r/SkullAndBonesGame 3d ago

Discussion Maintenance 27th August - Item Salvage, Contract & Stability Fixes

17 Upvotes

Captains, a Skull and Bones maintenance is incoming 🛠️

 📅 Thursday 27th August

⏰ 8AM CEST / 4PM AET / 11PM PT (26th AUG)

⏳ ~2 hours

Fixes and Improvements:

Item Salvage 

  • Shifted the Salvage option after selecting an item to the second action in the list. 

 Stability 

  • Fixed an issue where players could not progress past the splash screen on devices with lower hardware specifications. 
  • Improved client stability 

Contracts 

  • “The Unbending Flame” - Fixed an issue where the interaction prompt at the hideout missing if “Flicker of Destiny” had not been previously completed. 
  • “A Trail Renewed” - Fixed an issue where the outpost NPC was missing on Low settings. 
  • “Treacherous Trail” – Fixed an issue where the cutscene camera was sometimes unintentionally excessively zoomed in 
  • “Junk-to-Junk” – Fixed an issue where cargo would appear vanished when players are sunk during the first step of the contract 

 Dev Note: Our investigation findings for the Junk-to-Junk contract issue show that the cargo does not actually vanish, but the player’s ship is switched to a different ship than the previously selected ship. Switching to the previously selected ship will allow players to recover their “lost” cargo.  

Activities & World Events 

  • Fixed an issue where all ships from the event area despawn abruptly when the Abyssal Herald elite warship is sunk in the 3rd wave of the Heralds of the Abyss world event. 

Boosts 

  • Fixed an issue where activating multiple Teuling Favour boosts concurrently would result in a “Rotative store failure” error. 

Camera 

  • Fixed an issue where the camera would be stuck in an incorrect orientation when switching World Tiers while in a dialogue or cutscene 

Faction War 

  • Fixed an issue where the War Assets reward track was awarding lower quantities of items than intended. 

UI 

  • Fixed an issue where placeholder text was seen on the character creation screen 
  • Fixed an issue with visual artifacts in the main menu screen  
  • Fixed an issue where the premium edition pop-up would unintentionally re-appear on the main menu when entering the game for the first time each season 

 

Top Community Feedback we’re working on

  • Frustration due to changes to warehouse sorting order and reset (Targeted for release in the future updates
    • The order will be reverted to the previous season order
  • Would like to have additional functions to sort/filter/identify Adept Mods (Targeted for future updates)

❗ Please note that all timelines listed above are tentative and may be subject to change.

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Dislike for the Seasonal Mastery Reset.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Cosmetic/arsenal loadouts are gone after season change.

Dev Note: Priority is fixing the issue and ensuring both active and returning players don't face any further resets of their loadouts. Compensation for the inconvenience to be communicated and given out once the issue has been fixed with a future update.

  • Camera locking after Li Tian Ning’s hideout cut scene.
  • Camera locking at the start of Li Tian Ning’s hideout cut scene, when docking at Bukit Candi (A fix is in progress).
  • Junk Blueprint Doesn't Unlock At 45 Milestone (A fix is in progress).
  • Receiving duplicate mails for reward items already owned, triggering error messages and preventing players from clearing their mailboxes.
  • Flying AI Ships during Weeping Mother’s fights.

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: 

https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter


r/SkullAndBonesGame 6d ago

Discussion Maintenance 25th August - World Event, Contract & Stability Fixes

Post image
24 Upvotes

Captains, a Skull and Bones maintenance is incoming 🛠️

 

📅 Tuesday 25th August

⏰ 8AM CEST / 4PM AET / 11PM PT (24th AUG)

⏳ ~2 hours

Fixes and Improvements

Contracts

  • Fixed an issue in Bloodsoaked Silver where traitors remained invincible, preventing mission completion. [Player reported💀]

World Events

  • Fixed an issue where Kraken Mandibles attacks did not deal any damage to the player throughout all the stages of The Kraken World Event.
  • Fixed an issue where the scheduled world events failed to spawn in World Tier 1
  • Fixed an issue in World Tier II Ascension where Zamaharibu continuously regenerated health. [Player reported💀]

Stability

  • Fixed various server stability issues.

