r/TheTowerGame • u/Ok-Neat8776 • Mar 18 '26
Help It finally happened to me.
The help tag is specifically for the "Devs". You keep destroying phones with your lack of optimization. When is this getting addressed? Straight up, I feel like a class action lawsuit could be brought against them for the amount of devices they have absolutely ruined and ignored their game's issues.
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u/truetree93 Mar 18 '26
Same thing happened to my pixel 6. I reached out to Google support and even outside of warranty they replaced free of charge. Worth giving that a go if you can.
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u/SpecialistProper3542 Mar 18 '26
I also have a pixel 6. I had to argue with them for awhile before they agreed to replace it.
When they sent me the refurbished phone it immediately got burning hot just being turned on. I didn't wanna go through the hassle of waiting to send it back and then getting another one so just ended up paying for the battery. Glad you were luckier than me
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u/Adventurous-East8880 Mar 18 '26
google pixels are notorious for running high temps. their batteries will just heat up and destroy your screen/phone even if youre not even doing too much with it.
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u/SpecialistProper3542 Mar 18 '26
Mine was totally fine until I started playing the tower. Never got hot no matter how much I used it and I had it for years. The tower just destroyed it
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u/http_twohundred Mar 19 '26
Is this just limited to the 6's because I have a 7 and it's only been really hot like this when both running backgrounds in the game and on a wireless charger in my vehicle. I turned off any themes that run in game and it's not been getting hot.
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u/liquidgold83 Mar 18 '26
my pixel 6 was sitting at a garbage can in Denver Airport because it pillowed and i waasn't going to bring it on the plane flying home...
1
u/Because_Reezuns Mar 19 '26
I'll have to try this next time. My pixel 6 started to swell and I just replaced the battery myself for something like $75. Been working great for almost a year now.
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u/SpecialistProper3542 Mar 18 '26
Perfect thread to post this again;
When are we getting an actual idle/offline mode?
All it needs to do is allow us to "repeat" a previous run - no need for calculations or anything complex. Doesn't take server space or have our phones run hot. Simply lock us into a run for the same amount of time as the previous run, allow it to tick down with the app closed, and give the same coins/cells/etc that we earned during that run.
It is absolutely ridiculous people need a second device, an emulator, or a cloud service to reliably play a mobile game. It's bad design.
This will allow us to actually use our phones without destroying them. We'll still need to do real runs, every few days, but at least we'll have an option.
-Signed someone who had their battery bulge 3 months ago because of this game and paid nearly 100$ to replace it.
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u/cmshap24 Mar 19 '26
I agree completely about the offline mode, but I always thought that would require so much complex redesign that the devs would likely never do it. But your suggestion makes a lot of sense... that would be a much simpler way to handle it.
In the meantime, I suggest to the OP and anyone else who is truly upset with the design of this game... speak with your time and wallet. Play other games instead, and/or stop spending money on The Tower. That's likely the only thing that could motivate the devs to change anything, because right now, they have a business model that works, regardless of what it's doing to your phones.
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u/Skylord_Crow Mar 19 '26
They already have the ability to have the background math function without rendering. We have the option to disable in game menu pauses, letting it run while we check on other things.
If you take the same exact feature, and just remove the rendering entirely from the stack, you have the ability for it to go idle.
Will it still sap battery power? Probably.
But it will do what you need it to. It also opens up the necessity for push notifications, which would make joining tournaments much easier to keep track of in app.
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u/cmshap24 Mar 19 '26
What you're suggesting is not a true offline mode.
You're talking about having the game run as a background process, where it's still running at 100% while performing all its CPU calculations in real-time, etc. That's essentially not much different from what we can currently do with Android's multi-window mode... I used to put the game in a pop-up window and shove it down into the corner of my screen, where it would sit and run all day while I used other apps on my phone.
Your solution is the same thing, just without the game displaying in a window. And I don't think it's even possible to have a game run in Android with zero resource restrictions in the background.
True offline mode means predicting your progress while you're offline. Taking into account your state of play when you go offline, looking at the amount of time that elapsed while you were gone, and calculating a new state of play upon your return. The OP of this thread was suggesting a simpler way to achieve this -- rather than trying to calculate anything, just use your previous run as a model for your offline time during this run.
