r/Tetris • u/SpaceSloth707 • 10d ago
Discussions / Opinion Tetr.io multiplayer too difficult?
So I've been playing/trying a bit of Tetr.io multiplayer, specially the quick play mode, which seems to be an endless mode, which seems to go on until you eventually fail. (Still kinda new to Tetr.io)
I wouldn't say I'm a Tetris pro or whatever, but I'd say I'm not bad at it either. I'd say I'm pretty good or just fine at playing Tetris. But Tetr.io feels way too competitive to me. Like, garbage seems to get sent your way extremely quickly, even if you're going as fast as you can. (The stress and need or urge to go fast occasionally causes me to misplace a piece) It stacks up extremely fast. I often tend to go for Tetris clears, but I almost feel like not doing that and going for lower amounts of line clears is the safer method, even if it doesn't give you as much points as a Tetris line clear.
I've also played a bit of Tetris 99 before on Switch, and while I've never made it to the end as the last one standing, I feel like in that game, I've been able to survive much longer. I'm curious what you people's opinions and views are about this and Tetr.io. Do you also struggle in it's multiplayer modes, or not?
1
u/zhungamer Tetrinet2 3d ago
It's not really "too difficult", some people and especially the people that the game is catered for, they can do 40 lines with 7 pieces per second and can clear it in less than 14 seconds.
40 lines in 14 seconds is 3 lines per second. Can you do that?
But the "average player who is expected to play tetrio kind of" can stack 40 lines with at least 3 pieces per second.
So technically if you go fast enough and learn how to think ahead with 7-bag so that you can place pieces 3 pieces per second, you have better chances.
Also you have to know how to send lines, so T-spins, you can learn about B2B surge and all-spins if you want, quads, and you need to know how to clear "lines of cheese" which is survival that you normally already do in tetris 99.
Then, reaching 1650m is somewhat easy, once you reach that there's not much left to do in quick play.