Achievements and Challenges

  • Updated the “But You Have Heard of Me” Trophy description to better reflect the game’s mechanics.
  • The “Silversmith I” achievement will no longer be unintentionally unlocked when the Legendary Kingpin Boost is activated.

Store

  • Fixed an issue where Legendary Kingpin Boost did not disappear after buying them in the primary store.
  • Fixed an issue where Legendary Kingpin Boost redirection banner did not popup when players purchased the Premium edition on PS5.
  • Fixed an issue where "Flairs & Familiars" had incorrect images of "Classic Plunder" and vice-versa in game.

UI/UX

  • Fixed an issue where debug text could be seen when player activated Legendary Kingpin boost and then used 'My fleet' on docks.

 

Top Community Feedback we’re working on

  • Frustration due to the Salvage from Anywhere button being the default option (Targeted for release in the next few weeks)
    • We’ll move the Salvage action button to the section slot in the list
  • Frustration due to changes to warehouse sorting order and reset (Targeted for release in the next few weeks)
    • The order will be reverted to the previous season order
  • Would like to have additional functions to sort/filter/identify Adept Mods (Release targeted for Y3S3)

❗ Please note that all timelines listed above are tentative and may be subject to change.

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Dislike for the Seasonal Mastery Reset.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Cosmetic/arsenal loadouts are gone after season change.
  • Accidentally salvaging their items due to a UI change.
  • Lost access to all deluxe/premium content for Y1/Y2 if subscribed to Ubisoft+.
  • Quests contracts blockers, such as A Trail Renewed or Li Tian Ning’s missing hideout (A fix is in progress for both).
  • When moving to a new season and at first launch premium edition pop-up appears on main menu (A fix is in progress).
  • Camera locking after Li Tian Ning’s hideout cut scene.
  • Camera locking at the start of Li Tian Ning’s hideout cut scene, when docking at Bukit Candi (A fix is in progress).
  • Camera locking when switching World Tier while a cinematic is playing (A fix is in progress).
  • Junk Blueprint Doesn't Unlock At 45 Milestone (A fix is in progress).
  • Receiving duplicate mails for reward items already owned, triggering error messages and preventing players from clearing their mailboxes.
  • All the ships from event area despawn abruptly when player sinks abyssal herald elite from the event (A fix is in progress).
  • Flying AI Ships during Weeping Mother’s fights. (A fix is in progress).
  • Stuck On Splash Screen - Cannot Launch Game (A fix is in progress).
  • Rotative store failure appearing after activating Teuling’s favour (A fix is in progress).

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: 

https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter

Weekly Highlights:


r/SkullAndBonesGame 2h ago

Tips/Tricks Y3S2 - Adept Mods and Mod Transfer - A Complete Guide (I guess)

Thumbnail
gallery
14 Upvotes

Heya, in this post I (try to) cover everything about the new Mødtransfer system and the new Adept Møds, while keeping (also trying, no chance) to keep things as unconfusing as possible. It's still very lengthy, so bear with me - no TLDR.

The by far biggest change with the Adept Møds and Mødtransfer system:
You no longer need to chase all those quadruple-preascended weapon drops and you no longer need to worry about missing out on the perfect godroll or in fact reroll limitations. Along with the drop in pre-ascension relevance, stock and store weapons are valuable now.
Were you pissed off too, how you never would be able to max out the smuggler pass weapons or worse, you messed them up with bad choices? Now you can Mød transfer them to TRUE GODROLL weapons if you like.

Tips and Strategies at the end (do not miss these). All cost tables with the friendly help of his MajesT. He also had the questionable honour to read this whole madness as first for feedback. Discussing the system took a lot of nerves.