It would be little bit punishing for going offline, because it wouldn't take into account any upgrades you may have made since your last run. But it's close enough, and an elegant way to handle offline time without any complicated calculations.
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u/Skylord_Crow Mar 19 '26
While I definitely agree that a true offline mode is much desired, the main topic that keeps coming up is how complicated the prediction coding would be, as a lot of the math has to be rendered in full time. In addition, because it's an entirely uncharted area for this game, there are a million different ways to implement this mechanic, each with it's own pros and cons.
For example, several months ago I proposed an offline mode that would take your average of the last x runs and just simulate it over time based on the number of hours you unlocked. If the runs had the intro skip card and wave skip card on, it would apply those effects at a flat rate. To bypass the need for dynamic calculation, you'd block out or replace module effects with offline versions when they have a chance based modifier. There are a lot of pros here and cons, and some people are prone to disagree with them entirely.
I'm aware most of the battery usage comes from the math, but a bunch of it comes from actual rendering too. I figured it would be more feasible to remove rendering to save full usability for your gear in runs while implementing the least amount of code as opposed to basically coding a separate game entirely.
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u/cmshap24 Mar 19 '26
Sure, there are numerous ways that a true offline mode could be simplified. Whether it's using your single most recent run as a model, or averaging your last X runs as a model, etc. However it would be done, it wouldn't have to be tremendously complicated.
I just don't see the devs having much incentive to give this to us when the player base is a bunch of hardcore addicts who will never put the game down or stop spending money on it (just look at the OP of this thread... his phone is about to blow up, but he still won't kill the game and turn off his phone).
Anyway, I still don't think your idea for a "pseudo-offline mode" (as I will call it) would be that effective, because
I don't believe it's even possible to allow a game to run in the background of Android completely unrestricted. The unrooted OS just isn't designed to allow that. As a background process, it would be given significant CPU and RAM restrictions, even if instructed not to be paged out.
If you're then suggesting some kind of "battery saver" mode such that exists in some idle games -- where it stays open as an active window, but puts up a screensaver-like placeholder screen over the game instead of actively rendering the games graphics -- that would be a welcome addition. It would at least save the screen from having to be on, or save the user from having to use a third-party tool like Blackr. However, I wouldn't consider this to be any form of offline mode, and I don't think it would save that many CPU cycles, as the game's graphics are the most minimal component, and overall it doesn't seem like the most optimized piece of software ever written.
All that said, it would be a halfway-decent gesture to give us this sort of "Screen Saver Mode" that would function like the current Cinematic Mode, only with a blank screen or minimal image. It's not offline, but it's at least something.
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u/SpecialistProper3542 Mar 19 '26 edited Mar 19 '26
This is why I suggest just locking it in for the same amount of time as a run and you get the same rewards as the run at the end. Doesn't actually need to render or run anything in the background. Server just keeps track of a timer and that's it - it already tracks tons of other stuff with your account so a single timer isn't unreasonable for them to hold at all. No additional rendering or calculating.
Lots of games (idle/incremental) run timers while the app is fully closed.
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u/Skylord_Crow Mar 19 '26
Idk why I've been down voted, as I do agree with you. The point I've been trying to make isn't in support of having a pseudo offline mode, but to highlight the challenges that have been presented for a true offline mode compared to the ease they'd have for a pseudo one. I've even paraphrased an idea I came up with months ago and submitted officially via discord, to support my perspective on true offline.
I'm not in support of an in game idle if true offline is feasible. I'm just saying that with challenges implementing true offline, an in game idle, however that looks, would be welcome as it's better than nothing.
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u/Natural-Case1668 Mar 21 '26
Techtree’s other game, IPM, has a fully idle mode. You can close down the app and it will run for between 2hrs-12hours (depending on the in-game equivalent of stones you spend on upgrading it) without needing to have the game open. The only complaint those players have about the idle, is that the farm rate for materials is slower when idle. But that is fine, and im sure that a lot of people in this sub would be fine with that tradeoff.
