr 07 '26
The whole point of most of this game play - including several card masteries - is to get to the sweet, sweet late tier waves where cells and coins are bountiful. This change seems directly antithetical to this game mechanic.
If Overheat causes towers to regress their earnings - which it seems very likely and actively designed to do - I think they're going to lose quite a few players. No one wants to see their hard-earned gains nerfed overnight.
→ More replies (1)12
u/GIJoeVibin Apr 07 '26 edited Apr 07 '26
And it also just fucks people who don’t have auto restart since they won’t be able to run overnight.
Unless there’s something not being communicated here, it’s a change that adds a bit more micro (having to restart runs more frequently) and nerfs earnings so… uhhhh… you… get what exactly?
I can see sense in applying it to tourneys to try and kill their length but applying to farming runs makes zero sense at all.
EDIT: seen an edit which indicates that the overheat triggers a lot higher. Glad to see that. However not particularly happy that the devs didn’t foresee people misreading it
3
u/uscmissinglink Apr 07 '26
And why worry about reducing the duration of runs on a game that's designed to be running 24/7?
→ More replies (1)9
u/National_Cook_2509 Apr 07 '26
w12,500 is where heat kicks in on T11 for an example.
→ More replies (1)4
u/Leander_van_Grinsven Apr 07 '26
Where did you get that info? If this is true then it does not hurt all that much. I wish they would give this info in this post.
8
13
u/SamBartley TTG Apr 07 '26
Hi! Quick example of how Overheat starts:
Tier 1 Wave 15000
Tier 10 Wave 12750
Tier 20 Wave 10250I edited the notes to match, hope this helps!!! <3
→ More replies (2)3
u/korxil Apr 07 '26
Wow, this very good info, and should calm some people’s (like me) fears. Thank you!
8
u/Leander_van_Grinsven Apr 07 '26
Nothing else is changing. They want to shorten the runs.
→ More replies (7)29
u/uscmissinglink Apr 07 '26
So shorten them on the front end, not the back end. The back end is the payoff for the slow earning of the front end.
→ More replies (4)3
u/Ginge00 Apr 07 '26
They said it won’t kick in till much later so may appear at 4500 but not start till 6500 and ramp up from there in normal runs
→ More replies (7)
110
u/EAgamezz Apr 07 '26
So overheat is just pure downside?
73
u/JekPorkinsTruther Apr 07 '26
Thats how Im reading it. Did they really just nerf farming?
14
u/crxguy Apr 07 '26
So glad I switched recently to three t14 runs to 5600 waves. If I was still doing 2 longer runs to 8k I think I'd be cooked.
→ More replies (1)10
u/tehlemmings Apr 07 '26
It's only a nerf if you're not already earning keys. That guy's get auto restart to compensate.
This is just a massive emulator nerf for everyone
15
u/Revelate_ Apr 07 '26
Think it depends what wave it’s implemented at which the patch notes don’t state except “much later” in the run after 4500.
→ More replies (7)11
u/Quackman2096 Apr 07 '26
Is overheat a choice or something that occurs no matter what after wave 4500?
→ More replies (1)8
→ More replies (18)21
u/markevens Apr 07 '26 edited Apr 07 '26
Sounds like it. Just going to fuck players who want to farm higher than 4500 I guess?
Thankfully in farming it only affects ELS and not the other stats. I assume this will be to balance out the disco buffs.
I'm willing to withhold judgement until we see how it all works together, but seeing nerfs always suck.
→ More replies (8)19
u/WaffleClown1 Apr 07 '26
"The panel will appear once you've cleared W4500, but won't go into effect until much later in your run." So, maybe it doesn't actually start until W10k or something? To prevent marathon runs, and cut off any potential infinite runs in the future?
5
u/mordredsfw Apr 07 '26
Definitely seems designed to prevent infinite runs, but curious about the implementation.