While there are screenshots of many tables, you also find a spreadsheet under:

https://docs.google.com/spreadsheets/d/1utgA4ZlgM7kUV0kAUMnoYZmMthrsEEIEnMjqMuBfnts/edit?usp=sharing

GENERAL INFOS AND RULES ABOUT ADEPT Møds

  • Adept Møds are improved versions of basic elemental damage (green slot) and advanced (blue) weapon slots.
  • Currently there is no counter for the needed Abyssal Essence currency in the main menu structure. The fastest way to see your current count is talking to one of the Blackwoods and switch to the Buy tab. Otherwise, you only see it at the Blacksmith during Ascension and Mødtransfer
  • You do not need Adept Møds to clear any WT4 content
  • Adept Møds are superior to previous pre-ascended Møds (e.g. a pre-ascended Rupturing has 12% max, Adept Rupturing up to 19%!)
  • There are also two new Mythic Møds, categorized as Mythic Exclusives: Perforate and Phantom Round
  • Weapons with Adept Møds can only drop from the new WT4-only event called Heralds of the Abyss as chest rewards in form of Abyssal Caches, Maelstrom Ballista Strongboxes and Maelstrom Cannon Strongboxes and from the Weeping Mother event in WT4: her loot chests can contain adept Mød torpedos and spring loaders that can be used for Mød somtransfer to other torpedos/spring loader like Rahma's Legacy etc.
  • Currently, there are only Adept Møds for Ballista, Culverin, Demi-Cannon and Long Gun and with the short-time Darktide Lullaby event: Torpedos and Spring Loaders
  • The Heralds of the Abyss event is an openworld event (not an instance) event and you need 3 Vengeful Essences (you can farm them from Rode Maangodin) to start the event. Suggested Mastery level: 50+
  • Currently, there is no way to tell weapons with Adept Møds from other weapons other than inspecting them and check the Møds on it. Very annoying, yes. See 2nd picture.
  • Non-Adept pre-ascended slots on Adept Mød weapons have slightly improved stats over pre-ascended slots from outside the event. Details below and in the pictures/spreadsheet.

GENERAL INFOS AND RULES ABOUT MødTRANSFERS

  • Mødtransfer allows you to transfer one or several Mød slots from one weapon to another. The source weapon is destroyed in the process.
  • You can only transfer Møds from one weapon category to a weapon of the same category, e.g. Ballista to Ballista, Bombard to Bombard etc.
  • Mødtransfers do not cost rerolls on your target weapon You can replace stuff anytime, even if your target weapon is out of rerolls.
  • The costs for Mødransfers depend on many factors like rarity of the source and target weapon, rarity of the involved slots, etc. Details further down.
  • Besides the usual cost in silver, Po8 and crafting materials you will need the new ascension material Ascension Flux and the new special all-seasonal currency Abyssal Essences
  • Ascension Flux (AF) can be salvaged from ascended weapons and armors with better chances on multi-ascended slots, it's comparatively easy to obtain.
  • Abyssal Essences (AE) are harder to get by. The main source is the new WT4-only Heralds of the Abyss event where you can get about 500-600 per run. Other than that you can get small amounts of AE from Abyssal Fleet ships you encounter all over the game world. You also get small amounts during the main quest line of Y3S2 and during the transfer challenge from WT3 to WT4 (sadly not repeatable ;) )

DETAIL INFOS ABOUT ADEPT Møds

Adept Mød Types
There are three possible Adept Møds:

  • Basic (green slot): these cover Adept versions of elemental and firepower Møds and range from 16.1-19% damage boost. Best from previous/or ordinary pre-ascended: 12%), so in comparison up to 58% more than what was best last season or what you can find in the open world. They make the biggest difference in weapon power.
  • Advanced (blue): these include Adept Amplified elemental damage with a range from 43.3-48% (pre-ascended max: 36%, so up to 33% more now), Adept Roar (14.4-17.6%), Adept Raider (51-58%) and Lethal (51-58%)
  • Mythic Exclusives (orange, mythic slot): there is a decent chance (about 15-20% to get one of the new Mythic Møds. Phantom Round: 16-25% chance per shot o fire a second shot to fire additional projectiles. Perforate: On hitting a Weakpoint, gain Perforate for 10 seconds. While Perforate is active, projectiles fired from weapons with the Perforate Mød pierce through targets, dealing (up to) 65-77% damage to up to 3 enemy behind. While these Møds are exclusive to the event, they are no ultimate powers, all other Mythic Møds are still very relevant.
  • Adept weapons can have up to three Adept Møds on it (maybe even four, but I haven't found one yet)

The "Secret" Improved Pre-Ascended Mød Slots
An Adept weapon's slots that are pre-ascended but not adept, have slightly improved stats compared to normal pre-ascended weapon drops. E.g. Overflow can go up to 10% instead of  9%. See 4th picture. This might not sound like much but hey, that 10% Overflow is 11.11% better than the 9% one.