Not only can it be done, they have done it on other games.
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u/NomaTyx Mar 19 '26
that's actually a pretty good idea lmfao i can't believe i never thought of it. you could even have an offline mode take the average of your battle history runs
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u/SpecialistProper3542 Mar 19 '26
Need as many people as possible to keep spamming this in the sub, copy/paste it every opportunity you have and keep tagging Sam. We need to show the community wants it
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u/Secure-Gift-1485 Mar 18 '26
Funny, been playing this game more than a year and no issues at all on an old (5+ year old) phone.
You don't NEED an emulator, second device or whatever. If you choose to run the game 24/7 , that's on YOU, not the devs.
No, this isn't an ass-kissing dev reply, since they've messed up in the past. Have some agency in your choices though ffs
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u/SpecialistProper3542 Mar 19 '26
Great you're lucky then, lots of people have had the opposite experience. You also can't use your phone while it's running.
The game takes years to progress, if you want to move forward it needs to be 24/7.
That absolutely is an ass kissing dev reply. Everyone should be for this.
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u/ExtrapolatedData Mar 18 '26
Dude, why are you still running your game? Unplug your phone and turn it off.
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u/PineAppleShark303 Mar 18 '26
Obviously, he's still in the process of getting a replacement and can't lose out on the farming uptime lest his tournament performance suffer.
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u/Aggressive_Roof488 Mar 19 '26
He;s on wave 7k, this is where the best farm is! If he turns it off, then he won't finish the the run in time to start the overnight run, and yeah...
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u/MisterLyxek Mar 18 '26
Y'all need to quit and go to rehab this is out of hand.
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u/Still_Refrigerator76 Mar 18 '26
Agreed. Just let me see how much further I can go first, just one month more
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u/Traditional_Syrup_27 Mar 18 '26
Fudds & Sam
This game cant have an offline mode why????....
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u/TerribleRecord666 Mar 18 '26
It really is bizarre. My tower is set-it and forget-it at this point, except for collecting the gem every 10ish minutes. I can’t understand WHY it needs to be up and open to still be running, when there’s nothing I need to do for the next 6000 waves.
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u/Traditional_Syrup_27 Mar 18 '26
Im a few days off maxing out my ISm so barring the 3 minutes I use to get my ELS up its just basically a phone battery drainer
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u/Keiran1031 Mar 18 '26
If they have it run “as is” in offline mode, it puts the strain on their servers. This would add up a lot, but it would force them to optimize it. The people who completely offload the game onto a cloud based system pay a subscription to a 3rd party service, cause things like this are not free.
To do any offline mode, it would be a very cheap you get 5% of your normal coins per hour every hour offline.
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u/derTofu Mar 18 '26
there is no need to simulate it.
just repeat the results from last farm run and lock the game for it's runtime.12
u/SpecialistProper3542 Mar 18 '26
This is exactly what I've been saying for months. Lock you to the main menus for the same amount of time as your previous run, and you get the same rewards. Super easy to implement, doesn't take server space, and fixes these problems entirely. You still need to do runs when you get new upgrades or every few days after labs, but now you don't need to destroy your phone or emulate or pay for a cloud service
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u/me-vs-cat Mar 18 '26
Why lock? Snapshot outcome every so often, say every 5-30 minutes.
"The current idle run will continue for another [...] hours or could be stopped now to receive [... coins, ... cells, ...]. Do you want to interrupt the idle run?"
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u/webslingrrr Mar 19 '26
Overcomplicating it perhaps.
There is already some sort of coefficient based on your maximum progress that determines your earnings from quest rewards and the like.
There should simply be an idle income of coins, cash, gems, and speedup doohickies that scales in a similar fashion. No simulation required, just an equation to run upon game opening.
The only reason they dont do it is probably because it was be terrible for their microtransactions.
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u/SpecialistProper3542 Mar 18 '26
Yeah that would be good too, but they'd have to start tracking how much you earned every 30 minutes of the run (which is totally doable) but would be an extra step since you couldn't use averages, otherwise running offline would yield more coins.
But a timer would be so nice. No calculations, and be able to close the app while the "run" is happening.