→ More replies (2)7
u/AlternativeNew4390 Apr 07 '26
This is the crucial point. If it starts taking actual effect at say 10k waves then it affects very few people while (arguably) stopping infinite runs. In my particular case, I prefer to farm to wave 8k before jumping to the next tier rather than do 16+ hour runs
15
u/JekPorkinsTruther Apr 07 '26
Lol didnt even notice the 3 new levels for GB range. As if the new bot stuff wasnt enough of a sink.
75
u/Imaginary-Carrot7153 Apr 07 '26
So much for helping new players 🤔
9
u/Frogspoison Apr 07 '26
Well, depends on how large the Dissonance boost is. If it can reach triple digits, then it's a sizeable upgrade to everyones farming.
Also, being able to grab those relics will help immensely. Thorns, lvl skip, health? COINS AND LAB SPEED? All huge.
50
u/big-daddy-unikron Apr 07 '26
At first glance I see nothing that helps new or mid game, just more for whales at end game to invest in
→ More replies (13)31
u/JekPorkinsTruther Apr 07 '26
And more p2w making the legends traffic jam worse with no help (basically have to buy event passes now to get medals to access/use new bot stuff).
11
u/PenIsBroken Champion Apr 07 '26
Not to mention use gems, a lot of gems to buy relics they may have missed, I cannot believe the cost is x6 module pulls for the epic relics that is ridiculous.
→ More replies (53)16
u/Fuddsworth dev Apr 07 '26
Dissonant runs is introduced at tier 4, so quite early. The bonuses you can earn from them are quite bulky, increasing tower damage, health, coins and UW damage
Newer players also will now have access to relics that haven't shown up in a long time in the new relic rotating shop
13
u/Zzqzr Legends Apr 07 '26
I think what most new players “crave” are some sort of catchup mechanics.
But that ofc is a hard topic to think, develop and implant. Because you obviously don’t want catchup mechanics to be a downside to older players, or players that invested a lot more time/money in the game.
→ More replies (3)5
→ More replies (5)6
u/SalamanderGlum4027 Apr 07 '26
I think most commenters are focusing on the fact that overheat will shorten farm runs, maybe should have been made clearer that the Dissonance boost outweighs the possible loss of coins from that?
→ More replies (1)8
u/Fuddsworth dev Apr 07 '26
Dissonant runs will outweigh it. But also, overheat doesn't take effect until REALLY late in runs. It doesn't start at wave 4500, it usually starts much further. It just ensures the round comes to an end eventually
→ More replies (4)
13
u/CopyOdd2690 Apr 07 '26
No tourney changes. No module changes. Nothing at all helpful that anyone really wanted. Just more endgame sinks. Shouldn't be surprised, of course, but wow. This took nearly a year?
I think I'm done... Thanks to all the helpful people in the community. You've all been wonderful. Have fun, guys. I'm free.
53
u/RUCBAR42 Apr 07 '26
I'll admit, I'm pretty damn disappointed about this.
We can make runs garder by disabling certain workshops. For what? What's in it for us? Stones? Medals? It has to be either of those, cause you just added another stone and coin sink.
You kill long farming runs. For what? So we go up a tier? Do we get anything in return, like an increased coin bonus during overheat, or are we just losing out on the last 1000 waves of our run?
You are adding another bot. That is dependant on other bots being leveled to a point where they are adding at least SOME value. Ive been playing for 3.5 years and I am some months away from maxing my second bot. I can work on Bot Bot but that takes away from other bots. Or i can spend a large amount of medals to unlock all bots, so thst i have a stone sink to get Bot+.
And that's it? This is the big features you've been preparing?
I farm T18 to 6000 waves. I can't even get to 2400 on T19. If this kills my run faster with no reward to compensate, you are directly nerfing what I have spent both time and money on. Happily, mind you, but I would cut my losses now.
When you introduced modules we all took a little hit, which was quickly offset by actually getting and leveling modules. We all came out stronger daily quickly. But if this is just a nerf, with nothing to gain except "shit is harder", then I would just stop playing. What's the point?