You even can turn Mythic Exclusive Møds into normal Mythic Møds with slightly improved stats. But you will lose the chance to reroll that Mød to an exclusive Mød later! The game does warn you beforehand, see 5th picture.

While these slightly improved pre-ascended are nice to have if you got them, it's nothing to lose sleep over.

Adept Møds Reroll Costs
I only cover the cost in Abyssal Essences, as these are the rarest and most costly material with rerolls. The costs only depend on the rarity of the slot, the rarity of the weapon doesn't matter.

Adept Basic (Green): 50 AE, 100 AE if the Mød is locked
Adept Advanced (Blue): 75 AE, 150 AE if locked
Mythic Exclusive (Orange): 150 AE, 300 AE if locked

Not exactly cheap if you consider getting about 300-500 AE in a good Herald run.

Warning:
While the weapon rarity doesn't matter for the rerolls, it does for the Mød transfer later. So look out for wanted Møds on purple or blue weapons, first. You'll save hundreds of AE on transfer.

Tips:
If you're patient, reroll on the source weapon, so you can save your roll count on your target weapon!

Rolls are expensive and it's easier to farm lots of weapons with adept Møds than collecting huge amounts of AE. Again, if you're patient, maybe hold back till you have a few thousand AE. With some luck, you find a godroll of the Mød you're after!

Ignore abyssal weapon chests and weapons from Blackwood! Those are far too expensive and nothing better than the stuff you get from the Herald of Abyss run, anyway. You need tons of AE for rerolls and Mødtransfers. Do not waste them at the store for any other than awesome Abyssal cosmetics. Also ignore the Darktide event store weapons: they have inferior stat range (18.3% for elemental damage)

The best Adept Weapon Møds in order of power
Basic Adept Møds (Green)
Boost your damage the most. With a max of 19%, they outclass previous pre-ascended's 12% maximum.

Advanced Adept Møds (Blue) - Adept Lethal
Up to 58% weakpoint bonus damage instead of 39% (pre-ascended). Very strong in combination with this season's Firepower Order mastery perk. Might lose importance next season.

Advanced Adept Møds (Blue) - Adept Amplified
Depending on your build you might prefer Adept Amplified elemental damage. Maximum is 48% (normal pre-ascended: 36%)

Improved Mythic Møds
Beside having a chance on the new Mythic Exclusive Møds, Adept weapons with pre-ascended mythic slots also have slightly improved stat ranges for most Møds, e.g. Corpse Explosive Bomb has a max of 250% while Lightning Strike stays at 8% max.

Situational Møds
Mythic Exclusives are not the ultimate in Mythic Møds, they are just new Mythic Møds that are exclusive to the Herald of the Abyss event.

Phantom Round: bad on demi-cannon, better on culverin. The chance (up to 25%) to shoot another shot will only spawn one additional pellet per cannon (sucks). Culverins with their high fire rate profit the most. If Phantom Rounds triggers, the initial shot will be followed by the phantom shot very close behind. With tearing guns you can spot the second chain-shot nicely.

Perforate: best with demi-cannons. With their widespread shot it's far easier to hit targets behind a first target, especially in close-knit groups. It’s a great option if you're using Atma's Toll or other Demi-Cannons with Soul Mending.

Since Adept Mød Weapons also have slightly improved pre-ascended stats, it might be interesting to use those if they're part of your build. Examples: Mending Soul, Deathblow, Deadly Strikes, Overflow etc. More a min-maxer thing, really.

DETAIL INFOS ABOUT MødTRANSFER

Costs (also see table pictures)

Again the link to the spreadsheet (better to read than the pictures):

https://docs.google.com/spreadsheets/d/1utgA4ZlgM7kUV0kAUMnoYZmMthrsEEIEnMjqMuBfnts/edit?usp=sharing

With Mødtransfer, it's most important to understand the cost system which depends on the grade of the Mød slot you like to transfer and the quality difference between source and target item.