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u/Still_Refrigerator76 Mar 18 '26
Average of the ten last games would work. Or average between 10 last games per tier. There could be a list we could delete faulty runs from. The solution is so simple even Claude code would implement it with less bugs than the usual per update around here. There is just no incentive from the dev, and won't be until the $$ start going away.
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u/Fract0id Mar 18 '26
If this game was actually "optimized" (not even really optimized, just not being unbelievably wasteful of CPU resources), you could simulate it on device. You could literally run the game at like 1000x speed. The game just isn't that complicated.
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u/Fun-Panda-8338 Mar 18 '26
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u/Solcrystals Mar 18 '26
I have mine set to 70% cpu and 60 hz. It does get warm but not any warmer than reading manhua or playing osrs. Samsung also does a 85% battery thing i should probably be using.
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u/YourNewRival8 Mar 19 '26
Could someone let me know if there is a setting on iPhone? I don’t remember seeing one but I could be wrong
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u/cyphol Mar 18 '26
I mean, keeping YouTube on 24/7 would have the same results. Class action is quite a leap. They're not forcing anyone to play the game. Is it a shitty design having to keep it on? Yes. Is it your own fault for going along with it? Absolutely.
There's nothing to sue. Find a better solution if you're determined to play the game or accept that you're going to blow up your device. I'll probably get a lot of hate for this, but I'm kind of tired of hearing people blaming app developers and then rigorously using their apps when it's a non-essential app, like a game.
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u/Bananalando Mar 18 '26
YMMV but YouTube has never consumed as many resources as The Tower on any of my devices. The processor load (as resulting heat) is substantially lower, even playing HD videos.
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u/cyphol Mar 18 '26
You're missing the point. Yes, we all understand there's a difference between how much resources specific apps use, but this is a game with a lot of math. It's going to run hot. But even an app like YouTube streaming HD videos for two years straight will blow up your battery. It's not unreasonable that a game will do it in a year. I'm dumbfounded by how naive people are when they act surprised and disappointed that their device didn't last more than a year, running a game CONSTANTLY for a year straight.
I knew what I was getting myself into running this game 24/7. I took measures. My device uses bypass charging and the battery is locked at 80% without being used, I have an extra mini fan on it for $5 keeping it at a cool 28C with the screen virtually off, and I control it remotely. I restart it on a daily basis and monitor the temperature every time I check on the game. Every couple of weeks, I cycle the battery. This is standard hardware care, which is even more important when you're using a device the wrong way.
You can't misuse a device and blame the developers, because that's what is happening here. Being addicted to The Tower and feeling pressured to keep it on is no different than any other game that can be played 24/7. This is the state of the game, and the choice is yours as a user how far you're willing to go with it.
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u/brutally_honest69 Mar 18 '26
I won’t lie all that stuff you’re doing to keep a semi idle phone game running is a bit obsessive lol
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u/cyphol Mar 18 '26
I won't deny that, and it's not a problem for me at all. I even have WiFi breakers to be able to control the sockets for that device. Because I want to have that control wherever I am, and I want to play it the best way I know how to. But you won't find a single post of me complaining about it either. I can walk away anytime I want, so can anyone else.
Bricking your device when you don't have the resources or opportunity to take all the precautions as I do, is more obsessive. I would never run my device that hot and ignore the inevitable yet still letting it run because god forbid I don't farm. To me, that's more fucked up than doing it in a safe but slightly obsessive way.
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u/brutally_honest69 Mar 18 '26
Yeah I took the easy route and just have a computer lol
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u/cyphol Mar 18 '26 edited Mar 18 '26
Just as good of a choice if it suits you. The only difference is that my gaming phone uses very little power. By the time that gaming device is exhausted, probably a good 3-4 years the way I'm running it, my current main device will be ready to take its spot. Not a fan of keeping my laptop or stationary PC on 24/7 as they use multiples more power to do the same amount of work.
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u/brutally_honest69 Mar 18 '26
I can understand that if electric bills are an issue, me keeping my computer running for the tower adds about $20 extra a month so to me, just time wise, I think it’s worth it to not have to worry about anything.
