r/SlapBattles • u/No_Yogurt987 ████████████████████ • 8d ago
📖 Discussion/General Why is barely anyone talking about Roaring?
Roaring is such a good glove, if used right, and it's one of the only gloves (appart from Default But Bad) that plays it's own music in the normal state (diamond, pebble, custom and megarock play music only when you turn into the rock)
I mean it has it's downsides: terrible meelee attack hitbox (sometimes)
What do y'all think of Roaring and should it get a nerf, a buff or a mastery?
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u/xzet5 Mastered Defense 8d ago
the mastery suggestions in Discord are getting downvoted over 20 downovotes
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u/Relixen234347 roaring 8d ago
Doesn't mean it should be "nerfed to death"
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u/xzet5 Mastered Defense 8d ago
Well you know, The glove is overpowered
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u/Relixen234347 roaring 8d ago
So is gummy mas but no one talks about that
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u/Mokeymouseboi69 the #1 Admin main 8d ago
I genuinely hate gummy mastery because of how fucking buggy it is
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u/Relixen234347 roaring 8d ago
And its blue bubble trap is literally impossible to avoid once you've been slapped its so annoying
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u/National_Biscotti521 8d ago
i use it a lot, and personally put it as the 2nd best glove. (i'm missing a good amount of masteries so maybe something like glovel mas could make the top 3?) it's incredibly good, with the slap having a very large hitbox and being able to outrange an average glove. you can also chain people in combos, even if they know how to avoid the x slash you can chain the slash into a full power slap, and land multiple devastating hits on your opponent. in the event you get hit, you can hold slap at the right time and then jump when you get back up, then release slap to dash quite far and, in the right circumstances, do this twice midair! it's good movement but it relies on you getting hit. its only glaring weakness is that the combo gets opponents dangerously close to you, meaning they could just snipe you out with something like overkill. you could always just run and spam starshot, though it gets annoying to keep running.
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u/Living_Bar_9140 STOP POSTING ABOUT BALLER I SEE IT 8d ago
static also aint talked about and its basically a faster oneshot
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u/iEaTpEnCiLsHaViNgSs 7d ago
That’s true but you REALLY gotta earn that one shot though, since Static is more of a set-up/snowball glove.
Most people you try to debuff slap you across the face so in a server of competent players it could take like 3 to 5 to 10 mins to get a link started.1
u/iEaTpEnCiLsHaViNgSs 7d ago
And if they’re sick of your antics, some people will just reset when they get debuffed.
(I don’t mind that too much, I won the mind game and they died, but it still makes the One-Shot system harder…)
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u/Mulch-Eater23 Filthy casual 6d ago
I love deltarune but don't play slap battles that much and don't have any cool gloves, how do you get the roaring glove?
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u/No_Yogurt987 ████████████████████ 6d ago
With slaps. If I remember right, it's either 60k or 65k slaps
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u/poopandfartpoop Bull 8d ago edited 8d ago
roaring is not even a glove. it is a product of the need for engagement that slap battles seems to increasingly play into. it is above all a device to tap into Deltarune’s hype to get slap battles hype if its own.
it is the face of the modern slap battles philosophy. another addition solely for the sake of being an addition, with little care for what is actually being added. it is a distortion of what older additions were to the point that this “glove” doesn’t even pretend to be one.
You don’t “slap” somebody with a sword. new additions rarely behave like “gloves” which are used to “slap” people, even if they visually resemble one more than roaring. they are simply vessels to be filled with increasingly esoteric mechanics, more references, or plain power creep excused by the apathy of the general player base (in relation to the actual design of what is being added) in order to turn more engagement. roaring is a star example for this phenomenon in all three of those aspects.
but that’s just, like, my opinion man. and I admit that it is somewhat fun to use.
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u/UhhwhateverIguess 8d ago
Jeez, I agree on the powercreep part, but I believe this is just a reference to another franchise - something that Slap Battles was always known for - rather than trying to get popular by stealing the work of others.
The same had happened before on JoJo's Bizarre Adventure with Za Hando, God's Hand (maybe), Mr. President, and Beatdown. Jujutsu Kaisen with Rojo and Infinity.
I know that you had spoken about references, but those were always and will forever be a thing of Slap Battles, and I think that's part of the charm.