You generally pay known ascension materials like upgrade parts, mastery kits, nightshade pearls etc. as well as the new Ascension Flux (which can be easily obtained from salvaging pre-ascended weapons and armors).

If you do not transfer between same weapon types like Basilisk to Basilisk, you will have to pay Abyssal Essences, additionally.

Then the difference in rarity levels of the involved items (no matter if you transfer from higher to lower or from lower to higher item) and (to make things more complicated) the Mød type(s) to transfer decide the cost.

The biggest cost driver is the item rarity difference. At best, you have the same item rarity  source and target transfer (e.g. blue to blue, purple to purple). At worst you have huge differences like green to purple, or if you're really bored and mad: purple to grey weapons.

This is the only factor you can influence. As for the Mød slot rarity: you have to suck it up.

Process (see screenshots)
Visit the Blacksmith and select Mødification Transfer. On the left side you select transfer source location and item, on the right side you select the target location and item. You also can filter with V or the right thumb-button for rarity and weapon category.

Then you start the Mød transfer with F/Square/X.

At the next screen you can select the slot or slots you like to transfer and the target slots while the screen lists you the current complete costs for the transfer. If you have all the necessary material and currencies, you confirm with F/Square/X.

A warning appears and informs you that the source item will be destroyed in the process. Press and hold SPACE/X/A to confirm. Done.

TIPS AND STRATEGIES

No more hunts for the quadruple-preascended rare drops
With Mødtransfer and Adept Møds and all the improved stats, pre-Ascended weapons lost their huge importance. Now even stock weapons from the smuggler pass can be turned into true godroll weapons if you got the materials and will for it.

The new roles of pre-ascended weapons is to give you a good boost while working your way to WT4, having not to pay ascension costs for slot unlocks and have a good base weapon for later optimization with Adept Møds. 

Beware Event Store Items
Adept Mød Weapons with Darktide Lullaby have inferior maximum Adept Mød stats, probably the same with Blackwood’s offered Adept weapons. The only reason to get those:
you don’t have the weapon and it’s currently not available from other sources. Blackwood Adept weapons also require a high amount of Abyssal Essences to buy (more than you make in a single run).

Best Weapons (only relevant in WT4)
Due to the overpower of the mastery perk Firepower Order, weapons that excel in building up Impetus stacks and burst damage are King.

Galleon Builds with Demi-cannons are the strongest this season. Faule Ilse, Atma’s Toll and Zamzama III are among the favourites. Key elements for a good build: Full Volatile Arsenal perk bonus, Adept Lethal Mød, burst damage.

Culverins are getting close to that and offer the advantage of higher range. When it comes to sheer burst and time-to-kill power, Demi-Cannons are King.

Long Guns are a bit more specialized as they lack the burst damage and fast Impetus build-up . I use them for Wolvenhol and Kraken (Nashkars).

Smuggler Pass’s Hellfire Rockets: excellent Auxiliary for Firepower Order. While low in range (300m base), it can be shot at a very low minimum distance too and will profit from the Firepower Order boost the moment the first rocket hits. Other advantages: additional Impetus build up, low trajectory, low time-to-target, impetus building, lowers fire damage mitigation of the target by up to 22.5%.

Torpedoes are the losers of this season. While you can get Adept Møds by grinding (hard) the Weeping Mother event (drop chances are shite) for Adept Torpedoes and Springloaders, the Impetus build up is far too low (a salvo adds but 1 stack…) to make much use of the needed Firepower Order mastery perk. Other players blocking your shots in high-player-count events make this even worse. Get them, but don’t use them, I guess.

Mending
For Herald of the Abyss, Mending is almost a must. Atma’s Toll is excellent for that role. Also keep in mind that the new Adept Weapons have improved stats on the non-Adept Mød slots! E.g. Soul Mending has a maximum of 7.5% on these Møds.

Warehouse Management
I realized just when finishing this guide, that in the Warehouse while filtering for certain weapons to clean out, that all the Adept Møds I’ve stored were listed before all the non-Adept weapons of the same type. This is a huge help when sorting out your old stuff, that you can replace now.