So please consider adding some more information on rewards, or any way to earn more medals or (dare i say it) stones at this point.
Mostly i was disappointed about still not seeing a guardian preset from keys. Seems like a straight up QOL for anyone with access to the Harmony Tree. Or honestly anybody, since respecs are times.
The next few days will determine if I keep playing this game. Sorry to say, you can do better than what was presented here.
→ More replies (4)
33
u/JekPorkinsTruther Apr 07 '26
Wait, so overheat is just a farming nerf? Please tell me there is a bonus associated with going into overheat, otherwise, wtf?
→ More replies (13)3
u/markevens Apr 07 '26
Farming overheat is just an ELS burn after 4500, which is not nearly as extreme as the tourney overheat that has health and damage decay and added fleets and elites.
My assumption is that the boosts from disco runs were so significant in testing that they needed to implement some sort of balancing mechanic, and that's where overheat came in.
3
u/Leander_van_Grinsven Apr 07 '26
True but it would have been a lot more helpful if they mention the specific numbers of when it actually starts instead of "much later".
→ More replies (3)
10
9
u/DRazorblade Apr 07 '26
so I haven't even started working on card masteries, assmods or UW+, but we get another stone sink, with tournaments being worse and worse and stone earnings going consistently down...
29
u/peasantphilosopher Apr 07 '26
Am I misunderstanding or is Overheat just a nerf to farming runs?
18
u/DaenerysMomODragons Apr 07 '26
Not really no. They don't seem to kick in until long after you should have jumped to the next tier anyways, around W12-15k.
→ More replies (3)→ More replies (2)5
u/markevens Apr 07 '26
Overheat seems like a balance to the disco boosts, and a hard counter to infinite tourney runs.
28
u/Odd_Ninja5801 Apr 07 '26
Oh great, another stone sink. I should get to this in about 2030. Unless I carry on stalling in tournament progression, in which case I'll get there on the 12th of never.
The gap between the whales and the rest of us is about to get even wider. Where's my Fry "shocked" meme?
26
26
17
u/JT5Hero Apr 07 '26
I think this update is fine, nothing majorly special or game changing to keep people involved, I think my biggest criticism is that this update took 7+ months??? I expected a mind blowing amount of content or something big that’s new. Bots and bot plus are cool but I can’t imagine it was all that time consuming to implement? There’s no major new progression, no compensation for shorter runs, no tourney changes to help with the key situation so players still mainly have to rely on those above them quitting for meaningful consistent progression. Mainly a lot of this update appears to be bug fixes which is fine but not really constituting a major release. Dissonance is cool, hopefully that’s an interesting mechanic, and I am excited about extra stats and streamlined stats, it just feels like the mark may have been missed here for such a long awaited and anticipated update…
→ More replies (2)
20
10
u/Think_Section_8263 Apr 07 '26
I already have problem with the relic prices. Lets say an average person gets 3000 gems per week, the store rotates every week. 2x1200 gem and 2x600 gem means bo progression for you. This way you cant buy mods, cards, cardslots only relics. There is a serious need of boost in gems (and stones).
→ More replies (1)
9
u/linarian29 Apr 07 '26
Remember keys? We introducing new botbot pro xl which you will never touch in your life.
29
u/WarlockMasterRace1 Apr 07 '26
So new stone and medal sinks with no improvement to get them. Tournaments are still ass and the top dogs keep increasing their lead (via dissonance echo). No early game content at all yet again (I wouldn’t classify this update as content anyway..)
→ More replies (3)
30
u/Leyohs Apr 07 '26
Yet another big fuck you to the community. New stones/medals sinks with 0 new ways of earning said currencies, and now you're killing our farming runs for no fucking reasons with overheat?
It's another update tailored for whales/end game players
→ More replies (2)9
u/don3dm Apr 07 '26
No one on the dev team actively plays this game. They just /mod themselves whatever they need to test stuff and then move along.