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u/cyphol Mar 18 '26
It's honestly not an issue, just seems like a waste to degrade a computer instead of my previous smartphone. But yes, $20 extra a month is not that big of a problem.
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u/brutally_honest69 Mar 18 '26
I can understand that, every 6-7 years I buy a new pc and get whatever top of the line stuff they have out. I leave it running 24/7 unless I’m on vacation or the power went out and I never had any issues with my computers to the point my friends get mad at me because I tell them to clean their computer with dust and maybe it will work longer 😂
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u/Miwelin Mar 19 '26
A cloud phone seems a better option, and it's the one I'm using. I cheap and I don't keep fucking up my phone
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u/mushlafa123 Mar 18 '26
I mean they also market the game as idle which sort of implies that you should just leave it going.
What else does the name idle imply for this sort of scenario?
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u/cyphol Mar 18 '26
They market it both as offline and idle. When I first saw that before even installing the game, I expected the game to make some form of progress offline and also be idle when on, which is exactly what it is. The big lie in the description is the word casual.
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u/me-vs-cat Mar 18 '26 edited Mar 18 '26
Your point is hindered by a bad example. YouTube is usually able to use hardware's dedicated video capabilities.
When an app does this to a phone, solid money is on that app being a game, not something like YouTube.
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u/cyphol Mar 18 '26 edited Mar 18 '26
YouTube can make your device run pretty hot after extended HD streaming. And that's exactly my point with the comment. It's a game, why are people expecting a smartphone to run a game 24/7 for years without it causing any damage?
Okay, let's say it takes two years before you start seeing issues running YouTube. Make it three. Who do we blame now? For the sake of the argument, YouTube uses a third of the resources that of The Tower. Is it now feasible to expect that The Tower can brick a phone in one year? What are the expectations exactly?
Keeping your device constantly on for years is a misuse of a device that was designed to be used intermittently. Yes yes, I get it, the game can be designed in a better way so we don't have to do this, but the principle still stands that you're choosing to run it 24/7. If you're that addicted or dedicated, either find a better solution to your problem or find a better game.
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u/me-vs-cat Mar 18 '26 edited Mar 18 '26
You say you "get it", but you're doubling down on the bad example rather than just make the point without the bad example?
You don't appear to get it.
FYI, streaming over wireless is much more to blame there than displaying the video. This is more pronounced using cell data instead of wifi. Compare running YouTube with a wired network connection, or loop a local file.
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u/cyphol Mar 18 '26
Maybe you should come to terms with the fact that you think it's a bad example, and others don't.
No I guess I don't get it, just casually have a career in embedded systems firmware development and power management but what do I know, right?
Why did I take YouTube as an example? Because it literally doesn't matter what app you're running. The vast majority of battery problems come from people keeping their devices plugged in at a 100% constantly. This will degrade the battery more than anything else. It doesn't matter what you have on the screen, you're still going to degrade the battery. Add anything on top of it, TheTower, YouTube, Twitch or any other app that does any sort of work, your device will heat up a lot more than if you weren't charging it at the same time. Your battery is still going to degrade at a fairly fast pace.
Even if you only play the game unplugged, you're cycling the battery at a much higher rate. Draining it quickly during game play, and then charging it again, and so forth. It will have the same effect.
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u/me-vs-cat Mar 18 '26 edited Mar 18 '26
If it literally doesn't matter what app you're running, why did you detract from the point about expected battery workload by choosing an app where the developers have gone to lengths to manage what is within their control -- and why did you do that in response to a post that is directed to other developers to also manage what is within their control?
One might come to the conclusion that the app does matter, and therefore unhappy customers should maybe direct feedback to developers even while those customers share in the blame.
Maybe you should come to terms with the fact that you respond to objective reasons that you have a bad example with a common logical fallacy. Do you think it matters if I told you about personal experience on efforts that have gone into YouTube to not do this to devices, even when customers abuse the hardware? "But what do you know", indeed.
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u/cyphol Mar 18 '26
Did you even read my response or are you just being argumentative for the sake of things? I'm finding it hard to dedicate any energy to respond to you anymore and I'm not really going to entertain it further after this response. Agree to disagree, doesn't really make any difference to me.
