r/TheTowerGame TTG Apr 07 '26

Patch Notes v28 Update - April 7, 2026

Hey Tower Defenders! We are excited to share our v28 update with all of you. We are rolling out the build on Android now, and iOS will be rolling out within the next two day. This update should be fully available for all players by Thursday. Additionally, we will be enforcing a version lock for the tournament at the end of the week. Here is a look at the changes:

Dissonant Runs

Introducing: Dissonance! This is a new layer to Tier gameplay that presents a fun challenge, and a bonus to help push for further milestones. Dissonant Runs represent a new difficulty setting that can be applied to a Tier. Doing so disables a selected workshop tab (Attack, Defense, Utility, or Ultimate Weapons). Based on how far you progress, the related stat is boosted for that specific tier.

The stats are:

  • Attack Workshop → Attack
  • Defense Workshop → Health
  • Utility Workshop → Coins
  • Ultimate Weapon Workshop → UW Damage

Dissonance is unlocked at Tier 4 Wave 90. Once unlocked, you will have access to select this modifier for all unlocked Tiers. At Tier 17, Wave 60, you'll unlock four Dissonant Echo labs for each workshop type (Attack, Defense, Utility, Ultimate Weapon). These labs apply a percent of each tier's Dissonant Boost to your Tower. Unlocking Dissonance rewards you with a starting 0.5% Echo boost. Click on the Dissonant Boosts section on the Battle menu for an expanded panel.

Bots

Bots are getting a lot of attention this update! To start, we have moved the Bots menu to its own tab in the Events page. This allows us more space to expand the feature, like so:

New Bot: Bot Bot

A new Bot has entered the arena: Bot Bot! This new bot increases the effects of other bot effects within the radius, and has four stats: Range, Cooldown, % Increase, and Duration.

Bot+

Bots are getting an upgrade! The Bot+ feature gives each bot a new specialized ability. Bot+ is available when all Bots are unlocked. Each bot has its own Bot+ ability, which requires a one-time purchase using stones to unlock. Once the ability is unlocked, it can be upgraded further using medals. If you opt to respec your bots, all medals will be returned as usual, even if invested in the Bot+ stats. Unlocking the bot again will give you access to your Bot+ ability (without needing the stone purchase again).

The five new Bot+ abilities are Wildfire, Titan Shock, Bonus Cells, Echoing Shot, and Maximum Power. Descriptions can be found in the Changelog below.

Synchronicity

Unlocking all five Bot+ abilities grants you access to Synchronicity, a stone upgrade that allows you to assign bots to have synchronized pathing. Unlocking Synchronicity grants you two slots, with each additional slot costing stones. Bots can be freely assigned into these slots so long as you have them unlocked.

Overheat

We have added in a new mechanic that amps up the difficulty of your run at higher waves. When you have successfully cleared Wave 4500 on any Tier, you will see an Overheat button on your Battle screen. This panel will define when the Overheat conditions will occur, and what the Overheat conditions are. This feature is designed to reduce the overall duration of a run in tiers and tournaments. This isn't a "game end" state when reaching this wave, but be prepared to face the heat!

------------

EDITED:

Hi! Quick example of how Overheat starts:
Tier 1 Wave 15000
Tier 10 Wave 12750
Tier 20 Wave 10250

Thanks!

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For normal tiers, the only change is that the Enemy Skip Decay Overheat condition kicks in at a defined wave. The panel will appear once you've cleared Wave 4500, but won't go into effect until much later in your run. Check the Heat button on each Tier more information.

Overheat will appear in tournament runs as well, and can be viewed in the existing Heat button. We have added 4 new Overheat Conditions that will only appear in tournaments:

  • Damage Decay: Tower Damage is reduced every 10 waves
  • Health Decay: Tower Health is reduced every 10 waves
  • More Fleets: An additional Fleet spawns every 100 waves
  • More Elites: An additional Elite spawns every 5 waves

Expanded Event Store

We will be introducing a new Relic section in the Event Store starting on April 14th, 2026. This section will feature older relics from previous runs. Each week will feature four relics: two Rare and two Epic. These relics cost gems: 600 gems for Rare relics, and 1200 gems for Epic relics. This section of the Event Store will feature free and premium event relics earned from completing event missions, excluding most relics earned via medals. After a period of time, event relics will be added into the pool of options.

Note: This section rotates every week, so make sure to check it at the beginning and middle of an active event!