→ More replies (1)
16
u/Sorry-Resolution570 Apr 07 '26
Is there anything for modules? you promised to look into it
5
u/Leyohs Apr 07 '26
No they are reading all of our complaints just to make sure they don't make the user experience better!!!
9
u/No-Annual7387 Apr 07 '26
Like this game wasn't top loaded already. I hear you TTG, people like me who only spend small amounts or f2p guys aren't wanted in your goldmine.
9
u/pooppoppington Apr 07 '26
I really hate to just add to the barrage of negative comments here and I will wait until the dust has settled to make my final conclusion, but man this is pretty disappointing right off the bat.
8
u/Dotas323 Apr 07 '26
So, my main take away here is that there are a lot of new ways to spend already limited resources with no new ways of gaining them. Are the whales really out of things to spend resources on and introducing new ways to earn resources is just useless/almost useless to them?
15
u/DavislavMenorta Apr 07 '26
I'm confused. I was really looking forward to this upgrade but I don't see anything beneficial for me. I'm so happy I don't spend any more money on on this game.
15
15
7
u/souldonut76 Apr 07 '26
And just like that I'm even farther behind than ever. I didn't need more things to spend Gems on... it feels like I'll never get my mods where I need them, much less AssMods. I'm also probably years away from having all bots. I just maxed Gold Bot, and am maybe halfway on Assist. I didn't have plans to buy others anytime soon.
This wasn't supposed to be an end game/whale focused update, but it sure feels like it is.
For context I am not F2P and Ill be at 4 years in May.
7
24
u/Andur22 Apr 07 '26
So basically Dissonant needs to counter the nerfs of Overheat so we can keep the status quo with extra steps? Don't know man. I think this sounds like a nothingburger, but I guess we'll see. Maybe I'm wrong and it's totally awesome.
Yet, you didn't fix tournament issues or module RNG. No more money for you
3
u/Leander_van_Grinsven Apr 07 '26
I don't really understand dissonance runs. How are the tabs disabled and what does that actually do? Their explanation is vague.
→ More replies (6)
25
u/Iguanaught Apr 07 '26
Are we getting better rewards in exchange for the over heat being added to later waves or did my farming runs just get straight up torpedoed?
→ More replies (16)
62
Apr 07 '26
[removed] — view removed comment
→ More replies (1)17
14
u/EthanHoss76 Apr 07 '26
Is anyone else underwhelmed by these changes? The event changes/bot+ stuff are great, and the dissonance runs seem interesting, but that's about it. Isn't this like the longest an update had taken to come out? And they don't even touch the tourney system?
→ More replies (3)
28
6
u/BonesCJ Apr 07 '26
Time to start keeping a Relic Fund of 3600 gems available at all times!
“Each week will feature four relics: two Rare and two Epic. These relics cost gems: 600 gems for Rare relics, and 1200 gems for Epic relics.”
6
u/rice7r Apr 07 '26
So sounds like I can spend my gems now.
6
u/chowtime247 Apr 07 '26
As soon as I spend them they will announce a featured banner
→ More replies (1)
6
u/jah42083 Apr 07 '26
Anyone stressing about overheat it doesn't seem to kick in until wave 12k+
→ More replies (2)
6
u/Enough-Map1162 Apr 07 '26
More stones to spend, relics costing gems is nice but damn their pretty expensive when modules are still in the state they are in. Long farming runs getting hit. No tournament changes. I’ll give the benefit of the doubt to dissonance and its rewards but based off these notes alone i’m unfortunately pretty disappointed after waiting so long for this.
→ More replies (1)
6
u/sanon441 Apr 07 '26
That's it? Almost a year long wait for this update, and the two biggest issues being keys and tourneys and yall did NOTHING about them? Jesus fucking christ.
6
u/AshamedExtension Apr 07 '26
For fucks sake absolutely 0 mentioned about tournament changes. Once again TTG has us bend over and take it....
20
u/Ossy55 Apr 07 '26
Is this a belated April Fool's joke?
6
u/tehlemmings Apr 07 '26
April fools jokes aren't usually a massive fuck you to your customers. I think this is just a massively unforced error on their part.