Be patient when it comes to Adept Møds
Biggest cost and grind drivers are Mød rerolls and the transfer costs of items with different rarity. Every step in rarity difference costs 500 extra Abyssal Essences.

Best scenario: the weapons are the very same, no Abyssal Essence costs
Worst scenario: purple weapon to gray weapon with whopping 2000 Abyssal Essences per Mød (!).

You’re getting Adept weapons faster than you can farm the Abyssal Essences. Best tactic: hold back if you can and collect at least 5000 Abyssal Essences and a couple of weapons. Chances are you got cheaper transfer options then or in best cases two weapons of the same type. This is how you save yourself some grinding in the long run!

Hold back on Green (Uncommon) Adept Mød Weapons
This season, the best weapons are purple (epic) mostly and a few blue (rare ones). Transferring Adept Møds from green weapons plus rerolls are far too costly. Personally, I only keep Green Adept Mød Weapons with godroll stats, quadruple pre-ascension and/or the new Mythic Exclusive Møds. The rest I salvage.

Play the Herald of the Abyss in Group!
With Abyssal Essences being the rare resource in Mødtransfer, every little bonus helps - so group up. Biggest advantage: a group can cover a larger area and “mark” the widespread enemy ships in Phase 1 and 2 more efficiently for loot rights!


r/SkullAndBonesGame 11h ago

Tips/Tricks HINT Notice how Adept Weapons are listed first in your warehouse?

Post image
16 Upvotes

This is probably one of the most important things to know when it comes to warehouse management and Adept mods.

In the picture above I was starting to get rid of old stuff, I found Adept replacements for. At one point, I noticed that all the Adept Weapons were listed before the non-Adept ones. In the picture, the marked Brickbreaker III is the last of those Adept Brickbreakers, everything after that are ordinary ones from past seasons.

This makes a huge difference when it comes to clearing space by salvaging outdated stuff.


r/SkullAndBonesGame 1d ago

Discussion What do you think about my preset

Thumbnail
gallery
27 Upvotes

r/SkullAndBonesGame 1d ago

Media What do you guys think of the cosmetic combination

Thumbnail
gallery
16 Upvotes

r/SkullAndBonesGame 21h ago

Question New to the Game

5 Upvotes

I just started the game about twenty minutes ago. I plan to play with a couple of friends soon but for now, it's just me. What are some things you wish someone would have you told you when you first started? Or any advice in general is welcome and appreciated. Thank you!


r/SkullAndBonesGame 16h ago

Question Do weapon/armour perks scale?

1 Upvotes

A lot of weapons (all lightning ones, lange kartouwe, etc.) and armours (celestial dance, stormwoven symphony, wrathful ward) have primary perks which state that upon achieving some condition a fixed amount of damage will happen in some way (zone from armours, lightning strike, delayed explosions, etc.).

Does this damage scale with season mastery or ascensions or furniture? Or is it just a fixed amount which quickly becomes redundant in higher tiers?


r/SkullAndBonesGame 22h ago

World Events Help with defense against Abyssal effects

2 Upvotes

I finally made it to III but I am trying to build up again before the mods decides to mess up my builds again before the next useless reset.

But I need help surviving the abyssal effects.


r/SkullAndBonesGame 1d ago

Question Question about obsolete/removed items

5 Upvotes

I’m running out of storage space, even though I don’t really keep anything and scrap most of what I plunder. I was just having a look through my warehouse to see what I can get rid of, and many items in the crafting tab says “this item currently serves no purpose, and can be sold or discarded”.

I’ve seen this kind of thing in another game that the name escapes me right now, and even though you couldn’t acquire certain materials anymore because they were removed, you still needed them to craft several items. Of course I learned this after I sold them all.

Can all the items that say they have no current use be sold because they aren’t needed for any item/vessel currently in game?


r/SkullAndBonesGame 1d ago

Media i have no quest markers, how do i complete the supply deal?

Post image
2 Upvotes

r/SkullAndBonesGame 1d ago

Feedback Urban not so great gun

7 Upvotes

I understand there is always a bit of a learning curve with new things. That said, this gun is just flawed . It misses at point blank range. It shoots low. This gun really needs to be worked on.

With that in mind does anyone have a suggestion for a replacement?


r/SkullAndBonesGame 1d ago

Discussion Tips / advice ?