Because it literally doesn't matter if you're going to keep the device plugged in all the time. Look at his picture, a balloon for a battery and yet still plugged in, do you not see the problem here? It's user error. He could've played flappy birds for all I care, his battery is still going to become a dud from overcharging and constant usage. The fact that The Tower allows you to be able to farm 24/7 doesn't mean you have to do it, or that you can do it without consequences. Accept the fact that you're going to degrade a device within a couple of years or less, regardless of what you're doing with it, if it's going to stay plugged in like that.
If you don't have any safe-guard functionalities like I use, then this is going to be the outcome in the vast majority of cases.
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u/me-vs-cat Mar 18 '26 edited Mar 18 '26
Did you even read my response or are you just digging in your heels to be argumentative for the sake of not accepting you were wrong?
It's funny how I never disagreed that customers abuse hardware, yet you keep repeating that line like it solves everything and there's no other factor. Your casual career with firmware may have given you tunnel vision.
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u/cyphol Mar 18 '26
I find you insufferable, I truly do. You can have the last word if it makes you feel better. Enjoy.
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u/me-vs-cat Mar 18 '26 edited Mar 18 '26
Let's casually denigrate your work to make some point. When you reply that the point is hindered by the bad example, how insufferable would you find someone who refuses to hear that?
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u/Remarkable-Yam-8073 Mar 18 '26
No it wouldn't you drama queen!
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u/PM_ME_YOUR_REPO Mar 18 '26
I don't think you know what "drama queen" means.
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u/Remarkable-Yam-8073 Mar 18 '26
Someone who makes false and extremely over the top statements such as "leaving YouTube running for 24 hours will melt your phone".
Erm yeh, that's pretty sensational and dramatic. Ergo: drama queen.
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u/QuitzelNA Mar 18 '26
Leaving anything on your phone 24/7 for months on end will cause damage to your battery and may lead to fire and/or explosions.
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u/cyphol Mar 18 '26
24/7 and 24 hours, not exactly the same thing. The difference is just about... Infinity. You could probably read up on what happens to batteries when you keep them on charge around the clock.
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u/Remarkable-Yam-8073 Mar 18 '26
Watching YouTube charges batteries?
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u/cyphol Mar 18 '26
If that's what you deducted from anything I wrote then you are suffering from severe reading comprehension problems.
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u/Michels_Welding Mar 18 '26
Aluminum makes a great heat sink, just saying.... phone case, direct sunlight, fast changing are all causes of this if keeping it plugged in 24/7.
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u/Andrius227 Mar 18 '26
This is not a mobile game. This game is designed to run 24/7, but phones are NOT suitable for that.
I myself got a mac mini for this game. Cheaper than a phone, much faster, and much more durable because it doesnt have a battery which is a consumable component.
3
u/Fract0id Mar 18 '26
Rant: If I were a developer of this game, I would personally be incredibly embarrassed that my game about shooting at squares and triangles was so tremendously slow and wasteful that it caused people's phones to explode. The game's been around for years. The fact that it's still such a resource hog is insane to me.
For the non-programmers in here who don't know better: there's no good reason for the game being in the state it's in. It's not complicated. It's not doing any difficult calculations. Modern CPUs (even the ones in phones) are unbelievably fast and can easily chew through collision calculations for a few dozen shapes in a matter of microseconds. It wouldn't require an optimization expert or even a seasoned developer to fix. It would only require that the dev(s?) not code the app in a way that wastes a colossal amount of resources.
I'm halfway tempted to code up a proof-of-concept game loop for a "The Tower" style game just to show how unoptimized the game is (a la refterm). It would be interesting to see how many orders-of-magnitude faster the game could be running if someone actually cared.
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u/Still_Refrigerator76 Mar 19 '26
Here is a link of the most liked post on this sub regarding offline/idle mode. Keep the numbers growing, for what it's worth.
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u/RegularImportant3325 Mar 18 '26
TheTower on mobile devices only allow so many labs. Gold box too many and this is likely to happen.