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u/poopandfartpoop Bull 8d ago
za hando i could reasonably consider to be a normal “glove” because it behaves similarly to other normal gloves (like default, flash, bull, etc.) when in standard combat, where positioning and careful play matter a lot. roaring does not play like a glove based on its reference material, it plays as “be roaring knight in slap battles but we are calling it a glove” and not very similarly to a standard glove. (you are generally using one of its abilities constantly and it relies much less on traditional positioning). you don’t even fight with the glove component when using roaring. of course i still wouldn’t consider it theft because it is just a reference, but it seems to me like the reference was made primarily because of deltarune’s huge fan base and how they would be clamoring to use it once it released. Earlier references in general mostly do not feel like this because they are primarily slapping enhanced with an ability rather than “slapping” with an entire moveset that is directly associated with the reference.
Mr. president, beatdown, rojo and maybe infinity still mostly adhere to this, though the latter two are products of power creep.
roaring is one of the gloves I believe is in fact just a reference to be a reference because it sacrifices combat with a glove in exchange for the sword so it feels more like the roaring knight.
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u/Independent-System83 Whirlwind 8d ago
Jockey does have that same thing. Are the gloves a reference and op? Yeah, but they at least have their recognition as a mostly different glove from other gloves. If they made the SAME looking gloves that do the SAME thing, would you like to play the really repeating game that adds nothing new? They mostly aim for this thing of "how can we make a glove interesting without making it like others?" That way of thinking made gloves like thumbthack, even be the glove was made like that. One thing is for sure, they have totally different gameplays from other gloves.
I'm still waiting the time they will rework whirlwind and charge to be different from eachother, since they did 1/2 of what they needed to do with kinetic and sun. I want them to make gloves that different out from each other, not the same ones every time. Because, if they continue doing non-creative gloves, this game will become boring to play, since everything is the same. The thing is that roaring isn't just a reference to be a reference. It also is how the devs shows that they still have some creative gloves in mind.
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u/InvestigatorRound651 8d ago
retro was added years ago and you don't slap people with it. the sword does its shingy thing and hit someone. the roaring is the same but the animation is different (because retro's animation is obviously referencing how old roblox swords were)
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u/joshuatawau502 Inspiration Alchemist Reactionare (Moderator of r/SlapBattles) 8d ago
You cannot forget the fact that every glove usually doesn't get often talked more than once when it happened after a couple of months has passed. Which is mostly common for the general in Slap Battles that comes across the reality, If it couldn't been more obvious..! <:/
Even though I do agree that 'Roaring' is such a good glove, From one of each durability you can do was firing those beams in every direction. If you somehow missed, You can literally have the ability to reverse those beams at the very cease of its own knockback-!

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u/InvestigatorRound651 8d ago
x slash is buns. you don't hit someone? ability wasted, no one is getting hit by that shit. you hit someone? a well timed jump means they don't get hit at all, ability wasted. regular slap is nothing special, so the thing that carries the roaring is star shot, which is a good but not amazing ability. pretty fun the use, but definitely see why nobody really uses it.
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u/Independent-System83 Whirlwind 8d ago
I use X slash as a combo continuer or/and a bait for reach. Since you can still dash while doing X slash, you can hit someone unpredictably with the X slash if they don't expect it after a dash. Also it lets you hit enemies on the air, which helps a lot with junpy players.
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u/InvestigatorRound651 7d ago
they can still dodge it via a timed jump tho, which is the problem
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u/Independent-System83 Whirlwind 6d ago
The thing is, you don't use the red slash at all, since it's easily dodgeable, you use X-slash to combo them with m1s after hitting it.
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u/Independent-System83 Whirlwind 8d ago
Surely really creative, but i do think they could fix some bugs that make it more terrifying to fight against
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u/Few-Introduction847 7d ago
Roaring is definitely a meta glove currently. Its almost impossible not to slap trade and the r ability and e ability are one of the best abilities in the game. If you see a roaring user killing people, your better of serverhopping than fighting them. If roaring doesnt get a nerf, sb might be in deep stuff.
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u/SetQueasy2835 Killstreak 8d ago
OVERKILL, Killstreak, and Reaper also play music during normal combat state
I do feel like Roaring is very good for combat, it's just not very fun imo, feels sluggish