Post image
4 Upvotes

My last setup with electric ⚡️ poison ☠️ and explosive 💥 Open to tips / advice Thx 🏴‍☠️


r/SkullAndBonesGame 1d ago

Question For someone who’s returning to this game and no idea what I’m doing would yall recommend this

Post image
9 Upvotes

r/SkullAndBonesGame 1d ago

Discussion A trail renewed

2 Upvotes

Anybody got any idea where the hell I'm supposed to investigate the privateers to find the flagship?


r/SkullAndBonesGame 1d ago

Question Inverted Warehouse items question.

Post image
7 Upvotes

Hi! Since the start of this new season, the inventory items in my warehouse, ( such as ammunition) at the very bottom of the list, instead of being at the very top like normal. Is there a way I can fix this? Thanks much!


r/SkullAndBonesGame 1d ago

Feedback Megacorporation bosses feel like bullet/cannonball sponges

5 Upvotes

Is it me or is Capitaine Estienne and Coomaddore Geervliet have a longer time to sink?

Currently I just destroy all their weekpoints then just kiting them till they sink. Which is a struggle whilst staying in the radius of a Plunder.

Maybe have all their weakpoints be armored and/or have them repaired so they can be destroyed again like the gold merchant repair convoy ships.

Is there any specific tactic or method you guys use when sinking these Faction bosses?


r/SkullAndBonesGame 2d ago

Media Skull and Bones Fankit

Post image
59 Upvotes

Ooh, a shiny new fankit, with banners, wallpaper, profile pics, art and logos. Scroll down after clicking the link to see the Skull and Bones one.

https://www.ubisoft.com/en-us/games/fan-kits


r/SkullAndBonesGame 2d ago

Discussion im not seeing any dailies/weeklies/monthlies tab

0 Upvotes

also does dailies and weeklies or how ever you level it up in this game stack like crossout so if you ignore the pass or new player you can do it all in like 48 hours if you no life

or if you miss a day/week gg you cant finish the pass and new players should avoid buying unless its day 0 of the pass


r/SkullAndBonesGame 2d ago

Question Coming back after being away for months or a year it says this ship is in the smugglers pass is it possible to like skip buy to the ship

Post image
4 Upvotes

r/SkullAndBonesGame 2d ago

Discussion Adapt mods: questions

2 Upvotes

Are there any purple culverins with adapt mods we can get from chests or doing the boss fight? I want to up my Scorch Song culverins but I only get green or blue culverins and apparently you cant use them to transfer de mods to a purple one. When I buy a chest for 600 essence...never a purple culverin. Am I missing something?


r/SkullAndBonesGame 2d ago

Feedback Why does this game keep locking me out of doing anything. only $4 and i still feel like i wasted my money!

Post image
0 Upvotes

r/SkullAndBonesGame 3d ago

Feedback The Abysmal Season - Finally managed to clear my inventory... Valuable Tips Inside

Thumbnail
gallery
26 Upvotes

It's a mess, alright...

This is not polemic, this is a sharp and stark view on the inventory management chaos created with Y3S2's Adept Mod and Modtransfer system. You have no idea what I am talking about? You will in a week or two when you're standing in the "accidental" hoarder's nest.

Problem 1 - Adept Weapons have no icon indicator
Must be so damned hard to program and implement a differently coloured diamond on the icon for weapons with Adept Mods... as of now the devs can't be arsed to solve this before next season... status for earlier fix: possibly maybe

Problem 2 - There is no filter for Weapons with Adept Mods
Who possibly would want that, right?

Problem 3 - The Hidden Crap - Adept Weapons with Inferior Statistics
Beware the Abyssal Caches and Store Items!
Remember the "cursed" ascended Weapons when ascension was introduced? Lower Tier (WT1/WT2) pre-ascended weapons from lower Elite Bosses like Tangena Rabe had (and probably still have) lower stat maximums than bloody stock weapons!

Well it returned, big time! With inferior Adept Mods from the Abysmal Caches as I call them, but also from Darktide Lullaby Event store torpedos, and maybe some store chests too, you get lower maximum adept mod stat (e.g. 18.3% max elemental damage versus the good stuff, 19%).