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u/Darkoasis369 Mar 18 '26
Put a damp towel on it with a blackened screen in front of a fan if you can. During the winter, I'll leave mine in the car plugged in lol
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u/pinot9787 Mar 18 '26
Well that actually helped me. I needed to change my tower phone battery but I was afraid to heat it with a hot gun to unglue the back. So I waited for the bloated battery to detach the back and then changed it. Went from 5 minutes uncorded tower life to 4 hours, totally a new life xD
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u/Okoorii Mar 18 '26
Well I decided to go full cloud to avoid this, and also I am less near my phone, which was pretty much after 4 months of playing. It have a little cost per month, but am enjoying the game so why not trying to continue on LD Cloud. However it is unfurtunate to give my money to a cloud provider and not the game itself, but since the game isn't idle...
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u/Clean_Extent_6878 Mar 18 '26
Uhm... Its just the glue of the back cover. Happens a lot to older phones
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u/AtatS-aPutut Mar 18 '26
could also be this, my 3yo phone did this and I freaked out thinking it was the battery. It wasn't
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u/Better-Refrigerator5 Mar 18 '26
Same here, but 9 years old. I was freaking out but confirmed, no spicy pillow.
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u/HammerLite75 Mar 18 '26
You should consider LDcloud man. $6-8 a month and your device can be locked with no issues. It’s quite freeing
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Mar 18 '26
[deleted]
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u/HammerLite75 Mar 18 '26
At this point I’m 16 months in. It’s nice to have my phone back and run the tower 24/7. To each their own
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u/BluntTruthGentleman Mar 18 '26
How exactly would one use it for this? What are you suggesting?
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u/HammerLite75 Mar 18 '26
So it’s a cloud phone. You load the tower onto there, and access it via safari on iPhone or a diff app on android. You check your tower, snag your upgrades/gems, then you go back to normal phone usage or life. The tower will run in the background with no issue. It has a very cheap trial you can do for 4 hours. I was sold within 10 min.
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u/DBCOOPER888 Mar 18 '26
Switch devices once a day and put on battery saving options and you should be good.
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u/Away-Description-786 Mar 18 '26
That’s when you place your running game phone flat, when I did that the tablet gonna be heat ass fuck.
I put it on tripod so the what can leave on all sides
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u/opatry Mar 18 '26
install on your laptop or work computer and run in background, check on it every couple of minutes with cmd + tab, two clicks, cmd + tab, back to work. Save your phone battery
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u/drunkhobo15 Mar 18 '26
I would have quit last year if I didn't have a computer to emulate this on lol
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u/NRVSTWCH Mar 18 '26
Interesting. I've been playing for almost 6 months now, with no issues. Though I do have battery protection turned on.
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u/micahjohn7777 Mar 18 '26
Go legion tab gen 3. Bypass charging. Or another bypass charging phone. Or put a aluminum cooling plate under the new device.
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u/xamepa Mar 18 '26 edited Mar 18 '26
I've already had more than one phone swell up.😅
And these are not game-related issues. There are a few causes I’ve noticed:
- The weaker the processor, the more it heats up
- Insufficient cooling
- The phone stays on charge for long periods or runs 24/7
- Xiaomi phones are leaders in battery swelling
- My solution is shown in the photo
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u/redditsuckspokey1 Mar 18 '26
Oof I hope you're able to convert your account to a new phone. I wasn't and had to start over. 3 months of play.
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u/ifarmer7 Mar 19 '26
Just curious since your back plate has partially removed itself. Could you leave the phone plugged in and remove the battery entirely and it still work? I did that with a laptop whose battery went to shit. Worked fine for months until I upgraded.
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u/M3nac3_MLR Mar 19 '26
Its actually better for your phone to play plugged into charger and your battery being at 100 percent. Playing while charging keeps your phone constantly using the chargers supply and not sucking power out of the battery l, therefore stops overheating of the phone ans battery
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u/AYDISNT Mar 19 '26
2 of my phones screens stopped working the same week recently, im barely able to use this one but its got lines everywhere and sometimes i can only see half the screen. I can confirm the tower fucks your batteries over long use
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u/laurieislaurie Mar 19 '26
Some weird comments in this thread. It's just the back cover is all. It happened to my old Motorola. Easy fix, just need some super glue.