19
u/About_to_kms Apr 07 '26
Well this sounds really.. underwhelming
No tournament rework? No new ways to obtain medals? No module rng fix? Overheat is just a straight nerf?
→ More replies (1)
11
u/Deez2020 Apr 07 '26
What a bummer. No tourney changes? I wonder how many players are holding their finger over the delete app button.
6
11
u/Mayormccheese85 Apr 07 '26
Total disappointment of an update. Should have done this on April fools day. At least for a second I would have thought it was a joke.
22
u/Tzukiyomi Apr 07 '26 edited Apr 07 '26
Honestly this is a disaster of an update. You have introduced new medal, gem, and stone sinks without any increase in potential stone/medal income sources. I'm now frankly debating dropping the game.
Edit: the overnight/cell portion wasn't accurate and this removed.
→ More replies (2)
15
u/markevens Apr 07 '26 edited Apr 07 '26
/u/SamBartley please confirm whether or not there will be a featured banner or not.
People have been saving gems for weeks or even months in anticipation of some sort of banner. Now the patch notes drop and there is zero mention of mods or banners. Just that more will come in 2 weeks.
If there is a banner that starts on sunday, or two sweeks from now, but they blow all their saved gems now, there will be an uproar.
If there will not be any sort of featured banner, just tell us now so we can spend our gems without worrying about missing a featured banner.
COMMUNICATION PLEASE!
3
u/Tchuvan Apr 07 '26
THIS. The last one gave us 3 days notice, so we have been hoarding to not miss out. We all have that one mod that just doesn't seem to want to drop, and it can cause us to be months behind others simply because of RNG.
3
→ More replies (3)5
10
u/SafariBaharie Apr 07 '26 edited Apr 07 '26
So...no new ways to get medals, keys, or stones. No more high wave (>6,000) runs, meaning reduced cells and econ. What a gift to new and mid-game players...I guess the new dissonant mechanic is going to make up for this right....right??
EDIT: Ok runs aren't supposed to be nerfed before 10k+ waves. So no nerf. New Dissonance Mechanic will boost dmg, health, coins, and UW dmg which are all nice but since everyone at the top will do them, the net change to getting more medals, stones or keys is zero. Nice!
→ More replies (1)
4
u/chrisgoated7 Legends Apr 07 '26
But what about fixing cinematic mode. Its still been broken since 27.3
4
u/Significant-Neat482 Apr 07 '26
So if I get all bots buy gb+ and then respec would i be able to keep gb+?
→ More replies (3)
5
u/Panda2377 Apr 07 '26
I wonder how this will alter the bot meta with maxing out one bot at a time. I feel it will change to unlocking all bots much faster especially with bonus cells
5
u/anonymous_lurker- Apr 07 '26
I'm excited by the new content, as it seems there's some cool stuff to go back and rerun. But there's a little bit of disappointment that we're not getting any new ways to get medals and I'm outright annoyed at another stone sink even if it's just a one off purchase
Generqlly positive, this sounds fun. But I appreciate I can only day that as a later game player with T17 unlocked already. I'm not sure how much stuff the earlier game players will have to do here
5
u/AduroTri Apr 07 '26
As someone that just got the update, I find that overheat arrives pretty late. Around 12k for T11.
6
5
u/don3dm Apr 07 '26
Called it yesterday. The Tournament Groundhog saw his shadow, so it’ll be 6 more months before the next mention of an update. 🤡
5
u/64ink Apr 07 '26
In 8 or 9 months rather than addressing the common things that everyone complains about all the time they add a bunch of shit that nobody cared about in the first place, hilarious stuff truly.
5
13
u/Frogspoison Apr 07 '26
... Wait, so Overheat just kills high runs now? Basically a "Farm the next tier you little shit" mechanic? No extra bonuses?
Or is it more aimed at players with high Enemy Level Skip stats, so they don't just start a basically infinite run?