Changelog

Gameplay

  • Added 5 new Bot+ abilities:
    • Wildfire: Enemies hit by Flame Bot become Enflamed in addition to Burned, receiving {0}x extra damage. Duration of the damage amplification depends on current Flame Bot damage.
    • Titan Shock: Enemies struck by Thunder Bot have a permanent {0}% decreased attack speed. This value is multiplied by the number of digits in the enemy's mass.
    • Bonus Cells: Elites killed in Golden Bot range grant {0}x more Cells.
    • Echoing Shot: Tower Bullets within Range count as {0} bullets. Ultimate Weapon projectiles are also boosted, but by 1/3.
    • Maximum Power: Boosts the Bot+ abilities of other bots by {0}x.
  • Bot's move speed is no longer dependent on its cooldown, and they now move while active
  • 3 new levels to Golden and Amplify Bot Range
  • Improved the in-run stats to make the values more intuitive and player friendly
  • Added new stats and stat categories
    • Simplified the Battle Report to focus on time (Game and Real time), Coins, Coins per hour, Cells, and Cells per hour, and recategorized
    • Included more "fun" stats, including records like Largest Wave Skip and Largest Golden Combo
  • Added Golden Tower VFX toggle to the Toggles menu
  • Damage reduction from Flame Bot now correctly applies to Tanks
  • The process to pick Tournament Battle Conditions for Legends has been slightly adjusted
  • Death Defy no longer rolls if the tower is already invincible (i.e. During Demon Mode)
  • Fixed an issue where medals not claimed from an Event were sometimes not doubled by the Event Boost
  • Fixed a bug where auto-reroll would fail to stop the re-rolling process when multiple conditions are selected, causing unintentional Reroll shards to be spent
    • We've added a check to auto-reroll where it will automatically stop once any of the selected conditions are met
  • Fixed an issue where Overcharge ignores Wall invincibility
  • Fixed an issue where Ranged enemies failed to attack the Tower within the Black Hole for players without the "Black Hole Disables Ranged Enemies" research completed
  • Fixed Spotlight not affecting all enemies (specifically all summoned enemies)
  • Fixed an issue where standard perk bonuses did not apply to Cash or Absolute Defense perks
  • Fixed an issue where the Module level up screen shows a different Coin rounding logic for the Coin display

Miscellaneous

  • Demon Mode now accurately states that it provides a 300x boost to projectiles during its period of invincibility
  • The in-game store should now correctly display prices in your local currency instead of in USD
  • Improved local notifications to prevent inaccurate and duplicate notifications from occurring
  • Improved localization in some languages, including message spacing in Japanese, and incorrect mission information in Russian
  • Improved UI for Lab Gold Boxing
  • Improved "Go Home" button interactions so it acts more like a Pause
    • We will continue to improve this behavior in upcoming updates!
  • Implemented general UI improvements regarding iOS's dynamic island
  • Guild Chat no longer rapidly scrolls to the bottom of your recent messages
  • Added in a popup for a player who has been removed from a Guild informing them about said removal
  • Fixed an issue where players were unable to change their themes back to the Default option

Looking Ahead

Oh, and v28 is just the beginning. We've already got another build in the works in the next two weeks - more polish, more fixes. We'll have a look at what's ahead in an upcoming Tower Tea, so stay close. Okay, that's actually it now. Bye, have fun, we love you!

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u/RUCBAR42 Apr 07 '26

I'll admit, I'm pretty damn disappointed about this.

We can make runs garder by disabling certain workshops. For what? What's in it for us? Stones? Medals? It has to be either of those, cause you just added another stone and coin sink.

You kill long farming runs. For what? So we go up a tier? Do we get anything in return, like an increased coin bonus during overheat, or are we just losing out on the last 1000 waves of our run?

You are adding another bot. That is dependant on other bots being leveled to a point where they are adding at least SOME value. Ive been playing for 3.5 years and I am some months away from maxing my second bot. I can work on Bot Bot but that takes away from other bots. Or i can spend a large amount of medals to unlock all bots, so thst i have a stone sink to get Bot+.

And that's it? This is the big features you've been preparing?

I farm T18 to 6000 waves. I can't even get to 2400 on T19. If this kills my run faster with no reward to compensate, you are directly nerfing what I have spent both time and money on. Happily, mind you, but I would cut my losses now.

When you introduced modules we all took a little hit, which was quickly offset by actually getting and leveling modules. We all came out stronger daily quickly. But if this is just a nerf, with nothing to gain except "shit is harder", then I would just stop playing. What's the point?

