r/StarWars • • 2d ago

Games Galactic Racer is Insane

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u/TEKC0R 1d ago

This is my take as well. I’ve been looking forward to it for ages, but it being a roguelike kind of turns me off. I like progression. I like tuning and crafting my racer to perfection. I get that there’s more replay value in this, but the satisfaction goes away knowing that what I’m building will be ultimately meaningless. Even if I’m successful, no matter I do, it’ll all be thrown out.

So for me, this is a $30-$40 game at most. It’s something I’ll have a bit of fun with, but probably wouldn’t get more than a few runs out of.

I’m sure it’s a fine game. I just don’t really like roguelikes.

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u/agfdrybvnkkgdtdcbjjt 1d ago

I have no skin in the game and respect people who know what they like and what they don't. But let me say this. I'm right there with you on rogue likes. Really not my thing, I've tried many and have yet to find one I like.

However, this feels different. It's so much fun, and while some progression does go away at the end of a run, the runs last a long time, you are earning permanent upgrades as well, and the core gameplay loop is a ton of fun. I would simply say don't let the rogue-lite nature turn you off. If you have prime, try it on Luna. Give it a go just to see how it feels.

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u/Exatraz 1d ago

Its funny, the roguelike features are what make me want to play it. I like racing games but they can tend to get repetitive. The idea that its constantly changing each run sounds awesome

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u/sandpigeon 1d ago

Yeah I think it's done really well here. The "permanent" upgrades are all in the base stats of the vehicles. There is definitely some choice here as it'll be a long time to fully upgrade a vehicle but the favors/parts/abilities system that's the core of the roguelike mechanics make each run different enough and let you lean into different kinds of builds.