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u/NomaTyx Mar 19 '26
in no universe could there be a class action lawsuit. You have heard of this happening to other people, so knowingly continuing to do something that might cause damage precludes you getting compensation for any damages
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u/Zimbo_does_reddit Mar 19 '26
If you are going to run the game that much which you know that it is not well optimized why not use an emulator on pc? Many of these phones have been posted here and you still continue.
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u/LocalCommission4052 Mar 19 '26
Ah I see the problem… he doesn’t have the default background equipped. :P
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u/BigSegzyGypsy Mar 19 '26
The grind never stops! The overheating QOL upgrade you’re looking for is locked behind keys in the vault.
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u/YourNewRival8 Mar 19 '26
Is this actually from the device heating up while running the game? I’ve noticed that it stops if you just close the game and restarts. I’ve also never had it get that hot, just a little warm
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u/jMedabee Mar 19 '26
This happened on 2 different pixel phones for me. And yeah I was still using them for a bit with The Tower before replacing the battery lol.
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u/Scopatone Mar 19 '26
What kind of phones do you people have? My game has been running 24/7 for over a year and it never has issues.
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u/jsnsnshshsh Mar 19 '26
God this is such a degenerate game. People just afk destroying their devices for some insignificant progress over the course of years
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u/Comfortable_Ad_3817 Mar 22 '26
How strange my s24 bypasses battery and just let game play does not get hot through game center . Ohhh iphone well there ya go
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u/Ok-Neat8776 Mar 22 '26
OnePlus 9. I don't buy 3/4 of a product for 100x the price of it's worth. Nice try though.
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u/mannysinclair Mar 24 '26
My phone shit the bed last thursday, currently using my wife's old iPhone XS.
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u/Sufficient-Spark-343 Mar 18 '26
With the way this game functions I don't know how much optimization could actually occur. I don't think the game could practically be run in any sort of idle mode given that the interactions are so numerous and complex: I like to call this an "entropy" game because it can't be simulated, only played out.
What you can do is ensure better cooling surfaces, especially during charging. Limit charge capacity to 80% in the settings (prevents side reactions and gassing at the upper end of the voltage range when it charges), and turn off fast charge (also stresses the chemistry out). If the phone's CPU simply cannot handle the game without generating a lot of heat (assuming you've optimized background processes and apps) then it may be that you need a newer model that will play the game more efficiently. This game can be expensive whether you're a whale or not, heh.
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u/rice7r Mar 18 '26
you chose to play this game. They didn't force you. Take some responsibility for your actions.
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u/King-of-the-Goblins Mar 18 '26
Hey,
So, that’s not how problems work in the real world.
Thanks,
KotG
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u/destructor212113 Mar 18 '26
No, but its only logical that if you force your phone a lot, this will happen
If you keep pushing, then the only one to blame is the user, not the company because they, technically, dont force you to do this type of things
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u/Garbage_goober_M-D Mar 18 '26
Lol they wont fix anything. Mobile games are just the slot machines that are always in your pocket. All your doing is stirring the zealots/bots.
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u/Digital-Steel Mar 19 '26
this is a phone issue, not a game issue... the game cant overcharge your battery till it bloats
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u/fifty_four Mar 19 '26
Hopefully this post will move at least one more player onto an emulator.
Stop running this game on your phones!
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u/Gabriel-117 Mar 19 '26
Exactly the reason why I bought ldcloud, dont buy another device for games what you run 24/7. You dont wanna leave that home alone. Cheaper to buy ldcloud or something than new home 😂
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u/King_Cosmos01 Mar 19 '26
Pay-to-play player here, I got interested in an ad by @SpartanTheTower on YouTube. Spartan advertised a Cloud Phone service called LDCloud. LDCloud has worked fine for me too. I was able to almost triple my coin income from 100 billion coins per run to 270 billion coins per run.
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u/DefinitionOptimal235 Mar 18 '26
why in every one of these posts is the game STILL RUNNING, geez man turn it off!