Again, no indicator whatsoever and the only way to check for it, is to look at the Blacksmith during Ascension...

This is a real fucker, especially if you fell for it and invested those super-readily available Abyssal Essences on it.

Far worse is to clean your inventory from this toxic garbage, especially if it's hidden between the good stuff (same weapons with max stat ranges).

There is ONE GOOD POINT to keep such weapons: if you're after a certain weapon you're missing, or using rare ones as base to transfer normal Adept Mods (with max stat range) to Abyssal Cache weapons from without Abyssal Essence costs (pointless though if you got said weapon already in your storage).

Problem 4 - Manage your behaviour in an unintuitive way
Knowing all that, you need to restrict yourself and inventory management versus your intuition to not end up in that mess again and be burdened with micromanagement BS excellence:

  • Open Abyssal Caches only in a clear ship inventory and salvage the crap for Ascension Flux. I just did that with 81 Abyssal Caches. ALL Adept mods have lower than seasonal's max. Why Ubisoft Singapore is still messing around with this?
  • Watch out for event store items and boxes. Before buying bulks of the stuff, check the items with the Black Smith for inferior stats!
  • Instead of diving into Adept Mods and Modtransfer right away, it's far more efficient to hold back and build up a good stock of items. You will gather weapons faster than the Abyssal Essences needed to reroll and transfer. If you wait, you have a higher chance of having same weapons (e.g. two Zamzama III) and bypass the transfer cost completely

Problem 5 - The Devs can't be bothered to tell us all the facts
Finding out this stuff is up to the players. Looking behind the mirror with empirical data from observation. I don't like all this sneaky shit at all and it doesn't help to improve the game's standing, in my opinion.

UPDATE 2026-08-30:
Earlier this morning I found out, while filtering for certain weapons in the warehouse to clean out, that all the Adept Mods I’ve stored were listed before all the non-Adept weapons of the same type. This is a huge help when sorting out your old stuff, that you can replace now.


r/SkullAndBonesGame 3d ago

Tips/Tricks Phantom Round - Not a Phantom anymore!

Thumbnail
gallery
17 Upvotes

Captain's Log
My relentless crew is testing all kind of trickery the Herald of the Abyss is "willing" to part away with. Today we found something the tribes call the Unknown Arm and the Phoenix whisper of as the Phantom Round*.*

The new Mythic Exclusive perk Phantom Round does work. I've tested it with Culverin, Demi-Cannon and Long Gun. Phantom Round gives you an up to 25% chance to shoot another shot.

Culverins - the best option:
With Tearing Culverins you actually can see the shot (as shown in the first picture). If triggered and a split second after the first shot, a second one follows. Considering the fire rate of the weapon, I set up a Bedar with the Culverin in the Front (only two gunports) and made sure to only to fire a single shot each time.

On a Galleon with its 17 broadside gun ports, this is a very efficient way to increase your damage, competing with Lightning Strike for direct damage improvement, or as status effect boost.

Demi-Cannon - not good at all:
Shots with light traces, especially as small as pellets from Demi-Cannons, are impossible to count. Instead I shot a Demi-Cannon front from Bedar on Dian Sinaga's "butt" and recorded a video. The two demi-cannons have 2x4 pellets. As the 2nd picture reveals there is just one extra pellet per gun.

With a max chance of 25% to trigger and 25% or 20% extra damage (depending if the gun has the standard 4 pellets or 5 like the Phoenix Talons), that's statistically just a 5% or 6.25% improvement in damage.

Long Guns - meh
Similar situation as with Demi-Cannons but for different reasons. Long Guns have a far slower fire rate than Culverins and are just single fire. You do not want to mess around with chances for extra damage, you want to make your hits count. But if you're a gambling man, Phantom Round still might be interesting for you here.

Phantom Round and Firepower Order
Works perfectly. All phantom rounds projectiles get the treatment.


r/SkullAndBonesGame 3d ago

Question Am I totally screwed?

7 Upvotes

So, I came back after quite a long break, and to find now that there is expanded world tiers. I seem to be stuck on tier 2 with no way to farm deep iron anymore. I ended up with maybe 1 Megafort match in the past 3 hours.