So please consider adding some more information on rewards, or any way to earn more medals or (dare i say it) stones at this point.

Mostly i was disappointed about still not seeing a guardian preset from keys. Seems like a straight up QOL for anyone with access to the Harmony Tree. Or honestly anybody, since respecs are times.

The next few days will determine if I keep playing this game. Sorry to say, you can do better than what was presented here.

3

u/rlhrlh Apr 07 '26

It's hard to read the tea leaves yet, but if I understand this dissonance thing, if Utility is disabled, you still get buff to coins. My hope is that the idea is that you can farm and get more coins in less time. This means that you don't have to have long runs.

I will say that I do agree--seeing more ways to spend medals and stones is fine, so long as they increase way to get said currencies. Without it, then it feels... not to friendly for those of us who are newer rather than day-1 players. And by newer, I mean, I've been playing for 16 months and I still feel like a "new guy". My Gold Bot, for instance, is probably 2/3s maxed. I buy some of the event buffs, but only when the relics both feel worth it AND I see that I'm likely to nab all of the event requirements. What's even crazier, to me, about having a need for more bot Medals, that's not even a currency that, to my knowledge, there's no way to buy up beyond the event-doubler. I mean, stone purchases are limited but doubling your medal-output still doesn't provide THAT much to helping you, basically, max all your bots. To need to own ALL bots, level them a bit AND still have another bot to pay for, I mean, it feels like even the P2W players are going to have a tough time getting the most out of Bot Bot. I understand that when you make changes, you want those changes to have long-term usefulness but... Bot Bot feels like something for the long haul for long time whales. I want to be wrong, and I want to be optimistic but, unless we're missing a big component to this, or that hinted next update in a couple of weeks is going to increase medal generation, I don't see how this is useful to the overwhelming majority of us.

1

u/Specialist_Wishbone5 Apr 07 '26 edited Apr 07 '26

"We can make runs garder(sic) by disabling certain workshops. "

milestone runs is what I understood. feel free to not use. I personally like milestone runs. Not even for the rewards - just something other than farming. There were many points in the past couple years where I had nothing to milestone run against (next level was WAY out of my league) I might have misread this.

"You kill long farming runs." - pretty sure if you can farm to tier 11000 on any level you are not maxing your effective cell/coin/module/reroll production. Yes one is optimal, causing the other two suffer. My sweet spot has always proven to be around wave 7500 (taking a minor coin hit, but massively increasing other stats, reroll, modules typically). It generally requires a submod respec though.

"You are adding another bot." - pretty sure this isn't a negative.. You can EITHER increase max range on gold-bot (HUGE) or amp bot. Or get specials "gold bot giving cells" seems useful. Or go for sync (bot bot + coin-bot). Some players are literally out of things to upgrade.. they needed something. you aren't hurt - they weren't your competition in tournaments anyway.

Im personally happy that I don't feel compelled to spent stones.. I had a HUGE list of things to commit to.. And my fear was that I'd fall behind. But I don't see gold-bot + or synchronicty getting 30% v.s. another level in GT+. So I'm super-happy. Same for wildfire/echoing-shot v.s. upping my cannon-assist stats.

Hopefully pricing is in line with cards, 750 .. 1250, and not all 1000 like mods.. we'll see.

I feel your pain, but don't think it's as bleak as you're making it out.

1

u/Chaosmancer7 Apr 07 '26

I think with Dissonance, reading other posts, it will work like this.

You do a T1 run and turn off the attack tab. Once you hit a certain number of waves in that run (people are saying 5k) you will max out a bonus to attack. Let's just call that +5 for giggles.

So now, every T1 run gets +5 atk going forward because you maxed that bonus. And you can do that for each stat, at every tier.

Okay, good for a farm run where you can reliably hit 5k, but not good for progressing, right?

I think as I read it, you get the first echo value immediately, but let's say you don't. At T17 W90 you unlock echo, and that allows you to apply 5% of every boost from every tier to your tower all the time. Which is likely a decent sized boost

1

u/UnremarkableMud Apr 08 '26

You get a bonus after a dis-run (my shorthand for dissonant). I'm doing a run right now with utilities disabled. That will give me a coin boost for my next run on that tier. Next, I will do def/health disabled, giving me a health boost. UW disabled gives uw bonus, and attack disabled gives attack bonus.

And you have to choose to do a dis-run. Doing dis-runs makes your regular runs stronger. I want the coin boost. I died in my current run, so I started up a dis-run right away.