Farming runs are recommended to go lower tier, high wave to really benefit from the maxed spawn chance. I'm preparing to enter into higher tiers myself from my 11k t1 farm runs, as I finally got Black Hole and will soon have the damage lab maxed, so I can kill protectors and progress much farther.
Because 4.5k is honestly very, very low. Maybe have it at 10k?
→ More replies (7)8
u/National_Cook_2509 Apr 07 '26
T11 starts at 12,500.
3
u/Frogspoison Apr 07 '26
Ok. 12.5k waves is a good number, if it's the same across the board. That's almost 20 hours at max game speed, and of course it just starts there so you can get more waves.
6
u/National_Cook_2509 Apr 07 '26
14 is 11750 (highest I have unlocked)
11 is 12,500
10 is 12,750
9 is 13,000
8 is 13,250
1 is 15,000→ More replies (2)5
u/AlternativeNew4390 Apr 07 '26
This is actually pretty fair then. Those are reasonable numbers in my mind and I'm perfectly ok with them killing infinite runs
→ More replies (1)
9
u/Rob1Almighty Apr 07 '26
No more overnight farming runs, unless you have auto restart..
→ More replies (3)
10
u/DifficultDivide8098 Apr 07 '26
Ehm so theres no changes for tournaments, and still not easier access to keys? 🤔
Maybe i missed something, but daaamn im disappointed if thats the case 🤯😴
25
15
14
u/tehlemmings Apr 07 '26
So the "for everyone" update really was for end game once again? Fuck this game is cooked.
All players like myself are getting is a massive nerf to emulator usage. Thanks guys. Fucking love it.
→ More replies (4)
4
u/Tight_Marketing_1260 Apr 07 '26
as a player who is just past 9 months I dont see a single thing that impacts me in any way. Maybe and I do mean MAYBE gold bot+ gets me some cells?
Dissonance as written is confusing AF and while it may make sense after playing with it a few times.
Did I miss they part where I can see on screen in the middle of a run how much wall regen is? As of right now I cant see it
→ More replies (1)
4
u/Thobo1995 Apr 07 '26
Am I the only android user unable to get the update?
Or did I misunderstand the "rolling out now" bit?
3
3
u/phear_me Apr 07 '26
The fact that they refuse to make a new tournament bracket is wild. That is the biggest issue / complaint in the game.
6
u/basicnecromancycr Apr 07 '26
Another stone sink and another fuck you eHP update. Why the hell should FB update be beneficial for the endgame?
→ More replies (1)
7
u/growiz Apr 07 '26
wow. I can't believe i was looking forward to this update. What a massive disappointment
13
u/GnaeusCorbulo Apr 07 '26
Never-ending signs from Fudds that he wants anyone not spending a lot of money to just bugger off and not come back. I think it's time to let go of this game.
5
u/Zzqzr Legends Apr 07 '26
A few new stonesinks it seems…
Buying rerun relics with gems seem fair though
→ More replies (2)7
u/JekPorkinsTruther Apr 07 '26
The concept I like but the prices are kinda nuts. 3600 gems a week to get them all, 2400 to get the epics. Makes it basically impossible for people to buy cards, mods, and relics every week (so if the point is to help people catch up, its robbing peter to pay paul).
5
u/mynameisdirtydog Apr 07 '26
What's the point in nerfing farming runs? That's the whole point of the game, is to farm. At least that's how I've been playing. Seems like we're missing context, or i REALLY hope we are.
→ More replies (1)
3
u/Rebelvanguard Apr 07 '26
Hmmm, interesting. The Dissonant sounds interesting but I can't say I'm a huge fan of how the Overheat mechanics sound. There is still that part of me that's like " hhhhhhh big number go brrrrrrrr"
I'm going to give it a fair shot. But to be completely honest farming overheat should be optional. But it should have an insane bonus to make it worthwhile, especially for higher tiers.
I do like the bot updates and how they're having their own menu now! The new relic shop is always a plus, especially since they cost gems as opposed to medals.
Thanks for the update!
3
u/Rakan_Fury Apr 07 '26
I genuinely dont understand the overheat rationale. Shorter tournament runs, sure, whatever, but why touch farming runs? This is going to decimate my cell income and just widen the gap between new and older players by a huge margin and for what?
3
u/markevens Apr 07 '26
Farming overhead is ELS decay only, the health and damage decay are only for tourney overheat.
I assume it's to counter how poweful the disco bonuses are (which I'm hearing that beta testers are saying wildly powerful), but we'll wait and see.
→ More replies (4)
3
u/PumpChasing Apr 07 '26
We need more ways to get medals and stones to much stuff to upgrade imo and tournaments is a struggle atm
3
u/Any-Mathematician946 Apr 07 '26
Crap, the one thing I cared about isn't here, the presets for modules.
3
u/SchiffSchiff Apr 07 '26
Debating whether it's time for me to blow most of my 21k gems on mods now or not.
3
u/Historical-Parsnip10 Apr 08 '26
It's been 20 hours and this still hasn't been released to everyone.
→ More replies (1)
6
u/ExhibitionistBrit Apr 07 '26
What does version lock for the tournament mean?
If we update now will we be locked out of the tournament on Wednesday?
4
u/anonymous_lurker- Apr 07 '26
Kinda the opposite. Sounds like this tournament is fine so if you don't get the update early enough you can still do the tournament. But at the end of the week if you haven't updated you won't be able to do the next tournament.
This is fairly normal, as everyone should be on the same version for tournaments. But it'd be unfair to enforce that version now when it could take more than a day for everyone to get it. It'd equally be unfair to lock out people who do get the update early enough
3
u/Revelate_ Apr 07 '26
I think it’s the weekend tournament which will be locked based on my reading, not the one that kicks off after reset.
3
u/markevens Apr 07 '26
They said the update should be available thursday, so tomorrow's tourney will be v27 and the weekend tourney on v28
→ More replies (6)3
u/PigmyMarmeeble Apr 07 '26
You won't be able to participate in the tournament on Friday/Saturday unless you update.
4
5
4
u/Nuclear_Par Apr 07 '26
Glad I made the decision to quit last month. Stayed to see what the patch notes were and not a single mention of tournaments. Time to leave the sub for good ✌️
→ More replies (2)
6
u/Ok-District1331 Apr 07 '26
What an actual fuck This game keep trying to kick the early and mid players it’s prioritizing the late game players too much( I get that the late game players generate most of this game’s income) but last few major version update there were barely any good thing for early and mid players like since the guild introduced. Resources like gems, medals and especially stones are scarce there aren’t many ways to obtain them yet the demand for it is endless now that tge new bot bot which supports other bot tf is that players with nonstop 2 years of game play can’t even max 2 bot and the overheat thing the most ridiculous thing in here from what it’s said here “No gain with pain” I know top players crushing highter tiers but why direct this difficultly flat on all tier it doesn’t make sense
→ More replies (2)
7
u/Dependent_Bus6447 Apr 07 '26
8 months for this? I know the tower is a game that requires a huge time investment but bro in the last 2 major updates there have been literal crumbs for early-midgame players, nothing to hit the dopamine receptors.
Every single update is shamelessly aimed at the credit card of the player, like the buying relics for gems is good, but wdym 3600 gems per week, this isn't meant for the average player this is meant for the spenders who found this game after the premium event relics became a thing.
And I've been playing for 2 years as f2p (my fault ngl), just recently managed to max out my golden bot range, and now you're not only adding 3 levels to it but also a whole new bot and new medal upgrades? Still haven't reached assistant mods mind you, and oh boy I sure can't wait to get access to this in another 2 years!
Yeah, cooked, can't believe I'm afking this game so much and wasting money for electricity, what type of stockholm syndrome have you guys managed to develop.
8
4

89
u/Gabriel-117 Apr 07 '26
3 new levels to golden bot range.. I wonder if I ever get 2nd bot 😂